Futurecraft Forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Futurecraft Forums

A forum dedicated to communication and innovation!
 
HomeLatest imagesSearchRegisterLog in
Welcome, one and all, to the Futurecraft Forums!

 

 Ship size classes

Go down 
+12
Grand Imperial Thunder
Commander Kobialka
Soul of Jack
The Schmetterling
Keon
Shiva
kennysmith1234
blockman42
Iv121
Tiel+
Commander Error
Last_Jedi_Standing
16 posters
Go to page : Previous  1, 2, 3, 4, 5, 6, 7  Next

Do you think that...
We don't need a standard system.
Ship size classes - Page 3 Vote_lcap32%Ship size classes - Page 3 Vote_rcap
 32% [ 7 ]
We should have a system with the same format as the one in the OP here.
Ship size classes - Page 3 Vote_lcap23%Ship size classes - Page 3 Vote_rcap
 23% [ 5 ]
We should have a system of cores, like the one on page 7.
Ship size classes - Page 3 Vote_lcap32%Ship size classes - Page 3 Vote_rcap
 32% [ 7 ]
You have a different type of system (please post).
Ship size classes - Page 3 Vote_lcap5%Ship size classes - Page 3 Vote_rcap
 5% [ 1 ]
That one random option.
Ship size classes - Page 3 Vote_lcap8%Ship size classes - Page 3 Vote_rcap
 8% [ 2 ]
Total Votes : 22
 
Poll closed

AuthorMessage
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeTue Mar 27, 2012 11:48 pm

Corvette (20-80 blocks long)

As spacefaring races reached for the stars and managed to battle within them as well, they realized a need for an assault craft that wasn't as unwieldy as larger warships but packed more punch than traditional starfighters. The outcome was the swift, yet deadly, corvette classification of ship. Corvettes typically fill reconnaissance roles due to increases in maneuverability of the drives of conventional ships of the line, but still pack a mighty punch when organized into 'wolf packs', groups that have been noted to take down ships three times to size of their member craft. But for serious battles, typically fleets have a Combat Corvette classification (60-80 blocks) that weave in and out of capital ship broadsides to deliver a deadly payload of missiles and lasers. Whilst laden more heavily than their smaller cousins, they sacrifice little of the maneuverability, and also like their counterparts, crews only reach as large as 20 members at a time, with the sole pilot also acting as the commander of the vessel.

Frigate (80-250 blocks long)

A long used but stalwart and reliable class, they form the bulk of many fleets but oftentimes don't need the support to be combat effective. With multiple gun emplacements and speedy normalspace drives, frigates serve as the happy medium between the nimble corvettes and mammoth cruisers. While not as agile as the corvettes, frigates feature above average maneuverability with enough armor and shielding to get the job done. Job descriptions typically range from escorting larger vessels from corvette threats to carrying massive siege lasers that decimate enemy shields.

Crew is almost always upwards of 50 unless an Artificial Intelligence module is installed, though these are rare on smaller classes of ship. But while the frigate is a well enough asset on its own, fleet commanders soon realized their fragility due to their versatility and commissioned a variant commonly referred to as the Assault Frigate (150-230 blocks) designed to function more as a cheaper Cruiser than its former variety of roles. Assault Frigates cram many cruiser weapons into their small chassis, making for a very effective and non cost prohibitive alternative to larger ships, albeit having a shorter list of specializations.

Cruiser (250-425 blocks long)

A less common class, cruisers form the backbone of many a fleet. Commanded by seasoned crews of 100+ and correspondingly advanced weaponry, the class originated from a need for higher quality assault ship that would be guaranteed to survive long into engagements and even into additional battles without repairs or resupplying. Oftentimes referred to as 'ships of the line' due to their higher than average expense, cruisers function well as 'lone wolves' and can accommodate high ranking fleet officers; as a result many a battle has been fought with an admiral at the helm of one as opposed to larger but more bulky Carriers or Dreadnoughts that enemy ships know to concentrate fire on.

While not as maneuverable as Corvettes or Frigates, the class features an intimidating drive capable of elaborate evasive maneuvers. Cruisers carry a variety of heavy hitting weapons, but those equipped with the thundering higher caliber guns are often referred to as Battlecruisers (375-425 blocks), though they sacrifice most of their agility in order to produce the power needed to fire them. As a result, most Battlecruisers are designed with thick armor plating to make the most of this disadvantage.

