As spacefaring races reached for the stars and managed to battle within them as well, they realized a need for an assault craft that wasn't as unwieldy as larger warships but packed more punch than traditional starfighters. The outcome was the swift, yet deadly, corvette classification of ship. Corvettes typically fill reconnaissance roles due to increases in maneuverability of the drives of conventional ships of the line, but still pack a mighty punch when organized into 'wolf packs', groups that have been noted to take down ships three times to size of their member craft. But for serious battles, typically fleets have a Combat Corvette classification (60-80 blocks) that weave in and out of capital ship broadsides to deliver a deadly payload of missiles and lasers. Whilst laden more heavily than their smaller cousins, they sacrifice little of the maneuverability, and also like their counterparts, crews only reach as large as 20 members at a time, with the sole pilot also acting as the commander of the vessel.
Frigate (80-250 blocks long)
A long used but stalwart and reliable class, they form the bulk of many fleets but oftentimes don't need the support to be combat effective. With multiple gun emplacements and speedy normalspace drives, frigates serve as the happy medium between the nimble corvettes and mammoth cruisers. While not as agile as the corvettes, frigates feature above average maneuverability with enough armor and shielding to get the job done. Job descriptions typically range from escorting larger vessels from corvette threats to carrying massive siege lasers that decimate enemy shields.
Crew is almost always upwards of 50 unless an Artificial Intelligence module is installed, though these are rare on smaller classes of ship. But while the frigate is a well enough asset on its own, fleet commanders soon realized their fragility due to their versatility and commissioned a variant commonly referred to as the Assault Frigate (150-230 blocks) designed to function more as a cheaper Cruiser than its former variety of roles. Assault Frigates cram many cruiser weapons into their small chassis, making for a very effective and non cost prohibitive alternative to larger ships, albeit having a shorter list of specializations.
Cruiser (250-425 blocks long)
A less common class, cruisers form the backbone of many a fleet. Commanded by seasoned crews of 100+ and correspondingly advanced weaponry, the class originated from a need for higher quality assault ship that would be guaranteed to survive long into engagements and even into additional battles without repairs or resupplying. Oftentimes referred to as 'ships of the line' due to their higher than average expense, cruisers function well as 'lone wolves' and can accommodate high ranking fleet officers; as a result many a battle has been fought with an admiral at the helm of one as opposed to larger but more bulky Carriers or Dreadnoughts that enemy ships know to concentrate fire on.
While not as maneuverable as Corvettes or Frigates, the class features an intimidating drive capable of elaborate evasive maneuvers. Cruisers carry a variety of heavy hitting weapons, but those equipped with the thundering higher caliber guns are often referred to as Battlecruisers (375-425 blocks), though they sacrifice most of their agility in order to produce the power needed to fire them. As a result, most Battlecruisers are designed with thick armor plating to make the most of this disadvantage.
Juggernaut (425-600 blocks long)
Smaller classes are vulnerable. Juggernaut laughs at their pitiful excuses for weapons and armor. The second largest ship ever fielded by any known fleet, Juggernauts feature tremendous thickness of armor plating just in case the entire enemy fleet manages to punch a hole or two in their equally powerful shields. Second only in cost to the massive Dreadnoughts, they are reserved for the commanding officers of large fleets who desire the protection afforded by the humongous craft crewed by well over 200 experienced staff members; not including a corresponding marine attachment for capturing enemy vessels or defending the ship from being boarded itself. The lumbering vessel is a prime target for Combat Corvettes and the aforementioned boarding parties due to its almost nonexistent agility, but this shouldn't be a problem with a supporting fleet of frigates and/or cruisers.
The Juggernaut's primary role is the destruction of other ships of its class and cruisers that may pose a threat to the fleet it presides over. Most Juggernauts are equipped with an AI to take control of the multiple weapon banks, leaving only the heaviest weapons to gunnery crews stationed throughout the ship. Should the AI core be disabled by any means, a Juggernaut would be crippled. A variant is the Carrier (550-600 blocks) which exclusively uses starfighters as its only offensive capability. Though it mounts heavy cannons and a screen of flak turrets, the Carrier is designed to be stationed on the rim of the battle, and consequently relies on a supporting fleet more than the standard Juggernaut. Many fleet officers prefer being stationed on a Carrier because of its distance from the heat of the battle and its serendipitous ability to flee more quickly than any other ship participating in the battle.
