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 Prototype's temporary and somewhat dissapointing development log

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Last_Jedi_Standing
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Tue Jan 07, 2014 6:04 pm

It was kind of a weird movie. Beautifully animated, though. They did a good job with the CGI. I like Avatar's AMP suits more than the prawn-mech, though.

JEDIT: Aaannd Proto's post while I was typing. OK. I was replying to Targaryen.

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Hierarch CMA
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Tue Jan 07, 2014 6:06 pm

Prototype wrote:
MrTargareyan wrote:
Hierarch CMA wrote:
MrTargareyan wrote:
Prototype wrote:
District 9.
NONONONONONONONONONONONONO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

...
...
That film scarred me for life, it is literally the only film I've ever found physically sickening to watch, and I'm a huge horror/violence fan.


...what? That wasn't at all gory IIRC. The only thing that sort of bothered me was the massive over use of the Fug-word.

It was the constant milk coloured vomit and the way the guy cutting off his own hand with a fireaxe :3

Did you know that when he took control of the mech it drilled two rods into his brain?

Still has the best mech scene in any movie, I mean the suit rivals the Mobile infantry suits in terms of badass.

Does it have multiple shoulder-launched nukes? No? Mobile Infantry wins again.
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Groot
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Tue Jan 07, 2014 6:20 pm

Last_Jedi_Standing wrote:
It was kind of a weird movie. Beautifully animated, though. They did a good job with the CGI. I like Avatar's AMP suits more than the prawn-mech, though.

JEDIT: Aaannd Proto's post while I was typing. OK. I was replying to Targaryen.

Avatar's suits were what I would have made if this didn't exist, but IMO they are quite generic, and while I like them, they aren't quite as unique as the prawn mech, it's quite grungy, if that's the word. Avatars mechs look a little like master chief had some fun with one of those loaders from alien, not bad, but you can see what it was inspired by.


@CMA no but it has these blue plasma missile launchers, and a lightning gun that makes people explode.

And a gravity gun. Not quite as badass as the M.I. But pretty darn close.
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Wed Jan 08, 2014 7:37 am

and it's only taken me 266 boxes:

7

just need to use shapeboxes and texture it, then it's all good to tear up Joburg

EDIT: annnnd, need excel for the shapbox calculator, which means I need to find stuff.
might have to wait a bit
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Thu Jan 09, 2014 11:20 am

Prototype wrote:
and it's only taken me 266 boxes:

7

just need to use shapeboxes and texture it, then it's all good to tear up Joburg

EDIT: annnnd, need excel for the shapbox calculator, which means I need to find stuff.
might have to wait a bit

That, to be honest, is probably the most impressive Techne model I've ever seen in minecraft.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Thu Jan 09, 2014 6:17 pm

So if I block up some of my designs might they work their way into your schedule?
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Thu Jan 09, 2014 6:44 pm

MercurySteam wrote:
So if I block up some of my designs might they work their way into your schedule?

Well I'm doing tank already, and after that the Samson from avatar, but that won't take long, someone else already made the model.
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Thu Jan 09, 2014 7:43 pm

Prototype wrote:
MercurySteam wrote:
So if I block up some of my designs might they work their way into your schedule?

Well I'm doing tank already, and after that the Samson from avatar, but that won't take long, someone else already made the model.
Yay samson wooot! my prayers have been answered!
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Thu Jan 09, 2014 11:23 pm

Why the Samson and not the Scorpion?

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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Fri Jan 10, 2014 3:19 am

Last_Jedi_Standing wrote:
Why the Samson and not the Scorpion?

Because what's been made is a Samson, and I want to try door gunners.


EDIT: I now have Excel back and I am close to completing the model, then comes the task of assigning 266 different boxes a texture area, and then texturing it. I'll have the standard texture brownish, as if it had been kept in the slums of District 9, then I'll make a standard version, which will be clean black, and then perhaps arctic and desert camps because why the hell not? One the main texture is done it'll be easy to do all this anyway and adds more content. I'm also considering doing a similar thing with the Gadfly, and perhaps the Scimitar if can find the Z-fighting which I am told exists.
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Fri Jan 10, 2014 3:41 pm

and thats the model itself complete

now for the texture, I'm thinking on making arctic, desert, woodland camos along with the classic District 9 dirty armour and a clean black standard armour.



I'm not going to lie, I'm amazed it turned out this well, I didn't think this one would be possible.
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Fri Jan 10, 2014 4:26 pm

That looks incredibly good, but sort of high-poly for minecraft. Does it lag(a lot)?
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Fri Jan 10, 2014 4:43 pm

Hierarch CMA wrote:
That looks incredibly good, but sort of high-poly for minecraft. Does it lag(a lot)?

nope, insignificant impact on the frame rate, its like placing 266 blocks.
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Fri Jan 10, 2014 5:13 pm

Texture mapped out... My eyes are bleeding.
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Fri Jan 10, 2014 8:42 pm

Prototype wrote:
Hierarch CMA wrote:
That looks incredibly good, but sort of high-poly for minecraft. Does it lag(a lot)?

nope, insignificant impact on the frame rate, its like placing 266 blocks.

And a few pigs. And maybe a chest. That's pretty much it.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Sat Jan 11, 2014 5:01 pm

Textures done:




Also made the standard black and the Arctic version:

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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Sat Jan 11, 2014 5:36 pm

Beautiful. Simply beautiful.
Well done Proto, well done indeed.
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Sat Jan 11, 2014 5:41 pm

Oh my yes.
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Sat Jan 11, 2014 6:10 pm

Noice/Noice
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Sat Jan 11, 2014 10:35 pm

Gimme a video of that walking around, if you can. It looks incredible. So much better than the pitiful titan mod.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Sun Jan 12, 2014 12:07 am

Why didnt you just ask him on fc-mod.com ? Thats the new forum...
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