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 Ship size classes

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Do you think that...
We don't need a standard system.
32%
 32% [ 7 ]
We should have a system with the same format as the one in the OP here.
23%
 23% [ 5 ]
We should have a system of cores, like the one on page 7.
32%
 32% [ 7 ]
You have a different type of system (please post).
5%
 5% [ 1 ]
That one random option.
8%
 8% [ 2 ]
Total Votes : 22
 

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blockman42
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 4:27 am

kennysmith1234 wrote:
Lord Mackeroth wrote:
This is the exact old system for ship sizes. Official and unaltered. Of course, I am against having set sizes.




Spoiler:
 

dafuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuq?...I like it, but to large!

same!
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 5:23 am

BTW Is it possible to edit polls ? So that the "other choices" can be added and we get the whole picture of the votes ?
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 5:42 am

No not too large. Not at all. What you fail to realize that those figures are the number of blocks the ship is comprised of.

For example this is a battle cruiser, using my system:

Spoiler:
 

Now, using Last_Jedi's system, that is a SMALL frigate. With Tiel's system, it is a moderately sized frigate. With IV's modified version, it is a cruiser.

All of these fail to realize just how large ships really are when built.

Also, for anything larger that a few hundred meters, the ship will need to be saved as an entire sub-planet. Essentially, it will use the same method of rendering as we will for the orbital view of planets. Get Fr0stbyte to explain it. He sounds more professional.
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 6:38 am

But that is small silent

Using your system, I could just go on my dandy way and call this a dreadnaught.



Took less than a day to build and already peaks 70 blocks, so I'd imagine I have an idea of how long it would take to build, say, a cruiser in my system. While I think I understand your point of the difficulty of meeting an arbitrary limit and making it aesthetically pleasing, a universal naming convention makes shipbuilding easier on everyone so we don't have people running around calling corvettes assault ships.

Iv121 wrote:
Can I edit this system ? - corvette will be 10-40 blocks
frigate (Light manuverable vessel) - 41-100
cruiser (all purpose vessel, has the right balance between weapons and speed) - 100 - 200
Battleship (A capital ship by definition, fits this size) - 200-425
Dreadnaught (Which is a heavy battlecruiser by definition) - 425-600
Juggernaut (Unstopable distructive power by definition) - 600 - whatever gigantic stuff you have in your mind.

Something worth noting, a cruiser in real life is designed to carry a battleship's weapons with almost twice the speed, that's why the US Navy for example is phasing the Arizona class out and replacing it with a cruiser one. The term 'Battlecruiser' suggests carrying exactly the same armament as a 'battleship', as you'll note this forms a subclass of the cruiser in my system and is between the Juggernaut and Cruiser. The frigate seems far too small, that's why I set a higher limit so they can at least look a bit realistic; I've seen the ones produced by Mack's system on the MCforums and they look terrible because they don't have enough space inside, and to me frigates should be the mainstay of the fleets so shouldn't be dramaticized fighter craft like corvettes in my unmodified system.

As for dreadnought vs juggernaut,

'The term is often applied to a large machine, or collectively to a team or group of people working together, or even a growing political movement led by a charismatic leader—and it often bears an association with being crushingly destructive.'

A juggernaut is crushingly effective and to an opposing fleet of cruisers it might just well be unstoppable. However, I don't know about you, but I'd much rather take my chances chilling in a dreadnought



Than the only image wikipedia seems to have for a juggernaut



Last edited by Tiel on Wed Mar 28, 2012 7:01 am; edited 1 time in total
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 6:59 am

No. That is a large cruiser. Not a dreadnought.
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 7:03 am

That's the USS Texas, the oldest Dreadnought still watertight. If I'm misunderstanding this and you're referring to my ship, read the spoiler.

Spoiler:
 

Lord Mackeroth wrote:

All of these fail to realize just how large ships really are when built.

You fail to realize you need to be thinking bigger instead of putting in all the purty details. It's war, not a barbie car party. No one's going to spare your ship because of how it looks, they're going to spare it because they're already dead due to the 50 cannons inlaid on your hull pulping their ship's hull into molten metal. You'll excuse me if I sound rude, but almost everyone here has built more types of ship than you, so just popping up and saying none of us know anything about how ships turn out just disfigures your entire argument.


Last edited by Tiel on Wed Mar 28, 2012 10:31 am; edited 1 time in total
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 7:34 am

Tiel wrote:


Tiel you didn't expect a picture of something that doesn't exist now did you ? That thingy in the picture is some kind of a cart used for worshipping that used to crash followers on its way ... So unless you want to be crashed by one I suggest you to gove it more respect in your list Razz .


Last edited by Iv121 on Wed Mar 28, 2012 7:41 am; edited 1 time in total
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 7:38 am

Yes, but Dreadnought is more clearly defined as a warship, whereas a Juggernaut isn't necessarily an unstoppable force as evidenced by the cart. That and Dreadnought sounds so much cooler, since it inspires dread in the enemy, taking on entire fleets at once. But Juggernauts require a supporting flotilla to be effective. Switching the names around would be madness Suspect
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 8:07 am

No its not , once you play freespace 2 you'll know what unstopable power means (Or Juggernaut Razz ). If you really want to know I make this spoiler

SPOILER ALART ! SPOILER ALART ! YOU HAVE BEEN WARNED !

Spoiler:
 

Moral - Terrans, you suck at everything you build so never try to harras aliens Razz.

END OF SPOILER ALART
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 9:52 am

Unfortunately, I can't edit polls once people have voted. I can't even delete it; A mod has to do it for me. Once this one is over, we'll vote on which specific system people like. Or maybe on which general kind of system. Or maybe on specific names, and then sizes, and then fit the names to the sizes. Or maybe first we'll vote on what to vote on.

