| Futureville Reinvestment Act | |
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+13Groot kokonus Soul of Jack Grand Imperial Thunder Commander Error Avenger_7 The Schmetterling ACH0225 Thel Vadam Joel torrentialAberration Ivan2006 Tiel+ 17 posters |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Sat Oct 13, 2012 8:05 pm | |
| - caltech117 wrote:
- blockman42 wrote:
- Avenger_7 wrote:
- You should let me make the reactor; I'm good at fusion cores. I use them to power my ships. Just give me a location, size and style and I'll get it done.
Sure, I'll find a spot in the next week. I'm working on the Spaceport with tunnel. Will it include a space elevator. One step at a time... | |
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Guest Guest
| Subject: Re: Futureville Reinvestment Act Sat Oct 13, 2012 8:08 pm | |
| - The Schmetterling wrote:
- Just asking, how does one get to the city? Is there a MVTP to it?
Are you on. I will tp you. |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Futureville Reinvestment Act Sat Oct 13, 2012 10:18 pm | |
| - blockman42 wrote:
- caltech117 wrote:
- blockman42 wrote:
- Avenger_7 wrote:
- You should let me make the reactor; I'm good at fusion cores. I use them to power my ships. Just give me a location, size and style and I'll get it done.
Sure, I'll find a spot in the next week. I'm working on the Spaceport with tunnel. Will it include a space elevator. One step at a time... Please just don't make it an airport...it needs to be more interesting. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Futureville Reinvestment Act Sat Oct 13, 2012 10:36 pm | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Sun Oct 14, 2012 12:13 am | |
| - Avenger_7 wrote:
- blockman42 wrote:
- caltech117 wrote:
- blockman42 wrote:
- Avenger_7 wrote:
- You should let me make the reactor; I'm good at fusion cores. I use them to power my ships. Just give me a location, size and style and I'll get it done.
Sure, I'll find a spot in the next week. I'm working on the Spaceport with tunnel. Will it include a space elevator. One step at a time... Please just don't make it an airport...it needs to be more interesting. If you come on the server you'll see it's way more than an airport. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Sun Oct 14, 2012 12:13 am | |
| - ACH0225 wrote:
- Helium airships?
No, this is the future! | |
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torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
| Subject: Re: Futureville Reinvestment Act Sun Oct 14, 2012 1:23 am | |
| - blockman42 wrote:
- ACH0225 wrote:
- Helium airships?
No, this is the future! Vacuum airships? | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Sun Oct 14, 2012 1:24 am | |
| - catsonmeth wrote:
- blockman42 wrote:
- ACH0225 wrote:
- Helium airships?
No, this is the future! Vacuum airships? No, just spaceships. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Futureville Reinvestment Act Sun Oct 14, 2012 12:42 pm | |
| - blockman42 wrote:
- catsonmeth wrote:
- blockman42 wrote:
- ACH0225 wrote:
- Helium airships?
No, this is the future! Vacuum airships? No, just spaceships. I think even in sci-fi people will continue using athmospheric craft, just because they´re cheaper than actual spaceships. - an example of such an airship from Anno2070:
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Guest Guest
| Subject: Re: Futureville Reinvestment Act Sun Oct 14, 2012 1:06 pm | |
| - Surp. Grm. Ivan Kintobor wrote:
- blockman42 wrote:
- catsonmeth wrote:
- blockman42 wrote:
- ACH0225 wrote:
- Helium airships?
No, this is the future! Vacuum airships? No, just spaceships. I think even in sci-fi people will continue using athmospheric craft, just because they´re cheaper than actual spaceships.
- an example of such an airship from Anno2070:
Seems to steam punk for FV. |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Futureville Reinvestment Act Sun Oct 14, 2012 1:45 pm | |
| - caltech117 wrote:
- Surp. Grm. Ivan Kintobor wrote:
- blockman42 wrote:
- catsonmeth wrote:
- blockman42 wrote:
- ACH0225 wrote:
- Helium airships?
No, this is the future! Vacuum airships? No, just spaceships. I think even in sci-fi people will continue using athmospheric craft, just because they´re cheaper than actual spaceships.
- an example of such an airship from Anno2070:
Seems to steam punk for FV. - that one then:
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Sun Oct 14, 2012 1:55 pm | |
| - Surp. Grm. Ivan Kintobor wrote:
- caltech117 wrote:
- Surp. Grm. Ivan Kintobor wrote:
- blockman42 wrote:
- catsonmeth wrote:
- blockman42 wrote:
- ACH0225 wrote:
- Helium airships?
No, this is the future! Vacuum airships? No, just spaceships. I think even in sci-fi people will continue using athmospheric craft, just because they´re cheaper than actual spaceships.
- an example of such an airship from Anno2070:
Seems to steam punk for FV.
- that one then:
Go onto concept ships and find the coolest ship, then make it in FV2. There now you have your ship... | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Thu Oct 18, 2012 9:11 pm | |
| When can you get on, Mack? | |
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Thel Vadam Newbie
Posts : 48 Join date : 2012-08-28 Age : 27
| Subject: ... Sat Oct 20, 2012 1:07 pm | |
| I think we should raise the city up a little bit more, and add a river going trough Futureville. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Futureville Reinvestment Act Sat Oct 20, 2012 8:22 pm | |
| - Thel Vadam wrote:
- I think we should raise the city up a little bit more, and add a river going trough Futureville.
Seconded. | |
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Guest Guest
| Subject: Re: Futureville Reinvestment Act Sat Oct 20, 2012 8:35 pm | |
| - The Schmetterling wrote:
- Thel Vadam wrote:
- I think we should raise the city up a little bit more, and add a river going trough Futureville.
Seconded. Thirded. |
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torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
| Subject: Re: Futureville Reinvestment Act Sat Oct 20, 2012 8:54 pm | |
| - caltech117 wrote:
- The Schmetterling wrote:
- Thel Vadam wrote:
- I think we should raise the city up a little bit more, and add a river going trough Futureville.
Seconded. Thirded. Aye. And that awesome sewer we made. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Sat Oct 20, 2012 11:28 pm | |
| - catsonmeth wrote:
- caltech117 wrote:
- The Schmetterling wrote:
- Thel Vadam wrote:
- I think we should raise the city up a little bit more, and add a river going trough Futureville.
Seconded. Thirded. Aye. And that awesome sewer we made. sure lets do it. | |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Futureville Reinvestment Act Wed Oct 24, 2012 1:39 am | |
| this needs to be done with MCEdit. *sigh*....the world size is getting out of control.... | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Wed Oct 24, 2012 11:42 am | |
| - Avenger_7 wrote:
- this needs to be done with MCEdit. *sigh*....the world size is getting out of control....
we could get voxelsniper, but I don't think that anyone other than I knows how to use it. | |
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