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Keon
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PostSubject: Re: KSP Thread   Sun Oct 13, 2013 10:21 am

Wait, is it out? I can't get it on steam.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: KSP Thread   Sun Oct 13, 2013 12:43 pm

I'd be surprised if it was out already; the 0.22 teaser livestream was hardly 36 hours ago.
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PostSubject: Re: KSP Thread   Sun Oct 13, 2013 1:46 pm

Tiel+ wrote:
necro
It isn´t, as it is a relevant contribution to the topic.
Also it turned out my news were kinda wrong, appearently the guy who made the vid has experimental access (AKA beta-tester), but you can still see this as a content overview of .22
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Tiel+
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PostSubject: Re: KSP Thread   Sun Oct 13, 2013 3:46 pm

Ivan2006 wrote:
Tiel+ wrote:
necro
It isn´t, as it is a relevant contribution to the topic.
Also it turned out my news were kinda wrong, appearently the guy who made the vid has experimental access (AKA beta-tester), but you can still see this as a content overview of .22
According to you guys proper protocol is to create a new thread. Stop breaking the rules you vagrant pig 
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PostSubject: Re: KSP Thread   Sun Oct 13, 2013 3:57 pm

Tiel+ wrote:
Ivan2006 wrote:
Tiel+ wrote:
necro
It isn´t, as it is a relevant contribution to the topic.
Also it turned out my news were kinda wrong, appearently the guy who made the vid has experimental access (AKA beta-tester), but you can still see this as a content overview of .22
According to you guys proper protocol is to create a new thread. Stop breaking the rules you vagrant pig 
Are you saying that because you hate the administration, or is there any other reason?
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Groot
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PostSubject: Re: KSP Thread   Sun Oct 13, 2013 3:58 pm

Lets face it, nobody here is capable of following rules.
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PostSubject: Re: KSP Thread   Sun Oct 13, 2013 4:43 pm

Can I build a spaceplane that will launch a rocket from its' top, then crash?
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PostSubject: Re: KSP Thread   Sun Oct 13, 2013 4:44 pm

ACH0225 wrote:
Can I build a spaceplane that will launch a rocket from its' top, then crash?
I don't know, can you?
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Tiel+
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PostSubject: Re: KSP Thread   Sun Oct 13, 2013 4:46 pm

Ivan2006 wrote:
Tiel+ wrote:
Ivan2006 wrote:
Tiel+ wrote:
necro
It isn´t, as it is a relevant contribution to the topic.
Also it turned out my news were kinda wrong, appearently the guy who made the vid has experimental access (AKA beta-tester), but you can still see this as a content overview of .22
According to you guys proper protocol is to create a new thread. Stop breaking the rules you vagrant pig 
Are you saying that because you hate the administration, or is there any other reason?
I'm saying that because you're a bleeding hypocrite.
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ACH0225
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PostSubject: Re: KSP Thread   Sun Oct 13, 2013 5:04 pm

Tiel+ wrote:
Ivan2006 wrote:
Tiel+ wrote:
Ivan2006 wrote:
Tiel+ wrote:
necro
It isn´t, as it is a relevant contribution to the topic.
Also it turned out my news were kinda wrong, appearently the guy who made the vid has experimental access (AKA beta-tester), but you can still see this as a content overview of .22
According to you guys proper protocol is to create a new thread. Stop breaking the rules you vagrant pig 
Are you saying that because you hate the administration, or is there any other reason?
I'm saying that because you're a bleeding hyperlite.
Fixed
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Hierarch CMA
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PostSubject: Re: KSP Thread   Sun Oct 13, 2013 8:44 pm

I finally made a space station! It's crap, and the axes of rotation are FUBAR, but still!

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PostSubject: Re: KSP Thread   Sun Oct 13, 2013 9:31 pm

SNAFU is the status quo of KSP, so really, FUBAR doesn't really apply Razz
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PostSubject: Re: KSP Thread   Sun Oct 13, 2013 9:33 pm

Fleet Admiral Error wrote:
SNAFU is the status quo of KSP, so really, FUBAR doesn't really apply Razz
SNAFU, then. What's the F key to take a screen shot?
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PostSubject: Re: KSP Thread   Sun Oct 13, 2013 9:35 pm

F2 is clear GUI, F1 is screenshot.
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PostSubject: Re: KSP Thread   Sun Oct 13, 2013 10:32 pm

I'm working right now on taking a Munar ship and strapping it into some struts with wheels, and driving it to the North Pole to drive

I have no idea why, though.
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PostSubject: Re: KSP Thread   Mon Oct 14, 2013 12:48 am

ACH0225 wrote:
driving it to the North Pole to drive
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PostSubject: Re: KSP Thread   Mon Oct 14, 2013 3:31 pm

Prototype wrote:
ACH0225 wrote:
Can I build a spaceplane that will launch a rocket from its' top, then crash?
I don't know, can you?
It depends on whether your spaceplane is big enough to carry said rocket.
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PostSubject: Re: KSP Thread   Tue Oct 15, 2013 1:27 am

SpaceX and Virgin Galactic are working on a similar endeavor using a modified Falcon 9 launcher, except the rocket is slung underneath the wing between dual fuselages.

It's actually exceptionally easy in KSP. Just attach a set of wings, a jet engine and a decoupler to a small aerospike-powered rocket, and you're good to go.
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PostSubject: Re: KSP Thread   Tue Oct 15, 2013 9:14 am

I've put an LV-T45 powered delta-wing spaceplane of top of a launcher and achieved orbit with enough fuel to play around with orbits, docking, an stuff, then deorbit and still manage to land @ KSC.

Essentially, build a plane.
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Keon
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PostSubject: Re: KSP Thread   Tue Oct 15, 2013 9:30 am

So I made a spaceplane that had its wings fall of upon jet engine cutoff and then engage a main rocket engine. It's fun to fly.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: KSP Thread   Tue Oct 15, 2013 9:45 am

Keon wrote:
So I made a spaceplane that had its wings fall of upon jet engine cutoff and then engage a main rocket engine. It's fun to fly.
Sooo...your wings fell off?

Who was flying it?
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PostSubject: Re: KSP Thread   Tue Oct 15, 2013 12:52 pm

Fleet Admiral Error wrote:
Keon wrote:
So I made a spaceplane that had its wings fall of upon jet engine cutoff and then engage a main rocket engine. It's fun to fly.
Sooo...your wings fell off?

Who was flying it?
eer...
I think they fell off because decouplers.
(he transformed it into a rocket)
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PostSubject: Re: KSP Thread   Thu Oct 17, 2013 1:30 am

R&D is fun. Three hours in and I've already sent a 1-man ship to the Mun and back, and the research points I got from that funded the technology to then send a 3-man rocket and back.
It's cool that you get points for exploring different parts of the Mun. I'll probably get rovers and landers all over that.
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PostSubject: Re: KSP Thread   Thu Oct 17, 2013 7:33 am

What about ion probe? Do you have ion probe?
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PostSubject: Re: KSP Thread   Thu Oct 17, 2013 9:09 am

Ion's further up the tech tree.

As soon as I get home, i'm going mad on a KSP .22 career save.

(To Duna) I'M COMING FOR YOU
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