Dreadnought (600-∞ blocks)
The rarest ship class in fleets, its introduction stemmed from the need to take on entire fleets at once and provide a negative psychological effect on enemy crewmen. Known to drain entire star systems of resources in order to be constructed, the sight of an enemy Dreadnought warping in usually signifies the beginning of the end for opposing warships. In fact, many admirals have been known to pull back entirely due to the class's reputation. Usually equipped with the best technology a faction has available, they are armed to the teeth with heavy weapons and an even larger network of smaller caliber guns for boarding craft, fighters, and the occasional pesky corvette. The massive reactors necessary for powering said weapons could prove a prime target, with catastrophic results.
The crew capacity of most dreadnoughts scale upwards of 500 of the best the constructor's navy can offer. The exact number of these fearsome ships is unknown due to the various factions concealing how many they have built for a tactical edge in upcoming battles. It is, however, a rarity for more than one, if any, to exist in smaller realms. A Dreadnought can coordinate several fleets at once and has many destructive capabilities, so they are deployed sparingly.
Other classes:
Destroyer
A frigate cruiser with exclusively anti capital ship weaponry, which typically consists of a siege laser and heavy turrets.
Dropship:
In space, dropships are between a corvette and a small cruiser in size, and while lacking offensive capabilities of their own, they can land on the surface and deploy troops while the defending fleet is pre-occupied. (ie, Acclamator I in Star Wars)
Gunboat
A corvette designed primarily for killing other corvettes, or for atmospheric superiority.
Diplomatic Ship
Never larger than a frigate, Diplomatic Ships carry no weapons and must rely on enemy goodwill to survive. Many a conflict has been sparked by the destruction of one of these vessels.
Also, jedi, if you don't mind could you add this to the poll?
Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
Subject: Re: Ship size classes Wed Mar 28, 2012 1:49 am
Can I edit this system ? - corvette will be 10-40 blocks frigate (Light manuverable vessel) - 41-100 cruiser (all purpose vessel, has the right balance between weapons and speed) - 100 - 200 Battleship (A capital ship by definition, fits this size) - 200-425 Dreadnaught (Which is a heavy battlecruiser by definition) - 425-600 Juggernaut (Unstopable distructive power by definition) - 600 - whatever gigantic stuff you have in your mind.
blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
Subject: Re: Ship size classes Wed Mar 28, 2012 2:36 am
a cubic system would be better. A ship that was as tall as a dreadnought is wide, and it is only 30 blocks long... would it still be a frigate?
The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
Subject: Re: Ship size classes Wed Mar 28, 2012 3:03 am
This is the exact old system for ship sizes. Official and unaltered. Of course, I am against having set sizes.
Spoiler:
Escape pod
Craft-able and can't fly on its own. When powered by Redstone, it will fly straight down and land on the ground (will avoid water and lava, as well as high cliffs). If it is jettisoned in space (explained later), it will fly to the nearest server and spawn at a random at the top of the world. They are only 1 by two blocks and have 20 vehicle health (explained later), and have no weapons.
Fighter
Craft-able (possibly using the plane crafting bench from Flan's mod), has two laser guns that disintegrate mobs and blocks (10 points of normal damage, 5 points of vehicle health, fires at about 3 shots a second). It uses 10 energy points per second, can be fuelled by batteries. It can't travel through hyperspace, and only holds one person. It has 100 vehicle health points.
Drop ship (landing craft)
a small ship that must first be built and then have a core installed a core to fly. It can support up to 10 points of turrets, no shield, (explained later) and can be up to 500 blocks big (as a box around the craft). When built, it must contain a tank or other vehicle (explained later). It moves slowly and is only designed for small recon missions and not for heavy duty fighting. 100 vehicle health points, 20 energy units per second, can be fuelled by everything except a ZPM and a large nuclear reactor. It cannot support a hyperdrive.
Frigate
A light warship that is easy to make. It is the primary affordable fighting tool in any fleet, and is often carried on larger vessels until needed. 20 points for turrets, can support up to 500 shield health (like vehicle health, only replenishes over time), 200 vehicle health, can support a light hyper drive. It takes all power types except ZPMs and large nuclear reactors. 500-1 000 blocks 3.
