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 Inventory ideas portaining to fighters, ammunition, and other large things. Also clothes.

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torrentialAberration
Infantry
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torrentialAberration


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Join date : 2012-06-20
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Inventory ideas portaining to fighters, ammunition, and other large things. Also clothes. Empty
PostSubject: Inventory ideas portaining to fighters, ammunition, and other large things. Also clothes.   Inventory ideas portaining to fighters, ammunition, and other large things. Also clothes. Icon_minitimeFri Dec 07, 2012 7:29 pm

Futurecraft will need a new inventory system, I think. My idea is variable inventory space and item size variability.

Layered armor: A more advanced clothing system could be implemented. One including ammunition pouches, weapon holsters, coats, armor, etc. The first layer of clothing would be similar to the armor now. Usually, a player would place fabric clothing into this slot to improve comfort stamina or something1 and inventory space. A layer of fabric clothing is not needed, a player can place armor in these slots if they wish. The outer layer can contain any personal body armor or coat/jacket2. The last layer would be for external weapon/item holsters6. These could be used to free up space in the inventory. Some types of holsters, like magnetic hardpoints, could only be used when a player is wearing a hardsuit3.

Variable Inventory Space: The space a player has in his/her inventory could be decided by the amount of storage he/she has in his/her clothing/armor. Fabric clothing, like wool or cotton, can be edit to allow more pockets5, which expand inventory. If two layers of clothing are being worn, the inventory space is the sum of the values of both pieces of clothing.

Variable Item Size: You shouldn't be able to carry around a fighter or 64 MAC rounds. I suggest that larger things take up more space in the inventory. A wood plank block would take up 1/64 of an inventory slot, as usual. A gun might take up two or three, and an aircraft part4 may take up some huge amount of space.

VVTook this from my "Fighters, other small vehicles, stations, and buildings" thread VV
Spoiler:

1. I suggest that some kind of "Comfort stamina or something" healthbar be added. It would cover excess heat, cold, etc. and provide a reason for coats and cotton shirts (other than inv. space). When the comfort bar drops to 0, it begins to diminish health to a certain point the player cannot regain health.

2. A jacket or coat might be needed to stay alive in tundras and polar wastes. They also add to inventory space.

3. Hardsuit is anything that isn't a soft, if you didn't quite catch that.

4. When fighters die, they might go to a special place called salvage land, where they are stripped of undamaged parts. These parts are inventory-able.

5. A shirt or pant or coat can be edited for color and pocket-amount. MOAR POCKETS=MOAR AWESOME.

6. Holsters can be used to store gunz. Ammunition pockets hold ammunition, quivers hold arrows, and sheathes hold your swords. Placing weapons and ammunition in these frees space in the main inventory. Weapon slots could be shown beside the holster, separate from the main inv.

I will also be posting this in the new forum, please respond there if you can.


Last edited by catsonmeth on Sat Dec 08, 2012 5:20 pm; edited 2 times in total
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Ivan2006
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Ivan2006


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Inventory ideas portaining to fighters, ammunition, and other large things. Also clothes. Empty
PostSubject: Re: Inventory ideas portaining to fighters, ammunition, and other large things. Also clothes.   Inventory ideas portaining to fighters, ammunition, and other large things. Also clothes. Icon_minitimeSat Dec 08, 2012 5:59 am

Pretty good idea, we just need to make sure we don´t make too much "hardcore", TerraFirmaCraft-like stuff or we might lose players.
Also, I wouldn´t let an empty comfort bar let you take demage. (you don´t get hurt from being uncomfortable in RL, right?)
Instead I would just have a minimum at the comfort bar in addition to the minimum food level be a requirement for health regenerating.
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torrentialAberration
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torrentialAberration


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Inventory ideas portaining to fighters, ammunition, and other large things. Also clothes. Empty
PostSubject: Re: Inventory ideas portaining to fighters, ammunition, and other large things. Also clothes.   Inventory ideas portaining to fighters, ammunition, and other large things. Also clothes. Icon_minitimeSat Dec 08, 2012 5:17 pm

Surp. Grm. Ivan Kintobor wrote:
Pretty good idea, we just need to make sure we don´t make too much "hardcore", TerraFirmaCraft-like stuff or we might lose players.
Also, I wouldn´t let an empty comfort bar let you take demage. (you don´t get hurt from being uncomfortable in RL, right?)
Instead I would just have a minimum at the comfort bar in addition to the minimum food level be a requirement for health regenerating.

I'll change the comfort to stamina or something. Health regen instead of health diminish.
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Inventory ideas portaining to fighters, ammunition, and other large things. Also clothes. Empty
PostSubject: Re: Inventory ideas portaining to fighters, ammunition, and other large things. Also clothes.   Inventory ideas portaining to fighters, ammunition, and other large things. Also clothes. Icon_minitime

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Inventory ideas portaining to fighters, ammunition, and other large things. Also clothes.
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