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| A tech system of sorts | |
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+10Tiel+ Commander Kobialka superninjakiwi Last_Jedi_Standing Laserbilly Ivan2006 ACH0225 Burnttoaster Danice123 wraith 14 posters | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: A tech system of sorts Mon May 28, 2012 12:00 am | |
| So you do understand that a single server is at most one planet, right? And that if you leave that planet and go into space or to another planet, that is a different server? And that systems will likely be set up in such a way that interplanetary trade is the norm? You don't see people in world of warcraft banding together under server 3E-8725 from Datacenter F out of Central California. You join guilds and travel from place to place as a group. Servers don't mean anything and admins won't be dungeon masters in this system. I don't know how else to say it. | |
| | | Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
| Subject: Re: A tech system of sorts Mon May 28, 2012 12:09 am | |
| - fr0stbyte124 wrote:
- So you do understand that a single server is at most one planet, right? And that if you leave that planet and go into space or to another planet, that is a different server? And that systems will likely be set up in such a way that interplanetary trade is the norm? You don't see people in world of warcraft banding together under server 3E-8725 from Datacenter F out of Central California. You join guilds and travel from place to place as a group. Servers don't mean anything and admins won't be dungeon masters in this system. I don't know how else to say it.
Just to chime in randomly... I agree with frost. Just because a vanilla server has all of those admin commands doesn't mean that our server would. A futurecraft server will probably have one command, 'stop'. Thats it. We could probably use 'say' also, but whatever. People who settle on a planet will do so because they like that planet, not because they like the server. This brings in the whole other issue of logging in to servers, but since we are already having interserver transport, it wouldn't be to hard to just log in to the main server and that server would point your client to the server that your character was on when you left. Or a limbo if that server is down. | |
| | | Burnttoaster Recruit
Posts : 205 Join date : 2012-01-16
| Subject: Re: A tech system of sorts Mon May 28, 2012 1:12 pm | |
| my reply for ACH0225
If admin doesn't even want to play the game I don't know why they even made the server, but if that is so, the admin could just give the leadership to some one else.
my reply to fr0stbyte124
So there server is just going to be a planet, it would make more sense if it was a solar system, or server system because if it was a lone planet then how are you going to stop more experience servers from attacking it, when it new considering if it's a planet it would be in a solar system, and other planet would be in that solar system to. So there's nothing stopping them for attack your planet. If it was a server system there could be a warp gate that would spawn there when the server is made, and you would have to activate it to get out of the sever system to go to another server system, but doing so, other people from other servers could go to your server system, so that sever would have time to prepare defences and build a armada before it faces the galaxy.
On another note, since when is this going to be World or Warcraft, and if its going to be like that you still got to give the option for a sever to be its own group.
my reply to Danice123
It would be better if the commands were
ban-I don't really have it explain that one and you can ban people from other servers and a leader of a group can ban people in there group
make group-to make a group so that exp is pooled and the admin can make people leaders of that group
add to group-so that if a new person doesn't want to be a nomad the admin or the leader of a group can add that person to the group
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| | | ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: A tech system of sorts Mon May 28, 2012 1:47 pm | |
| Banning is going to be handled by some main Futurecraft group, not servers, last I checked.
An admin could make a server for his friends and not lay, or could be busy.
There is likely going to be a system where a new planet is protected for a little while, so it can be a planet.
If a person is spawned on a server, he can leave if he wants. he wont have to log out, he just jumps in his frigate and flies away. | |
| | | Burnttoaster Recruit
Posts : 205 Join date : 2012-01-16
| Subject: Re: A tech system of sorts Mon May 28, 2012 2:24 pm | |
| - ACH0225 wrote:
- Banning is going to be handled by some main Futurecraft group, not servers, last I checked.
An admin could make a server for his friends and not lay, or could be busy.
There is likely going to be a system where a new planet is protected for a little while, so it can be a planet.
If a person is spawned on a server, he can leave if he wants. he wont have to log out, he just jumps in his frigate and flies away. I guess I get what your saying I still think that if your in a group/fraction/guild that the exp should be pool and the leader can put the research points into a tech tree oh ya and there's probably going be a tons of 2 to 5 man fraction unless there's a minimum requirement to make a fraction | |
| | | Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: A tech system of sorts Mon May 28, 2012 3:22 pm | |
| - Burnttoaster wrote:
oh ya and there's probably going be a tons of 2 to 5 man fraction unless there's a minimum requirement to make a fraction
So 2/5? | |
| | | ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: A tech system of sorts Mon May 28, 2012 8:46 pm | |
| - Burnttoaster wrote:
- ACH0225 wrote:
- Banning is going to be handled by some main Futurecraft group, not servers, last I checked.
An admin could make a server for his friends and not lay, or could be busy.
There is likely going to be a system where a new planet is protected for a little while, so it can be a planet.
If a person is spawned on a server, he can leave if he wants. he wont have to log out, he just jumps in his frigate and flies away.
I guess I get what your saying
I still think that if your in a group/fraction/guild that the exp should be pool and the leader can put the research points into a tech tree
oh ya and there's probably going be a tons of 2 to 5 man fraction unless there's a minimum requirement to make a fraction
But the server, though it might be very united, will near always disagree on what to research. The commander of the stealth ship would want improved stealth stuff, and the dreadnought captain would want bigger guns, and so on and so on... | |
| | | Burnttoaster Recruit
Posts : 205 Join date : 2012-01-16
| Subject: Re: A tech system of sorts Mon May 28, 2012 9:12 pm | |
| - ACH0225 wrote:
- Burnttoaster wrote:
- ACH0225 wrote:
- Banning is going to be handled by some main Futurecraft group, not servers, last I checked.
