| Fighter Size? | |
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+8Keon GLaDOS Commander Error ACH0225 TinkerPox fr0stbyte124 The Schmetterling ManSaysNo 12 posters |
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ManSaysNo Newbie
Posts : 22 Join date : 2012-01-22
| Subject: Fighter Size? Mon Jan 23, 2012 5:27 pm | |
| Does anyone know what size the fighters are going to be? I'm working on a ship and I'd like to conform my hangars to the proper size. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Fighter Size? Mon Jan 23, 2012 5:52 pm | |
| 3 blocks wide, 2 high and 5 long. | |
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ManSaysNo Newbie
Posts : 22 Join date : 2012-01-22
| Subject: Re: Fighter Size? Mon Jan 23, 2012 6:02 pm | |
| Thanks, production has begun on my Assault Carrier. I'll post some pictures soon. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Fighter Size? Mon Jan 23, 2012 6:58 pm | |
| That seems awfully small, unless they're drones. | |
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TinkerPox Newbie
Posts : 198 Join date : 2012-01-19 Age : 24 Location : (Tacokingbob)
| Subject: Re: Fighter Size? Mon Jan 23, 2012 7:03 pm | |
| - fr0stbyte124 wrote:
- That seems awfully small, unless they're drones.
I agree this isn`t the planes mod.More like 5 wide,3 tall, 7 long. | |
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ManSaysNo Newbie
Posts : 22 Join date : 2012-01-22
| Subject: Re: Fighter Size? Mon Jan 23, 2012 7:21 pm | |
| Don't tell me I'm going to have to completely reform my ship... | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Fighter Size? Mon Jan 23, 2012 7:44 pm | |
| - ManSaysNo wrote:
- Don't tell me I'm going to have to completely reform my ship...
Same for my fighter bays... Well, if a player can fit in a mine cart, then fighters don't need to be that big... Still, I have spent several hours building fighter bays for fighters that are those dimensions. If you feel like rebuilding my ships, Fr0stbyte, than by all means change the size of the fighters. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Fighter Size? Tue Jan 24, 2012 12:32 am | |
| Also, fighters are attached to rails of some sort, and can be launched out of tubes, BSG style, or, the boring way, out of open hangars where there is a forcefield that could be easily broken by an enemy potshots. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Fighter Size? Tue Jan 24, 2012 1:38 am | |
| - ACH0225 wrote:
- Also, fighters are attached to rails of some sort, and can be launched out of tubes, BSG style, or, the boring way, out of open hangars where there is a forcefield that could be easily broken by an enemy potshots.
Or, like in my Dreadnought, have two hangars. It has a large (massive) bay where I'll store two to three drop ships and a fighter bay which uses a launch tube system (however, you can only launch one fighter at once, as the storage slots connect to a main tunnel, which leads to the outside. Well, actually it leads to the massive hole in the middle of the ship, which is only open on the bottom and not noticeable on the top...) | |
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TinkerPox Newbie
Posts : 198 Join date : 2012-01-19 Age : 24 Location : (Tacokingbob)
| Subject: Re: Fighter Size? Tue Jan 24, 2012 7:50 am | |
| - Dr. Mackeroth wrote:
- ACH0225 wrote:
- Also, fighters are attached to rails of some sort, and can be launched out of tubes, BSG style, or, the boring way, out of open hangars where there is a forcefield that could be easily broken by an enemy potshots.
Or, like in my Dreadnought, have two hangars. It has a large (massive) bay where I'll store two to three drop ships and a fighter bay which uses a launch tube system (however, you can only launch one fighter at once, as the storage slots connect to a main tunnel, which leads to the outside. Well, actually it leads to the massive hole in the middle of the ship, which is only open on the bottom and not noticeable on the top...) It would be cool if you had a under bay like, how the star destroyer in episode 4 , carried Tantiave IV in its underbelly. | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Fighter Size? Tue Jan 24, 2012 10:13 am | |
| Just built the hangar in the center and have it open on the ventral surface. | |
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GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 53 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Re: Fighter Size? Tue Jan 24, 2012 6:20 pm | |
| Or. you could have it open right on top of the ship. In a really noticeable way. With a sign that says "THIS LEADS TO THE MIDDLE OF THE SHIP!!". Thats how Wheatley would do it. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Fighter Size? Thu Jan 26, 2012 8:41 pm | |
| Now that this is cleared up, what about jets, the atmosphere based uncles of the space fighter? Will they be railed, or planes mod style? | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Fighter Size? Thu Jan 26, 2012 8:55 pm | |
| - daman200 wrote:
- Or. you could have it open right on top of the ship. In a really noticeable way. With a sign that says "THIS LEADS TO THE MIDDLE OF THE SHIP!!". Thats how Wheatley would do it.
