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 KSP Thread

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Buggy1997123
Laibach
Pat Best
Keon
Tell
Caramell
hyperlite
Soul of Jack
ACH0225
Joel
MrTargareyan
Iv121
Hierarch Fenway
Tau
Tiel+
Groot
Ivan2006
Delta
Ljubljana
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MrTargareyan
Infantry
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MrTargareyan


Posts : 438
Join date : 2012-10-15
Age : 24
Location : Eating your dismembered limbs.

KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSat Sep 07, 2013 1:58 pm

::Datalogs, "KSN.Stalker"::
::20:03 KSC time::
::Encountered unidentified spacecraft. Status; Unresponsive::
::20:56::
::Unknown spacecraft remains unresponsive::
::21:12::
::Unknown spacecraft drawing closer; 3 km range::
::21:15::
::Spacecraft within scanning range::
::Armament: Moderate::
::Size: Heavy Fighter::
::Agility: Moderate::
::Engine power: Moderate::
::Threat level: Extreme::
::21:16::
::Enemy ship commencing hostile action; initiating evasive manoeuvres::
::Missile 1 avoided::
__________________________________________________________________________
Lost contact with vessel "KSN.Stalker"
__________________________________________________________________________
Planetary surveillance reported this image:
KSP Thread - Page 2 2gtta3m
Picture shows heavy heat shield deterioration; Chance of survival: 0% Probablility
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Iv121
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Iv121


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KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSat Sep 07, 2013 2:22 pm

Good thing we are on the dark side of Kerbin because I can't see s*** O.o
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Hierarch Fenway
DEV
DEV
Hierarch Fenway


Posts : 1196
Join date : 2011-10-26
Location : |]||o|{o}-H--X-)|(

KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSat Sep 07, 2013 6:30 pm

The Aurora has been destroyed.

KSP Thread - Page 2 Screen13

A heavy fighter carrying advanced Railgun technology, something we once thought impossible, closed in on the Aurora. It easily penetrated the hull and rendered all systems useless. The Aurora is still intact, but it can no longer serve our navy.

The remaining weapon systems, however, were able to destroy the attacking fighter, as the targeting was able to lock onto the heavy fighter. Recovery is unlikely, as Korhal ship presence is increasing dramatically, and we are unable to field a recovery force until these threats are dealt with.
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Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSat Sep 07, 2013 8:27 pm

Ugh.

When did KSP go from being a comedic space program simulator to a galactic warfare game?
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Hierarch Fenway
DEV
DEV
Hierarch Fenway


Posts : 1196
Join date : 2011-10-26
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PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSat Sep 07, 2013 8:36 pm

Because it's cool. It's a design challenge. And awesome.
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Tiel+
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Tiel+


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KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSat Sep 07, 2013 8:40 pm

Okay.

But I've always seen people talking about lag, and top-of-the-line computers struggling to make even larger fighters work properly before the game crashes. How does this even work?
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Hierarch Fenway
DEV
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Hierarch Fenway


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KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSat Sep 07, 2013 8:58 pm

I turned down physics delta and a few of the visual settings. With the Aurora and that other fighter in, I had nearly 500 parts loaded or more. It runs slower than normal, but not too slow.

No crashes on my part, and this is all stock. Maybe i'm lucky. Maybe it's skills.
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Groot
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Groot


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Age : 27
Location : Yggdrasil

KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSun Sep 08, 2013 6:28 am

Turn all the settings down, this allowed my potato computer to run it.
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MrTargareyan
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MrTargareyan


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Age : 24
Location : Eating your dismembered limbs.

KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSun Sep 08, 2013 7:29 am

I use default settings and don't lag too badly; I get about 30 fps; with the occasional lag spike of death at 4 fps for a minute or two, I never built anything particularly big though.

Prototype fighter: (This versions got 6 missiles and more engines)
Spoiler:
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Joel
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Joel


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Location : A Death World, stopping a Waaagh!

KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSun Sep 08, 2013 1:43 pm

That fighter absolutely reminds me of
KSP Thread - Page 2 2Q==
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Pat Best
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Pat Best


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KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSun Sep 08, 2013 4:53 pm

I just found out the atmosphere on Duna is too thin to glide a spaceplane down and land it safely.
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Ljubljana
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Ljubljana


Posts : 150
Join date : 2013-08-22
Age : 30
Location : I never leave

KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSun Sep 08, 2013 5:06 pm

You can, you just have to design it the right way and go really really slowly.
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Iv121
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KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSun Sep 08, 2013 5:07 pm

Well I hope your rescue ship is equipped better for landing on it ...
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Pat Best
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KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSun Sep 08, 2013 5:13 pm

