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 Crops, Farming and Healthbars.

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_Shadowcat_
Ivan2006
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PostSubject: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeWed Oct 31, 2012 8:20 pm

To add to the challenge and realism of FC, maybe some more healthbars should be added.

Comfort bar====Takes into consideration heat (desert=hot, tundra=cold, superenergetic plasma=really really hot), what your wearing (iron armor=not too comfy, cotton clothing=really comfortable), foods that add or subtract from your comfort (raw meat=gross, fresh fruit=delicious).

Hydration=====Requires water or another drink.

Maybe some others.


The agricultural aspect of FC hasn't been explored enough, I feel. More crops should be added to serve our purposes (and fermentation).

Cotton=======Comfortable, customizable clothing. Lets you move faster while keeping warm. Carpets, blankets.

Hemp=======Ropes, clothing, some... other things.

Fruit trees
-apple
-orange
-Grape vines (not trees, but wine.)
-Barley (BEER!)
-etc.

Soy

Algae========Fuel, health-regen drink, oxygen


Last edited by catsonmeth on Wed Oct 31, 2012 10:40 pm; edited 1 time in total
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Grand Imperial Thunder
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeWed Oct 31, 2012 8:30 pm

WTF CATS YOU CAN MAKE AN IDEA TOPIC and eliminate half of these topics. Two in one day! Get it because half of two is one.

But on a more serious note, we seem to be building a think tank's worth of ideas, GL coders. Oh, and I want to make cheese, so lets get some serious agriculture going.
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torrentialAberration
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeWed Oct 31, 2012 8:38 pm

Prime Arc Thunder wrote:
WTF CATS YOU CAN MAKE AN IDEA TOPIC and eliminate half of these topics. Two in one day! Get it because half of two is one.

Wha... what?
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Emperor_Revan
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeWed Oct 31, 2012 8:39 pm

pretty good ideas, but i think there should be a random generator for new species of food
comfort bar seems a bit over the top, i think health bar +food bar is enough

When FC comes out, i will have a cheese farm, cheese houses, even genetically engineer cheese cows!
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torrentialAberration
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeWed Oct 31, 2012 8:52 pm

Emperor_Revan wrote:
pretty good ideas, but i think there should be a random generator for new species of food
comfort bar seems a bit over the top, i think health bar +food bar is enough

When FC comes out, i will have a cheese farm, cheese houses, even genetically engineer cheese cows!

Comfort bar would basically just justify having a lot of different foods. Agreed it's not entirely necessary, just neat to have. Hydration bar I think should be implemented.
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Grand Imperial Thunder
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeWed Oct 31, 2012 9:55 pm

catsonmeth wrote:
Prime Arc Thunder wrote:
WTF CATS YOU CAN MAKE AN IDEA TOPIC and eliminate half of these topics. Two in one day! Get it because half of two is one.

Wha... what?
What is confusing: you posted two idea topics today, you can half that number with a general idea topic? Guess the wording was a bit much for one phrase.
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_Shadowcat_
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeWed Oct 31, 2012 10:22 pm

Hydration bar will definantly cause this to happen in space:
https://www.youtube.com/watch?v=JImcvtJzIK8
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torrentialAberration
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeWed Oct 31, 2012 10:23 pm

Prime Arc Thunder wrote:
catsonmeth wrote:
Prime Arc Thunder wrote:
WTF CATS YOU CAN MAKE AN IDEA TOPIC and eliminate half of these topics. Two in one day! Get it because half of two is one.

Wha... what?
What is confusing: you posted two idea topics today, you can half that number with a general idea topic? Guess the wording was a bit much for one phrase.

Because related ideas go together, but it's best to keep unrelated ideas apart. It makes for less confusing chatter.
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_Shadowcat_
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeWed Oct 31, 2012 10:26 pm

catsonmeth wrote:
Prime Arc Thunder wrote:
catsonmeth wrote:
Prime Arc Thunder wrote:
WTF CATS YOU CAN MAKE AN IDEA TOPIC and eliminate half of these topics. Two in one day! Get it because half of two is one.

Wha... what?
What is confusing: you posted two idea topics today, you can half that number with a general idea topic? Guess the wording was a bit much for one phrase.

