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 Futureville Reinvestment Act

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Groot
kokonus
Soul of Jack
Grand Imperial Thunder
Commander Error
Avenger_7
The Schmetterling
ACH0225
Thel Vadam
Joel
torrentialAberration
Ivan2006
Tiel+
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blockman42
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PostSubject: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeFri Sep 28, 2012 6:36 pm

So as we all know, Futureville is total poop and I want to change that!

1. there will be a new city

2. this city will be split up into 2 towns (new symphony, and old symphony
a. I will work on the old town while the rest of you make the new one.
b. the old town will look like Boston, MA while the new town will be all shiny and futuristic

3. Futureville will be turned into a wasteland

4. There are 4 ranks

Mayor: Governs the City, also controls Property Manager and Transportation Manager (blockman42)

Property Manager: Makes and maintains lots

Assistant Property Manager: Part time manager

Transportation Manager: Makes roads etc

RULES:

1. NO obsidian

2. You must build in a futuristic manner

3. Follow Mack's, Block's, and Tunnel's orders.

4. Block can destroy anything on the FV foundation, that means anything!

I need input...


Last edited by blockman42 on Sun Oct 07, 2012 11:48 pm; edited 3 times in total
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Tiel+
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeFri Sep 28, 2012 6:49 pm

The fuq happened to Futureville? Did some arse grief it?
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blockman42
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeFri Sep 28, 2012 9:32 pm

Tiel wrote:
The fuq happened to Futureville? Did some arse grief it?

No, but Futureville needs an upgrade.
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Grand Imperial Thunder
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 12:06 am

Awe, now I have to dig tunnels under a new city.
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 6:39 am

Prime Arc Thunder wrote:
Awe, now I have to dig tunnels under a new city.

I could try a subway system.
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Grand Imperial Thunder
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 11:32 am

caltech117 wrote:
Prime Arc Thunder wrote:
Awe, now I have to dig tunnels under a new city.

I could try a subway system.
If you want to create a subway the city will need to be higher up this time.
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 11:43 am

Prime Arc Thunder wrote:
caltech117 wrote:
Prime Arc Thunder wrote:
Awe, now I have to dig tunnels under a new city.

I could try a subway system.
If you want to create a subway the city will need to be higher up this time.

I think it would be easier if its raised.
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Ivan2006
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 3:07 pm

Prime Arc Thunder wrote:
Awe, now I have to dig tunnels under a new city.
Like the ones you showed me when you showed me around in Futureville?
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torrentialAberration
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 3:19 pm

We can do more things if the city is raised. Subway systems, sewers, cellars, it would just make the city better overall.
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Joel
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 4:05 pm

catsonmeth wrote:
We can do more things if the city is raised. Subway systems, sewers, cellars, it would just make the city better overall.

Yes, it would.
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Captain stufuzzycat
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 4:29 pm

Raised good.
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blockman42
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 6:14 pm

So we need a subway system and a river dividing the two towns.
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Thel Vadam
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PostSubject: newcity   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 6:26 pm

If the city is raised, and a river is added, we could add a dock/harbor...
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blockman42
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 6:42 pm

Thel Vadam wrote:
If the city is raised, and a river is added, we could add a dock/harbor...

And a space port, and a factory and a......


First I need to blow up FV! Very Happy
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torrentialAberration
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 7:13 pm

blockman42 wrote:
Thel Vadam wrote:
If the city is raised, and a river is added, we could add a dock/harbor...

And a space port, and a factory and a......


First I need to blow up FV! Very Happy

Make the destruction directional, like something exploded to the side of it. A ship crashed into an office block would be nice too.
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ACH0225
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 7:17 pm

Why not turn current FV into a map to use for the next closed in games..... Ruined skyscrapers, ect.
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Tiel+
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 9:09 pm

Please copy/paste it before you go and wreck it.
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blockman42
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 11:00 pm

Tiel wrote:
Please copy/paste it before you go and wreck it.

Well the server doesn't have enough ram to copy 1.4 billion blocks Sad
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ACH0225
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 11:03 pm

Are you assured of this fact? I think we can..... PUSH IT PUSH IT TO THE LIMIT LIMIT!
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blockman42
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 11:09 pm

ACH0225 wrote:
Are you assured of this fact? I think we can..... PUSH IT PUSH IT TO THE LIMIT LIMIT!

I tried 3 times...
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Tiel+
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 11:12 pm

Get server downloader and make a schematic file using SPC, then.

Overall, there must be a backup of Futureville. Mehrunes Dagon demands it.
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blockman42
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 11:18 pm

Tiel wrote:
Get server downloader and make a schematic file using SPC, then.

Overall, there must be a backup of Futureville. Mehrunes Dagon demands it.

I'll get avenger to do that...


BUT! I need everyone's help to make New Symphony.
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Joel
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 11:23 pm

blockman42 wrote:
Tiel wrote:
Get server downloader and make a schematic file using SPC, then.

Overall, there must be a backup of Futureville. Mehrunes Dagon demands it.

I'll get avenger to do that...


BUT! I need everyone's help to make New Symphony.

When and where.
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blockman42
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 11:34 pm

Roxy Lalonde wrote:
blockman42 wrote:
Tiel wrote:
Get server downloader and make a schematic file using SPC, then.

Overall, there must be a backup of Futureville. Mehrunes Dagon demands it.

I'll get avenger to do that...


BUT! I need everyone's help to make New Symphony.

When and where.

I've started to work on elevating the area where we will build so we can have a subway system, etc...
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torrentialAberration
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PostSubject: Re: Futureville Reinvestment Act   Futureville Reinvestment Act Icon_minitimeSat Sep 29, 2012 11:50 pm

blockman42 wrote:
Roxy Lalonde wrote:
blockman42 wrote:
Tiel wrote:
Get server downloader and make a schematic file using SPC, then.

Overall, there must be a backup of Futureville. Mehrunes Dagon demands it.

I'll get avenger to do that...


BUT! I need everyone's help to make New Symphony.

When and where.

I've started to work on elevating the area where we will build so we can have a subway system, etc...

How much will it be elevated?
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