Futurecraft will need a new inventory system, I think. My idea is variable inventory space and item size variability.
Layered armor: A more advanced clothing system could be implemented. One including ammunition pouches, weapon holsters, coats, armor, etc. The first layer of clothing would be similar to the armor now. Usually, a player would place fabric clothing into this slot to improve
comfort stamina or something1 and inventory space. A layer of fabric clothing is not needed, a player can place armor in these slots if they wish. The outer layer can contain any personal body armor or coat/jacket
2. The last layer would be for external weapon/item holsters
6. These could be used to free up space in the inventory. Some types of holsters, like magnetic hardpoints, could only be used when a player is wearing a hardsuit
3.
Variable Inventory Space: The space a player has in his/her inventory could be decided by the amount of storage he/she has in his/her clothing/armor. Fabric clothing, like wool or cotton, can be edit to allow more pockets
5, which expand inventory. If two layers of clothing are being worn, the inventory space is the sum of the values of both pieces of clothing.
Variable Item Size: You shouldn't be able to carry around a fighter or 64 MAC rounds. I suggest that larger things take up more space in the inventory. A wood plank block would take up 1/64 of an inventory slot, as usual. A gun might take up two or three, and an aircraft part
4 may take up some huge amount of space.
VVTook this from my "Fighters, other small vehicles, stations, and buildings" thread VV
- Spoiler:
Instead of fighters, personnel carriers, tanks, ultralight mechs (or superheavy combat suits), and other largish vehicles being caftable placible, why not have them so they must be built in a factory and then transported to their destination? There could be vehicle dealerships and things that aren't just chests with signs on them. A carrier would actually have to contain all of its fighters and assault teams wouldn't just be some players with mechs in their inventory.
1. I suggest that some kind of "
Comfort stamina or something" healthbar be added. It would cover excess heat, cold, etc. and provide a reason for coats and cotton shirts (other than inv. space). When the comfort bar drops to 0,
it begins to diminish health to a certain point the player cannot regain health.
2. A jacket or coat might be needed to stay alive in tundras and polar wastes. They also add to inventory space.
3. Hardsuit is anything that isn't a soft, if you didn't quite catch that.
4. When fighters die, they might go to a special place called salvage land, where they are stripped of undamaged parts. These parts are inventory-able.
5. A shirt or pant or coat can be edited for color and pocket-amount. MOAR POCKETS=MOAR AWESOME.
6. Holsters can be used to store gunz. Ammunition pockets hold ammunition, quivers hold arrows, and sheathes hold your swords. Placing weapons and ammunition in these frees space in the main inventory. Weapon slots could be shown beside the holster, separate from the main inv.
I will also be posting this in the new forum, please respond there if you can.