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 Prototype's temporary and somewhat dissapointing development log

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_Shadowcat_
Keon
The Schmetterling
Saravanth
hyperlite
Hierarch CMA
Tau
Tell
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Hierarch Fenway
Groot
Joel
MrTargareyan
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Iv121
fr0stbyte124
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Groot
Marine
Marine
Groot


Posts : 1456
Join date : 2012-03-18
Age : 27
Location : Yggdrasil

Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeSun Oct 27, 2013 5:13 pm

Iv121 wrote:
I wonder proto if it is possible to combine two leg meshes and thus making four legs using 2 slots only, they have to be synced anyway. Im just wondering didn't say you have to build a bot like that, could be hovering for all I know ...
Nope.

Hovering yes.
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Iv121
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Iv121


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Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeSun Oct 27, 2013 5:18 pm

Yea right you have only one joint point per leg so the other one will sort of end up moving mid air, no way to link it to the body itself nor it will move as a leg in any way ...
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Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeSun Oct 27, 2013 5:38 pm

Question. What is the maximum size of a mech?

Because if we could have 20 meter tall mechs, I want you to make them, okay?
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MrTargareyan
Infantry
Infantry
MrTargareyan


Posts : 438
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Age : 24
Location : Eating your dismembered limbs.

Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeSun Oct 27, 2013 5:55 pm

An NSCD Emporor class Titan equivalent would be epic Very Happy
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_Shadowcat_
Infantry
Infantry
_Shadowcat_


Posts : 421
Join date : 2012-10-22
Age : 27
Location : Master Theif

Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeSun Oct 27, 2013 9:40 pm

MrTargareyan wrote:
An NSCD Emporor class Titan equivalent would be epic Very Happy
And I'l laugh when you can't see anything from the cockpit while I punch your legs with my fists of steel. (Cutting trees down with your fists gives you those)
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Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
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Location : Hahahaha.

Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeSun Oct 27, 2013 10:11 pm

When you don't look directly at a plane in Flan's, does it vanish? I know that was a problem for some large entities I've tested.
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MercurySteam
Infantry
Infantry
MercurySteam


Posts : 543
Join date : 2013-06-22

Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeSun Oct 27, 2013 10:51 pm

I'd say max height for a mech should be around 30m. Anything less than, say, five would be more heavy armor than mech. The NSCD platform I drew should be between three and four meters, the other one 10-15.
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ACH0225
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ACH0225


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Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeSun Oct 27, 2013 10:53 pm

Que Pacific Rim theme music?
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MercurySteam
Infantry
Infantry
MercurySteam


Posts : 543
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Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeMon Oct 28, 2013 6:39 am

ACH0225 wrote:
Que Pacific Rim theme music?
No that movie was awful.
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fr0stbyte124
Super Developrator
Super Developrator
fr0stbyte124


Posts : 1835
Join date : 2011-10-13

Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeMon Oct 28, 2013 7:10 am

YOU TAKE THAT BACK!! YOU TAKE THAT BACK RIGHT NOW!!
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Commander Error
Sergeant
Sergeant
Commander Error


Posts : 1237
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Age : 28
Location : Look up.

Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeMon Oct 28, 2013 8:58 am

MercurySteam wrote:
ACH0225 wrote:
Que Pacific Rim theme music?
No that movie was awful.
Oi!


BF Robots vs. BF Monsters. Maybe the plot was meh, but BFR v. BFM!
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Joel
Marine
Marine
Joel


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Age : 27
Location : A Death World, stopping a Waaagh!

Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeMon Oct 28, 2013 8:37 pm

Fleet Admiral Error wrote:
BF Robots vs. BF Monsters. Maybe the plot was meh, but BFR v. BFM!
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MercurySteam
Infantry
Infantry
MercurySteam


Posts : 543
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Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeMon Oct 28, 2013 9:06 pm

Okay there were like fifteen minutes that were good. Then it was just repetitive inefficient punching things and the question of why didn't they use that huge sword thing earlier. And nukes. And poor writing. The movie embodied why I differentiate between 'mech' and 'mecha'.
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ACH0225
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ACH0225


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Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeMon Oct 28, 2013 9:27 pm

You don't watch it for the storyline, you watch it to see giant mechs fighting giant monsters in HD. It also had a pretty good music score, IMO, or the theme at least.
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MercurySteam
Infantry
Infantry
MercurySteam


Posts : 543
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Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeMon Oct 28, 2013 9:56 pm

ACH0225 wrote:
You don't watch it for the storyline, you watch it to see giant mechs fighting giant monsters in HD. It also had a pretty good music score, IMO, or the theme at least.
2.5/5 for good CG and mediocre or less-than-mediocre everything else. It was obviously action first, then concept, then other stuff, then writing, and the concept wasn't that well thought-out (robots hitting big things because the big things were killing small things). The writing and plot was cliche within cliche. Its fine that action came first, but there should have been a decent explanation behind it. Its fine that the writing was an afterthought, but it should have at least been a little unpredictable.

It's one of those movies where you've seen the entire thing within the first ten minutes and probably would have been a huge amount of better if they took the time to expand on the ideas behind it, developed the characters, and put some more reason behind the action.
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Commander Error
Sergeant
Sergeant
Commander Error


Posts : 1237
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Age : 28
Location : Look up.

Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeTue Oct 29, 2013 9:22 am

Spoiler:

Regardless...

I'm crap at drawing, but I might have a few designs for the Strigiforme and other guys' mechs if you want them, Proto.
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Groot
Marine
Marine
Groot


Posts : 1456
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Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeTue Oct 29, 2013 11:48 am

Put it this way, I've made things from crap drawings before, namely the AF-15 and Omega
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MercurySteam
Infantry
Infantry
MercurySteam


Posts : 543
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Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeTue Oct 29, 2013 9:47 pm

CAN I DESIGN WEAPONS TOO?
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Groot
Marine
Marine
Groot


Posts : 1456
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Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeWed Oct 30, 2013 4:50 pm

MercurySteam wrote:
CAN I DESIGN WEAPONS TOO?
Go ahead, already have Omegas covered, but I'll nee a few for other mechs.
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Groot
Marine
Marine
Groot


Posts : 1456
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Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeFri Nov 01, 2013 2:53 pm

No progress, I found this too amusing.

Prototype's temporary and somewhat dissapointing development log - Page 13 2013_11_01_18_50_18

Prototype's temporary and somewhat dissapointing development log - Page 13 2013_11_01_18_50_11
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Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


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Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeFri Nov 01, 2013 4:13 pm

Robot Centipede when the top one takes a dump.
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Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


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Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeFri Nov 01, 2013 8:40 pm

If you look sideways at a flansmod mech, does it vanish? That's a problem with some other big entities.
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fr0stbyte124
Super Developrator
Super Developrator
fr0stbyte124


Posts : 1835
Join date : 2011-10-13

Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeFri Nov 01, 2013 11:43 pm

It's a problem with the way frustum culling is handled. It is based off the entity's axis-aligned hitbox, but I think it only checks one of the 8 points. It might be addressable by tweaking the camera frustum settings during the culling step.
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MercurySteam
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MercurySteam


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Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeFri Nov 08, 2013 7:45 am

Bunp.
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Groot
Marine
Marine
Groot


Posts : 1456
Join date : 2012-03-18
Age : 27
Location : Yggdrasil

Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitimeFri Nov 08, 2013 11:57 am

MercurySteam wrote:
Bunp.
The hell is a bunp.

Apologies for lack of progress, been sorting out UCAS application and haven't had much time, after Wednesday it's out of my hands so I can do stuff then.
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Prototype's temporary and somewhat dissapointing development log - Page 13 Empty
PostSubject: Re: Prototype's temporary and somewhat dissapointing development log   Prototype's temporary and somewhat dissapointing development log - Page 13 Icon_minitime

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