Because related ideas go together, but it's best to keep unrelated ideas apart. It makes for less confusing chatter.


Did you even watch the video? confused And watch the whole thing! Otherwise the point wont be made!
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torrentialAberration
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeWed Oct 31, 2012 10:38 pm

_Shadowcat_ wrote:
catsonmeth wrote:
Prime Arc Thunder wrote:
catsonmeth wrote:
Prime Arc Thunder wrote:
WTF CATS YOU CAN MAKE AN IDEA TOPIC and eliminate half of these topics. Two in one day! Get it because half of two is one.

Wha... what?
What is confusing: you posted two idea topics today, you can half that number with a general idea topic? Guess the wording was a bit much for one phrase.

Because related ideas go together, but it's best to keep unrelated ideas apart. It makes for less confusing chatter.


Did you even watch the video? confused And watch the whole thing! Otherwise the point wont be made!

Because ALCOHOL! Better go add grapes, barley and the process of fermentation!

YEAH! 500TH POST! WHOOP!
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Commander Kobialka
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeThu Nov 01, 2012 9:16 am

catsonmeth wrote:
_Shadowcat_ wrote:
catsonmeth wrote:
Prime Arc Thunder wrote:
catsonmeth wrote:
Prime Arc Thunder wrote:
WTF CATS YOU CAN MAKE AN IDEA TOPIC and eliminate half of these topics. Two in one day! Get it because half of two is one.

Wha... what?
What is confusing: you posted two idea topics today, you can half that number with a general idea topic? Guess the wording was a bit much for one phrase.

Because related ideas go together, but it's best to keep unrelated ideas apart. It makes for less confusing chatter.


Did you even watch the video? confused And watch the whole thing! Otherwise the point wont be made!

Because ALCOHOL! Better go add grapes, barley and the process of fermentation!

YEAH! 500TH POST! WHOOP!

congrats.
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http://www.thecraftersmakevideos.webs.com
Ivan2006
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeThu Nov 01, 2012 2:54 pm

catsonmeth wrote:
_Shadowcat_ wrote:
catsonmeth wrote:
Prime Arc Thunder wrote:
catsonmeth wrote:
Prime Arc Thunder wrote:
WTF CATS YOU CAN MAKE AN IDEA TOPIC and eliminate half of these topics. Two in one day! Get it because half of two is one.

Wha... what?
What is confusing: you posted two idea topics today, you can half that number with a general idea topic? Guess the wording was a bit much for one phrase.

Because related ideas go together, but it's best to keep unrelated ideas apart. It makes for less confusing chatter.


Did you even watch the video? confused And watch the whole thing! Otherwise the point wont be made!

Because ALCOHOL! Better go add grapes, barley and the process of fermentation!

YEAH! 500TH POST! WHOOP!

That is good.
Let´s make Alcoholic drinks give you boosts when you drink them, but also fill up an invisible alcohol-meter which gives you debuffs (like nausea, blindness or poisoning) when it fills up high enough. If the alcohol-meter is at maximum, you get the Wither-effect. (for those who don´t know: It´s like poison, but kills you)
Of course, the Alcohol-meter would go down slowly with time.
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torrentialAberration
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeThu Nov 01, 2012 4:53 pm

Surp. Grm. Ivan Kintobor wrote:
catsonmeth wrote:
_Shadowcat_ wrote:
catsonmeth wrote:
Prime Arc Thunder wrote:
catsonmeth wrote:
Prime Arc Thunder wrote:
WTF CATS YOU CAN MAKE AN IDEA TOPIC and eliminate half of these topics. Two in one day! Get it because half of two is one.

Wha... what?
What is confusing: you posted two idea topics today, you can half that number with a general idea topic? Guess the wording was a bit much for one phrase.

Because related ideas go together, but it's best to keep unrelated ideas apart. It makes for less confusing chatter.


Did you even watch the video? confused And watch the whole thing! Otherwise the point wont be made!

Because ALCOHOL! Better go add grapes, barley and the process of fermentation!

YEAH! 500TH POST! WHOOP!

That is good.
Let´s make Alcoholic drinks give you boosts when you drink them, but also fill up an invisible alcohol-meter which gives you debuffs (like nausea, blindness or poisoning) when it fills up high enough. If the alcohol-meter is at maximum, you get the Wither-effect. (for those who don´t know: It´s like poison, but kills you)
Of course, the Alcohol-meter would go down slowly with time.

