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 Prototype fleet MKII

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Laserbilly
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PostSubject: Re: Prototype fleet MKII   Mon Nov 19, 2012 8:40 pm

EmoTiel wrote:
Prime Arc Thunder wrote:
DON'T QUOTE PICKS!

Quote :


I see what you did there... Very Happy
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Tiel+
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PostSubject: Re: Prototype fleet MKII   Mon Nov 19, 2012 8:46 pm

Well thanks for editing your post, Thunder -_-
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Grand Imperial Thunder
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PostSubject: Re: Prototype fleet MKII   Mon Nov 19, 2012 11:43 pm

EmoTiel wrote:
Well thanks for editing your post, Thunder -_-
I like to do that sometimes.
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Groot
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PostSubject: Re: Prototype fleet MKII   Tue Nov 20, 2012 12:02 pm

Stop quoting picks,

And stop quoting picture too
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PostSubject: Re: Prototype fleet MKII   Tue Nov 20, 2012 12:59 pm

Mech's legs are too slim and feet are too large. Forward reaching arms make it look unbalanced. Reccommend beefing up legs a bit and extendibg main weapons backward. Otherwise goiod job.

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Groot
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PostSubject: Re: Prototype fleet MKII   Fri Nov 23, 2012 1:02 pm

Alright, I'm taking a break from the Tormentor for a bit, need to work on how to make good carrier sections.

I am now trying to do something I've never really tried before, normally when I build ships, I make the desi as I go, but I want to try working from a design I've already drawn up.

So far this is what I'm planning to build, the Vivisector class carrier


And I'll try not to go too mad with the armaments on this one, for once
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Groot
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PostSubject: Re: Prototype fleet MKII   Fri Nov 23, 2012 2:49 pm

sort of finished the engines on the vivisector




so far the tail bit is a little fatter than I intended it to be,
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Ivan2006
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PostSubject: Re: Prototype fleet MKII   Fri Nov 23, 2012 3:02 pm

Impressive...
Really, of course there are better ships, but that one is very good.
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PostSubject: Re: Prototype fleet MKII   Fri Nov 23, 2012 3:19 pm

This is shaping up nicely.
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PostSubject: Re: Prototype fleet MKII   Fri Nov 23, 2012 3:49 pm

sexy
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Ivan2006
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PostSubject: Re: Prototype fleet MKII   Fri Nov 23, 2012 3:50 pm

Laserbilly wrote:
sexy
You sound like the Doctor, calling a spaceship sexy.
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PostSubject: Re: Prototype fleet MKII   Fri Nov 23, 2012 4:39 pm

smexxy
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Groot
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PostSubject: Re: Prototype fleet MKII   Fri Nov 23, 2012 4:58 pm

Drawing up more concepts now


Last edited by Prototype on Sat Nov 24, 2012 9:47 am; edited 1 time in total
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Laserbilly
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PostSubject: Re: Prototype fleet MKII   Fri Nov 23, 2012 5:10 pm

Prototype wrote:
Surp. Grm. Ivan Kintobor wrote:
Laserbilly wrote:
sexy
You sound like the Doctor, calling a spaceship sexy.

It's also somewhat concerning, billy.

Also looking at trying to draw up other concepts, so when I finish one ship, I can move straight on to another

Is it really that weird that I call a good looking thruster "sexy"?
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PostSubject: Re: Prototype fleet MKII   Fri Nov 23, 2012 5:12 pm

Laserbilly wrote:
Prototype wrote:
Surp. Grm. Ivan Kintobor wrote:
Laserbilly wrote:
sexy
You sound like the Doctor, calling a spaceship sexy.

It's also somewhat concerning, billy.

Also looking at trying to draw up other concepts, so when I finish one ship, I can move straight on to another

Is it really that weird that I call a good looking thruster "sexy"?

Well, I was just saying that the Doctor calls his ship sexy, so someone could mistake you for him, leading to ACH not liking you.
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Groot
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PostSubject: Re: Prototype fleet MKII   Fri Nov 23, 2012 5:18 pm

Surp. Grm. Ivan Kintobor wrote:
Laserbilly wrote:
sexy
You sound like the Doctor, calling a spaceship sexy.

That's concerning... And yes Billy it is very weird

Anyways, I've started drawing up a few more designs that I can build as soon as I finish current projects, or can lend to others to build

So far I've done a shortened overview of the Tormentor:

And a new carrier type ship, smaller than the Vivisector, which I will likely construct on completion of either the Tormentor of the Vivisector, haven't named this one yet.


Although for this one I would have to straighten up the runways.
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PostSubject: Re: Prototype fleet MKII   Sat Nov 24, 2012 12:29 pm

got the basic hull of the hangars/launch pads done



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PostSubject: Re: Prototype fleet MKII   Sat Nov 24, 2012 2:17 pm

To be honest, I wouldn´t like to live in that village over there...
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PostSubject: Re: Prototype fleet MKII   Sat Nov 24, 2012 2:19 pm

Surp. Grm. Ivan Kintobor wrote:
To be honest, I wouldn´t like to live in that village over there...

I always get photobombed by villages, when I built the humpback, when I built the second Extinctor, the Tormentor on its own is on top of five villages, plus this one.

Still, villages make good target practice
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Ivan2006
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PostSubject: Re: Prototype fleet MKII   Sat Nov 24, 2012 2:27 pm

Prototype wrote:
Surp. Grm. Ivan Kintobor wrote:
To be honest, I wouldn´t like to live in that village over there...

I always get photobombed by villages, when I built the humpback, when I built the second Extinctor, the Tormentor on its own is on top of five villages, plus this one.

Still, villages make good target practice
You are aware of the fact that, when creating a world, you can turn off the structures?
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Groot
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PostSubject: Re: Prototype fleet MKII   Sat Nov 24, 2012 2:39 pm

Surp. Grm. Ivan Kintobor wrote:
Prototype wrote:
Surp. Grm. Ivan Kintobor wrote:
To be honest, I wouldn´t like to live in that village over there...

I always get photobombed by villages, when I built the humpback, when I built the second Extinctor, the Tormentor on its own is on top of five villages, plus this one.

Still, villages make good target practice
You are aware of the fact that, when creating a world, you can turn off the structures?

Yes but always forget
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The Schmetterling
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PostSubject: Re: Prototype fleet MKII   Sat Nov 24, 2012 7:03 pm

Prototype wrote:
Surp. Grm. Ivan Kintobor wrote:
Prototype wrote:
Surp. Grm. Ivan Kintobor wrote:
To be honest, I wouldn´t like to live in that village over there...

I always get photobombed by villages, when I built the humpback, when I built the second Extinctor, the Tormentor on its own is on top of five villages, plus this one.

Still, villages make good target practice
You are aware of the fact that, when creating a world, you can turn off the structures?

Yes but always forget


I find villages helpful, as they provide a sense of scale.

I must say, your ships have improved dramatically. If you use the Deuritos texturepack, they could go with my battlecruiser, quite a lot of the design aspects are similar.

_________________



Noli timere tenebras quam lucem, id est tortor.


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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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Groot
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PostSubject: Re: Prototype fleet MKII   Tue Nov 27, 2012 5:01 pm

Got more stuff done on the Vivisector, (pretty much) finished the hull and bridge.





now all I need to do is detailing and finish the interior
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PostSubject: Re: Prototype fleet MKII   Tue Nov 27, 2012 5:14 pm

Mother Of God.
That is amazing.
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PostSubject: Re: Prototype fleet MKII   Tue Nov 27, 2012 5:18 pm

Strategion Daynel wrote:
Mother Of God.
That is amazing.
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