| Prototype fleet MKII | |
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+14Tiel+ torrentialAberration Acu2010 The Schmetterling Ivan2006 _Shadowcat_ Commander Kobialka Julo Grand Imperial Thunder kokonus Captain stufuzzycat Last_Jedi_Standing ShadowS56 Iv121 18 posters |
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Laserbilly Infantry
Posts : 584 Join date : 2012-04-19
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Prototype fleet MKII Mon Nov 19, 2012 8:46 pm | |
| Well thanks for editing your post, Thunder -_- | |
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Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: Prototype fleet MKII Mon Nov 19, 2012 11:43 pm | |
| - EmoTiel wrote:
- Well thanks for editing your post, Thunder -_-
I like to do that sometimes. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Prototype fleet MKII Tue Nov 20, 2012 12:02 pm | |
| Stop quoting picks,
And stop quoting picture too | |
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torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
| Subject: Re: Prototype fleet MKII Tue Nov 20, 2012 12:59 pm | |
| Mech's legs are too slim and feet are too large. Forward reaching arms make it look unbalanced. Reccommend beefing up legs a bit and extendibg main weapons backward. Otherwise goiod job.
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Prototype fleet MKII Fri Nov 23, 2012 1:02 pm | |
| Alright, I'm taking a break from the Tormentor for a bit, need to work on how to make good carrier sections. I am now trying to do something I've never really tried before, normally when I build ships, I make the desi as I go, but I want to try working from a design I've already drawn up. So far this is what I'm planning to build, the Vivisector class carrier And I'll try not to go too mad with the armaments on this one, for once | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Prototype fleet MKII Fri Nov 23, 2012 2:49 pm | |
| sort of finished the engines on the vivisector so far the tail bit is a little fatter than I intended it to be, | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Prototype fleet MKII Fri Nov 23, 2012 3:02 pm | |
| Impressive... Really, of course there are better ships, but that one is very good. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Prototype fleet MKII Fri Nov 23, 2012 3:19 pm | |
| This is shaping up nicely. | |
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Laserbilly Infantry
Posts : 584 Join date : 2012-04-19
| Subject: Re: Prototype fleet MKII Fri Nov 23, 2012 3:49 pm | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Prototype fleet MKII Fri Nov 23, 2012 3:50 pm | |
| - Laserbilly wrote:
- sexy
You sound like the Doctor, calling a spaceship sexy. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Prototype fleet MKII Fri Nov 23, 2012 4:39 pm | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Prototype fleet MKII Fri Nov 23, 2012 4:58 pm | |
| Drawing up more concepts now
Last edited by Prototype on Sat Nov 24, 2012 9:47 am; edited 1 time in total | |
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Laserbilly Infantry
Posts : 584 Join date : 2012-04-19
| Subject: Re: Prototype fleet MKII Fri Nov 23, 2012 5:10 pm | |
| - Prototype wrote:
- Surp. Grm. Ivan Kintobor wrote:
- Laserbilly wrote:
- sexy
You sound like the Doctor, calling a spaceship sexy. It's also somewhat concerning, billy.
Also looking at trying to draw up other concepts, so when I finish one ship, I can move straight on to another Is it really that weird that I call a good looking thruster "sexy"? | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Prototype fleet MKII Fri Nov 23, 2012 5:12 pm | |
| - Laserbilly wrote:
- Prototype wrote:
- Surp. Grm. Ivan Kintobor wrote:
- Laserbilly wrote:
- sexy
You sound like the Doctor, calling a spaceship sexy. It's also somewhat concerning, billy.
Also looking at trying to draw up other concepts, so when I finish one ship, I can move straight on to another Is it really that weird that I call a good looking thruster "sexy"? Well, I was just saying that the Doctor calls his ship sexy, so someone could mistake you for him, leading to ACH not liking you. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Prototype fleet MKII Fri Nov 23, 2012 5:18 pm | |
| - Surp. Grm. Ivan Kintobor wrote:
- Laserbilly wrote:
- sexy
You sound like the Doctor, calling a spaceship sexy. That's concerning... And yes Billy it is very weird Anyways, I've started drawing up a few more designs that I can build as soon as I finish current projects, or can lend to others to build So far I've done a shortened overview of the Tormentor: And a new carrier type ship, smaller than the Vivisector, which I will likely construct on completion of either the Tormentor of the Vivisector, haven't named this one yet. Although for this one I would have to straighten up the runways. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Prototype fleet MKII Sat Nov 24, 2012 2:17 pm | |
| To be honest, I wouldn´t like to live in that village over there... | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Prototype fleet MKII Sat Nov 24, 2012 2:19 pm | |
| - Surp. Grm. Ivan Kintobor wrote:
- To be honest, I wouldn´t like to live in that village over there...
I always get photobombed by villages, when I built the humpback, when I built the second Extinctor, the Tormentor on its own is on top of five villages, plus this one. Still, villages make good target practice | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Prototype fleet MKII Sat Nov 24, 2012 2:27 pm | |
| - Prototype wrote:
- Surp. Grm. Ivan Kintobor wrote:
- To be honest, I wouldn´t like to live in that village over there...
I always get photobombed by villages, when I built the humpback, when I built the second Extinctor, the Tormentor on its own is on top of five villages, plus this one.
Still, villages make good target practice You are aware of the fact that, when creating a world, you can turn off the structures? | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Prototype fleet MKII Sat Nov 24, 2012 2:39 pm | |
| - Surp. Grm. Ivan Kintobor wrote:
- Prototype wrote:
- Surp. Grm. Ivan Kintobor wrote:
- To be honest, I wouldn´t like to live in that village over there...
I always get photobombed by villages, when I built the humpback, when I built the second Extinctor, the Tormentor on its own is on top of five villages, plus this one.
Still, villages make good target practice You are aware of the fact that, when creating a world, you can turn off the structures? Yes but always forget | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Prototype fleet MKII Sat Nov 24, 2012 7:03 pm | |
| - Prototype wrote:
- Surp. Grm. Ivan Kintobor wrote:
- Prototype wrote:
- Surp. Grm. Ivan Kintobor wrote:
- To be honest, I wouldn´t like to live in that village over there...
I always get photobombed by villages, when I built the humpback, when I built the second Extinctor, the Tormentor on its own is on top of five villages, plus this one.
Still, villages make good target practice You are aware of the fact that, when creating a world, you can turn off the structures? Yes but always forget I find villages helpful, as they provide a sense of scale. I must say, your ships have improved dramatically. If you use the Deuritos texturepack, they could go with my battlecruiser, quite a lot of the design aspects are similar. | |
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Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
| Subject: Re: Prototype fleet MKII Tue Nov 27, 2012 5:01 pm | |
| Got more stuff done on the Vivisector, (pretty much) finished the hull and bridge. now all I need to do is detailing and finish the interior | |
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Caramell Sergeant
Posts : 955 Join date : 2012-06-20 Age : 25 Location : Neo Seoul
| Subject: Re: Prototype fleet MKII Tue Nov 27, 2012 5:14 pm | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Prototype fleet MKII Tue Nov 27, 2012 5:18 pm | |
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| Prototype fleet MKII | |
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