Diplomatic ships
This ship can't be attacked (by other ships), but it can't support any turrets. It has 200 vehicle health points, no shields, and uses 15 energy points per second. It can take any form of energy besides a ZPM and large nuclear reactors. It can support a medium distance hyper drive and medium sub-light speed. 500-1 000 blocks 3.
Cargo ship
Cargo ships are long range transporters. Unlike other ships, they are built, and then connected to trailers, like a truck. The head of a cargo ship has 200 vehicle life, no shield, 6 turret points, and uses 30 energy points per second. The trailers each have 100 vehicle lives, 6 turret points, and use an additional 10 energy points per second. The ship has a slow sub-light speed and long distance warp (but travels 10% slower than normal speed). The head and each of the pods can be up to 1 000 blocks3.
Cruise ship
Cruise ships are all round, general purpose war ships. They have 40 points for turrets, can support up to 1000 shield points, 400 vehicle health, and use 30 energy points per second. Support for a medium distance hyper drive means that it is good for most missions, 2 500-10 000 blocks3. It can support all fuel types, except a large nuclear reactor and ZPM.
Battle cruiser
A more powerful warship than the cruise ship (but much harder to make): 60 points for turrets, up to 1 000 shield/ health points, 45 EUs per second. Also with support for medium distance hyper drive, 10 000-20 000 blocks3, it has one point for special weapon. It can support all fuel types, except for the ZPM.
Dreadnoughts
This is a powerful ship that is designed for one purpose: to destroy every living thing on the planet it is attacking. There are two different kinds of these ships: dreadnought and super dreadnought. The dreadnought has 200 points for turrets, 2 000 vehicle health and up to 5 000 shield points. Long distance hyperdrive (although it travels 30% slower than normal hyper speed). It uses 60 energy points per second, 20 000-100 000 blocks3, 2 points for special weapons. This and all ships henceforth can support all fuel types, including the ZPM. The super dreadnought is like a larger and more powerful version of the dreadnought. It has 400 points for turrets, 4 000 health points and up to 10 000 shield points. It has super slow sub-light, and travels 40% slower than normal warp, but can support long distance. Using 120 energy points per second, it’s a guzzler for power, 100 000-500 000 blocks3, it has 5 points for special weapons.
Assault ship
These are long range, heavy war ships. In their immense cargo holds they carry whole battalions of troops, along with many smaller craft. It can support up to 300 turret points, 10 000 life and up to 50 000 shield points, and uses 150 power units per second. Medium sub-light, can support long distance warp engines. 500 000-1 000 000 blocks3 in size means that it is the definition of massive. Too big to fly? Perhaps, we will have to see. It supports 5 points for special weapons. Flagship It is a ship, of any size, any class. If you stick the flagship core in a spaceship, its stats for each class will be doubled. For example; if you were, for some unknown reason, wanting to turn a frigate into your flagship, it would have 40 points for turrets, could support up to 1 000 shield health, and have 400 vehicle health points. The hyperdrive support would remain the same, as would the maximum size. The exception to this is the assault ship; if you put a flagship core in an assault ship, you can remake the ship, up to 2 000 000 blocks in size. It might seem a bit odd to have half a giant ship, with a beautify moulded hull ending in a flat wall, just waiting for the Flagship core to be able to increase its size so it can be finished, but that is the best way I can think to do it. If anyone has better ideas, then fire away. Just to clarify: you can only have one flagship per server, and you must put the flagship core in a pre-existing ship, of any class.
City ship
I won't disclose much about this vessel, you will have to discover the recipes and features of this ship on your own. However, I will tell you that it doesn't have limitations like the other ships, and that it is big. Really big. It is also insanely complex to build.
kennysmith1234 Newbie
Posts : 62 Join date : 2012-01-14 Age : 30 Location : Minecraft
Subject: Re: Ship size classes Wed Mar 28, 2012 3:25 am
Lord Mackeroth wrote:
This is the exact old system for ship sizes. Official and unaltered. Of course, I am against having set sizes.
Spoiler:
Escape pod
Craft-able and can't fly on its own. When powered by Redstone, it will fly straight down and land on the ground (will avoid water and lava, as well as high cliffs). If it is jettisoned in space (explained later), it will fly to the nearest server and spawn at a random at the top of the world. They are only 1 by two blocks and have 20 vehicle health (explained later), and have no weapons.
