| Dr. Mackeroth's development log | |
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+23Kielaran oFTWoHMANoFTWo Groot Tiel+ kennysmith1234 Potato Iv121 Danice123 Buggy1997123 xanex21 Dux Tell31 Laibach GLaDOS Keon fr0stbyte124 Grand Imperial Thunder TinkerPox Commander Error ACH0225 mrdragonfire Cason22 ectrimble20 The Schmetterling 27 posters |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Title.... Thu Feb 09, 2012 6:19 am | |
| You know, I've made more posts on the Futurecraft Forums than on the Minecraft Forum.... | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Dr. Mackeroth's development log Thu Feb 09, 2012 11:25 am | |
| Please don't make the objects too curved. I would still like to keep things low-poly and minecraftish as much as possible. Think B2 bomber... | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Dr. Mackeroth's development log Thu Feb 09, 2012 11:39 am | |
| Polys are good. Minecraft does not need meshes. Squares are the best. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Dr. Mackeroth's development log Thu Feb 09, 2012 3:56 pm | |
| - Keon wrote:
- Polys are good. Minecraft does not need meshes. Squares are the best.
No! My meshes!! Don't listen to them, they didn't mean it.... Well, if you insist. I'll be asking a few questions about some of the technicalities, such as how we should do turret rotaion. but that will be later... | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Dr. Mackeroth's development log Thu Feb 09, 2012 5:06 pm | |
| Meshes are great. They have fewer redundant vertices and load faster than the regular tesselator primitives. I would make the whole game use meshes if I could. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Dr. Mackeroth's development log Mon Feb 13, 2012 12:41 pm | |
| - Dr. Mackeroth wrote:
- CoalMiningAlchemist wrote:
- wait, mackeroth, are you using MSpaint?
if you are I find this to be much better
EDIT:This doesn't count as off topic, does it? D: Never even heard of that program. I'm using Photoshop. It's an older version though, CS3... oh ok, what I suggested was free and definitely better than paint, lol | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Dr. Mackeroth's development log Mon Feb 13, 2012 6:53 pm | |
| And photoshop is way better than either. | |
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xanex21 Newbie
Posts : 131 Join date : 2012-01-21 Location : Between the Delta and Alpha Quadrant (trexies)
| Subject: Question about ores. Wed Feb 15, 2012 6:52 pm | |
| I notice when people build ships, it requires thousands of blocks do so. Will there be way to increase the yield blocks from ores mined?(Only so much ore you can place in minecraft.) Or will you guys make so that recipes will yield a lot material required to build these huge ships? | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Dr. Mackeroth's development log Wed Feb 15, 2012 6:59 pm | |
| - xanex21 wrote:
- I notice when people build ships, it requires thousands of blocks do so. Will there be way to increase the yield blocks from ores mined?(Only so much ore you can place in minecraft.) Or will you guys make so that recipes will yield a lot material required to build these huge ships?
Trinnium, made from Nadaqua and Iron. Also promised are other ways to mine. | |
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xanex21 Newbie
Posts : 131 Join date : 2012-01-21 Location : Between the Delta and Alpha Quadrant (trexies)
| Subject: Re: Dr. Mackeroth's development log Thu Feb 16, 2012 1:07 am | |
| - Keon wrote:
- xanex21 wrote:
- I notice when people build ships, it requires thousands of blocks do so. Will there be way to increase the yield blocks from ores mined?(Only so much ore you can place in minecraft.) Or will you guys make so that recipes will yield a lot material required to build these huge ships?
Trinnium, made from Nadaqua and Iron. Also promised are other ways to mine. That does not answer my question.It does not answer my question because im asking for scale of blocks not what will create what. What asking is will say 16 blocks of trinnium for every 1 block nadaquada and 4 blocks of iron (Example since you brought it up). I would also like to hear from the developer? | |
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Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: Re: Dr. Mackeroth's development log Thu Feb 16, 2012 1:19 am | |
| Who knows, we've proven its pointless to plan that far ahead because the plans are always changed, so we could very well say ships will be made of cotten candy and gumdrops. The very basis of the mod is overall hardly in a state comparable alpha, suggestions are almost worthless, and questions like that are just time wasting. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Dr. Mackeroth's development log Thu Feb 16, 2012 1:29 am | |
| So we are going with cotton candy and gumdrops plan now?