An admin could make a server for his friends and not lay, or could be busy.
There is likely going to be a system where a new planet is protected for a little while, so it can be a planet.
If a person is spawned on a server, he can leave if he wants. he wont have to log out, he just jumps in his frigate and flies away.
I guess I get what your saying
I still think that if your in a group/fraction/guild that the exp should be pool and the leader can put the research points into a tech tree
oh ya and there's probably going be a tons of 2 to 5 man fraction unless there's a minimum requirement to make a fraction
But the server, though it might be very united, will near always disagree on what to research. The commander of the stealth ship would want improved stealth stuff, and the dreadnought captain would want bigger guns, and so on and so on... well I guess that will show real leadership and the leader would have to say" I don't care I'm in command and this is what were going to do and if you don't like it you have no place in this empire" or something like that | |
| | | ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: A tech system of sorts Mon May 28, 2012 10:51 pm | |
| - Burnttoaster wrote:
- ACH0225 wrote:
- Burnttoaster wrote:
- ACH0225 wrote:
- Banning is going to be handled by some main Futurecraft group, not servers, last I checked.
An admin could make a server for his friends and not lay, or could be busy.
There is likely going to be a system where a new planet is protected for a little while, so it can be a planet.
If a person is spawned on a server, he can leave if he wants. he wont have to log out, he just jumps in his frigate and flies away.
I guess I get what your saying
I still think that if your in a group/fraction/guild that the exp should be pool and the leader can put the research points into a tech tree
oh ya and there's probably going be a tons of 2 to 5 man fraction unless there's a minimum requirement to make a fraction
But the server, though it might be very united, will near always disagree on what to research. The commander of the stealth ship would want improved stealth stuff, and the dreadnought captain would want bigger guns, and so on and so on...
well I guess that will show real leadership and the leader would have to say" I don't care I'm in command and this is what were going to do and if you don't like it you have no place in this empire" or something like that But that would cause the disagreeing parties to relocate to a server with their goals in mind, leading to extreme specialization, like entire planets devoted to stealth. | |
| | | Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: A tech system of sorts Mon May 28, 2012 10:54 pm | |
| - ACH0225 wrote:
- Burnttoaster wrote:
- ACH0225 wrote:
- Burnttoaster wrote:
- ACH0225 wrote:
- Banning is going to be handled by some main Futurecraft group, not servers, last I checked.
An admin could make a server for his friends and not lay, or could be busy.
There is likely going to be a system where a new planet is protected for a little while, so it can be a planet.
If a person is spawned on a server, he can leave if he wants. he wont have to log out, he just jumps in his frigate and flies away.
I guess I get what your saying
I still think that if your in a group/fraction/guild that the exp should be pool and the leader can put the research points into a tech tree
oh ya and there's probably going be a tons of 2 to 5 man fraction unless there's a minimum requirement to make a fraction
But the server, though it might be very united, will near always disagree on what to research. The commander of the stealth ship would want improved stealth stuff, and the dreadnought captain would want bigger guns, and so on and so on...
well I guess that will show real leadership and the leader would have to say" I don't care I'm in command and this is what were going to do and if you don't like it you have no place in this empire" or something like that But that would cause the disagreeing parties to relocate to a server with their goals in mind, leading to extreme specialization, like entire planets devoted to stealth. Or it would cause one of the underlings to shoot the leader in the face and do the research himself. | |
| | | Burnttoaster Recruit
Posts : 205 Join date : 2012-01-16
| Subject: Re: A tech system of sorts Mon May 28, 2012 11:33 pm | |
| - ACH0225 wrote:
- Burnttoaster wrote:
- ACH0225 wrote:
- Burnttoaster wrote:
- ACH0225 wrote:
- Banning is going to be handled by some main Futurecraft group, not servers, last I checked.
An admin could make a server for his friends and not lay, or could be busy.
There is likely going to be a system where a new planet is protected for a little while, so it can be a planet.
If a person is spawned on a server, he can leave if he wants. he wont have to log out, he just jumps in his frigate and flies away.
I guess I get what your saying
I still think that if your in a group/fraction/guild that the exp should be pool and the leader can put the research points into a tech tree
oh ya and there's probably going be a tons of 2 to 5 man fraction unless there's a minimum requirement to make a fraction
But the server, though it might be very united, will near always disagree on what to research. The commander of the stealth ship would want improved stealth stuff, and the dreadnought captain would want bigger guns, and so on and so on...
well I guess that will show real leadership and the leader would have to say" I don't care I'm in command and this is what were going to do and if you don't like it you have no place in this empire" or something like that But that would cause the disagreeing parties to relocate to a server with their goals in mind, leading to extreme specialization, like entire planets devoted to stealth. Not every one can be little spoiled brats when it come to that stuff you can't always get the new stuff some areas might need it more and they would get there stuff eventually, and a hell of a lot more faster then if the exp was individualize ,and those specialization fraction would ultimately fail, cause to be effective you need balance, ya you may have big guns but it doesn't mean shit if I can destroy your ship in seconds cause you have no shields | |
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