| Futureville Reinvestment Act | |
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+13Groot kokonus Soul of Jack Grand Imperial Thunder Commander Error Avenger_7 The Schmetterling ACH0225 Thel Vadam Joel torrentialAberration Ivan2006 Tiel+ 17 posters |
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Thel Vadam Newbie
Posts : 48 Join date : 2012-08-28 Age : 27
| Subject: utilities Thu Oct 11, 2012 10:24 pm | |
| I think sewage tunnels would be cool to add underneath the city... but they would be kind of useless.... | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Thu Oct 11, 2012 10:55 pm | |
| - Thel Vadam wrote:
- I think sewage tunnels would be cool to add underneath the city... but they would be kind of useless....
We could add a cartel in the sewers. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Fri Oct 12, 2012 12:22 am | |
| If you want to use any nether stuff please consider that it isn't a very good choice for a palette unless you want to make some nether dragon. I'd suggest that any reddish color should be wool. The nether bricks are too loud. | |
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Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: Futureville Reinvestment Act Fri Oct 12, 2012 1:10 am | |
| - blockman42 wrote:
- If you want to use any nether stuff please consider that it isn't a very good choice for a palette unless you want to make some nether dragon. I'd suggest that any reddish color should be wool. The nether bricks are too loud.
I like nether brick as a flooring it isn't as bright as the wools. | |
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Guest Guest
| Subject: Re: Futureville Reinvestment Act Fri Oct 12, 2012 9:26 am | |
| yea works well on flooring.
PS:Won't be on the server because I am on holiday and this computer can@t run mine craft. |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Fri Oct 12, 2012 10:20 am | |
| - Prime Arc Thunder wrote:
- blockman42 wrote:
- If you want to use any nether stuff please consider that it isn't a very good choice for a palette unless you want to make some nether dragon. I'd suggest that any reddish color should be wool. The nether bricks are too loud.
I like nether brick as a flooring it isn't as bright as the wools. But iron is really light and netherbricks are so dark, not to mention how ugly they look with lapis and iron. | |
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Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: Futureville Reinvestment Act Fri Oct 12, 2012 2:56 pm | |
| - blockman42 wrote:
- Prime Arc Thunder wrote:
- blockman42 wrote:
- If you want to use any nether stuff please consider that it isn't a very good choice for a palette unless you want to make some nether dragon. I'd suggest that any reddish color should be wool. The nether bricks are too loud.
I like nether brick as a flooring it isn't as bright as the wools. But iron is really light and netherbricks are so dark, not to mention how ugly they look with lapis and iron. Okay, I will change that building. | |
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Soul of Jack Infantry
Posts : 671 Join date : 2012-03-12 Location : In the Baile System.
| Subject: Re: Futureville Reinvestment Act Fri Oct 12, 2012 4:52 pm | |
| Wait,Wait,Wait Block why do you hate Obsidean and Netherbrick? | |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Futureville Reinvestment Act Fri Oct 12, 2012 5:13 pm | |
| Because most texture packs and people don't make good use of them. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Futureville Reinvestment Act Fri Oct 12, 2012 6:03 pm | |
| - Jack Root wrote:
- Wait,Wait,Wait Block why do you hate Obsidean and Netherbrick?
Funny, because they're my two favourite secondary blocks. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Futureville Reinvestment Act Fri Oct 12, 2012 6:35 pm | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Fri Oct 12, 2012 8:29 pm | |
| I know you all love them (I am fine with obsidian), but I have to draw the line with no nether blocks. Except glowstone... | |
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Thel Vadam Newbie
Posts : 48 Join date : 2012-08-28 Age : 27
| Subject: ! Fri Oct 12, 2012 9:43 pm | |
| Cats and I have made a awesome sewer system! Pictures coming soon! | |
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torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
| Subject: Re: Futureville Reinvestment Act Fri Oct 12, 2012 9:49 pm | |
| Sewers! Thel and I (mostly Thel) made a sewer pipe. It looks pretty good and I thought we could use them in the city. - Spoiler:
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: Futureville Reinvestment Act Fri Oct 12, 2012 9:53 pm | |
| I like that texture pack. It makes the textures high res enough to look nice, but stays close enough to vanilla that it took me a minute to realize it wasn't. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Fri Oct 12, 2012 10:44 pm | |
| - catsonmeth wrote:
- Sewers! Thel and I (mostly Thel) made a sewer pipe. It looks pretty good and I thought we could use them in the city.