Okay. Coding it now. | |
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xanex21 Newbie
Posts : 131 Join date : 2012-01-21 Location : Between the Delta and Alpha Quadrant (trexies)
| Subject: Re: Dr. Mackeroth's development log Thu Feb 16, 2012 1:33 am | |
| - Buggy1997123 wrote:
- Who knows, we've proven its pointless to plan that far ahead because the plans are always changed, so we could very well say ships will be made of cotten candy and gumdrops. The very basis of the mod is overall hardly in a state comparable alpha, suggestions are almost worthless, and questions like that are just time wasting.
Then what does that system look like so far? Whats its current state in terms of hull production? By the way my questions and suggestions aren't worthless or a waste of time because all I'm trying to do is get a feel for what this mod might be or could be. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Dr. Mackeroth's development log Thu Feb 16, 2012 1:36 am | |
| The current progress on hulls is 0%
Ships don't fly, at least not with the new system, and that's holding a lot of conventional stuff back. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Dr. Mackeroth's development log Thu Feb 16, 2012 4:13 am | |
| - fr0stbyte124 wrote:
- The current progress on hulls is 0%
Ships don't fly, at least not with the new system, and that's holding a lot of conventional stuff back. Wait... What? | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Dr. Mackeroth's development log Thu Feb 16, 2012 4:34 am | |
| This isn't something new, Doc. Still dealing with the concurrent worlds (I said it would be huge), and we were waiting until the engine was done before starting the content phase. Or at least I was. I guess we can start doing some of the regular blocks at least. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Dr. Mackeroth's development log Thu Feb 16, 2012 4:41 am | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Dr. Mackeroth's development log Thu Feb 16, 2012 5:36 am | |
| Okay, let's start from the beginning.
I am fr0stbyte124, I make the ships fly among other things. You are Dr. Mackeroth. You started the Futurecraft project and also do textures and stuff. Together, with a ragtag band of misfits, we develop a total conversion mod for Minecraft.
blah, blah, blah, spaceship washing simulator, blah, blah, Timith'ag'haloth the Great Undoer, yadda yadda.
Now does everything make sense? | |
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Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
| Subject: Re: Dr. Mackeroth's development log Thu Feb 16, 2012 2:17 pm | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Dr. Mackeroth's development log Thu Feb 16, 2012 4:17 pm | |
| It sounds pretty funny when you say it that way.
That makes so much more sense now. I was confused because you said that currently ships aren't flying, which is when I asked myself: what on Earth is the video in the OP about? | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Dr. Mackeroth's development log Thu Feb 16, 2012 4:29 pm | |
| Oh yeah, that ship is using the old proxy entity method I drafted up as a proof of concept. It has graphics and collision but no interactivity, and would have become prohibitively difficult to maintain in the long run. The concurrent world system is much more powerful and lets entities and blocks work natively. It's just a beast to code. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Dr. Mackeroth's development log Thu Feb 16, 2012 4:33 pm | |
| wait, there was a video?
there's a blocker on this computer that blocks youtube.... | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Dr. Mackeroth's development log Thu Feb 16, 2012 4:35 pm | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Dr. Mackeroth's development log Thu Feb 16, 2012 4:40 pm | |
| that is.. amazing | |
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Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: Re: Dr. Mackeroth's development log Fri Feb 17, 2012 2:25 pm | |
| - xanex21 wrote:
- Buggy1997123 wrote:
- Who knows, we've proven its pointless to plan that far ahead because the plans are always changed, so we could very well say ships will be made of cotten candy and gumdrops. The very basis of the mod is overall hardly in a state comparable alpha, suggestions are almost worthless, and questions like that are just time wasting.
Then what does that system look like so far? Whats its current state in terms of hull production?
By the way my questions and suggestions aren't worthless or a waste of time because all I'm trying to do is get a feel for what this mod might be or could be. Theres no(currently): space anything that would be in space extra planets interserver travel items blocks with custom textures 'proper' ships or even multiplayer support! And this is a MULTIPLAYER mod! | |
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