| Futureville Reinvestment Act | |
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+13Groot kokonus Soul of Jack Grand Imperial Thunder Commander Error Avenger_7 The Schmetterling ACH0225 Thel Vadam Joel torrentialAberration Ivan2006 Tiel+ 17 posters |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Sat Sep 29, 2012 11:58 pm | |
| - catsonmeth wrote:
- blockman42 wrote:
- Roxy Lalonde wrote:
- blockman42 wrote:
- Tiel wrote:
- Get server downloader and make a schematic file using SPC, then.
Overall, there must be a backup of Futureville. Mehrunes Dagon demands it. I'll get avenger to do that...
BUT! I need everyone's help to make New Symphony. When and where. I've started to work on elevating the area where we will build so we can have a subway system, etc... How much will it be elevated? 5-7 blocks | |
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torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
| Subject: Re: Futureville Reinvestment Act Sun Sep 30, 2012 12:07 am | |
| - blockman42 wrote:
- catsonmeth wrote:
- blockman42 wrote:
- Roxy Lalonde wrote:
- blockman42 wrote:
- Tiel wrote:
- Get server downloader and make a schematic file using SPC, then.
Overall, there must be a backup of Futureville. Mehrunes Dagon demands it. I'll get avenger to do that...
BUT! I need everyone's help to make New Symphony. When and where. I've started to work on elevating the area where we will build so we can have a subway system, etc... How much will it be elevated? 5-7 blocks I think a little higher than 7, better to have it and not need it than to realize your underground garage needs those three extra blocks... E: 300 TH POST! | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Futureville Reinvestment Act Sun Sep 30, 2012 3:41 am | |
| Raise the city by 30 blocks. Don't make the ground above 40 blocks high. That will mean we can use my tower as a central point in the city: http://www.planetminecraft.com/project/steve-2200-ad/We can import the city, then fix up the terrain/ roads. Also, we need sky-roads. I will draw a ground plan of the city, so we ca get a idea of what it should look like. If we do this properly, it will be awesome. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Futureville Reinvestment Act Sun Sep 30, 2012 3:41 am | |
| Typical.
The whole reason the UF building was the centerpiece in the original Futureville was because it was a collaboration, a symbol of what people can accomplish when they work together, not some overly elaborate structure made by a sole bored Australian.
For that reason it should remain the fulcrum point of the town. As for air traffic, that will only end up looking messy. A few feet off the ground, perhaps, but any higher and roads are made useless which completely shakes the very framework of city creation. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Futureville Reinvestment Act Sun Sep 30, 2012 3:55 am | |
| - Tiel wrote:
- Typical.
The whole reason the UF building was the centerpiece in the original Futureville was because it was a collaboration, a symbol of what people can accomplish when they work together, not some overly elaborate structure made by a sole bored Australian.
For that reason it should remain the fulcrum point of the town. As for air traffic, that will only end up looking messy. A few feet off the ground, perhaps, but any higher and roads are made useless which completely shakes the very framework of city creation. I think by sky-roads he meant streets that are located above the buildings, like a really high Highway. | |
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Guest Guest
| Subject: Re: Futureville Reinvestment Act Sun Sep 30, 2012 6:27 am | |
| - Surp. Grm. Ivan Kintobor wrote:
- Tiel wrote:
- Typical.
The whole reason the UF building was the centerpiece in the original Futureville was because it was a collaboration, a symbol of what people can accomplish when they work together, not some overly elaborate structure made by a sole bored Australian.
For that reason it should remain the fulcrum point of the town. As for air traffic, that will only end up looking messy. A few feet off the ground, perhaps, but any higher and roads are made useless which completely shakes the very framework of city creation. I think by sky-roads he meant streets that are located above the buildings, like a really high Highway. Where is this being made. |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Sun Sep 30, 2012 8:05 am | |
| - Surp. Grm. Ivan Kintobor wrote:
- Tiel wrote:
- Typical.
The whole reason the UF building was the centerpiece in the original Futureville was because it was a collaboration, a symbol of what people can accomplish when they work together, not some overly elaborate structure made by a sole bored Australian.
For that reason it should remain the fulcrum point of the town. As for air traffic, that will only end up looking messy. A few feet off the ground, perhaps, but any higher and roads are made useless which completely shakes the very framework of city creation. I think by sky-roads he meant streets that are located above the buildings, like a really high Highway. Cars will be on one road on the ground, then we will have monorails going along skyscrapers, and then we will have planes spacecraft above the skyscrapers. | |
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torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
| Subject: Re: Futureville Reinvestment Act Sun Sep 30, 2012 10:40 am | |
| How about a magnetoway? Have the transports a few meters above a road of grass with an iron strip running down the middle of it. | |
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Guest Guest
| Subject: Re: Futureville Reinvestment Act Sun Sep 30, 2012 11:50 am | |
| Again where is this taking place. |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Sun Sep 30, 2012 4:28 pm | |
| - caltech117 wrote:
- Again where is this taking place.
about 100 meters from FV | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Sun Sep 30, 2012 6:58 pm | |
| Come on Avenger, bring the server back online. I haz to blovv stuffz up! | |
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Thel Vadam Newbie
Posts : 48 Join date : 2012-08-28 Age : 26
| Subject: Avenger Sun Sep 30, 2012 10:25 pm | |
| - blockman42 wrote:
- Come on Avenger, bring the server back online. I haz to blovv stuffz up!
Avenger hasn't signed in since Friday... Hope everything is ok with him.... | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Futureville Reinvestment Act Mon Oct 01, 2012 1:16 am | |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Futureville Reinvestment Act Mon Oct 01, 2012 1:25 am | |
| K back. We need a new community build as a centerpiece, a new form of the embassy would be good. Make it a tower this time though. We should have a total of 32 blocks raised level, to accommodate subways and the occasional underground reactor or bunker. And it needs a proper shipyard. And sleek architecture...and can someone make a portal?
