| Prototype's temporary and somewhat dissapointing development log | |
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+21_Shadowcat_ Keon The Schmetterling Saravanth hyperlite Hierarch CMA Tau Tell TinkerPox Hierarch Fenway Groot Joel MrTargareyan Tiel+ Ivan2006 Laserbilly Caramell Iv121 fr0stbyte124 Soul of Jack Last_Jedi_Standing 25 posters |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Fri Aug 23, 2013 12:44 pm | |
| Anybody up for re-enacting the battle of Yavin? We don't have any Y-wings, or TIE advanced's, but that's not a huge problem. | |
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Hierarch Fenway DEV
Posts : 1196 Join date : 2011-10-26 Location : |]||o|{o}-H--X-)|(
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Fri Aug 23, 2013 1:53 pm | |
| Well then make some! It would be pretty awesome.
I'll work on a 1-1 scale replica of the death star. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Fri Aug 23, 2013 1:58 pm | |
| - Quadraxis wrote:
- Well then make some! It would be pretty awesome.
I'll work on a 1-1 scale replica of the death star. This is the last non-original I do, someone else can do them. | |
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Laserbilly Infantry
Posts : 584 Join date : 2012-04-19
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Fri Aug 23, 2013 2:26 pm | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Fri Aug 23, 2013 2:33 pm | |
| Yes ! I actually qutie like the way you made the cockpit . | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Fri Aug 23, 2013 4:30 pm | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Fri Aug 23, 2013 4:53 pm | |
| Can we get an astromech droid hanging out in there? | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Fri Aug 23, 2013 5:02 pm | |
| - fr0stbyte124 wrote:
- Can we get an astromech droid hanging out in there?
I didn't make one, If I did it would have to be R2D2 (this is skywalkers X-wing) Actually. With Flans new turrets on planes thing, I could make the X-wing carry a hidden co-pilot who controls R2 | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sun Sep 01, 2013 6:54 pm | |
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TinkerPox Newbie
Posts : 198 Join date : 2012-01-19 Age : 24 Location : (Tacokingbob)
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sun Sep 01, 2013 8:53 pm | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sun Sep 01, 2013 9:23 pm | |
| Futurecraft RTS. I make 3d models of designs people submit, but right now they're just sitting there with no textures. Note: 3D models, not techne bawxes or anything Minecraft related. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Mon Sep 02, 2013 4:28 am | |
| If I get the time I'll try, but I've for a few other problems right now, and I can't say how long they'll last. | |
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Tell Recruit
Posts : 220 Join date : 2012-02-25 Age : 109 Location : Winterhold
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Wed Sep 18, 2013 7:34 am | |
| Flan's mod has updated to 1.6.2. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Wed Sep 18, 2013 8:35 am | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Wed Sep 18, 2013 10:58 am | |
| It is, and Manus has just updated the toolbox and everything.
But I don't know when I'm going to get time to do all this, have a few problems right now, and I can't say exactly when I'll be able to update. Configuring everything to the new features is going to take a while, and I haven't even properly finished the X-wing model (though I am considering putting this in a separate pack as a bonus included with the main pack.
Plus I just ordered GTA V, which might hinder progress | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Wed Sep 18, 2013 2:02 pm | |
| - Prototype wrote:
- It is, and Manus has just updated the toolbox and everything.
But I don't know when I'm going to get time to do all this, have a few problems right now, and I can't say exactly when I'll be able to update. Configuring everything to the new features is going to take a while, and I haven't even properly finished the X-wing model (though I am considering putting this in a separate pack as a bonus included with the main pack.
Plus I just ordered GTA V, which might hinder progress Why would you pre-order a console exclusive? Isn't there a movement on their site to prevent a port to PC, or something? How far will you go for Rome Liberty City? | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Wed Sep 18, 2013 2:43 pm | |
| - Comrade Tiel wrote:
- Prototype wrote:
- It is, and Manus has just updated the toolbox and everything.
But I don't know when I'm going to get time to do all this, have a few problems right now, and I can't say exactly when I'll be able to update. Configuring everything to the new features is going to take a while, and I haven't even properly finished the X-wing model (though I am considering putting this in a separate pack as a bonus included with the main pack.
Plus I just ordered GTA V, which might hinder progress Why would you pre-order a console exclusive? Isn't there a movement on their site to prevent a port to PC, or something? How far will you go for Rome Liberty City? It's Los Santos, not Liberty city. And my PC is a potato, for me at least it's better to get it for console. I have no idea about an anti PC movement, now that is stupid. And I didn't pre-order it, just normal ordered it. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sun Sep 29, 2013 2:20 pm | |
| Right, I haven't exactly been doing much on this lately, but it looks like I'm finally going to have enough time to actually work on this, so I've been planning my course of action for when I get to work on it (hopefully in the next couple of weeks) My current immediate to do list is: 1: finish the X-wing, I plan to put this into its own content pack, and have it as a bonus to the main pack, that sorts the issue of diluting the main packs original content, and means I don't have to waste a perfectly good model 2: update to 1.6.2 (or 1.6.4), could take a while 3: make a better model for the bike. Now, I don't really like the current bike model for several reasons, 1, it isn't futuristic enough, 2, the model isn't very good (front mudguard turns weird) and 3, I sold my Reiju. I have come up with a new concept design, turning the conventional bike into a hover bike, and I've based the looks on my favourite thing to come out of Austria, the KTM Duke. This is the current concept (yes this can al, be done in Techne) Now this is only a concept, but it would be useful to know what people think of it now. I would stick some sort of engine inside the Trellis frame (that cage like bit in the middle of the bike) but I haven't drawn that in there. | |
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Joel Marine
Posts : 1473 Join date : 2012-04-01 Age : 27 Location : A Death World, stopping a Waaagh!
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sun Sep 29, 2013 3:26 pm | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sun Sep 29, 2013 3:27 pm | |
| Well that’s a standard hover bike , you can go wrong with that . | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sun Sep 29, 2013 4:16 pm | |
| Looks like a snowbike to me. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sun Sep 29, 2013 4:18 pm | |
| I based the body off this: | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Sun Sep 29, 2013 4:21 pm | |
| Looks similar enough. (at least form the side) Also considering repulsors are flat (like skids/tracks), my point is valid. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Thu Oct 03, 2013 4:23 pm | |
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Tell Recruit
Posts : 220 Join date : 2012-02-25 Age : 109 Location : Winterhold
| Subject: Re: Prototype's temporary and somewhat dissapointing development log Thu Oct 03, 2013 7:28 pm | |
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| Prototype's temporary and somewhat dissapointing development log | |
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