| So, about that square/sphereical planet debate... | |
|
+13Caramell torrentialAberration bsb23 fr0stbyte124 TinkerPox Iv121 Tiel+ Keon The Schmetterling ACH0225 hyperlite Last_Jedi_Standing Buggy1997123 17 posters |
|
Author | Message |
---|
fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: So, about that square/sphereical planet debate... Mon Jul 09, 2012 5:37 pm | |
| Which is why we were going to have the world be a cylinder, to consolidate the seams to just around the arctic circles. It's not ideal, but you are limited in what you can do when your entire planet is a grid pointing out exactly where the seams lie. | |
|
| |
ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: So, about that square/sphereical planet debate... Mon Jul 09, 2012 8:40 pm | |
| I like Macks idea better... | |
|
| |
The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: So, about that square/sphereical planet debate... Tue Jul 10, 2012 12:19 am | |
| - fr0stbyte124 wrote:
- Which is why we were going to have the world be a cylinder, to consolidate the seams to just around the arctic circles. It's not ideal, but you are limited in what you can do when your entire planet is a grid pointing out exactly where the seams lie.
I don't see the logic in a cylindrical planet. | |
|
| |
hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: So, about that square/sphereical planet debate... Tue Jul 10, 2012 12:57 am | |
| Make them 5 dimensional objects. Easier than loading screens. | |
|
| |
bsb23 Newbie
Posts : 59 Join date : 2012-04-28
| Subject: Re: So, about that square/sphereical planet debate... Tue Jul 10, 2012 1:00 am | |
| A cylinder world could actually be square as a flat world. The world would have to be six squares if it was going to be a cube, that would probably be a little strange. | |
|
| |
hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: So, about that square/sphereical planet debate... Tue Jul 10, 2012 1:20 pm | |
| Make every world halos, try to do gravity for that, especially in the middle of them. | |
|
| |
Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: So, about that square/sphereical planet debate... Tue Jul 10, 2012 3:02 pm | |
| - hyperlite wrote:
- Make every world halos, try to do gravity for that, especially in the middle of them.
"Gravity" meaning centrifugal force or real gravity? | |
|
| |
fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: So, about that square/sphereical planet debate... Tue Jul 10, 2012 3:42 pm | |
| The first version of planets will probably be flat planes, and the second will be ring worlds. After that we can mess with spheres/cubes. | |
|
| |
torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
| Subject: Re: So, about that square/sphereical planet debate... Tue Jul 10, 2012 3:45 pm | |
| - fr0stbyte124 wrote:
- The first version of planets will probably be flat planes, and the second will be ring worlds. After that we can mess with spheres/cubes.
Will I be able to shoot at it from space? | |
|
| |
Caramell Sergeant
Posts : 955 Join date : 2012-06-20 Age : 26 Location : Neo Seoul
| Subject: Re: So, about that square/sphereical planet debate... Tue Jul 10, 2012 3:55 pm | |
| - catsonmeth wrote:
- fr0stbyte124 wrote:
- The first version of planets will probably be flat planes, and the second will be ring worlds. After that we can mess with spheres/cubes.
Will I be able to shoot at it from space? Of course. The question is if you will hit something or not. | |
|
| |
torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
| Subject: Re: So, about that square/sphereical planet debate... Tue Jul 10, 2012 4:17 pm | |
| - Daynel wrote:
- catsonmeth wrote:
- fr0stbyte124 wrote:
- The first version of planets will probably be flat planes, and the second will be ring worlds. After that we can mess with spheres/cubes.
Will I be able to shoot at it from space? Of course. The question is if you will hit something or not. Let me reword that. Will I be able to see landscape, cities, etc. of the planet from space, aim my weapons at a target on the surface, fire said weapons, and hit that target? | |
|
| |
hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: So, about that square/sphereical planet debate... Tue Jul 10, 2012 5:00 pm | |
| Ummmm, why are we so worried about planets when there are more important things to discuss. Space toilets! How will they work? How will they look? I want to see some techne models of them! | |
|
| |
fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: So, about that square/sphereical planet debate... Tue Jul 10, 2012 5:04 pm | |
| - catsonmeth wrote:
- Daynel wrote:
- catsonmeth wrote:
- fr0stbyte124 wrote:
- The first version of planets will probably be flat planes, and the second will be ring worlds. After that we can mess with spheres/cubes.
Will I be able to shoot at it from space? Of course. The question is if you will hit something or not. Let me reword that. Will I be able to see landscape, cities, etc. of the planet from space, aim my weapons at a target on the surface, fire said weapons, and hit that target? Hard to say at this point. What you see at orbital level won't be the actual terrain, but instead will be flat textures generated either by the server or the client, which are then pasted onto some approximated geometry. To make the surface update in realtime would be non-trivial, but it's worth investigating. I think hitting something with a missile is doable, though. In order to pull it off, the server needs to be able to quickly load terrain information and calculate the physics of the scenario without anyone being present. This, in turn, could open the door for overloading the server with missile spam (which if it is offered is definitely going to be a pretty common occurrence). Perhaps useful physics metadata could be stored as a separate layer of the world file which could then allow for physics processing while maintaining a minimal footprint on the system. I wonder what sort of data would be useful besides block resistance? | |
|
| |
The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: So, about that square/sphereical planet debate... Wed Jul 11, 2012 5:11 am | |
| - fr0stbyte124 wrote:
- Which is why we were going to have the world be a cylinder, to consolidate the seams to just around the arctic circles. It's not ideal, but you are limited in what you can do when your entire planet is a grid pointing out exactly where the seams lie.
