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 Sins of a Solar Empire ( and a bit of ME3 )

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Pat Best
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Wed Jun 13, 2012 12:14 pm

Iv121 wrote:
UBsoft ? What will you apply for ? Art designer ?

Most likely.

Unlike most people on this forum, I can't code for shit, but I can sure as hell get my concept work into a game.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Wed Jun 13, 2012 12:58 pm

Pat Best wrote:
Iv121 wrote:
UBsoft ? What will you apply for ? Art designer ?

Most likely.

Unlike most people on this forum, I can't code for shit, but I can sure as hell get my concept work into a game.

O.o And your concept is a ugly guy eating a Sandwich?

PS:This is no trolling I am serious about this.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Wed Jun 13, 2012 2:50 pm

Are you also modelling ? (I mean make 3D meshes in programs such as 3Dmax ... ) guess not Sad .

I desperately lack people to work on models in our project with only one working on them ... It's problematic to get support from the modding community especially if you are not a famous modder. Concept art could help. You will fill your portfolio with a nice picture of an old structure and I will get a concept art . Wanna try ?
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Wed Jun 13, 2012 3:19 pm

How about you model yourself? It's not that hard..

Though you're modding SKYRIM if memory serves...the amount of work involved in creating a suitably detailed model will deter most.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Wed Jun 13, 2012 3:36 pm

You know people learn modelling for years, and it's just not my piece of cake ... I tried it once , failed hard. Modding in Skyrim is abstract. It means I'm working on mesh placement and not on it's creation like in subtract modding, where you cut out your level from an endless cube (I saw it primarily in FPSs , it gives less level of detail so it is less common). The fact I know skyrim modding doesn't mean I know modelling.

As for mesh detail it concerns me less. I'm not making new weapons or armor where all focus is shifted to that specific object. Im working on a new questline where the overall scenery is important for the eye and the story for the head. To achieve a pleasant view it is nice to have detailed meshes, but even average meshes will look great with correct lighting. Lighting is the important element that makes worlds believable. You can see that most modern engines are focusing on lights and shadows nowdays. As for the story it just needs a clean head and some scripting knowledge Smile .
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Wed Jun 13, 2012 11:08 pm

Cheatmaster wrote:
Pat Best wrote:
Iv121 wrote:
UBsoft ? What will you apply for ? Art designer ?

Most likely.

Unlike most people on this forum, I can't code for shit, but I can sure as hell get my concept work into a game.

O.o And your concept is a ugly guy eating a Sandwich?

PS:This is no trolling I am serious about this.
Just because you're serious doesn't make it not trolling/flaming/needlessly provoking arguments.

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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Thu Jun 14, 2012 10:24 pm

After ME3...

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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Fri Jun 15, 2012 1:23 am

ACH0225 wrote:
After ME3...


simply amazing

Where did you get that?
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Mon Jun 18, 2012 3:18 am

What I'm working on now, the less creepy stuff... I think? It's hard to tell because you guys are creeped out by anything so easily.

.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Mon Jun 18, 2012 3:38 am

So my request is rejected ? Sad
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Mon Jun 18, 2012 12:51 pm

Iv121 wrote:
So my request is rejected ? Sad

Not rejected. I'll probably be working on making stuff look 3D later on.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Mon Jun 18, 2012 2:16 pm

I just asked for consept art Smile . It will take you some good time to learn modelling though ...
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Mon Jun 18, 2012 2:52 pm

Iv121 wrote:
I just asked for consept art Smile . It will take you some good time to learn modelling though ...

That is also what I meant.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Tue Jun 19, 2012 9:00 pm

I am now making 66.8 credits/second.

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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Wed Jun 20, 2012 2:29 am

Last_Jedi_Standing wrote:
I am now making 66.8 credits/second.

Off of how many planets / fleet supply? Because it's entirely relative.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Wed Jun 20, 2012 10:43 am

Pat Best wrote:
Last_Jedi_Standing wrote:
I am now making 66.8 credits/second.

Off of how many planets / fleet supply? Because it's entirely relative.
I control 7 gravity wells, but one is a dead asteroid. I've got a terran planet, a volcanic planet, and 4 asteroids. I have not done any fleet research.

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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sun Jun 24, 2012 5:42 pm

4 days.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sun Jun 24, 2012 9:34 pm

Tiel wrote:
4 days.
Till/since when/what?

On an unrelated note, I have now won games as all 3 factions.

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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sun Jun 24, 2012 9:51 pm

I think we should all play Star Trek Star Fleet Command III Very Happy
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Tue Jul 03, 2012 10:08 pm

I'm going to go ahead and revive this.



Is this whole Sins thing over?
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Wed Jul 04, 2012 3:08 am

Hey time to live time to die . You know what I especially hate about medics ? When they revive you again and again and again just so you get shot. He could kill that freaking sniper but not he revives and revives and revives ... Cmon at least let me die ...
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Wed Jul 04, 2012 9:57 am

Tiel wrote:
Is this whole Sins thing over?
I don't know. I've been playing a lot of SoaSE, just not with you guys. In related news, I think I like Advent at least as much as TEC.

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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Wed Jul 04, 2012 11:44 am

Last_Jedi_Standing wrote:
Tiel wrote:
Is this whole Sins thing over?
I don't know. I've been playing a lot of SoaSE, just not with you guys. In related news, I think I like Advent at least as much as TEC.

ALL SHALL JOIN THE UNITY IN TIME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Wed Jul 04, 2012 1:43 pm

Have any of you gotten Rebellion yet?
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Wed Jul 04, 2012 2:28 pm

Pat Best wrote:
Have any of you gotten Rebellion yet?
No, not yet. I will at some point.

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