Fighter
Craft-able (possibly using the plane crafting bench from Flan's mod), has two laser guns that disintegrate mobs and blocks (10 points of normal damage, 5 points of vehicle health, fires at about 3 shots a second). It uses 10 energy points per second, can be fuelled by batteries. It can't travel through hyperspace, and only holds one person. It has 100 vehicle health points.
Drop ship (landing craft)
a small ship that must first be built and then have a core installed a core to fly. It can support up to 10 points of turrets, no shield, (explained later) and can be up to 500 blocks big (as a box around the craft). When built, it must contain a tank or other vehicle (explained later). It moves slowly and is only designed for small recon missions and not for heavy duty fighting. 100 vehicle health points, 20 energy units per second, can be fuelled by everything except a ZPM and a large nuclear reactor. It cannot support a hyperdrive.
Frigate
A light warship that is easy to make. It is the primary affordable fighting tool in any fleet, and is often carried on larger vessels until needed. 20 points for turrets, can support up to 500 shield health (like vehicle health, only replenishes over time), 200 vehicle health, can support a light hyper drive. It takes all power types except ZPMs and large nuclear reactors. 500-1 000 blocks 3.
Diplomatic ships
This ship can't be attacked (by other ships), but it can't support any turrets. It has 200 vehicle health points, no shields, and uses 15 energy points per second. It can take any form of energy besides a ZPM and large nuclear reactors. It can support a medium distance hyper drive and medium sub-light speed. 500-1 000 blocks 3.
Cargo ship
Cargo ships are long range transporters. Unlike other ships, they are built, and then connected to trailers, like a truck. The head of a cargo ship has 200 vehicle life, no shield, 6 turret points, and uses 30 energy points per second. The trailers each have 100 vehicle lives, 6 turret points, and use an additional 10 energy points per second. The ship has a slow sub-light speed and long distance warp (but travels 10% slower than normal speed). The head and each of the pods can be up to 1 000 blocks3.
Cruise ship
Cruise ships are all round, general purpose war ships. They have 40 points for turrets, can support up to 1000 shield points, 400 vehicle health, and use 30 energy points per second. Support for a medium distance hyper drive means that it is good for most missions, 2 500-10 000 blocks3. It can support all fuel types, except a large nuclear reactor and ZPM.
Battle cruiser
A more powerful warship than the cruise ship (but much harder to make): 60 points for turrets, up to 1 000 shield/ health points, 45 EUs per second. Also with support for medium distance hyper drive, 10 000-20 000 blocks3, it has one point for special weapon. It can support all fuel types, except for the ZPM.
Dreadnoughts
This is a powerful ship that is designed for one purpose: to destroy every living thing on the planet it is attacking. There are two different kinds of these ships: dreadnought and super dreadnought. The dreadnought has 200 points for turrets, 2 000 vehicle health and up to 5 000 shield points. Long distance hyperdrive (although it travels 30% slower than normal hyper speed). It uses 60 energy points per second, 20 000-100 000 blocks3, 2 points for special weapons. This and all ships henceforth can support all fuel types, including the ZPM. The super dreadnought is like a larger and more powerful version of the dreadnought. It has 400 points for turrets, 4 000 health points and up to 10 000 shield points. It has super slow sub-light, and travels 40% slower than normal warp, but can support long distance. Using 120 energy points per second, it’s a guzzler for power, 100 000-500 000 blocks3, it has 5 points for special weapons.
Assault ship
These are long range, heavy war ships. In their immense cargo holds they carry whole battalions of troops, along with many smaller craft. It can support up to 300 turret points, 10 000 life and up to 50 000 shield points, and uses 150 power units per second. Medium sub-light, can support long distance warp engines. 500 000-1 000 000 blocks3 in size means that it is the definition of massive. Too big to fly? Perhaps, we will have to see. It supports 5 points for special weapons. Flagship It is a ship, of any size, any class. If you stick the flagship core in a spaceship, its stats for each class will be doubled. For example; if you were, for some unknown reason, wanting to turn a frigate into your flagship, it would have 40 points for turrets, could support up to 1 000 shield health, and have 400 vehicle health points. The hyperdrive support would remain the same, as would the maximum size. The exception to this is the assault ship; if you put a flagship core in an assault ship, you can remake the ship, up to 2 000 000 blocks in size. It might seem a bit odd to have half a giant ship, with a beautify moulded hull ending in a flat wall, just waiting for the Flagship core to be able to increase its size so it can be finished, but that is the best way I can think to do it. If anyone has better ideas, then fire away. Just to clarify: you can only have one flagship per server, and you must put the flagship core in a pre-existing ship, of any class.
