| Futureville Reinvestment Act | |
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+13Groot kokonus Soul of Jack Grand Imperial Thunder Commander Error Avenger_7 The Schmetterling ACH0225 Thel Vadam Joel torrentialAberration Ivan2006 Tiel+ 17 posters |
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Captain stufuzzycat Sergeant
Posts : 826 Join date : 2012-05-02 Age : 25 Location : At my computer, pwning s*** up with my warfrigate
| Subject: Re: Futureville Reinvestment Act Tue Oct 09, 2012 9:43 am | |
| Those all look pretty cool.
Also, if cool3303 uses anything, he could make it look bad. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Tue Oct 09, 2012 10:57 am | |
| I'll allow it, but if the build is less than acceptable it will be removed. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Futureville Reinvestment Act Tue Oct 09, 2012 12:52 pm | |
| - blockman42 wrote:
- I'll allow it, but if the build is less than acceptable it will be removed.
How good does it have to be to be called "acceptable" by a voxel-member? | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Tue Oct 09, 2012 9:11 pm | |
| - Surp. Grm. Ivan Kintobor wrote:
- blockman42 wrote:
- I'll allow it, but if the build is less than acceptable it will be removed.
How good does it have to be to be called "acceptable" by a voxel-member? If you build to the best of your ability and use a good palette I will accept it. Check out mckupo's videos on color to help make a good palette. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Tue Oct 09, 2012 9:13 pm | |
| - Quote :
- In my opinion, it is more about the builder than the colours. You use lime-green wool on your ships, and they look great. If Cool3303 used lime-wool on his ships, they would look horrible. Allow whatever blocks, but make sure the builds look good.
Good builders make good color decisions. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Futureville Reinvestment Act Tue Oct 09, 2012 9:22 pm | |
| Join Cuuyth! Free building! | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Futureville Reinvestment Act Tue Oct 09, 2012 9:27 pm | |
| - ACH0225 wrote:
- Join Cuuyth! Free building!
I'm in! | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Tue Oct 09, 2012 9:38 pm | |
| - Keon wrote:
- blockman42 wrote:
- I'll allow it, but if the build is less than acceptable it will be removed.
...
So Futureville is a totalitaristic dicktatorship? Well I do want it to look good, not like some disorganized mess with streets leading to everyone's houses that are conveniently on the FV2 foundation | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Tue Oct 09, 2012 9:38 pm | |
| - ACH0225 wrote:
- Join Cuuyth! Free building!
Either make your own topic or stop advertising your own town. Edit, why are people so against rules and me removing their build in the city? (I'll just move it to the side, not delete it?!?) | |
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torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
| Subject: Re: Futureville Reinvestment Act Tue Oct 09, 2012 9:58 pm | |
| - blockman42 wrote:
- ACH0225 wrote:
- Join Cuuyth! Free building!
Either make your own topic or stop advertising your own town.
Edit, why are people so against rules and me removing their build in the city? (I'll just move it to the side, not delete it?!?) Because when you do things with worldedit, things like what happened to my skyscraper happen. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Tue Oct 09, 2012 10:46 pm | |
| - catsonmeth wrote:
- blockman42 wrote:
- ACH0225 wrote:
- Join Cuuyth! Free building!
Either make your own topic or stop advertising your own town.
Edit, why are people so against rules and me removing their build in the city? (I'll just move it to the side, not delete it?!?) Because when you do things with worldedit, things like what happened to my skyscraper happen. Well most of the damage wasn't done by me. Also, I don't think that any damage will be done to anyone's builds, I'll just cut and paste them on the edge of the city. | |
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Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: Futureville Reinvestment Act Tue Oct 09, 2012 11:48 pm | |
| - blockman42 wrote:
- catsonmeth wrote:
- blockman42 wrote:
- ACH0225 wrote:
- Join Cuuyth! Free building!
Either make your own topic or stop advertising your own town.