Juggernaut (425-600 blocks long)

Smaller classes are vulnerable. Juggernaut laughs at their pitiful excuses for weapons and armor. The second largest ship ever fielded by any known fleet, Juggernauts feature tremendous thickness of armor plating just in case the entire enemy fleet manages to punch a hole or two in their equally powerful shields. Second only in cost to the massive Dreadnoughts, they are reserved for the commanding officers of large fleets who desire the protection afforded by the humongous craft crewed by well over 200 experienced staff members; not including a corresponding marine attachment for capturing enemy vessels or defending the ship from being boarded itself. The lumbering vessel is a prime target for Combat Corvettes and the aforementioned boarding parties due to its almost nonexistent agility, but this shouldn't be a problem with a supporting fleet of frigates and/or cruisers.

The Juggernaut's primary role is the destruction of other ships of its class and cruisers that may pose a threat to the fleet it presides over. Most Juggernauts are equipped with an AI to take control of the multiple weapon banks, leaving only the heaviest weapons to gunnery crews stationed throughout the ship. Should the AI core be disabled by any means, a Juggernaut would be crippled. A variant is the Carrier (550-600 blocks) which exclusively uses starfighters as its only offensive capability. Though it mounts heavy cannons and a screen of flak turrets, the Carrier is designed to be stationed on the rim of the battle, and consequently relies on a supporting fleet more than the standard Juggernaut. Many fleet officers prefer being stationed on a Carrier because of its distance from the heat of the battle and its serendipitous ability to flee more quickly than any other ship participating in the battle.

Dreadnought (600-∞ blocks)

The rarest ship class in fleets, its introduction stemmed from the need to take on entire fleets at once and provide a negative psychological effect on enemy crewmen. Known to drain entire star systems of resources in order to be constructed, the sight of an enemy Dreadnought warping in usually signifies the beginning of the end for opposing warships. In fact, many admirals have been known to pull back entirely due to the class's reputation. Usually equipped with the best technology a faction has available, they are armed to the teeth with heavy weapons and an even larger network of smaller caliber guns for boarding craft, fighters, and the occasional pesky corvette. The massive reactors necessary for powering said weapons could prove a prime target, with catastrophic results.

The crew capacity of most dreadnoughts scale upwards of 500 of the best the constructor's navy can offer. The exact number of these fearsome ships is unknown due to the various factions concealing how many they have built for a tactical edge in upcoming battles. It is, however, a rarity for more than one, if any, to exist in smaller realms. A Dreadnought can coordinate several fleets at once and has many destructive capabilities, so they are deployed sparingly.


Other classes:

Destroyer

A frigate cruiser with exclusively anti capital ship weaponry, which typically consists of a siege laser and heavy turrets.

Dropship:

In space, dropships are between a corvette and a small cruiser in size, and while lacking offensive capabilities of their own, they can land on the surface and deploy troops while the defending fleet is pre-occupied. (ie, Acclamator I in Star Wars)

Gunboat

A corvette designed primarily for killing other corvettes, or for atmospheric superiority.

Diplomatic Ship

Never larger than a frigate, Diplomatic Ships carry no weapons and must rely on enemy goodwill to survive. Many a conflict has been sparked by the destruction of one of these vessels.


Also, jedi, if you don't mind could you add this to the poll?
Back to top Go down
Iv121
General
General
Iv121


Posts : 2396
Join date : 2012-02-05
Location : -> HERE ! <-

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 1:49 am

Can I edit this system ? - corvette will be 10-40 blocks
frigate (Light manuverable vessel) - 41-100
cruiser (all purpose vessel, has the right balance between weapons and speed) - 100 - 200
Battleship (A capital ship by definition, fits this size) - 200-425
Dreadnaught (Which is a heavy battlecruiser by definition) - 425-600
Juggernaut (Unstopable distructive power by definition) - 600 - whatever gigantic stuff you have in your mind.
Back to top Go down
blockman42
Sergeant
Sergeant
blockman42


Posts : 938
Join date : 2012-01-30
Location : in my office designing new ships

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 2:36 am

a cubic system would be better. A ship that was as tall as a dreadnought is wide, and it is only 30 blocks long... would it still be a frigate?
Back to top Go down
The Schmetterling
DEV
DEV
The Schmetterling


Posts : 3123
Join date : 2011-08-31
Location : I'm a butterfly.