City ship
I won't disclose much about this vessel, you will have to discover the recipes and features of this ship on your own. However, I will tell you that it doesn't have limitations like the other ships, and that it is big. Really big. It is also insanely complex to build.
dafuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuq?...I like it, but to large!
blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
Subject: Re: Ship size classes Wed Mar 28, 2012 4:27 am
kennysmith1234 wrote:
Lord Mackeroth wrote:
This is the exact old system for ship sizes. Official and unaltered. Of course, I am against having set sizes.
Spoiler:
Escape pod
Craft-able and can't fly on its own. When powered by Redstone, it will fly straight down and land on the ground (will avoid water and lava, as well as high cliffs). If it is jettisoned in space (explained later), it will fly to the nearest server and spawn at a random at the top of the world. They are only 1 by two blocks and have 20 vehicle health (explained later), and have no weapons.
Fighter
Craft-able (possibly using the plane crafting bench from Flan's mod), has two laser guns that disintegrate mobs and blocks (10 points of normal damage, 5 points of vehicle health, fires at about 3 shots a second). It uses 10 energy points per second, can be fuelled by batteries. It can't travel through hyperspace, and only holds one person. It has 100 vehicle health points.
Drop ship (landing craft)
a small ship that must first be built and then have a core installed a core to fly. It can support up to 10 points of turrets, no shield, (explained later) and can be up to 500 blocks big (as a box around the craft). When built, it must contain a tank or other vehicle (explained later). It moves slowly and is only designed for small recon missions and not for heavy duty fighting. 100 vehicle health points, 20 energy units per second, can be fuelled by everything except a ZPM and a large nuclear reactor. It cannot support a hyperdrive.
Frigate
A light warship that is easy to make. It is the primary affordable fighting tool in any fleet, and is often carried on larger vessels until needed. 20 points for turrets, can support up to 500 shield health (like vehicle health, only replenishes over time), 200 vehicle health, can support a light hyper drive. It takes all power types except ZPMs and large nuclear reactors. 500-1 000 blocks 3.
Diplomatic ships
This ship can't be attacked (by other ships), but it can't support any turrets. It has 200 vehicle health points, no shields, and uses 15 energy points per second. It can take any form of energy besides a ZPM and large nuclear reactors. It can support a medium distance hyper drive and medium sub-light speed. 500-1 000 blocks 3.
Cargo ship
Cargo ships are long range transporters. Unlike other ships, they are built, and then connected to trailers, like a truck. The head of a cargo ship has 200 vehicle life, no shield, 6 turret points, and uses 30 energy points per second. The trailers each have 100 vehicle lives, 6 turret points, and use an additional 10 energy points per second. The ship has a slow sub-light speed and long distance warp (but travels 10% slower than normal speed). The head and each of the pods can be up to 1 000 blocks3.
Cruise ship
Cruise ships are all round, general purpose war ships. They have 40 points for turrets, can support up to 1000 shield points, 400 vehicle health, and use 30 energy points per second. Support for a medium distance hyper drive means that it is good for most missions, 2 500-10 000 blocks3. It can support all fuel types, except a large nuclear reactor and ZPM.
Battle cruiser
A more powerful warship than the cruise ship (but much harder to make): 60 points for turrets, up to 1 000 shield/ health points, 45 EUs per second. Also with support for medium distance hyper drive, 10 000-20 000 blocks3, it has one point for special weapon. It can support all fuel types, except for the ZPM.