There could be a meter screen where all unimportant bars and meters would be displayed, like how potion affects are listed on the inventory screen.
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Ivan2006
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeThu Nov 01, 2012 5:43 pm

catsonmeth wrote:
Surp. Grm. Ivan Kintobor wrote:
catsonmeth wrote:
_Shadowcat_ wrote:
catsonmeth wrote:
Prime Arc Thunder wrote:
catsonmeth wrote:
Prime Arc Thunder wrote:
WTF CATS YOU CAN MAKE AN IDEA TOPIC and eliminate half of these topics. Two in one day! Get it because half of two is one.

Wha... what?
What is confusing: you posted two idea topics today, you can half that number with a general idea topic? Guess the wording was a bit much for one phrase.

Because related ideas go together, but it's best to keep unrelated ideas apart. It makes for less confusing chatter.


Did you even watch the video? confused And watch the whole thing! Otherwise the point wont be made!

Because ALCOHOL! Better go add grapes, barley and the process of fermentation!

YEAH! 500TH POST! WHOOP!

That is good.
Let´s make Alcoholic drinks give you boosts when you drink them, but also fill up an invisible alcohol-meter which gives you debuffs (like nausea, blindness or poisoning) when it fills up high enough. If the alcohol-meter is at maximum, you get the Wither-effect. (for those who don´t know: It´s like poison, but kills you)
Of course, the Alcohol-meter would go down slowly with time.

There could be a meter screen where all unimportant bars and meters would be displayed, like how potion affects are listed on the inventory screen.

Not a bad idea, but keep in mind that we don´t want to stuff the player with meters like the mood-mod, from the original Flan´s Mods, because it would take some focus away from the sci-fi theme of FC.

What we could do, however, would be to make bad (mood) values not having negative effects, but giving you buffs if you manage to keep them all up at once.
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_Shadowcat_
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeThu Nov 01, 2012 5:51 pm

So we should have like classes, That have difrent vaules. Like lets say you pick pirate, As long as your Drunkedness bar is maxed your like Robo-Super-Cop-Pirate.
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Joel
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeThu Nov 01, 2012 5:54 pm

_Shadowcat_ wrote:
So we should have like classes, That have difrent vaules. Like lets say you pick pirate, As long as your Drunkedness bar is maxed your like Robo-Super-Cop-Pirate.

And then when you drink all the rum, you cannot get drunk and are as good at being a pirate as a dead ant.
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torrentialAberration
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeThu Nov 01, 2012 6:31 pm

_Shadowcat_ wrote:
So we should have like classes, That have difrent vaules. Like lets say you pick pirate, As long as your Drunkedness bar is maxed your like Robo-Super-Cop-Pirate.

I don't think classes like that would be good for FC, but maybe you would gain resistances to drugs, diseases, heat/cold, etc. When you gain a resistance to one thing, it takes a little away from everything else, so you never actually gain an advantage over other players.
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_Shadowcat_
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeFri Nov 02, 2012 10:54 pm

So..Kinda like Runescape but with limits?

Like you have say 4 skills and 100 point max for the total points
you have
25 P in Heat/Cold Resistance
25 P in Strength
25 P in Defence Skill
25 P in Drinking (Yarrr)

So if you spend alot of time in a Harsh enviroment drinking rum, Skill 1 & 4 will go up while Skill 2 & 3 will go down?
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Last_Jedi_Standing
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeSat Nov 03, 2012 11:34 am

I don't think we need to add alcohol. It's kind of a silly idea.
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Alamotrooper
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeSat Nov 03, 2012 11:55 am

no its gret idea!!
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hyperlite
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeSun Nov 04, 2012 4:30 pm

I am pretty sure alamo is a common user just trolling us. Check the Ips.
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Last_Jedi_Standing
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PostSubject: Re: Crops, Farming and Healthbars.   Crops, Farming and Healthbars. Icon_minitimeSun Nov 04, 2012 4:33 pm

hyperlite wrote:
I am pretty sure alamo is a common user just trolling us. Check the Ips.
Only Shiva can do that, but it doesn't matter anyway.
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