Server is being reset. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Mon Oct 01, 2012 4:22 am | |
| - Avenger_7 wrote:
- K back. We need a new community build as a centerpiece, a new form of the embassy would be good. Make it a tower this time though. We should have a total of 32 blocks raised level, to accommodate subways and the occasional underground reactor or bunker. And it needs a proper shipyard. And sleek architecture...and can someone make a portal?
Server is being reset. Okay sounds good, but we need ranks for the city. I've come up with some Mayor: Governs the City, also controls Property Manager and Transportation Manager blockman? Property Manager: Makes and maintains lots Transportation Manager: Makes roads etc We don't need more than 3 spots as it is a small community (and we need slaves). | |
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torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
| Subject: Re: Futureville Reinvestment Act Mon Oct 01, 2012 7:03 am | |
| - blockman42 wrote:
- Avenger_7 wrote:
- K back. We need a new community build as a centerpiece, a new form of the embassy would be good. Make it a tower this time though. We should have a total of 32 blocks raised level, to accommodate subways and the occasional underground reactor or bunker. And it needs a proper shipyard. And sleek architecture...and can someone make a portal?
Server is being reset. Okay sounds good, but we need ranks for the city.
I've come up with some
Mayor: Governs the City, also controls Property Manager and Transportation Manager blockman?
Property Manager: Makes and maintains lots
Transportation Manager: Makes roads etc
We don't need more than 3 spots as it is a small community (and we need slaves). I can be vice property/architecture manager maybe? | |
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Guest Guest
| Subject: Re: Futureville Reinvestment Act Mon Oct 01, 2012 11:59 am | |
| - blockman42 wrote:
- Avenger_7 wrote:
- K back. We need a new community build as a centerpiece, a new form of the embassy would be good. Make it a tower this time though. We should have a total of 32 blocks raised level, to accommodate subways and the occasional underground reactor or bunker. And it needs a proper shipyard. And sleek architecture...and can someone make a portal?
Server is being reset. Okay sounds good, but we need ranks for the city.
I've come up with some
Mayor: Governs the City, also controls Property Manager and Transportation Manager blockman?
Property Manager: Makes and maintains lots
Transportation Manager: Makes roads etc
We don't need more than 3 spots as it is a small community (and we need slaves). Can I be transport manager. |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Futureville Reinvestment Act Mon Oct 01, 2012 5:36 pm | |
| - blockman42 wrote:
- Avenger_7 wrote:
- K back. We need a new community build as a centerpiece, a new form of the embassy would be good. Make it a tower this time though. We should have a total of 32 blocks raised level, to accommodate subways and the occasional underground reactor or bunker. And it needs a proper shipyard. And sleek architecture...and can someone make a portal?
Server is being reset. Okay sounds good, but we need ranks for the city.
I've come up with some
Mayor: Governs the City, also controls Property Manager and Transportation Manager blockman?
Property Manager: Makes and maintains lots
Transportation Manager: Makes roads etc
We don't need more than 3 spots as it is a small community (and we need slaves). I don't come on the server much, so I won't ask to be put on the governing body. However, if I do come on the server, do I have permission to remove any sub-standard buildings? I will use World Edit to cut-paste them a far way away from the city, so as not destroy anyone's "hard work". | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Futureville Reinvestment Act Mon Oct 01, 2012 5:44 pm | |
| Mackeroth, why must you tempt me so? | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Mon Oct 01, 2012 7:35 pm | |
| - The Schmetterling wrote:
- blockman42 wrote:
- Avenger_7 wrote:
- K back. We need a new community build as a centerpiece, a new form of the embassy would be good. Make it a tower this time though. We should have a total of 32 blocks raised level, to accommodate subways and the occasional underground reactor or bunker. And it needs a proper shipyard. And sleek architecture...and can someone make a portal?
Server is being reset. Okay sounds good, but we need ranks for the city.
I've come up with some
Mayor: Governs the City, also controls Property Manager and Transportation Manager blockman?
Property Manager: Makes and maintains lots
Transportation Manager: Makes roads etc
We don't need more than 3 spots as it is a small community (and we need slaves). I don't come on the server much, so I won't ask to be put on the governing body. However, if I do come on the server, do I have permission to remove any sub-standard buildings? I will use World Edit to cut-paste them a far way away from the city, so as not destroy anyone's "hard work". You can be Assistant Property manager??? EDIT: edited OP | |
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Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: Futureville Reinvestment Act Tue Oct 02, 2012 1:07 pm | |
| - Avenger_7 wrote:
- K back. We need a new community build as a centerpiece, a new form of the embassy would be good. Make it a tower this time though. We should have a total of 32 blocks raised level, to accommodate subways and the occasional underground reactor or bunker. And it needs a proper shipyard. And sleek architecture...and can someone make a portal?
Server is being reset. Can you give the save file? | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Wed Oct 03, 2012 12:33 am | |
| Finished the Foundation for the Old and New Symphony. Until Avenger can get the server back up, we will have to wait. | |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Futureville Reinvestment Act Wed Oct 03, 2012 1:27 pm | |
| Restarting it now. Please stop crashing it.
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Wed Oct 03, 2012 10:12 pm | |
| - Avenger_7 wrote:
- Restarting it now. Please stop crashing it.
Most of the large WE's are done, making roads/buildings will NOT crash the server. | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Futureville Reinvestment Act Thu Oct 04, 2012 9:42 am | |
| Is this city replacing the current Futureville world?
If no, where it it located? | |
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