| Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards | |
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+11Soul of Jack ACH0225 Iv121 Tiel+ Shiva Captain stufuzzycat Laserbilly The Schmetterling blockman42 Keon Ivan2006 15 posters |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Sun Jun 17, 2012 1:13 pm | |
| You know why not ? Windows are structural weakness that should be reduced to minimum. Besides that this stuff looks more like a space station because of it's squareness. The engines look nice. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Sun Jun 17, 2012 1:51 pm | |
| - Mackeroth? wrote:
- Good, I was worried for a second.
Looks pretty good so far, what texture-pack are you using? I use Minewars, It´s a Star Wars texture- pack. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Sun Jun 17, 2012 1:52 pm | |
| - Keon wrote:
- This is what spaceships might look like in real life. Are the engines TNT?
They are actually bedrock, if you look carefully you can see them at the bottom of the craters in the ground. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Sun Jun 17, 2012 1:54 pm | |
| - Iv121 wrote:
- You know why not ? Windows are structural weakness that should be reduced to minimum. Besides that this stuff looks more like a space station because of it's squareness. The engines look nice.
Why not what? It looks square because it isn´t even near to finished. That is just the engine- room! | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Sun Jun 17, 2012 1:56 pm | |
| - Ivan2006 wrote:
- Iv121 wrote:
- You know why not ? Windows are structural weakness that should be reduced to minimum. Besides that this stuff looks more like a space station because of it's squareness. The engines look nice.
Why not what?
It looks square because it isn´t even near to finished. That is just the engine- room! Ur building from inside ??? And why not what refers to keon's post. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Sun Jun 17, 2012 2:07 pm | |
| - Iv121 wrote:
- Ivan2006 wrote:
- Iv121 wrote:
- You know why not ? Windows are structural weakness that should be reduced to minimum. Besides that this stuff looks more like a space station because of it's squareness. The engines look nice.
Why not what?
It looks square because it isn´t even near to finished. That is just the engine- room! Ur building from inside ???
And why not what refers to keon's post. Man, not everything written below the spoilers is automaticly a signature. look there. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Sun Jun 17, 2012 2:47 pm | |
| ??? What are you talkin about ? I think your comm systems are damaged . | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Sun Jun 17, 2012 2:51 pm | |
| - Ivan2006 wrote:
- Here comes the first preview of my new dreadnaught:
- Spoiler:
and yes, I build the interior first. Demaged your comm system is. Amplified the signal I have. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Sun Jun 17, 2012 8:21 pm | |
| - Ivan2006 wrote:
- Ivan2006 wrote:
- Here comes the first preview of my new dreadnaught:
- Spoiler:
and yes, I build the interior first. Demaged your comm system is. Amplified the signal I have. I am havinCHHHHHHhhhHHHhh--blems--Chhhhhh | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Mon Jun 18, 2012 3:35 am | |
| Just keep building and ignore the sightly significant denezines.
No offense. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Wed Jun 20, 2012 1:31 pm | |
| Okay. Not much progress since the preview yet, I was very busy with my geometric homework... | |
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Soul of Jack Infantry
Posts : 671 Join date : 2012-03-12 Location : In the Baile System.
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Wed Jun 20, 2012 2:05 pm | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Wed Jun 20, 2012 3:44 pm | |
| - Ivan2006 wrote:
- Mackeroth? wrote:
- Good, I was worried for a second.
Looks pretty good so far, what texture-pack are you using? I use Minewars, It´s a Star Wars texture- pack. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Restart Thu Jul 12, 2012 5:17 am | |
| I deleted my old "dreadnaught" because it didn´t really have a chance to become more than a cruiser. So I restarted. I won´t reveal much about its size and planned arnament yet, but I´ll give you a hint: The following is not a halo. - Spoiler:
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Thu Jul 12, 2012 10:12 am | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Thu Jul 12, 2012 11:11 am | |
| It is not a Halo, it is a ring! When activated it fires and destroys all sentient life within a few light years range. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Thu Jul 12, 2012 11:13 am | |
| - hyperlite wrote:
- It is not a Halo, it is a ring! When activated it fires and destroys all sentient life within a few light years range.
By the forerunners! This man speaks with the tongue of the gods! | |
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Joel Marine
Posts : 1473 Join date : 2012-04-01 Age : 27 Location : A Death World, stopping a Waaagh!
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Thu Jul 12, 2012 1:20 pm | |
| - Lord Tiel wrote:
- hyperlite wrote:
- It is not a Halo, it is a ring! When activated it fires and destroys all sentient life within a few light years range.
By the forerunners! This man speaks with the tongue of the gods! *Slaps Tiel for no reason*
Last edited by Vinyl Scratch on Thu Jul 12, 2012 1:25 pm; edited 1 time in total | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Thu Jul 12, 2012 1:24 pm | |
| Actually, that´s how big one of the engines will be. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Thu Jul 12, 2012 8:30 pm | |
| - Ivan2006 wrote:
- Actually, that´s how big one of the engines will be.
Can I build the turrets? Please???! | |
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torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Thu Jul 12, 2012 9:10 pm | |
| - Mackeroth? wrote:
- Ivan2006 wrote:
- Actually, that´s how big one of the engines will be.
Can I build the turrets? Please???! A ship that size will need MAC turrets. 18 of them. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Fri Jul 13, 2012 9:26 am | |
| - Mackeroth? wrote:
- Ivan2006 wrote:
- Actually, that´s how big one of the engines will be.
Can I build the turrets? Please???! Should I send you the map after I did something similar to a shape? PS: The ship will have 8 of those engines, so you can imagine how long it will take me to build. Don´t except anything until christmas. I´ll maybe make some other (smaller) ships in order to keep you from forgetting I build ships as well. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Fri Jul 13, 2012 6:37 pm | |
| - Ivan2006 wrote:
- Mackeroth? wrote:
- Ivan2006 wrote:
- Actually, that´s how big one of the engines will be.
Can I build the turrets? Please???! Should I send you the map after I did something similar to a shape?
PS: The ship will have 8 of those engines, so you can imagine how long it will take me to build. Don´t except anything until christmas. I´ll maybe make some other (smaller) ships in order to keep you from forgetting I build ships as well. Use World Edit/ MCedit to speed up the construction process. Okay, please send me the download once you're done. | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Fri Jul 13, 2012 10:33 pm | |
| - Ivan2006 wrote:
Don´t except anything until christmas. Holy cow. You're planning to spend six months building one ship? What do you think this is, real life? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards Sat Jul 14, 2012 7:54 am | |
| - Warmaster Tsavong Lah wrote:
- Ivan2006 wrote:
Don´t except anything until christmas. Holy cow. You're planning to spend six months building one ship? What do you think this is, real life? I built a ship that size in UNDER A DAY. See my build log for details. | |
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| Meteotech Shipyards; 3437P.X.E.; D.E.L. shipyards | |
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