| Futurecraft RTS Project | |
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+13MercurySteam Julo fr0stbyte124 Ljubljana hyperlite ACH0225 Iv121 Last_Jedi_Standing Keon Joel Hierarch Fenway Luna Tiel+ 17 posters |
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Ljubljana Newbie
Posts : 150 Join date : 2013-08-22 Age : 30 Location : I never leave
| Subject: Re: Futurecraft RTS Project Sat Sep 07, 2013 1:59 pm | |
| He basically said so when he posted it. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Futurecraft RTS Project Sat Sep 07, 2013 3:04 pm | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Futurecraft RTS Project Sun Sep 15, 2013 8:31 am | |
| I really don't want this to die. Sorry for the necro | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Futurecraft RTS Project Sun Sep 15, 2013 9:05 am | |
| That’s a rule of thumb - if no progress is made a thing dies out, and on this forum if you won't do it yourself nobody will do it for you, for example Targ's map that so far almost no one attended or my build that was left to himself, yea that’s criticism towards the apathy of ppl in here.
Best course of action is again just completing the models as without them nothing else can be done in the game.
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Futurecraft RTS Project Sun Sep 15, 2013 6:37 pm | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Futurecraft RTS Project Sun Sep 15, 2013 7:09 pm | |
| What's up with the Strigiforme constructor? It looks kinda funny...? Maybe make the pyramid taller? | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Futurecraft RTS Project Mon Sep 16, 2013 1:23 pm | |
| I'll have some sound effects(hopefully) done this week, turns out there's a plugin specifically to make fire and explosion sounds! | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Futurecraft RTS Project Mon Sep 16, 2013 2:19 pm | |
| These pieces will look great with my Futurecraft Monopoly game. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Futurecraft RTS Project Mon Sep 16, 2013 2:24 pm | |
| - fr0stbyte124 wrote:
- These pieces will look great with my Futurecraft Monopoly game.
@ACH The last time I hung on every word you said I ended up spending over a week re-arranging vertices on a single unit. I don't see how raising the pyramid's point would make anything look less weird but I will humor you just the same. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Futurecraft RTS Project Mon Sep 16, 2013 6:08 pm | |
| I can't order you, Tiel. Listening to me is an option, not a requirement. You are the artist, after all. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Futurecraft RTS Project Mon Sep 16, 2013 8:09 pm | |
| - ACH0225 wrote:
- I can't order you, Tiel. Listening to me is an option, not a requirement. You are the artist, after all.
Don't summon Iv again. I can't handle that kind of demoralization At any rate, I'm doing this for the people here. While a sidegoal is to improve my modelling skills, not listening to modifications insisted on by concept artists would mean the end of this project. (why would you draw for someone that refuses to take into account suggestions?) | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Futurecraft RTS Project Mon Sep 23, 2013 6:52 pm | |
| I recognize that it's been a while, but I found some(promising) music for the Strigiforme. Linky linkI don't think its copywritten in any country; it was written in the 1800s for by a Russian for 1001 Nights. | |
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