Dreadnoughts
This is a powerful ship that is designed for one purpose: to destroy every living thing on the planet it is attacking. There are two different kinds of these ships: dreadnought and super dreadnought. The dreadnought has 200 points for turrets, 2 000 vehicle health and up to 5 000 shield points. Long distance hyperdrive (although it travels 30% slower than normal hyper speed). It uses 60 energy points per second, 20 000-100 000 blocks3, 2 points for special weapons. This and all ships henceforth can support all fuel types, including the ZPM. The super dreadnought is like a larger and more powerful version of the dreadnought. It has 400 points for turrets, 4 000 health points and up to 10 000 shield points. It has super slow sub-light, and travels 40% slower than normal warp, but can support long distance. Using 120 energy points per second, it’s a guzzler for power, 100 000-500 000 blocks3, it has 5 points for special weapons.
Assault ship
These are long range, heavy war ships. In their immense cargo holds they carry whole battalions of troops, along with many smaller craft. It can support up to 300 turret points, 10 000 life and up to 50 000 shield points, and uses 150 power units per second. Medium sub-light, can support long distance warp engines. 500 000-1 000 000 blocks3 in size means that it is the definition of massive. Too big to fly? Perhaps, we will have to see. It supports 5 points for special weapons. Flagship It is a ship, of any size, any class. If you stick the flagship core in a spaceship, its stats for each class will be doubled. For example; if you were, for some unknown reason, wanting to turn a frigate into your flagship, it would have 40 points for turrets, could support up to 1 000 shield health, and have 400 vehicle health points. The hyperdrive support would remain the same, as would the maximum size. The exception to this is the assault ship; if you put a flagship core in an assault ship, you can remake the ship, up to 2 000 000 blocks in size. It might seem a bit odd to have half a giant ship, with a beautify moulded hull ending in a flat wall, just waiting for the Flagship core to be able to increase its size so it can be finished, but that is the best way I can think to do it. If anyone has better ideas, then fire away. Just to clarify: you can only have one flagship per server, and you must put the flagship core in a pre-existing ship, of any class.
City ship
I won't disclose much about this vessel, you will have to discover the recipes and features of this ship on your own. However, I will tell you that it doesn't have limitations like the other ships, and that it is big. Really big. It is also insanely complex to build.
dafuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuq?...I like it, but to large!
same!
Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
Subject: Re: Ship size classes Wed Mar 28, 2012 5:23 am
BTW Is it possible to edit polls ? So that the "other choices" can be added and we get the whole picture of the votes ?
The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
Subject: Re: Ship size classes Wed Mar 28, 2012 5:42 am
No not too large. Not at all. What you fail to realize that those figures are the number of blocks the ship is comprised of.
For example this is a battle cruiser, using my system:
Spoiler:
Now, using Last_Jedi's system, that is a SMALL frigate. With Tiel's system, it is a moderately sized frigate. With IV's modified version, it is a cruiser.
All of these fail to realize just how large ships really are when built.
Also, for anything larger that a few hundred meters, the ship will need to be saved as an entire sub-planet. Essentially, it will use the same method of rendering as we will for the orbital view of planets. Get Fr0stbyte to explain it. He sounds more professional.
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
Subject: Re: Ship size classes Wed Mar 28, 2012 6:38 am
But that is small
Using your system, I could just go on my dandy way and call this a dreadnaught.
Took less than a day to build and already peaks 70 blocks, so I'd imagine I have an idea of how long it would take to build, say, a cruiser in my system. While I think I understand your point of the difficulty of meeting an arbitrary limit and making it aesthetically pleasing, a universal naming convention makes shipbuilding easier on everyone so we don't have people running around calling corvettes assault ships.
Iv121 wrote:
Can I edit this system ? - corvette will be 10-40 blocks frigate (Light manuverable vessel) - 41-100 cruiser (all purpose vessel, has the right balance between weapons and speed) - 100 - 200 Battleship (A capital ship by definition, fits this size) - 200-425 Dreadnaught (Which is a heavy battlecruiser by definition) - 425-600 Juggernaut (Unstopable distructive power by definition) - 600 - whatever gigantic stuff you have in your mind.
Something worth noting, a cruiser in real life is designed to carry a battleship's weapons with almost twice the speed, that's why the US Navy for example is phasing the Arizona class out and replacing it with a cruiser one. The term 'Battlecruiser' suggests carrying exactly the same armament as a 'battleship', as you'll note this forms a subclass of the cruiser in my system and is between the Juggernaut and Cruiser. The frigate seems far too small, that's why I set a higher limit so they can at least look a bit realistic; I've seen the ones produced by Mack's system on the MCforums and they look terrible because they don't have enough space inside, and to me frigates should be the mainstay of the fleets so shouldn't be dramaticized fighter craft like corvettes in my unmodified system.
