| So, about that square/sphereical planet debate... | |
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+13Caramell torrentialAberration bsb23 fr0stbyte124 TinkerPox Iv121 Tiel+ Keon The Schmetterling ACH0225 hyperlite Last_Jedi_Standing Buggy1997123 17 posters |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: So, about that square/sphereical planet debate... Tue Jul 17, 2012 5:09 am | |
| - Keon wrote:
- Lord Tiel wrote:
- I thought topology was mountains and terrain!?
That's topography, if I remember right. That is worth 80% of a signature. | |
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bsb23 Newbie
Posts : 59 Join date : 2012-04-28
| Subject: Re: So, about that square/sphereical planet debate... Fri Jul 20, 2012 9:56 pm | |
| Thought about the cylinder shape and began to think of what would happen at the edges, I would assume we would just not be able to travel them so what if instead of cylinders we use a torus shaped world then there are no edges | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: So, about that square/sphereical planet debate... Fri Jul 20, 2012 10:28 pm | |
| A torus can't be deformed into a sphere, though. If we were doing odd shapes the easiest would be either a flat disk or a ringworld. | |
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bsb23 Newbie
Posts : 59 Join date : 2012-04-28
| Subject: Re: So, about that square/sphereical planet debate... Sat Jul 21, 2012 2:01 am | |
| What will the edges do? I mean they can't just stop can they? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: So, about that square/sphereical planet debate... Sun Jul 22, 2012 5:02 am | |
| - fr0stbyte124 wrote:
- A torus can't be deformed into a sphere, though. If we were doing odd shapes the easiest would be either a flat disk or a ringworld.
As I see it, if we use a cylinder, then we still have the problems of a sphere, but with edges to deal with as well. And well all know that edges are bad, as they will produce odd terrain and gravity. Fr0stbyte, can't we just have flat worlds that wrap to form a cube from space? If there are problems with left over areas on the flat-world, then make the world in the shape of a cube's net. Then a player can simply walk off one side and appear on the other, as it would be on a sphere, but it is actually flat and folds into a cube!!! Does that make sense? | |
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Caramell Sergeant
Posts : 955 Join date : 2012-06-20 Age : 25 Location : Neo Seoul
| Subject: Re: So, about that square/sphereical planet debate... Sun Jul 22, 2012 5:11 am | |
| Can't you just make it so that it looks like a sphere from space but is flat when you come close? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: So, about that square/sphereical planet debate... Sun Jul 22, 2012 6:00 am | |
| - Daynel wrote:
- Can't you just make it so that it looks like a sphere from space but is flat when you come close?
Does a flat surface wrap into a sphere? | |
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Caramell Sergeant
Posts : 955 Join date : 2012-06-20 Age : 25 Location : Neo Seoul
| Subject: Re: So, about that square/sphereical planet debate... Sun Jul 22, 2012 6:09 am | |
| - Mackeroth? wrote:
- Daynel wrote:
- Can't you just make it so that it looks like a sphere from space but is flat when you come close?
Does a flat surface wrap into a sphere? Wouldn't it be possible to make an optical illusion, so that it looks like a sphere but is actually flat? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: So, about that square/sphereical planet debate... Sun Jul 22, 2012 6:12 am | |
| - Daynel wrote:
- Mackeroth? wrote:
- Daynel wrote:
- Can't you just make it so that it looks like a sphere from space but is flat when you come close?
Does a flat surface wrap into a sphere? Wouldn't it be possible to make an optical illusion, so that it looks like a sphere but is actually flat? Yes, but then we would have weird stretching of the world. Random partially relevant image:
Last edited by Mackeroth? on Sun Jul 22, 2012 6:26 am; edited 1 time in total | |
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Caramell Sergeant
Posts : 955 Join date : 2012-06-20 Age : 25 Location : Neo Seoul
| Subject: Re: So, about that square/sphereical planet debate... Sun Jul 22, 2012 6:18 am | |
| - Mackeroth? wrote:
- Daynel wrote:
- Mackeroth? wrote:
- Daynel wrote:
- Can't you just make it so that it looks like a sphere from space but is flat when you come close?
Does a flat surface wrap into a sphere? Wouldn't it be possible to make an optical illusion, so that it looks like a sphere but is actually flat? Yes, but then we would have weird stretching of the world. Weird like in "that-looks-pretty-strange" kind of weird or just "that's-got-to-be-some-kind-of-optical-illusion" kind of weird? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: So, about that square/sphereical planet debate... Sun Jul 22, 2012 7:03 am | |
| - Daynel wrote:
- Mackeroth? wrote:
- Daynel wrote:
- Mackeroth? wrote:
- Daynel wrote:
- Can't you just make it so that it looks like a sphere from space but is flat when you come close?