- Spoiler:
I like it, but seems a bit too old for the city. | |
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Thel Vadam Newbie
Posts : 48 Join date : 2012-08-28 Age : 27
| Subject: .. Fri Oct 12, 2012 10:48 pm | |
| Yeah, but its still cool; it can serve as a reminder of the ancient cities... | |
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Captain stufuzzycat Sergeant
Posts : 826 Join date : 2012-05-02 Age : 25 Location : At my computer, pwning s*** up with my warfrigate
| Subject: Re: Futureville Reinvestment Act Sat Oct 13, 2012 12:01 am | |
| I love the Faithful texture pack, and I like that pipe. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Sat Oct 13, 2012 12:16 am | |
| - Thel Vadam wrote:
- Yeah, but its still cool; it can serve as a reminder of the ancient cities...
It'd be cool if you could add some futuristic aspect to it. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Futureville Reinvestment Act Sat Oct 13, 2012 7:33 am | |
| - blockman42 wrote:
- Thel Vadam wrote:
- Yeah, but its still cool; it can serve as a reminder of the ancient cities...
It'd be cool if you could add some futuristic aspect to it. Like a secret underground government facility? I like those sewers, you're in charge of building the sewer network for the entire city. Don't forget that you need to link up every drain and bathroom in the entire city (use a particular block to represent pipes, which lead to the larger sewers as pictured.) And anyway Block, I'm sure the city has been in use for decades if not centuries, so the sewers might be a little old. Do you guys think the city should have a realistic power-grid? | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Sat Oct 13, 2012 12:51 pm | |
| - The Schmetterling wrote:
- blockman42 wrote:
- Thel Vadam wrote:
- Yeah, but its still cool; it can serve as a reminder of the ancient cities...
It'd be cool if you could add some futuristic aspect to it. Like a secret underground government facility?
I like those sewers, you're in charge of building the sewer network for the entire city. Don't forget that you need to link up every drain and bathroom in the entire city (use a particular block to represent pipes, which lead to the larger sewers as pictured.)
And anyway Block, I'm sure the city has been in use for decades if not centuries, so the sewers might be a little old.
Do you guys think the city should have a realistic power-grid? I'll make an ion fusion reactor to power the city. The power will be distributed by power cords under the roads. | |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Futureville Reinvestment Act Sat Oct 13, 2012 1:50 pm | |
| You should let me make the reactor; I'm good at fusion cores. I use them to power my ships. Just give me a location, size and style and I'll get it done. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Futureville Reinvestment Act Sat Oct 13, 2012 2:04 pm | |
| - Avenger_7 wrote:
- You should let me make the reactor; I'm good at fusion cores. I use them to power my ships. Just give me a location, size and style and I'll get it done.
Sure, I'll find a spot in the next week. I'm working on the Spaceport with tunnel. | |
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Guest Guest
| Subject: Re: Futureville Reinvestment Act Sat Oct 13, 2012 7:01 pm | |
| - blockman42 wrote:
- Avenger_7 wrote:
- You should let me make the reactor; I'm good at fusion cores. I use them to power my ships. Just give me a location, size and style and I'll get it done.
Sure, I'll find a spot in the next week. I'm working on the Spaceport with tunnel. Will it include a space elevator. |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Futureville Reinvestment Act Sat Oct 13, 2012 8:04 pm | |
| Just asking, how does one get to the city? Is there a MVTP to it? | |
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