Iv121 wrote:
Well I hope your rescue ship is equipped better for landing on it ...
Rescue? There's nothing to rescue, it exploded, the Kerbal died.
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Pat Best
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Pat Best


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KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSun Sep 08, 2013 5:15 pm

Ljubljana wrote:
You can, you just have to design it the right way and go really really slowly.
I'd need retroburners or parachutes to make it go really really slowly because the atmosphere is too thin to slow it down. Adding either will need a drastic redesign of my SSTOs.
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Iv121
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KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSun Sep 08, 2013 5:17 pm

Oh shame, than back to the drawing board ! And I hope you didn't loose any brave or stupid Kerbals (and bravery and stupidly is the same as far as I know !), that's gotta be KSP logic - only the stupidest of Kerbals can fly that piece of junk were making there Razz .
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Pat Best
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Pat Best


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KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSun Sep 08, 2013 5:58 pm

Iv121 wrote:
Oh shame, than back to the drawing board ! And I hope you didn't loose any brave or stupid Kerbals (and bravery and stupidly is the same as far as I know !), that's gotta be KSP logic - only the stupidest of Kerbals can fly that piece of junk were making there Razz.
I did, one of the least stupid ones was piloting it. I tried to save him at the last second by activating the rocket engines but it wasn't enough. But it's alright, I've got plenty more waiting for missions in the space academy.
I've also got a new SSTO model that needs testing.
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Hierarch Fenway
DEV
DEV
Hierarch Fenway


Posts : 1196
Join date : 2011-10-26
Location : |]||o|{o}-H--X-)|(

KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSun Sep 08, 2013 6:25 pm

Alright. So. Nasty stuff.

Korhal destroyed the Markarth around Kerbin with a railgun, as seen here;

KSP Thread - Page 2 Screen12


It seemed it was an experimental design, as the railgun wasn't as effective as the one on the fighter that destroyed the Aurora. Still, it destroyed the engine column, making this Markarth useless. The Markarth then managed to decapitate the attacking frigate, rendering it out of control.

A brave pilot explored the wreck before it drifted off, making sure to analyze the railgun system.

KSP Thread - Page 2 Screen14

Helpful, but unless we can get a working mechanism, we are still years behind them.

Korhal has complete control of LKO now. We can't fight back.



Debris fields are beginning to cause problems. Why? Because there's nearly 300 pieces of debris in orbit now, mainly in large fields centered around ship hulks. No, I will not delete them. Because it's fun. And challenging.
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ACH0225
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ACH0225


Posts : 2346
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KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSun Sep 08, 2013 6:45 pm

Laser wire to Quadraxis

Recommend attempt to contain hostiles.
Drone forces are advised.
Debris field from self-destructed ship could easily destroy or render a region un-navigable.
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Ljubljana
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Ljubljana


Posts : 150
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KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSun Sep 08, 2013 7:00 pm

Pat Best wrote:
...a drastic redesign of my SSTOs.
That's what I meant.
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Pat Best
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KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSun Sep 08, 2013 7:03 pm

Alright so,
This is the rather large craft that brought my two Victory 4 model SSTOs to Duna for testing.
Spoiler:
Unforseen problems required a quick de-assembly and re-assembly of the delivery module and repositioning of the SSTOs which is why they're backwards.
One of the two Victory 4's, the V4SP Allatum, was lost when attempting to land on Duna's surface, along with its pilot.


And here we have my new Jagged Edge 2 model SSTO which not only has a larger fuel reserve but also can get into orbit with two to three times as much fuel remaining when compared to the Victory 4, but most importantly, it comes with a nuclear engine, removing the need for delivery modules. This makes up for its less aesthetically pleasing appearance.
In fact, I'll probably use this one to go rescue the remaining pilot in orbit around Duna.
Spoiler:
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Hierarch Fenway
DEV
DEV
Hierarch Fenway


Posts : 1196
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KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSun Sep 08, 2013 7:09 pm

Spoilered those images for you.

Also;



Just found this. Tis' awesome.
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Pat Best
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Pat Best


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KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSun Sep 08, 2013 8:08 pm

Scratch the rescue mission. While I was time accelerating to get Duna at the right position relative to Kerbin, the second Victory 4 SSTO somehow broke orbit and ended up in solar orbit very close to Kerbin, so with a few adjustments I can get it home safely.
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Soul of Jack
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Soul of Jack


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PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSun Sep 08, 2013 8:49 pm

Yes. Yes it is Fen.
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hyperlite
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hyperlite


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KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitimeSun Sep 08, 2013 10:47 pm

Jeb would be proud.  Those are all solids.
Spoiler:
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KSP Thread - Page 2 Empty
PostSubject: Re: KSP Thread   KSP Thread - Page 2 Icon_minitime

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