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 KSP Thread

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Joel
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 10:57 pm

If they're all solids, why do you have liquid engines.
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ACH0225
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PostSubject: Re: KSP Thread   Sun Sep 08, 2013 10:57 pm

What.
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Ivan2006
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PostSubject: Re: KSP Thread   Mon Sep 09, 2013 1:18 pm

New version coming.
nuff said.
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PostSubject: Re: KSP Thread   Mon Sep 09, 2013 1:39 pm

Yay my probes will finally have a purpose!
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PostSubject: Re: KSP Thread   Mon Sep 09, 2013 2:45 pm

Yay!
Research update!
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Hierarch Fenway
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PostSubject: Re: KSP Thread   Mon Sep 09, 2013 9:28 pm

R&D yaaaaaay!

I want it.
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Joel
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PostSubject: Re: KSP Thread   Mon Sep 09, 2013 10:46 pm

Yay more reasons to make non-military craft!
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Tau
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PostSubject: Re: KSP Thread   Mon Sep 09, 2013 11:17 pm

Yay, my floating Laythe colony will finally have a valid reason to exist!
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PostSubject: Re: KSP Thread   Tue Sep 10, 2013 1:01 am

Vinyl wrote:
Yay more reasons to make non-military craft!
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PostSubject: Re: KSP Thread   Tue Sep 10, 2013 7:42 am

Quadraxis wrote:
Vinyl wrote:
Yay more reasons to make non-military craft!
Spoiler:
 
You can still give your science craft self-defense weaponry.
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PostSubject: Re: KSP Thread   Tue Sep 10, 2013 5:43 pm

The JE2SP Evolution's first test flight went well. It made it to Eve with over 25% of its fuel remaining.


I think that, if I had not burned fuel to get it into orbit, it could have returned to Kerbin without any need for refuelling. That way I could fly it to Eve, fly by and pick up data for R&D and return to Kerbin in a single flight.
This is my most successful SSTO to date and I'm quite happy with the results.
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PostSubject: Re: KSP Thread   Fri Sep 13, 2013 12:32 pm

After several months in orbit around Eve ( So, roughly half of a Sins of a Solar Empire game ), Ludbal and Sidhat Kerman have finally received their fuel delivery and can begin the return trip to Kerbin.
I won't be landing them, though, because with the upcoming R&D update, I think I may no longer have access to SSTO parts until I've researched them so I'll try to keep at least three in orbit.
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PostSubject: Re: KSP Thread   Thu Sep 19, 2013 10:38 am

@pat looks like an Aries 4A.

I'll maybe put up some of my pictures. BTW, is anyone else annoyed that "Sandbox" mode is looking more and more like "career" mode?
What if I damn well want to crash rockets into stuff for the hell of it?

*wave off* you career junkie go play elsewhere, I want my good ol' fahsion blow-everything-up Sandbox back! *cries in a corner*


But in all seriousness. Really, d00ds? SANDBOX needs research?
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PostSubject: Re: KSP Thread   Thu Sep 19, 2013 11:03 am

Commander Error wrote:
@pat looks like an Aries 4A.

I'll maybe put up some of my pictures. BTW, is anyone else annoyed that "Sandbox" mode is looking more and more like "career" mode?
What if I damn well want to crash rockets into stuff for the hell of it?

*wave off* you career junkie go play elsewhere, I want my good ol' fahsion blow-everything-up Sandbox back! *cries in a corner*


But in all seriousness. Really, d00ds? SANDBOX needs research?
Calm down, they´ll propably give your sandbox mode its freedom back once they got enough career-stuff to seperate them.
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PostSubject: Re: KSP Thread   Fri Sep 20, 2013 5:09 pm

Fleet Admiral Error wrote:
@pat looks like an Aries 4A.

The Aeries 4A is a one-seater and has half the fuel capacity as mine.
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PostSubject: Re: KSP Thread   Fri Sep 20, 2013 11:11 pm

I just have a random thought about Gilly. I know it is possible to get an Eve escape trajectory from Gilly using only a Kerbal's EVA pack, but could you get a low intersect with Kerbin and aero-brake him in and land in water or something? Maybe a personal parachute mod for Kerbals.
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PostSubject: Re: KSP Thread   Fri Sep 20, 2013 11:14 pm

hyperlite wrote:
land in water or something?
>Water is better to land on than land in KSP
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PostSubject: Re: KSP Thread   Fri Sep 20, 2013 11:17 pm

hyperlite wrote:
I just have a random thought about Gilly.  I know it is possible to get an Eve escape trajectory from Gilly using only a Kerbal's EVA pack, but could you get a low intersect with Kerbin and aero-brake him in and land in water or something?  Maybe a personal parachute mod for Kerbals.
Is this what you mean?


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PostSubject: Re: KSP Thread   Sat Sep 21, 2013 11:05 am

I knew Scott Manley would be the person to do this. I don't know how I missed this video.
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PostSubject: Re: KSP Thread   Sat Sep 21, 2013 1:55 pm

hyperlite wrote:
I just have a random thought about Gilly.  I know it is possible to get an Eve escape trajectory from Gilly using only a Kerbal's EVA pack, but could you get a low intersect with Kerbin and aero-brake him in and land in water or something?  Maybe a personal parachute mod for Kerbals.
Actually just crash into the ground. Water kills instantly.

_________________
fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: KSP Thread   Sat Sep 21, 2013 2:14 pm

Water is worse. It isn't soft. Though, of course, a REAL space program wants to land things in the water, because it won't kill people.

I can't wait for cities to be put in eventually, so I can crash rockets into them and get sued.
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PostSubject: Re: KSP Thread   Sat Sep 21, 2013 2:37 pm

Quadraxis wrote:
I can't wait for cities to be put in eventually, so I can crash rockets into them and get sued.
That should be a thing in career mode
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PostSubject: Re: KSP Thread   Sat Sep 21, 2013 3:10 pm

Fen- when the KSP Forums go back up, search for "KerbTown" and "Kerbin City".
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PostSubject: Re: KSP Thread   Sat Sep 21, 2013 5:09 pm

Squad needs to make a Kerbal Civil Engineering Program.
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PostSubject: Re: KSP Thread   Sat Sep 21, 2013 5:16 pm

Tau wrote:
Squad needs to make a Kerbal Civil Engineering Program.
Needs more struts steel beams.
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