Tiel, your system looks OK. It still seems...small. I notice you used 'Juggernaut' as your larges class. Didn't we decide Juggernauts were ground vehicles?
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 10:29 am

Last_Jedi, make a 50,000 block long ship. Hell, I'll help you Very Happy

Then we'll see just how long it'll take and adjust the naming conventions accordingly. The ship classes in mine are large as it is, imo. Well, according to Mackeroth and his Light Frigate, anyway. My largest ship is looking to be around 500 blocks.

As for the Juggernaut, you've heard Iv Wink

It's a nice medium between Dreadnoughts and Battlecruisers, because as far as I know that's the only class type that fits there and make sense, as I said above, Battlecruiser denotes having the armament of a Battleship so there's no need for the latter.

Also, in my system, 'Light' and 'Heavy' variants of classes refer to the armor thickness of the associated vessel.
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 11:30 am

All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.

Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."

I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"

Going beyond the system is fine. It makes it an even more impressive ship.
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 11:52 am

Keon wrote:
All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.

Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."

I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"

Going beyond the system is fine. It makes it an even more impressive ship.

Exactly my point.
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 12:10 pm

Keon wrote:
All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.

Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."

I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"

Going beyond the system is fine. It makes it an even more impressive ship.

thats what I have been saying!
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 12:13 pm

Tiel wrote:
Last_Jedi, make a 50,000 block long ship. Hell, I'll help you Very Happy

Then we'll see just how long it'll take and adjust the naming conventions accordingly. The ship classes in mine are large as it is, imo. Well, according to Mackeroth and his Light Frigate, anyway. My largest ship is looking to be around 500 blocks.

As for the Juggernaut, you've heard Iv Wink

It's a nice medium between Dreadnoughts and Battlecruisers, because as far as I know that's the only class type that fits there and make sense, as I said above, Battlecruiser denotes having the armament of a Battleship so there's no need for the latter.

Also, in my system, 'Light' and 'Heavy' variants of classes refer to the armor thickness of the associated vessel.
Mandalore-class Dreadnaught, as requested. After all, I only need to make 1. t/stack will do the rest.
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 12:15 pm

Kobialka wrote:
Keon wrote:
All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.

Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."

I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"

Going beyond the system is fine. It makes it an even more impressive ship.

thats what I have been saying!

You've been arguing that ship volume should be the system of measurement as opposed to length as in Mack's old system.
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 12:19 pm

Keon wrote:
All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.

Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."

I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"

Going beyond the system is fine. It makes it an even more impressive ship.
I don't know about Worldedit, but I made the horizontal superstructure for a Coruscant-class on superflat using Single PLayer Commands. That's 42000 blocks long, and my computer handled it just fine.
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 12:22 pm

Last_Jedi_Standing wrote:
Keon wrote:
All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.

Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."

I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"

Going beyond the system is fine. It makes it an even more impressive ship.
I don't know about Worldedit, but I made the horizontal superstructure for a Coruscant-class on superflat using Single PLayer Commands. That's 42000 blocks long, and my computer handled it just fine.

Someone explain what the coruscant class ship IS
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 12:24 pm

Jedi. SPC = Worldedit

The functionality to do that is a Worldedit .jar added to SPC to actually make the download worth it.
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 12:25 pm

Last_Jedi_Standing wrote:
Keon wrote:
All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.

Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."

I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"

Going beyond the system is fine. It makes it an even more impressive ship.
I don't know about Worldedit, but I made the horizontal superstructure for a Coruscant-class on superflat using Single PLayer Commands. That's 42000 blocks long, and my computer handled it just fine.

Thank you google. I just found a RECUSANT class destroyer and it is..... big.....
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 12:33 pm

1,187 meters, which translates to as many blocks.
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 12:37 pm

Tiel wrote:
Jedi. SPC = Worldedit

The functionality to do that is a Worldedit .jar added to SPC to actually make the download worth it.
Wait. Really? I thought world edit was that out-of-game editor thing that disregards texture packs.
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 12:38 pm

Kobialka wrote:
Last_Jedi_Standing wrote:
Keon wrote:
All of you fail to grasp how long 50,000 is. Using WorldEdit to place the 1 row would crash your game.

Now, maybe some crazy person will make a 10,000 block long ship. That way, you just say "Oh, a battleship."

I would say "Captain, we see signs of a ship 3 times larger than the largest Titan ever produced!"

Going beyond the system is fine. It makes it an even more impressive ship.
I don't know about Worldedit, but I made the horizontal superstructure for a Coruscant-class on superflat using Single PLayer Commands. That's 42000 blocks long, and my computer handled it just fine.

Thank you google. I just found a RECUSANT class destroyer and it is..... big.....
What does Recusant-class have to do with Coruscant-class?
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 12:44 pm

Last_Jedi_Standing wrote:
Tiel wrote:
Jedi. SPC = Worldedit

The functionality to do that is a Worldedit .jar added to SPC to actually make the download worth it.
Wait. Really? I thought world edit was that out-of-game editor thing that disregards texture packs.

You're thinking of MCEdit.
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PostSubject: Re: Ship size classes   Wed Mar 28, 2012 12:46 pm

Tiel wrote:
Last_Jedi_Standing wrote:
Tiel wrote:
Jedi. SPC = Worldedit

The functionality to do that is a Worldedit .jar added to SPC to actually make the download worth it.
Wait. Really? I thought world edit was that out-of-game editor thing that disregards texture packs.

You're thinking of MCEdit.
Ah, that makes sense. OK. Well then, what I was trying to say is that my computer can take the 50,000 block stacking.
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