As for dreadnought vs juggernaut,
'The term is often applied to a large machine, or collectively to a team or group of people working together, or even a growing political movement led by a charismatic leader—and it often bears an association with being crushingly destructive.'
A juggernaut is crushingly effective and to an opposing fleet of cruisers it might just well be unstoppable. However, I don't know about you, but I'd much rather take my chances chilling in a dreadnought
Than the only image wikipedia seems to have for a juggernaut
Last edited by Tiel on Wed Mar 28, 2012 7:01 am; edited 1 time in total
The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
Subject: Re: Ship size classes Wed Mar 28, 2012 6:59 am
No. That is a large cruiser. Not a dreadnought.
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
Subject: Re: Ship size classes Wed Mar 28, 2012 7:03 am
That's the USS Texas, the oldest Dreadnought still watertight. If I'm misunderstanding this and you're referring to my ship, read the spoiler.
Spoiler:
That's a corvette. It can't be called anything bigger than that because it only has one floor, and utterly few weapons stations. Take a look in my thread on Ship Design. If this is the heavy hitter in fleets, than what the hell is the frigate supposed to be like?
Lord Mackeroth wrote:
All of these fail to realize just how large ships really are when built.
You fail to realize you need to be thinking bigger instead of putting in all the purty details. It's war, not a barbie car party. No one's going to spare your ship because of how it looks, they're going to spare it because they're already dead due to the 50 cannons inlaid on your hull pulping their ship's hull into molten metal. You'll excuse me if I sound rude, but almost everyone here has built more types of ship than you, so just popping up and saying none of us know anything about how ships turn out just disfigures your entire argument.
Last edited by Tiel on Wed Mar 28, 2012 10:31 am; edited 1 time in total
Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
Subject: Re: Ship size classes Wed Mar 28, 2012 7:34 am
Tiel wrote:
Tiel you didn't expect a picture of something that doesn't exist now did you ? That thingy in the picture is some kind of a cart used for worshipping that used to crash followers on its way ... So unless you want to be crashed by one I suggest you to gove it more respect in your list .
Last edited by Iv121 on Wed Mar 28, 2012 7:41 am; edited 1 time in total
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
Subject: Re: Ship size classes Wed Mar 28, 2012 7:38 am
Yes, but Dreadnought is more clearly defined as a warship, whereas a Juggernaut isn't necessarily an unstoppable force as evidenced by the cart. That and Dreadnought sounds so much cooler, since it inspires dread in the enemy, taking on entire fleets at once. But Juggernauts require a supporting flotilla to be effective. Switching the names around would be madness
Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
Subject: Re: Ship size classes Wed Mar 28, 2012 8:07 am
No its not , once you play freespace 2 you'll know what unstopable power means (Or Juggernaut ). If you really want to know I make this spoiler
SPOILER ALART ! SPOILER ALART ! YOU HAVE BEEN WARNED !
Spoiler:
After the first shivan incursion the terrans understand that they need a superweapon in case the shivans have another Lucifer mothership. Together with what remained of the vasudans the terrans construct a 6km long unstoppable capital ship designed to destroy armadas if not navies - the GTVA Colossus.
Around 30 years later a mad admiral named Bosh who believes that humans can be allies with the shivans start a rebellion. after 14 months of war the terrans deploy the GTVA colossus which destroys Bosh's whole fleet. Unfortunately for the terrans the rebellion was only a cover for Bosh's plan during which he researched shivan technology and came with a device that allows to communicate between terrans and shivans. He activates a hidden hyperspace portal which belongs to the ancients - a powerful race that constructed a huge empire until the shivans destroyed them 10,000 years ago. Behind this portal lies a big nebula in which there are s***load of shivans. The terrans enter the nebula to explore it and crash shivan resistance and discover the SJ Satanas class Juggernaut, which is pretty much 6km like the colossus just it is also like 3km in wide and has weapons that destroy a terran capital ship in 2 barrages. The terrans order a full retreat and prepare to destroy the satanas. The terrans gather all their fleet at the hyperspace node between the portal and a terran system - Cappela. The Colossus and the satanas go there one on one and the colossus defeats the Satanas with great effort. The terrans happy they proved their superiority over their nemesis advance into the nebula again, only to find that there are around 100 satani heading to cappela. OFC the colossus is quite defeated when it tries to engage one of the satani and terrans order full retreat form cappela. The terrans come up with a desperate plan to load two of their capital ships with explosives and detonate them in the hyperspace corridors between cappela and terran systems. Those detonation seal off the cappela system so that the shivans can't move on, but the shivans have other stuff in mind - they gather around the cappela star and blow it up for no obvious reason.