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 3:03 am

This is the exact old system for ship sizes. Official and unaltered. Of course, I am against having set sizes.




Spoiler:
Back to top Go down
kennysmith1234
Newbie
Newbie
kennysmith1234


Posts : 62
Join date : 2012-01-14
Age : 30
Location : Minecraft

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 3:25 am

Lord Mackeroth wrote:
This is the exact old system for ship sizes. Official and unaltered. Of course, I am against having set sizes.




Spoiler:

dafuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuq?...I like it, but to large!
Back to top Go down
blockman42
Sergeant
Sergeant
blockman42


Posts : 938
Join date : 2012-01-30
Location : in my office designing new ships

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 4:27 am

kennysmith1234 wrote:
Lord Mackeroth wrote:
This is the exact old system for ship sizes. Official and unaltered. Of course, I am against having set sizes.




Spoiler:

dafuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuq?...I like it, but to large!

same!
Back to top Go down
Iv121
General
General
Iv121


Posts : 2396
Join date : 2012-02-05
Location : -> HERE ! <-

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 5:23 am

BTW Is it possible to edit polls ? So that the "other choices" can be added and we get the whole picture of the votes ?
Back to top Go down
The Schmetterling
DEV
DEV
The Schmetterling


Posts : 3123
Join date : 2011-08-31
Location : I'm a butterfly.

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 5:42 am

No not too large. Not at all. What you fail to realize that those figures are the number of blocks the ship is comprised of.

For example this is a battle cruiser, using my system:

Spoiler:

Now, using Last_Jedi's system, that is a SMALL frigate. With Tiel's system, it is a moderately sized frigate. With IV's modified version, it is a cruiser.

All of these fail to realize just how large ships really are when built.

Also, for anything larger that a few hundred meters, the ship will need to be saved as an entire sub-planet. Essentially, it will use the same method of rendering as we will for the orbital view of planets. Get Fr0stbyte to explain it. He sounds more professional.
Back to top Go down
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 6:38 am

But that is small silent

Using your system, I could just go on my dandy way and call this a dreadnaught.

Ship size classes - Page 3 20120324115637

Took less than a day to build and already peaks 70 blocks, so I'd imagine I have an idea of how long it would take to build, say, a cruiser in my system. While I think I understand your point of the difficulty of meeting an arbitrary limit and making it aesthetically pleasing, a universal naming convention makes shipbuilding easier on everyone so we don't have people running around calling corvettes assault ships.

Iv121 wrote:
Can I edit this system ? - corvette will be 10-40 blocks
frigate (Light manuverable vessel) - 41-100
cruiser (all purpose vessel, has the right balance between weapons and speed) - 100 - 200
Battleship (A capital ship by definition, fits this size) - 200-425
Dreadnaught (Which is a heavy battlecruiser by definition) - 425-600
Juggernaut (Unstopable distructive power by definition) - 600 - whatever gigantic stuff you have in your mind.

Something worth noting, a cruiser in real life is designed to carry a battleship's weapons with almost twice the speed, that's why the US Navy for example is phasing the Arizona class out and replacing it with a cruiser one. The term 'Battlecruiser' suggests carrying exactly the same armament as a 'battleship', as you'll note this forms a subclass of the cruiser in my system and is between the Juggernaut and Cruiser. The frigate seems far too small, that's why I set a higher limit so they can at least look a bit realistic; I've seen the ones produced by Mack's system on the MCforums and they look terrible because they don't have enough space inside, and to me frigates should be the mainstay of the fleets so shouldn't be dramaticized fighter craft like corvettes in my unmodified system.

As for dreadnought vs juggernaut,

'The term is often applied to a large machine, or collectively to a team or group of people working together, or even a growing political movement led by a charismatic leader—and it often bears an association with being crushingly destructive.'

A juggernaut is crushingly effective and to an opposing fleet of cruisers it might just well be unstoppable. However, I don't know about you, but I'd much rather take my chances chilling in a dreadnought

Ship size classes - Page 3 624px-USS_Texas_BB-35

Than the only image wikipedia seems to have for a juggernaut

Ship size classes - Page 3 220px-Juggernaut_-_Project_Gutenberg_eBook_11921


Last edited by Tiel on Wed Mar 28, 2012 7:01 am; edited 1 time in total
Back to top Go down
The Schmetterling
DEV
DEV
The Schmetterling


Posts : 3123
Join date : 2011-08-31
Location : I'm a butterfly.

