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 Futurecraft RTS Project

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MercurySteam
Julo
fr0stbyte124
Ljubljana
hyperlite
ACH0225
Iv121
Last_Jedi_Standing
Keon
Joel
Hierarch Fenway
Luna
Tiel+
17 posters
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AuthorMessage
Ljubljana
Newbie
Newbie
Ljubljana


Posts : 150
Join date : 2013-08-22
Age : 30
Location : I never leave

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PostSubject: Re: Futurecraft RTS Project   Futurecraft RTS Project - Page 6 Icon_minitimeSat Sep 07, 2013 1:59 pm

He basically said so when he posted it.
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Groot
Marine
Marine
Groot


Posts : 1456
Join date : 2012-03-18
Age : 27
Location : Yggdrasil

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PostSubject: Re: Futurecraft RTS Project   Futurecraft RTS Project - Page 6 Icon_minitimeSat Sep 07, 2013 3:04 pm

Welcome to my world
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ACH0225
General
General
ACH0225


Posts : 2346
Join date : 2012-01-01
Location : I might be somewhere, I might not.

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PostSubject: Re: Futurecraft RTS Project   Futurecraft RTS Project - Page 6 Icon_minitimeSun Sep 15, 2013 8:31 am

I really don't want this to die. Sorry for the necro
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Iv121
General
General
Iv121


Posts : 2396
Join date : 2012-02-05
Location : -> HERE ! <-

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PostSubject: Re: Futurecraft RTS Project   Futurecraft RTS Project - Page 6 Icon_minitimeSun Sep 15, 2013 9:05 am

That’s a rule of thumb - if no progress is made a thing dies out, and on this forum if you won't do it yourself nobody will do it for you, for example Targ's map that so far almost no one attended or my build that was left to himself, yea that’s criticism towards the apathy of ppl in here.

Best course of action is again just completing the models as without them nothing else can be done in the game.
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Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

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PostSubject: Re: Futurecraft RTS Project   Futurecraft RTS Project - Page 6 Icon_minitimeSun Sep 15, 2013 6:37 pm

Futurecraft RTS Project - Page 6 Extrac10
Futurecraft RTS Project - Page 6 Bastil10
Futurecraft RTS Project - Page 6 Fabric10
Futurecraft RTS Project - Page 6 Barrac10
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ACH0225
General
General
ACH0225


Posts : 2346
Join date : 2012-01-01
Location : I might be somewhere, I might not.

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PostSubject: Re: Futurecraft RTS Project   Futurecraft RTS Project - Page 6 Icon_minitimeSun Sep 15, 2013 7:09 pm

What's up with the Strigiforme constructor? It looks kinda funny...? Maybe make the pyramid taller?
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Laibach
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Laibach


Posts : 2024
Join date : 2012-01-23
Age : 73
Location : Frozen Fields

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PostSubject: Re: Futurecraft RTS Project   Futurecraft RTS Project - Page 6 Icon_minitimeMon Sep 16, 2013 1:23 pm

I'll have some sound effects(hopefully) done this week, turns out there's a plugin specifically to make fire and explosion sounds!
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fr0stbyte124
Super Developrator
Super Developrator
fr0stbyte124


Posts : 1835
Join date : 2011-10-13

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PostSubject: Re: Futurecraft RTS Project   Futurecraft RTS Project - Page 6 Icon_minitimeMon Sep 16, 2013 2:19 pm

These pieces will look great with my Futurecraft Monopoly game.
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Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

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PostSubject: Re: Futurecraft RTS Project   Futurecraft RTS Project - Page 6 Icon_minitimeMon Sep 16, 2013 2:24 pm

fr0stbyte124 wrote:
These pieces will look great with my Futurecraft Monopoly game.
Futurecraft RTS Project - Page 6 Suspicious-fry-jpg

@ACH

The last time I hung on every word you said I ended up spending over a week re-arranging vertices on a single unit. I don't see how raising the pyramid's point would make anything look less weird but I will humor you just the same.
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ACH0225
General
General
ACH0225


Posts : 2346
Join date : 2012-01-01
Location : I might be somewhere, I might not.

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PostSubject: Re: Futurecraft RTS Project   Futurecraft RTS Project - Page 6 Icon_minitimeMon Sep 16, 2013 6:08 pm

I can't order you, Tiel. Listening to me is an option, not a requirement. You are the artist, after all.
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Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

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PostSubject: Re: Futurecraft RTS Project   Futurecraft RTS Project - Page 6 Icon_minitimeMon Sep 16, 2013 8:09 pm

ACH0225 wrote:
I can't order you, Tiel. Listening to me is an option, not a requirement. You are the artist, after all.
Don't summon Iv again. I can't handle that kind of demoralization Razz

At any rate, I'm doing this for the people here. While a sidegoal is to improve my modelling skills, not listening to modifications insisted on by concept artists would mean the end of this project. (why would you draw for someone that refuses to take into account suggestions?)
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ACH0225
General
General
ACH0225


Posts : 2346
Join date : 2012-01-01
Location : I might be somewhere, I might not.

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PostSubject: Re: Futurecraft RTS Project   Futurecraft RTS Project - Page 6 Icon_minitimeMon Sep 23, 2013 6:52 pm

I recognize that it's been a while, but I found some(promising) music for the Strigiforme.

Linky link

I don't think its copywritten in any country; it was written in the 1800s for by a Russian for 1001 Nights.
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PostSubject: Re: Futurecraft RTS Project   Futurecraft RTS Project - Page 6 Icon_minitime

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