Moral - Terrans, you suck at everything you build so never try to harras aliens .
END OF SPOILER ALART
Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
Subject: Re: Ship size classes Wed Mar 28, 2012 9:52 am
Unfortunately, I can't edit polls once people have voted. I can't even delete it; A mod has to do it for me. Once this one is over, we'll vote on which specific system people like. Or maybe on which general kind of system. Or maybe on specific names, and then sizes, and then fit the names to the sizes. Or maybe first we'll vote on what to vote on.
Tiel, your system looks OK. It still seems...small. I notice you used 'Juggernaut' as your larges class. Didn't we decide Juggernauts were ground vehicles?
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
Subject: Re: Ship size classes Wed Mar 28, 2012 10:29 am
Last_Jedi, make a 50,000 block long ship. Hell, I'll help you
Then we'll see just how long it'll take and adjust the naming conventions accordingly. The ship classes in mine are large as it is, imo. Well, according to Mackeroth and his Light Frigate, anyway. My largest ship is looking to be around 500 blocks.
As for the Juggernaut, you've heard Iv
It's a nice medium between Dreadnoughts and Battlecruisers, because as far as I know that's the only class type that fits there and make sense, as I said above, Battlecruiser denotes having the armament of a Battleship so there's no need for the latter.
Also, in my system, 'Light' and 'Heavy' variants of classes refer to the armor thickness of the associated vessel.
Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
Subject: Re: Ship size classes Wed Mar 28, 2012 11:30 am
All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.
Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."
I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"
Going beyond the system is fine. It makes it an even more impressive ship.
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
Subject: Re: Ship size classes Wed Mar 28, 2012 11:52 am
Keon wrote:
All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.
Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."
I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"
Going beyond the system is fine. It makes it an even more impressive ship.
Exactly my point.
Commander Kobialka Sergeant
Posts : 996 Join date : 2012-03-08 Age : 25 Location : Somewhere the government won't find me.
Last_Jedi, make a 50,000 block long ship. Hell, I'll help you
Then we'll see just how long it'll take and adjust the naming conventions accordingly. The ship classes in mine are large as it is, imo. Well, according to Mackeroth and his Light Frigate, anyway. My largest ship is looking to be around 500 blocks.
As for the Juggernaut, you've heard Iv
It's a nice medium between Dreadnoughts and Battlecruisers, because as far as I know that's the only class type that fits there and make sense, as I said above, Battlecruiser denotes having the armament of a Battleship so there's no need for the latter.
Also, in my system, 'Light' and 'Heavy' variants of classes refer to the armor thickness of the associated vessel.
Mandalore-class Dreadnaught, as requested. After all, I only need to make 1. t/stack will do the rest.
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.
Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."
I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"
Going beyond the system is fine. It makes it an even more impressive ship.
I don't know about Worldedit, but I made the horizontal superstructure for a Coruscant-class on superflat using Single PLayer Commands. That's 42000 blocks long, and my computer handled it just fine.
Commander Kobialka Sergeant
Posts : 996 Join date : 2012-03-08 Age : 25 Location : Somewhere the government won't find me.
All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.
Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."
I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"
Going beyond the system is fine. It makes it an even more impressive ship.
I don't know about Worldedit, but I made the horizontal superstructure for a Coruscant-class on superflat using Single PLayer Commands. That's 42000 blocks long, and my computer handled it just fine.
Someone explain what the coruscant class ship IS
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.
Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."
I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"
Going beyond the system is fine. It makes it an even more impressive ship.
I don't know about Worldedit, but I made the horizontal superstructure for a Coruscant-class on superflat using Single PLayer Commands. That's 42000 blocks long, and my computer handled it just fine.
Thank you google. I just found a RECUSANT class destroyer and it is..... big.....