But how can cuboid chunks fit into a circle (the poles) or a loop (the cylinder)? | |
|
| |
Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: So, about that square/sphereical planet debate... Wed Jul 11, 2012 8:39 am | |
| - Mackeroth? wrote:
- fr0stbyte124 wrote:
- Which is why we were going to have the world be a cylinder, to consolidate the seams to just around the arctic circles. It's not ideal, but you are limited in what you can do when your entire planet is a grid pointing out exactly where the seams lie.
But how can cuboid chunks fit into a circle (the poles) or a loop (the cylinder)? Black magic. | |
|
| |
Tyranid_Player Newbie
Posts : 80 Join date : 2012-07-06
| Subject: Re: So, about that square/sphereical planet debate... Wed Jul 11, 2012 9:09 am | |
| you could actually do this by giving the generation system a worth based on the distance to the mid of the planet.Would be perfectly spherical. | |
|
| |
fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: So, about that square/sphereical planet debate... Wed Jul 11, 2012 2:11 pm | |
| - Mackeroth? wrote:
- fr0stbyte124 wrote:
- Which is why we were going to have the world be a cylinder, to consolidate the seams to just around the arctic circles. It's not ideal, but you are limited in what you can do when your entire planet is a grid pointing out exactly where the seams lie.
But how can cuboid chunks fit into a circle (the poles) or a loop (the cylinder)? I'm sure we've discussed this before. There's no good way to do it. Up in the air it won't be visible anyway, but at close range it needs to be obscured. You could do something like have heavy storms and making the fog set to zero visibility and then teleport the player to the other side. Think the deserts in Zelda games. That's the best I've been able to come up with. If you've got another idea I'm all ears. - Tyranid_Player wrote:
- you could actually do this by giving the generation system a worth based on the distance to the mid of the planet.Would be perfectly spherical.
Terrain generation isn't the problem in this case. We can pretty much blend the noise functions any way we like to make it fit. It's the expression of that terrain on a cubic grid that causes the issue, because it is mathematically impossible to fit a square grid to a spherical surface without significant distortion somewhere. | |
|
| |
Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: So, about that square/sphereical planet debate... Wed Jul 11, 2012 9:06 pm | |
| Gosh frostbyte, I don't know why we are so lazy. I mean, we had chunks like pillars, now we will use chunks as cubes. But I have an idea! CircleChunks! Get coding! Bye! | |
|
| |
fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: So, about that square/sphereical planet debate... Wed Jul 11, 2012 11:22 pm | |
| This is the best idea I've heard all day. By making the chunks out of circles, we circumvent (pun very intended) the grid problem entirely. Now that's what I'm talking about. That's how you get stuff done. The rest of you clowns could learn a thing or two from Keon. | |
|
| |
Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: Re: So, about that square/sphereical planet debate... Sat Jul 14, 2012 10:09 pm | |
| If we go with a cylinder, the square peg/round hole problem can be solved by creating a normal, flat world and merging the edges, so that its essentially 4d. I believe you allready had this idea, right Frost? | |
|
| |
fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: So, about that square/sphereical planet debate... Sat Jul 14, 2012 10:51 pm | |
| - Buggy1997123 wrote:
- If we go with a cylinder, the square peg/round hole problem can be solved by creating a normal, flat world and merging the edges, so that its essentially 4d. I believe you allready had this idea, right Frost?
Not sure where the 4d part comes into play, but that's the general idea. You could do other shapes, too, but cylinders seems the most manageable. | |
|
| |
Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: Re: So, about that square/sphereical planet debate... Sun Jul 15, 2012 5:18 am | |
| - fr0stbyte124 wrote:
- Buggy1997123 wrote:
- If we go with a cylinder, the square peg/round hole problem can be solved by creating a normal, flat world and merging the edges, so that its essentially 4d. I believe you allready had this idea, right Frost?
Not sure where the 4d part comes into play, but that's the general idea. You could do other shapes, too, but cylinders seems the most manageable. Maybe 4d wasn't the right word, more like impossible shape. Like if you were to make a cylinder out of a flat sheet of paper without bending it. | |
|
| |
fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: So, about that square/sphereical planet debate... Mon Jul 16, 2012 2:01 am | |
| You're thinking of topology, where any shape that can be deformed into another is considered congruent to that shape. | |
|
| |
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: So, about that square/sphereical planet debate... Mon Jul 16, 2012 10:17 am | |
| I thought topology was mountains and terrain!? | |
|
| |
Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: So, about that square/sphereical planet debate... Mon Jul 16, 2012 10:34 am | |
| - Lord Tiel wrote:
- I thought topology was mountains and terrain!?
That's topography, if I remember right. | |
|
| |
Sponsored content
| Subject: Re: So, about that square/sphereical planet debate... | |
| |
|
| |
| So, about that square/sphereical planet debate... | |
|