Or Darth Vader. Oh, thats another use for fighters! | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Fighter Size? Fri Jan 27, 2012 12:14 am | |
| - ACH0225 wrote:
- Now that this is cleared up, what about jets, the atmosphere based uncles of the space fighter? Will they be railed, or planes mod style?
What do you mean "railed"? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Fighter Size? Fri Jan 27, 2012 2:23 am | |
| You know how we are using rails to launch fighters? Same principle.
Personally, I would prefer our jets to be vertical takeoff/decent, but anyway... | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Fighter Size? Fri Jan 27, 2012 3:00 am | |
| You could do it that way, but they'll be sitting ducks getting up to speed. Catapults and combat retrieval facilities are not necessary, but will allow fighters to move at full speed for the entirety of a battle. I think that's a nice compromise for those who want to specialize as a combat carrier. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Fighter Size? Fri Jan 27, 2012 3:10 am | |
| - fr0stbyte124 wrote:
- You could do it that way, but they'll be sitting ducks getting up to speed. Catapults and combat retrieval facilities are not necessary, but will allow fighters to move at full speed for the entirety of a battle. I think that's a nice compromise for those who want to specialize as a combat carrier.
Like they do on Battlestars? They shoot them out at high speed, and collect them afterwards in a big hangar. Still, collecting the fighters on my ships is going to be a PAIN. You will have to reverse park them individually, even steering them into the right bay to avoid crashing. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Fighter Size? Fri Jan 27, 2012 3:14 am | |
| I was totally thinking Battlestar, there.
For transport, we could make it so they automatically latch to a track once they are moving slowly enough. | |
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Shiva Admin
Posts : 489 Join date : 2011-08-30 Age : 30
| Subject: Re: Fighter Size? Fri Jan 27, 2012 11:14 am | |
| - fr0stbyte124 wrote:
- I was totally thinking Battlestar, there.
For transport, we could make it so they automatically latch to a track once they are moving slowly enough. Approval. We're going to do a tractor beam anyway, right? Set however many tractors in a bay as you have fighters landing in it, and give each beam's computer a frequency it's looking for. Whenever the fighter with the right frequency goes by, the beam latches on, guides it in to its' spot, and then waits for the next fighter to come along. | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Fighter Size? Fri Jan 27, 2012 12:57 pm | |
| my StealthStar has launch rails at the front of the flight pods and a clear retrival area aft. very fast. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Fighter Size? Fri Jan 27, 2012 4:47 pm | |
| - fr0stbyte124 wrote:
- I was totally thinking Battlestar, there.
For transport, we could make it so they automatically latch to a track once they are moving slowly enough. Yes. You'll need to see my fighter bay before we decide how best to implement fighters though. It might help to explain what I was thinking. Also, the tracks that fighters run on should be able to have a four way crossing. | |
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xanex21 Newbie
Posts : 131 Join date : 2012-01-21 Location : Between the Delta and Alpha Quadrant (trexies)
| Subject: Re: Fighter Size? Fri Jan 27, 2012 9:35 pm | |
| - fr0stbyte124 wrote:
- I was totally thinking Battlestar, there.
For transport, we could make it so they automatically latch to a track once they are moving slowly enough. i could see an exploit here. A ship within a ship within another ship. All have these railing, to boost the next ship and the next. That's actually a potential rail cannon. I can see a big @$$ ship losing a fight and the captain decides to bail, so he departs using a ship within another within another to flee. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Fighter Size? Wed Feb 22, 2012 10:50 pm | |
| - xanex21 wrote:
i could see an exploit here. A ship within a ship within another ship. So fighters ARE 3 wide and 5 long? Is this definite? | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Fighter Size? Wed Feb 22, 2012 10:58 pm | |
| - Tiel wrote:
- xanex21 wrote:
i could see an exploit here. A ship within a ship within another ship.
So fighters ARE 3 wide and 5 long? Is this definite? what the heck is that guy? oh, and NEEEEEEECROOOOOPOSSSSTEEERRRRRRRR EDIT: yeah I think it is, at least that's the last figure we heard | |
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