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 6:59 am

No. That is a large cruiser. Not a dreadnought.
Back to top Go down
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 7:03 am

That's the USS Texas, the oldest Dreadnought still watertight. If I'm misunderstanding this and you're referring to my ship, read the spoiler.

Spoiler:

Lord Mackeroth wrote:

All of these fail to realize just how large ships really are when built.

You fail to realize you need to be thinking bigger instead of putting in all the purty details. It's war, not a barbie car party. No one's going to spare your ship because of how it looks, they're going to spare it because they're already dead due to the 50 cannons inlaid on your hull pulping their ship's hull into molten metal. You'll excuse me if I sound rude, but almost everyone here has built more types of ship than you, so just popping up and saying none of us know anything about how ships turn out just disfigures your entire argument.


Last edited by Tiel on Wed Mar 28, 2012 10:31 am; edited 1 time in total
Back to top Go down
Iv121
General
General
Iv121


Posts : 2396
Join date : 2012-02-05
Location : -> HERE ! <-

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 7:34 am

Tiel wrote:

Ship size classes - Page 3 220px-Juggernaut_-_Project_Gutenberg_eBook_11921

Tiel you didn't expect a picture of something that doesn't exist now did you ? That thingy in the picture is some kind of a cart used for worshipping that used to crash followers on its way ... So unless you want to be crashed by one I suggest you to gove it more respect in your list Razz .


Last edited by Iv121 on Wed Mar 28, 2012 7:41 am; edited 1 time in total
Back to top Go down
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 7:38 am

Yes, but Dreadnought is more clearly defined as a warship, whereas a Juggernaut isn't necessarily an unstoppable force as evidenced by the cart. That and Dreadnought sounds so much cooler, since it inspires dread in the enemy, taking on entire fleets at once. But Juggernauts require a supporting flotilla to be effective. Switching the names around would be madness Suspect
Back to top Go down
Iv121
General
General
Iv121


Posts : 2396
Join date : 2012-02-05
Location : -> HERE ! <-

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 8:07 am

No its not , once you play freespace 2 you'll know what unstopable power means (Or Juggernaut Razz ). If you really want to know I make this spoiler

SPOILER ALART ! SPOILER ALART ! YOU HAVE BEEN WARNED !

Spoiler:

Moral - Terrans, you suck at everything you build so never try to harras aliens Razz.

END OF SPOILER ALART
Back to top Go down
Last_Jedi_Standing
Moderator
Moderator
Last_Jedi_Standing


Posts : 3033
Join date : 2012-02-19
Age : 111
Location : Coruscant

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 9:52 am

Unfortunately, I can't edit polls once people have voted. I can't even delete it; A mod has to do it for me. Once this one is over, we'll vote on which specific system people like. Or maybe on which general kind of system. Or maybe on specific names, and then sizes, and then fit the names to the sizes. Or maybe first we'll vote on what to vote on.

Tiel, your system looks OK. It still seems...small. I notice you used 'Juggernaut' as your larges class. Didn't we decide Juggernauts were ground vehicles?
Back to top Go down
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 10:29 am

Last_Jedi, make a 50,000 block long ship. Hell, I'll help you Very Happy

Then we'll see just how long it'll take and adjust the naming conventions accordingly. The ship classes in mine are large as it is, imo. Well, according to Mackeroth and his Light Frigate, anyway. My largest ship is looking to be around 500 blocks.

As for the Juggernaut, you've heard Iv Wink

It's a nice medium between Dreadnoughts and Battlecruisers, because as far as I know that's the only class type that fits there and make sense, as I said above, Battlecruiser denotes having the armament of a Battleship so there's no need for the latter.

Also, in my system, 'Light' and 'Heavy' variants of classes refer to the armor thickness of the associated vessel.
Back to top Go down
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 11:30 am

All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.

Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."

I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"

Going beyond the system is fine. It makes it an even more impressive ship.
Back to top Go down
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 11:52 am

Keon wrote:
All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.

Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."

I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"

Going beyond the system is fine. It makes it an even more impressive ship.

