| Futureville Reinvestment Act | |
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+13Groot kokonus Soul of Jack Grand Imperial Thunder Commander Error Avenger_7 The Schmetterling ACH0225 Thel Vadam Joel torrentialAberration Ivan2006 Tiel+ 17 posters |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Thu Oct 04, 2012 10:19 am | |
| - Fleet Admiral Error wrote:
- Is this city replacing the current Futureville world?
If no, where it it located? Its the huge rock on the other side of the coastline. | |
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Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: Futureville Reinvestment Act Thu Oct 04, 2012 10:58 am | |
| How high do we need it to be? | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Thu Oct 04, 2012 10:59 pm | |
| - Prime Arc Thunder wrote:
- How high do we need it to be?
Isn't already 32 blocks high? EDIT: I need TNT enabled for FV to be blown up | |
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Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: Futureville Reinvestment Act Fri Oct 05, 2012 11:44 am | |
| - blockman42 wrote:
- Prime Arc Thunder wrote:
- How high do we need it to be?
Isn't already 32 blocks high?
EDIT: I need TNT enabled for FV to be blown up It was at 11 (blocks high) when I got on right now. | |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Futureville Reinvestment Act Sat Oct 06, 2012 1:08 am | |
| 11 including bedrock. We really need to get this started. First off, we need a centerpiece and four main streets going off of it...this was block's idea, so I'll let him make the foundation. After that, it's a community build, but we need a general direction so it doesn't look like shit. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Sat Oct 06, 2012 2:26 am | |
| - Avenger_7 wrote:
- 11 including bedrock. We really need to get this started. First off, we need a centerpiece and four main streets going off of it...this was block's idea, so I'll let him make the foundation. After that, it's a community build, but we need a general direction so it doesn't look like shit.
The foundation is finished. (?) I can also make the centerpiece. everything else is the communities work. | |
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Soul of Jack Infantry
Posts : 671 Join date : 2012-03-12 Location : In the Baile System.
| Subject: Re: Futureville Reinvestment Act Sat Oct 06, 2012 7:42 am | |
| - blockman42 wrote:
- Avenger_7 wrote:
- 11 including bedrock. We really need to get this started. First off, we need a centerpiece and four main streets going off of it...this was block's idea, so I'll let him make the foundation. After that, it's a community build, but we need a general direction so it doesn't look like shit.
The foundation is finished. (?) I can also make the centerpiece. everything else is the communities work. No. | |
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Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: Futureville Reinvestment Act Sat Oct 06, 2012 9:41 am | |
| - blockman42 wrote:
- Avenger_7 wrote:
- 11 including bedrock. We really need to get this started. First off, we need a centerpiece and four main streets going off of it...this was block's idea, so I'll let him make the foundation. After that, it's a community build, but we need a general direction so it doesn't look like shit.
The foundation is finished. (?) I can also make the centerpiece. everything else is the communities work. I think he meant the foundation of the centerpiece block. | |
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Soul of Jack Infantry
Posts : 671 Join date : 2012-03-12 Location : In the Baile System.
| Subject: Re: Futureville Reinvestment Act Sat Oct 06, 2012 9:54 am | |
| - Prime Arc Thunder wrote:
- blockman42 wrote:
- Avenger_7 wrote:
- 11 including bedrock. We really need to get this started. First off, we need a centerpiece and four main streets going off of it...this was block's idea, so I'll let him make the foundation. After that, it's a community build, but we need a general direction so it doesn't look like shit.
The foundation is finished. (?) I can also make the centerpiece. everything else is the communities work. I think he meant the foundation of the centerpiece block. Ah then thats fine. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Futureville Reinvestment Act Sat Oct 06, 2012 10:45 am | |
| I vote block does the work. He IS a member of voxel. | |
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Guest Guest
| Subject: Re: Futureville Reinvestment Act Sat Oct 06, 2012 10:47 am | |
| Can somebody make points of interest for the subway system. |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Sat Oct 06, 2012 11:54 am | |
| - ACH0225 wrote:
- I vote block does the work. He IS a member of voxel.
Now all of it But I will probably end up leading the project anyways. | |
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Captain stufuzzycat Sergeant
Posts : 826 Join date : 2012-05-02 Age : 25 Location : At my computer, pwning s*** up with my warfrigate
| Subject: Re: Futureville Reinvestment Act Sat Oct 06, 2012 12:04 pm | |
| Wait, you're a member of the VoxelBox? | |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Futureville Reinvestment Act Sat Oct 06, 2012 3:36 pm | |
| yeah, I meant the foundation for the centerpiece. Let's try to make it something big this time | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Sat Oct 06, 2012 6:44 pm | |
| - Captain stufuzzycat wrote:
- Wait, you're a member of the VoxelBox?
I am... And to Avenger, Can you please enable TNT so I can blowup FV? | |
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Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: Futureville Reinvestment Act Sat Oct 06, 2012 9:55 pm | |
| - blockman42 wrote:
- Captain stufuzzycat wrote:
- Wait, you're a member of the VoxelBox?
I am...
And to Avenger,
Can you please enable TNT so I can blowup FV? Block expert builder, minor terrorist. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Futureville Reinvestment Act Sat Oct 06, 2012 10:40 pm | |
| Why..
People spent so much time on that, yourself included. Not seeing a reason to blow it up other than acting on adolescent instincts. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Futureville Reinvestment Act Sun Oct 07, 2012 12:02 am | |
| Yea, keep it. We could use it down the line. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Sun Oct 07, 2012 2:31 am | |
| It is kind of late, I already blew it up. But I think that Avenger has the download. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Futureville Reinvestment Act Sun Oct 07, 2012 3:19 am | |
| Way to consult with the other builders, block. | |
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Guest Guest
| Subject: Re: Futureville Reinvestment Act Sun Oct 07, 2012 8:18 am | |
| RIP FV 1.
The subway system is now half done all that needs to be done is add stations and the tracks. |
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Soul of Jack Infantry
Posts : 671 Join date : 2012-03-12 Location : In the Baile System.
| Subject: Re: Futureville Reinvestment Act Sun Oct 07, 2012 9:21 am | |
| - Tiel wrote:
- Way to consult with the other builders, block.
I did as well.And the people on at the time didn't try to stop us so... | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Futureville Reinvestment Act Sun Oct 07, 2012 11:35 am | |
| Bright side to FV1 asploding:
Set that world to survival and let people go through a zombie-infested survival city. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Futureville Reinvestment Act Sun Oct 07, 2012 12:56 pm | |
| - Jack Root wrote:
- Tiel wrote:
- Way to consult with the other builders, block.
I did as well.And the people on at the time didn't try to stop us so... You built what, one building? | |
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kokonus Newbie
Posts : 43 Join date : 2012-10-04 Age : 28 Location : nether(lands)
| Subject: Re: Futureville Reinvestment Act Sun Oct 07, 2012 12:57 pm | |
| I would like to help but I need to know how I get acces to building. | |
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