Edit, why are people so against rules and me removing their build in the city? (I'll just move it to the side, not delete it?!?) Because when you do things with worldedit, things like what happened to my skyscraper happen. Well most of the damage wasn't done by me. Also, I don't think that any damage will be done to anyone's builds, I'll just cut and paste them on the edge of the city. Oh great, then we can have a ghetto around new fv consisting of s*it builds. I call being the rich guy who is manipulating the local gangs, in shi*'s ghetto, for power. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Wed Oct 10, 2012 12:36 am | |
| - Prime Arc Thunder wrote:
- blockman42 wrote:
- catsonmeth wrote:
- blockman42 wrote:
- ACH0225 wrote:
- Join Cuuyth! Free building!
Either make your own topic or stop advertising your own town.
Edit, why are people so against rules and me removing their build in the city? (I'll just move it to the side, not delete it?!?) Because when you do things with worldedit, things like what happened to my skyscraper happen. Well most of the damage wasn't done by me. Also, I don't think that any damage will be done to anyone's builds, I'll just cut and paste them on the edge of the city. Oh great, then we can have a ghetto around new fv consisting of s*it builds. I call being the rich guy who is manipulating the local gangs, in shi*'s ghetto, for power. Maybe I will put all of the unaccepted build here? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Futureville Reinvestment Act Wed Oct 10, 2012 6:40 am | |
| - blockman42 wrote:
- Prime Arc Thunder wrote:
- blockman42 wrote:
- catsonmeth wrote:
- blockman42 wrote:
- ACH0225 wrote:
- Join Cuuyth! Free building!
Either make your own topic or stop advertising your own town.
Edit, why are people so against rules and me removing their build in the city? (I'll just move it to the side, not delete it?!?) Because when you do things with worldedit, things like what happened to my skyscraper happen. Well most of the damage wasn't done by me. Also, I don't think that any damage will be done to anyone's builds, I'll just cut and paste them on the edge of the city. Oh great, then we can have a ghetto around new fv consisting of s*it builds. I call being the rich guy who is manipulating the local gangs, in shi*'s ghetto, for power. Maybe I will put all of the unaccepted build here? Block, do you think you could post some screenshots of the builds going on in Futureville? I still have two weeks before my internet works properly again and I can play on the server. I would like to see the standard of the builds so I can provide advice. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Wed Oct 10, 2012 11:23 am | |
| - The Schmetterling wrote:
- blockman42 wrote:
- Prime Arc Thunder wrote:
- blockman42 wrote:
- catsonmeth wrote:
- blockman42 wrote:
- ACH0225 wrote:
- Join Cuuyth! Free building!
Either make your own topic or stop advertising your own town.
Edit, why are people so against rules and me removing their build in the city? (I'll just move it to the side, not delete it?!?) Because when you do things with worldedit, things like what happened to my skyscraper happen. Well most of the damage wasn't done by me. Also, I don't think that any damage will be done to anyone's builds, I'll just cut and paste them on the edge of the city. Oh great, then we can have a ghetto around new fv consisting of s*it builds. I call being the rich guy who is manipulating the local gangs, in shi*'s ghetto, for power. Maybe I will put all of the unaccepted build here?
Block, do you think you could post some screenshots of the builds going on in Futureville? I still have two weeks before my internet works properly again and I can play on the server. I would like to see the standard of the builds so I can provide advice. All we have is a hotel, a random building, and one build for the old city. EDIT: we actually have a lot of acceptable builds | |
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Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: Futureville Reinvestment Act Wed Oct 10, 2012 12:50 pm | |
| - blockman42 wrote:
All we have is a hotel, a random building, and one build for the old city.
EDIT: we actually have a lot of acceptable builds Now, there is a random statue in one of the lots. Its a good statue though | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Futureville Reinvestment Act Wed Oct 10, 2012 3:58 pm | |
| - blockman42 wrote:
- The Schmetterling wrote:
- blockman42 wrote:
- Prime Arc Thunder wrote:
- blockman42 wrote:
- catsonmeth wrote:
- blockman42 wrote:
- ACH0225 wrote:
- Join Cuuyth! Free building!
Either make your own topic or stop advertising your own town.
Edit, why are people so against rules and me removing their build in the city? (I'll just move it to the side, not delete it?!?) Because when you do things with worldedit, things like what happened to my skyscraper happen. Well most of the damage wasn't done by me. Also, I don't think that any damage will be done to anyone's builds, I'll just cut and paste them on the edge of the city. Oh great, then we can have a ghetto around new fv consisting of s*it builds. I call being the rich guy who is manipulating the local gangs, in shi*'s ghetto, for power. Maybe I will put all of the unaccepted build here?