Exactly my point.
Back to top Go down
Commander Kobialka
Sergeant
Sergeant
Commander Kobialka


Posts : 996
Join date : 2012-03-08
Age : 25
Location : Somewhere the government won't find me.

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 12:10 pm

Keon wrote:
All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.

Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."

I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"

Going beyond the system is fine. It makes it an even more impressive ship.

thats what I have been saying!
Back to top Go down
http://www.thecraftersmakevideos.webs.com
Last_Jedi_Standing
Moderator
Moderator
Last_Jedi_Standing


Posts : 3033
Join date : 2012-02-19
Age : 111
Location : Coruscant

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 12:13 pm

Tiel wrote:
Last_Jedi, make a 50,000 block long ship. Hell, I'll help you Very Happy

Then we'll see just how long it'll take and adjust the naming conventions accordingly. The ship classes in mine are large as it is, imo. Well, according to Mackeroth and his Light Frigate, anyway. My largest ship is looking to be around 500 blocks.

As for the Juggernaut, you've heard Iv Wink

It's a nice medium between Dreadnoughts and Battlecruisers, because as far as I know that's the only class type that fits there and make sense, as I said above, Battlecruiser denotes having the armament of a Battleship so there's no need for the latter.

Also, in my system, 'Light' and 'Heavy' variants of classes refer to the armor thickness of the associated vessel.
Mandalore-class Dreadnaught, as requested. After all, I only need to make 1. t/stack will do the rest.
Back to top Go down
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 12:15 pm

Kobialka wrote:
Keon wrote:
All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.

Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."

I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"

Going beyond the system is fine. It makes it an even more impressive ship.

thats what I have been saying!

You've been arguing that ship volume should be the system of measurement as opposed to length as in Mack's old system.
Back to top Go down
Last_Jedi_Standing
Moderator
Moderator
Last_Jedi_Standing


Posts : 3033
Join date : 2012-02-19
Age : 111
Location : Coruscant

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 12:19 pm

Keon wrote:
All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.

Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."

I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"

Going beyond the system is fine. It makes it an even more impressive ship.
I don't know about Worldedit, but I made the horizontal superstructure for a Coruscant-class on superflat using Single PLayer Commands. That's 42000 blocks long, and my computer handled it just fine.
Back to top Go down
Commander Kobialka
Sergeant
Sergeant
Commander Kobialka


Posts : 996
Join date : 2012-03-08
Age : 25
Location : Somewhere the government won't find me.

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 12:22 pm

Last_Jedi_Standing wrote:
Keon wrote:
All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.

Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."

I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"

Going beyond the system is fine. It makes it an even more impressive ship.
I don't know about Worldedit, but I made the horizontal superstructure for a Coruscant-class on superflat using Single PLayer Commands. That's 42000 blocks long, and my computer handled it just fine.

Someone explain what the coruscant class ship IS
Back to top Go down
http://www.thecraftersmakevideos.webs.com
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 26
Location : AFK

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 12:24 pm

Jedi. SPC = Worldedit

The functionality to do that is a Worldedit .jar added to SPC to actually make the download worth it.
Back to top Go down
Commander Kobialka
Sergeant
Sergeant
Commander Kobialka


Posts : 996
Join date : 2012-03-08
Age : 25
Location : Somewhere the government won't find me.

Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitimeWed Mar 28, 2012 12:25 pm

Last_Jedi_Standing wrote:
Keon wrote:
All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.

Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."

I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"

Going beyond the system is fine. It makes it an even more impressive ship.
I don't know about Worldedit, but I made the horizontal superstructure for a Coruscant-class on superflat using Single PLayer Commands. That's 42000 blocks long, and my computer handled it just fine.

Thank you google. I just found a RECUSANT class destroyer and it is..... big.....
Back to top Go down
http://www.thecraftersmakevideos.webs.com
Sponsored content





Ship size classes - Page 3 Empty
PostSubject: Re: Ship size classes   Ship size classes - Page 3 Icon_minitime

Back to top Go down
 
Ship size classes
Back to top 
Page 2 of 7Go to page : Previous  1, 2, 3, 4, 5, 6, 7  Next
 Similar topics
-
» drop ship size?
» EVE ship size comparisons
» Ship corridor size and force field systems
» Size of this mod?
» Fighter Size?

Permissions in this forum:You cannot reply to topics in this forum
Futurecraft Forums :: Development :: Idea Center-
Jump to: