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 Futureville Reinvestment Act

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Groot
kokonus
Soul of Jack
Grand Imperial Thunder
Commander Error
Avenger_7
The Schmetterling
ACH0225
Thel Vadam
Joel
torrentialAberration
Ivan2006
Tiel+
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blockman42
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeThu Oct 04, 2012 10:19 am

Fleet Admiral Error wrote:
Is this city replacing the current Futureville world?

If no, where it it located?

Its the huge rock on the other side of the coastline.
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Grand Imperial Thunder
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeThu Oct 04, 2012 10:58 am

How high do we need it to be?
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blockman42
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeThu Oct 04, 2012 10:59 pm

Prime Arc Thunder wrote:
How high do we need it to be?

Isn't already 32 blocks high?

EDIT: I need TNT enabled for FV to be blown up
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Grand Imperial Thunder
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeFri Oct 05, 2012 11:44 am

blockman42 wrote:
Prime Arc Thunder wrote:
How high do we need it to be?

Isn't already 32 blocks high?

EDIT: I need TNT enabled for FV to be blown up
It was at 11 (blocks high) when I got on right now.
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Avenger_7
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSat Oct 06, 2012 1:08 am

11 including bedrock. We really need to get this started. First off, we need a centerpiece and four main streets going off of it...this was block's idea, so I'll let him make the foundation. After that, it's a community build, but we need a general direction so it doesn't look like shit.
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blockman42
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSat Oct 06, 2012 2:26 am

Avenger_7 wrote:
11 including bedrock. We really need to get this started. First off, we need a centerpiece and four main streets going off of it...this was block's idea, so I'll let him make the foundation. After that, it's a community build, but we need a general direction so it doesn't look like shit.

The foundation is finished. (?) I can also make the centerpiece. everything else is the communities work.
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Soul of Jack
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSat Oct 06, 2012 7:42 am

blockman42 wrote:
Avenger_7 wrote:
11 including bedrock. We really need to get this started. First off, we need a centerpiece and four main streets going off of it...this was block's idea, so I'll let him make the foundation. After that, it's a community build, but we need a general direction so it doesn't look like shit.

The foundation is finished. (?) I can also make the centerpiece. everything else is the communities work.


No.
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Grand Imperial Thunder
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSat Oct 06, 2012 9:41 am

blockman42 wrote:
Avenger_7 wrote:
11 including bedrock. We really need to get this started. First off, we need a centerpiece and four main streets going off of it...this was block's idea, so I'll let him make the foundation. After that, it's a community build, but we need a general direction so it doesn't look like shit.

The foundation is finished. (?) I can also make the centerpiece. everything else is the communities work.
I think he meant the foundation of the centerpiece block.
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Soul of Jack
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSat Oct 06, 2012 9:54 am

Prime Arc Thunder wrote:
blockman42 wrote:
Avenger_7 wrote:
11 including bedrock. We really need to get this started. First off, we need a centerpiece and four main streets going off of it...this was block's idea, so I'll let him make the foundation. After that, it's a community build, but we need a general direction so it doesn't look like shit.

The foundation is finished. (?) I can also make the centerpiece. everything else is the communities work.
I think he meant the foundation of the centerpiece block.

Ah then thats fine.
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ACH0225
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSat Oct 06, 2012 10:45 am

I vote block does the work. He IS a member of voxel.
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSat Oct 06, 2012 10:47 am

Can somebody make points of interest for the subway system.
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blockman42
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSat Oct 06, 2012 11:54 am

ACH0225 wrote:
I vote block does the work. He IS a member of voxel.

Now all of it Razz But I will probably end up leading the project anyways.
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Captain stufuzzycat
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSat Oct 06, 2012 12:04 pm

Wait, you're a member of the VoxelBox? Shocked
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Avenger_7
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSat Oct 06, 2012 3:36 pm

yeah, I meant the foundation for the centerpiece. Let's try to make it something big this time Razz
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blockman42
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSat Oct 06, 2012 6:44 pm

Captain stufuzzycat wrote:
Wait, you're a member of the VoxelBox? Shocked

I am...

And to Avenger,

Can you please enable TNT so I can blowup FV?
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Grand Imperial Thunder
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSat Oct 06, 2012 9:55 pm

blockman42 wrote:
Captain stufuzzycat wrote:
Wait, you're a member of the VoxelBox? Shocked

I am...

And to Avenger,

Can you please enable TNT so I can blowup FV?
Block expert builder, minor terrorist.
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Tiel+
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSat Oct 06, 2012 10:40 pm

Why..

People spent so much time on that, yourself included. Not seeing a reason to blow it up other than acting on adolescent instincts.
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ACH0225
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSun Oct 07, 2012 12:02 am

Yea, keep it. We could use it down the line.
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blockman42
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSun Oct 07, 2012 2:31 am

It is kind of late, I already blew it up. But I think that Avenger has the download.
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Tiel+
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSun Oct 07, 2012 3:19 am

Way to consult with the other builders, block.
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSun Oct 07, 2012 8:18 am

RIP FV 1.

The subway system is now half done all that needs to be done is add stations and the tracks.
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Soul of Jack
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSun Oct 07, 2012 9:21 am

Tiel wrote:
Way to consult with the other builders, block.

I did as well.And the people on at the time didn't try to stop us so...
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Commander Error
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSun Oct 07, 2012 11:35 am

Bright side to FV1 asploding:

Set that world to survival and let people go through a zombie-infested survival city.
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Tiel+
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSun Oct 07, 2012 12:56 pm

Jack Root wrote:
Tiel wrote:
Way to consult with the other builders, block.

I did as well.And the people on at the time didn't try to stop us so...

You built what, one building?
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kokonus
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act - Page 3 Icon_minitimeSun Oct 07, 2012 12:57 pm

I would like to help but I need to know how I get acces to building.
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