| Dr. Mackeroth's development log | |
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+23Kielaran oFTWoHMANoFTWo Groot Tiel+ kennysmith1234 Potato Iv121 Danice123 Buggy1997123 xanex21 Dux Tell31 Laibach GLaDOS Keon fr0stbyte124 Grand Imperial Thunder TinkerPox Commander Error ACH0225 mrdragonfire Cason22 ectrimble20 The Schmetterling 27 posters |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Dr. Mackeroth's development log Thu Mar 22, 2012 6:21 pm | |
| ^
Don't argue with Mr. Fedora. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Dr. Mackeroth's development log Thu Mar 22, 2012 6:36 pm | |
| - Keon wrote:
- One thing I want for this mod is for you to be perfectly able to live on the surface and play vanilla minecraft until you discover space. Sheep should not be robots, paintings should be wood. I almost am against changing the paintings to show spaceships.
Agreed! | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Dr. Mackeroth's development log Fri Mar 23, 2012 1:34 am | |
| It is Futurecraft, so I want the paintings to be PAINTINGS of things that are futuristic. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Dr. Mackeroth's development log Fri Mar 23, 2012 10:25 am | |
| But the only problem with that is that I see it taking a long time to get your first frigate out. Before that, you still have times when you are a primitive society, where your paining would not be about space battles. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Dr. Mackeroth's development log Fri Mar 23, 2012 4:31 pm | |
| Why not? We, as humans, don't have advanced spaceships, yet we create books, movies, pictures, games, etc. about them.
Why can't Steve and the rest of Minecraft do the same? | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Dr. Mackeroth's development log Fri Mar 23, 2012 4:45 pm | |
| We fantasize about such things because we have everything made out for us. Note that many primitive paintings involve things they worshiped or considered important at the time, not like in modern times where we ourselves appreciate those with imaginative works of art because we're not struggling for survival, like Steve is. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Dr. Mackeroth's development log Fri Mar 23, 2012 5:54 pm | |
| Steve, struggling to survive? I consider struggling to survive the first night. The second night, you have a large house. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Dr. Mackeroth's development log Fri Mar 23, 2012 8:34 pm | |
| yes, but after that, you aren't thinking about the stars, if fact,t he only time you see them you're huddling inside your castle/hut. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Dr. Mackeroth's development log Fri Mar 23, 2012 9:50 pm | |
| Oh, that's another thing. I think we need to upgrade the night sky. Also, what about the graphics mods? Will we use them? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Dr. Mackeroth's development log Fri Mar 23, 2012 11:45 pm | |
| Some, but they will have to all be optional, we don't know whose computers can actually support them. | |
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Dux Tell31 Recruit
Posts : 379 Join date : 2012-01-05 Location : That is out of the question
| Subject: Re: Dr. Mackeroth's development log Fri Apr 20, 2012 2:51 pm | |
| I'm thinking that you should just add the "space themed pantings" to the already existing group of paintings. That way you have a choice in-game. | |
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oFTWoHMANoFTWo Newbie
Posts : 86 Join date : 2012-03-27 Age : 27 Location : Texas
| Subject: Re: Dr. Mackeroth's development log Sun Apr 22, 2012 8:51 pm | |
| I really like the look of the wiring and of the Naquadria (probably spelt that wrong so sorry if i did) | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Dr. Mackeroth's development log Mon Apr 23, 2012 12:54 am | |
| - oFTWoHMANoFTWo wrote:
- I really like the look of the wiring and of the Naquadria (probably spelt that wrong so sorry if i did)
Thank you. I'm not even going to bother mentioning the necropost right there. | |
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oFTWoHMANoFTWo Newbie
Posts : 86 Join date : 2012-03-27 Age : 27 Location : Texas
| Subject: Re: Dr. Mackeroth's development log Fri Apr 27, 2012 12:13 am | |
| - Lord Mackeroth wrote:
- oFTWoHMANoFTWo wrote:
- I really like the look of the wiring and of the Naquadria (probably spelt that wrong so sorry if i did)
Thank you. I'm not even going to bother mentioning the necropost right there. Kinda stuck on the word "necropost"? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Dr. Mackeroth's development log Fri Apr 27, 2012 2:29 am | |
| Yes. I appreciate the compliment, but you still made a necro-post. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Dr. Mackeroth's development log Fri Apr 27, 2012 5:43 am | |
| If a dev log is necroposted it's a bad sign ... | |
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Kielaran Newbie
Posts : 5 Join date : 2012-04-26 Location : Tactical Cloaked Vessel (Sniper)
| Subject: Re: Dr. Mackeroth's development log Sat Apr 28, 2012 12:16 pm | |
| Is there also going to be a 16x16 texture-pack? | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Dr. Mackeroth's development log Sat Apr 28, 2012 1:15 pm | |
| It's possible to resize a 32x32 to 16x16 but it will look quite ugly ... | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Dr. Mackeroth's development log Sat Apr 28, 2012 7:21 pm | |
| - Iv121 wrote:
- It's possible to resize a 32x32 to 16x16 but it will look quite ugly ...
As I learnt with my (very cool) exo-suit skin. (Not the one I have currently) | |
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Potato Recruit
Posts : 254 Join date : 2012-03-11 Age : 26 Location : In my cloaked battle cruiser above Fiji.
| Subject: Re: Dr. Mackeroth's development log Sun May 27, 2012 1:25 am | |
| - Mac wrote:
- Iv121 wrote:
- It's possible to resize a 32x32 to 16x16 but it will look quite ugly ...
As I learnt with my (very cool) exo-suit skin. (Not the one I have currently) Mac, can you update us with some new textures? - Spoiler:
NECROOOOOOOOPOOOOOOOOOOST, I'm sorry, I needed to let it out
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Dr. Mackeroth's development log Sun May 27, 2012 2:29 am | |
| It's not a necropost if it's on topic. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Dr. Mackeroth's development log Sun May 27, 2012 5:22 am | |
| - Khmac wrote:
- Mac wrote:
- Iv121 wrote:
- It's possible to resize a 32x32 to 16x16 but it will look quite ugly ...
As I learnt with my (very cool) exo-suit skin. (Not the one I have currently) Mac, can you update us with some new textures?
- Spoiler:
NECROOOOOOOOPOOOOOOOOOOST, I'm sorry, I needed to let it out
I could. But first I need blocks to texture. The vanilla blocks will be mostly unchanged (at least all of the mechanical ones). | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Dr. Mackeroth's development log Sun May 27, 2012 8:49 pm | |
| Shouldn't you change the name of this dev log? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Dr. Mackeroth's development log Mon May 28, 2012 6:15 am | |
| - ACH0225 wrote:
- Shouldn't you change the name of this dev log?
I knew someone would mention this. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Dr. Mackeroth's development log Mon May 28, 2012 8:39 am | |
| - Martin Luther King, Jr. wrote:
- ACH0225 wrote:
- Shouldn't you change the name of this dev log?
I knew someone would mention this. But are you going to? | |
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