| Fighter Controls (I would have edited the last one but could not find it) | |
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+4Last_Jedi_Standing Keon The Schmetterling Commander Kobialka 8 posters |
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Commander Kobialka Sergeant
Posts : 996 Join date : 2012-03-08 Age : 26 Location : Somewhere the government won't find me.
| Subject: how fighters should be controlled! Sun Apr 08, 2012 5:42 pm | |
| Now, a fighter should have a lot different controlls than that of a dread so here we go. when you press Q the fighter starts moving. d makes you go right a makes you go left s makes you pull up and w makes you go down. there done. comments? oh and space could be fire. (clicking is loud and annoying on my mouse) | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Mon Apr 09, 2012 7:12 am | |
| You forgot rolling.
Mouse should control steering, unless it is too hard to program: you move the mouse up/down/side to control rotation.
The W and S keys control speed, and the A and D keys roll left and right, respectively. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Mon Apr 09, 2012 7:13 am | |
| Did I forget any direction?
Forward/back, left/right, up/down, roll. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Mon Apr 09, 2012 10:06 am | |
| Strafe left/right/up/down | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Mon Apr 09, 2012 10:23 am | |
| - Keon wrote:
- Strafe left/right/up/down
How are you supposed to do that in a fighter? | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Mon Apr 09, 2012 11:16 am | |
| I thought there weren't going to be fighters..? | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Mon Apr 09, 2012 12:52 pm | |
| - Legion wrote:
- I thought there weren't going to be fighters..?
There have to be fighters. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Mon Apr 09, 2012 2:30 pm | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Mon Apr 09, 2012 2:58 pm | |
| That was Ectrimbles idea to get rid of fighters... but he is gone now. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Mon Apr 09, 2012 4:44 pm | |
| - Keon wrote:
- Strafe left/right/up/down
I don't get that. To me, strafing is just doing a dive then pulling back up. | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Mon Apr 09, 2012 4:46 pm | |
| - Lord Mackeroth wrote:
- Keon wrote:
- Strafe left/right/up/down
I don't get that. To me, strafing is just doing a dive then pulling back up. You're thinking of the usual meaning of strafing in the context of fighters, which is to machine-gun enemies on the ground. He means the move sideways without turning, like Steve does when you press 'a' or 'd'. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Mon Apr 09, 2012 6:04 pm | |
| I dont see any problems with the pysics of that. There is no friction in space...... | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Mon Apr 09, 2012 6:16 pm | |
| But most fightercraft don't have jets mounted on the sides to make such movement possible | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Mon Apr 09, 2012 7:28 pm | |
| Then a fundamental change will need to occur. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Mon Apr 09, 2012 7:30 pm | |
| Not in favor of that. I think there should be a tnt-esque addon that quickly hurtles your fighter to the side to escape from, say, incoming missiles or a laser volley, at the expense of some HP. This would give a good reason to have player controlled strikecraft because there'd be a higher survival rate and combat efficiency as opposed to drones. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Mon Apr 09, 2012 7:48 pm | |
| I dont think blasting charges would work in space....... If I understand them correct, they require an atmosphere. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Mon Apr 09, 2012 7:50 pm | |
| Pre-oxygenated charges could. Or fusion ones. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Mon Apr 09, 2012 9:11 pm | |
| - Legion wrote:
- Not in favor of that. I think there should be a tnt-esque addon that quickly hurtles your fighter to the side to escape from, say, incoming missiles or a laser volley, at the expense of some HP. This would give a good reason to have player controlled strikecraft because there'd be a higher survival rate and combat efficiency as opposed to drones.
If you have a gravity manipulation drive, like the Banhammer, you will be able to move any which-what way, at incredible speeds. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Mon Apr 09, 2012 10:00 pm | |
| I can manipulate fire. WITH MY BEAK! | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Tue Apr 10, 2012 1:17 am | |
| - ACH0225 wrote:
- I can manipulate fire. WITH MY BEAK!
So can I, genius. | |
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Commander Kobialka Sergeant
Posts : 996 Join date : 2012-03-08 Age : 26 Location : Somewhere the government won't find me.
| Subject: Fighter Controls (I would have edited the last one but could not find it) Thu Apr 19, 2012 8:07 pm | |
| I think fighters should controlled JUST LIKE THEY ARE IN STAR WARS BATTLE FRONT 2. For those of you that have played the game, you know what I am talking about. If not, then look up a video. | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Thu Apr 19, 2012 8:18 pm | |
| The old topic is 18 down from this one, directly above the other one you made. The one that was locked. It's easier to spot.
Having SWBF2-style fighters would be great, except that I have no idea how they work on a keyboard. They're very intuitive on a PS2 controller, but the lack of joysticks could be a problem. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Thu Apr 19, 2012 8:37 pm | |
| All I can say is we better have joystick support. My friend refuses to play futurecraft without joysticks. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Fri Apr 20, 2012 7:09 am | |
| - Keon wrote:
- All I can say is we better have joystick support. My friend refuses to play futurecraft without joysticks.
I have no idea how complicated that would be to code. Fr0stbyte! | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Fighter Controls (I would have edited the last one but could not find it) Fri Apr 20, 2012 8:55 am | |
| The lwjgl supports it, somewhat, so I guess it could be done... | |
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| Fighter Controls (I would have edited the last one but could not find it) | |
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