Block, do you think you could post some screenshots of the builds going on in Futureville? I still have two weeks before my internet works properly again and I can play on the server. I would like to see the standard of the builds so I can provide advice. All we have is a hotel, a random building, and one build for the old city.
EDIT: we actually have a lot of acceptable builds Interesting, do you have any pictures? | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Wed Oct 10, 2012 8:40 pm | |
| - The Schmetterling wrote:
- blockman42 wrote:
- The Schmetterling wrote:
- blockman42 wrote:
- Prime Arc Thunder wrote:
- blockman42 wrote:
- catsonmeth wrote:
- blockman42 wrote:
- ACH0225 wrote:
- Join Cuuyth! Free building!
Either make your own topic or stop advertising your own town.
Edit, why are people so against rules and me removing their build in the city? (I'll just move it to the side, not delete it?!?) Because when you do things with worldedit, things like what happened to my skyscraper happen. Well most of the damage wasn't done by me. Also, I don't think that any damage will be done to anyone's builds, I'll just cut and paste them on the edge of the city. Oh great, then we can have a ghetto around new fv consisting of s*it builds. I call being the rich guy who is manipulating the local gangs, in shi*'s ghetto, for power. Maybe I will put all of the unaccepted build here?
Block, do you think you could post some screenshots of the builds going on in Futureville? I still have two weeks before my internet works properly again and I can play on the server. I would like to see the standard of the builds so I can provide advice. All we have is a hotel, a random building, and one build for the old city.
EDIT: we actually have a lot of acceptable builds Interesting, do you have any pictures? I can take some, I'll edit this post when I have taken them. EDIT: Here are your pictures Mack: - Spoiler:
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Futureville Reinvestment Act Thu Oct 11, 2012 3:10 am | |
| While I could undoubtedly improve all of those buildings out-of-sight, they are acceptable. I recommend you all take a look at this build, as it will inspire you to achieve greatness. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Thu Oct 11, 2012 10:30 am | |
| - The Schmetterling wrote:
- While I could undoubtedly improve all of those buildings out-of-sight, they are acceptable.
I recommend you all take a look at this build, as it will inspire you to achieve greatness. It is pretty cool, but it isn't related to FV2. I might consider making a super high detailed town as my next project. | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Futureville Reinvestment Act Thu Oct 11, 2012 2:23 pm | |
| Best I can tell, Market Street and Broad Way are where all the corporations are moving in.
Broad Way: Thunder Tech, [Office building]. Market St.: OAA, Aldis Industries.
EDIT: FV2 now has bus transit. Grey wool pillars with shelters and lights. Go to Market St. stop to see the only Bus, currently. | |
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Captain stufuzzycat Sergeant
Posts : 826 Join date : 2012-05-02 Age : 25 Location : At my computer, pwning s*** up with my warfrigate
| Subject: Re: Futureville Reinvestment Act Thu Oct 11, 2012 7:42 pm | |
| FV2 sounds cool, maybe I'll take a look later. How far are you guys on making it? | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Thu Oct 11, 2012 9:22 pm | |
| - Captain stufuzzycat wrote:
- FV2 sounds cool, maybe I'll take a look later. How far are you guys on making it?
Not that far, but you better make your build really good because FV2 has some high standards. | |
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Captain stufuzzycat Sergeant
Posts : 826 Join date : 2012-05-02 Age : 25 Location : At my computer, pwning s*** up with my warfrigate
| Subject: Re: Futureville Reinvestment Act Thu Oct 11, 2012 9:59 pm | |
| I'm not the greatest at building buildings. I can try some, but you'll probably end up removing them. I'm better at making cool stuff flying around in the city. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Thu Oct 11, 2012 10:03 pm | |
| - Captain stufuzzycat wrote:
- I'm not the greatest at building buildings. I can try some, but you'll probably end up removing them. I'm better at making cool stuff flying around in the city.
'' Those things can also be removed | |
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