Does a flat surface wrap into a sphere? Wouldn't it be possible to make an optical illusion, so that it looks like a sphere but is actually flat? Yes, but then we would have weird stretching of the world. Weird like in "that-looks-pretty-strange" kind of weird or just "that's-got-to-be-some-kind-of-optical-illusion" kind of weird? Weird as in acid-shader weird. I would provide a video, but your internet isn't working fast enough to download it. | |
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Caramell Sergeant
Posts : 955 Join date : 2012-06-20 Age : 25 Location : Neo Seoul
| Subject: Re: So, about that square/sphereical planet debate... Sun Jul 22, 2012 7:59 am | |
| - _ wrote:
- Daynel wrote:
- Mackeroth? wrote:
- Daynel wrote:
- Mackeroth? wrote:
- Daynel wrote:
- Can't you just make it so that it looks like a sphere from space but is flat when you come close?
Does a flat surface wrap into a sphere? Wouldn't it be possible to make an optical illusion, so that it looks like a sphere but is actually flat? Yes, but then we would have weird stretching of the world. Weird like in "that-looks-pretty-strange" kind of weird or just "that's-got-to-be-some-kind-of-optical-illusion" kind of weird?
Weird as in acid-shader weird. I would provide a video, but your internet isn't working fast enough to download it. Well, as long as it isn't "please-that's-too-weird-to-look-at" weird, it's ok for me. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: So, about that square/sphereical planet debate... Sun Jul 22, 2012 7:02 pm | |
| The problem with deforming to a cube is that you can't mask the 90 degree edges of a cube. There would be a major overlap of the ground underneath the surface, and gravity is still going to be confusing. | |
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Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: So, about that square/sphereical planet debate... Thu Jul 26, 2012 11:33 pm | |
| Quick question, if I make it to the core of the world, not dieing of course, will I just float? In terms of the mod of course. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: So, about that square/sphereical planet debate... Fri Jul 27, 2012 3:15 am | |
| Well since it's not really a spherical model, there's not going to be a central core. The bottom of the map is going to take up just as much surface area as the the top will. Also, it will probably be a giant pool of lava or something like that, with bedrock below the lava. Deep, deep down, of course. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: So, about that square/sphereical planet debate... Fri Jul 27, 2012 7:54 am | |
| - fr0stbyte124 wrote:
- The problem with deforming to a cube is that you can't mask the 90 degree edges of a cube. There would be a major overlap of the ground underneath the surface, and gravity is still going to be confusing.
We wouldn't have an overlap as the actual planet would be flat, and the space-render would be a cube. Instead, we would have gaps along the edges of all the faces as unless we can make the edges of each face generate flat, there will be mountains, etc. that will form sheer cliffs from space. I reckon that we should just have flat planets and be done with it. | |
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Captain stufuzzycat Sergeant
Posts : 826 Join date : 2012-05-02 Age : 24 Location : At my computer, pwning s*** up with my warfrigate
| Subject: Re: So, about that square/sphereical planet debate... Sat Jul 28, 2012 2:43 pm | |
| I say square.
OFFTOPIC WARNING!
Last post in every area! Aww yeah. | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: So, about that square/sphereical planet debate... Sat Jul 28, 2012 4:00 pm | |
| Nope.
Make planets spheres. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: So, about that square/sphereical planet debate... Sun Jul 29, 2012 12:58 am | |
| Nope, all planets are now ringworlds. Bedrock is now the outer hull. | |
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torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
| Subject: Re: So, about that square/sphereical planet debate... Sun Jul 29, 2012 1:13 am | |
| - fr0stbyte124 wrote:
- Nope, all planets are now ringworlds. Bedrock is now the outer hull.
Sounds good to me, and sometimes the Forerunners visit maybe? | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: So, about that square/sphereical planet debate... Sun Jul 29, 2012 1:31 am | |
| Yeah, and the worlds are superweapons. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: So, about that square/sphereical planet debate... Sun Jul 29, 2012 9:05 pm | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: So, about that square/sphereical planet debate... Mon Jul 30, 2012 2:03 am | |
| - fr0stbyte124 wrote:
- Nope, all planets are now ringworlds. Bedrock is now the outer hull.
That is a good idea, but doesn't make much sense. However: the curvature would be easier, the rectangular planet itself wouldn't have to be stretched to fit onto a sphere, and we don't have to worry about overlapping chunks as much. | |
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bsb23 Newbie
Posts : 59 Join date : 2012-04-28
| Subject: Re: So, about that square/sphereical planet debate... Mon Jul 30, 2012 4:00 pm | |
| I vote all planets are shaped like donuts, it would no edges and you can easily wrap a rectangle into that shape without any poles. Plus we would be completely original. | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: So, about that square/sphereical planet debate... Mon Jul 30, 2012 9:42 pm | |
| Planets should be shaped like this: - Spoiler:
Who saw that coming?
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| So, about that square/sphereical planet debate... | |
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