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 KSP Thread

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MrTargareyan
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PostSubject: Re: KSP Thread   Sat Sep 07, 2013 1:58 pm

::Datalogs, "KSN.Stalker"::
::20:03 KSC time::
::Encountered unidentified spacecraft. Status; Unresponsive::
::20:56::
::Unknown spacecraft remains unresponsive::
::21:12::
::Unknown spacecraft drawing closer; 3 km range::
::21:15::
::Spacecraft within scanning range::
::Armament: Moderate::
::Size: Heavy Fighter::
::Agility: Moderate::
::Engine power: Moderate::
::Threat level: Extreme::
::21:16::
::Enemy ship commencing hostile action; initiating evasive manoeuvres::
::Missile 1 avoided::
__________________________________________________________________________
Lost contact with vessel "KSN.Stalker"
__________________________________________________________________________
Planetary surveillance reported this image:

Picture shows heavy heat shield deterioration; Chance of survival: 0% Probablility
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PostSubject: Re: KSP Thread   Sat Sep 07, 2013 2:22 pm

Good thing we are on the dark side of Kerbin because I can't see s*** O.o
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PostSubject: Re: KSP Thread   Sat Sep 07, 2013 6:30 pm

The Aurora has been destroyed.



A heavy fighter carrying advanced Railgun technology, something we once thought impossible, closed in on the Aurora. It easily penetrated the hull and rendered all systems useless. The Aurora is still intact, but it can no longer serve our navy.

The remaining weapon systems, however, were able to destroy the attacking fighter, as the targeting was able to lock onto the heavy fighter. Recovery is unlikely, as Korhal ship presence is increasing dramatically, and we are unable to field a recovery force until these threats are dealt with.
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PostSubject: Re: KSP Thread   Sat Sep 07, 2013 8:27 pm

Ugh.

When did KSP go from being a comedic space program simulator to a galactic warfare game?
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PostSubject: Re: KSP Thread   Sat Sep 07, 2013 8:36 pm

Because it's cool. It's a design challenge. And awesome.
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PostSubject: Re: KSP Thread   Sat Sep 07, 2013 8:40 pm

Okay.

But I've always seen people talking about lag, and top-of-the-line computers struggling to make even larger fighters work properly before the game crashes. How does this even work?
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PostSubject: Re: KSP Thread   Sat Sep 07, 2013 8:58 pm

I turned down physics delta and a few of the visual settings. With the Aurora and that other fighter in, I had nearly 500 parts loaded or more. It runs slower than normal, but not too slow.

No crashes on my part, and this is all stock. Maybe i'm lucky. Maybe it's skills.
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 6:28 am

Turn all the settings down, this allowed my potato computer to run it.
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 7:29 am

I use default settings and don't lag too badly; I get about 30 fps; with the occasional lag spike of death at 4 fps for a minute or two, I never built anything particularly big though.

Prototype fighter: (This versions got 6 missiles and more engines)
Spoiler:
 
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Joel
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 1:43 pm

That fighter absolutely reminds me of
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 4:53 pm

I just found out the atmosphere on Duna is too thin to glide a spaceplane down and land it safely.
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 5:06 pm

You can, you just have to design it the right way and go really really slowly.
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 5:07 pm

Well I hope your rescue ship is equipped better for landing on it ...
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 5:13 pm

Iv121 wrote:
Well I hope your rescue ship is equipped better for landing on it ...
Rescue? There's nothing to rescue, it exploded, the Kerbal died.
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 5:15 pm

Ljubljana wrote:
You can, you just have to design it the right way and go really really slowly.
I'd need retroburners or parachutes to make it go really really slowly because the atmosphere is too thin to slow it down. Adding either will need a drastic redesign of my SSTOs.
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 5:17 pm

Oh shame, than back to the drawing board ! And I hope you didn't loose any brave or stupid Kerbals (and bravery and stupidly is the same as far as I know !), that's gotta be KSP logic - only the stupidest of Kerbals can fly that piece of junk were making there Razz .
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 5:58 pm

Iv121 wrote:
Oh shame, than back to the drawing board ! And I hope you didn't loose any brave or stupid Kerbals (and bravery and stupidly is the same as far as I know !), that's gotta be KSP logic - only the stupidest of Kerbals can fly that piece of junk were making there Razz.
I did, one of the least stupid ones was piloting it. I tried to save him at the last second by activating the rocket engines but it wasn't enough. But it's alright, I've got plenty more waiting for missions in the space academy.
I've also got a new SSTO model that needs testing.
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 6:25 pm

Alright. So. Nasty stuff.

Korhal destroyed the Markarth around Kerbin with a railgun, as seen here;




It seemed it was an experimental design, as the railgun wasn't as effective as the one on the fighter that destroyed the Aurora. Still, it destroyed the engine column, making this Markarth useless. The Markarth then managed to decapitate the attacking frigate, rendering it out of control.

A brave pilot explored the wreck before it drifted off, making sure to analyze the railgun system.



Helpful, but unless we can get a working mechanism, we are still years behind them.

Korhal has complete control of LKO now. We can't fight back.



Debris fields are beginning to cause problems. Why? Because there's nearly 300 pieces of debris in orbit now, mainly in large fields centered around ship hulks. No, I will not delete them. Because it's fun. And challenging.
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 6:45 pm

Laser wire to Quadraxis

Recommend attempt to contain hostiles.
Drone forces are advised.
Debris field from self-destructed ship could easily destroy or render a region un-navigable.
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 7:00 pm

Pat Best wrote:
...a drastic redesign of my SSTOs.
That's what I meant.
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 7:03 pm

Alright so,
This is the rather large craft that brought my two Victory 4 model SSTOs to Duna for testing.
Spoiler:
 
Unforseen problems required a quick de-assembly and re-assembly of the delivery module and repositioning of the SSTOs which is why they're backwards.
One of the two Victory 4's, the V4SP Allatum, was lost when attempting to land on Duna's surface, along with its pilot.


And here we have my new Jagged Edge 2 model SSTO which not only has a larger fuel reserve but also can get into orbit with two to three times as much fuel remaining when compared to the Victory 4, but most importantly, it comes with a nuclear engine, removing the need for delivery modules. This makes up for its less aesthetically pleasing appearance.
In fact, I'll probably use this one to go rescue the remaining pilot in orbit around Duna.
Spoiler:
 
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 7:09 pm

Spoilered those images for you.

Also;



Just found this. Tis' awesome.
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 8:08 pm

Scratch the rescue mission. While I was time accelerating to get Duna at the right position relative to Kerbin, the second Victory 4 SSTO somehow broke orbit and ended up in solar orbit very close to Kerbin, so with a few adjustments I can get it home safely.
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 8:49 pm

Yes. Yes it is Fen.
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 10:47 pm

Jeb would be proud.  Those are all solids.
Spoiler:
 
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