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 Pat Best's Ships

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The Schmetterling
Keon
TinkerPox
Commander Error
fr0stbyte124
hyperlite
GLaDOS
Laibach
Pat Best
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Pat Best
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeTue Jan 31, 2012 7:30 pm

I'll try posting the links here again:


For the cruiser:

mediafire.com/?d1wsb2s1s5xp0md


For the smaller assault craft:

mediafire.com/?wfez69h5oz0456z


For the VTOL transport craft:

mediafire.com/?i3b8xn91cx1bqco

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Laibach
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeWed Feb 01, 2012 3:17 pm

Pat22 wrote:
I'll try posting the links here again:


For the cruiser:

mediafire.com/?d1wsb2s1s5xp0md


For the smaller assault craft:

mediafire.com/?wfez69h5oz0456z


For the VTOL transport craft:

mediafire.com/?i3b8xn91cx1bqco


yay!
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TinkerPox
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeThu Feb 02, 2012 11:38 pm

Look at this experimenting with the zepplin mod:Pat Best's Ships - Page 2 2012-018
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Pat Best
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeThu Feb 02, 2012 11:45 pm

Something seems to have gone wrong with the frigate in the center?


...... waaaait a minute.... did you.... flip it upside down?
... I didn't know you could do that with Zeppelin o_O
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Keon
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeThu Feb 02, 2012 11:51 pm

Do a barrel roll! Or half of one. Or something around that. Just kidding, I have no clue how he did it.
We still don't have a worldship done. That's a problem. Who wants to make a worldship?!
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Pat Best
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeThu Feb 02, 2012 11:55 pm

A worldship being... a ship built with the purpose of accommodating life?

So like, biodomes, hydroponics, living quarters and all the elements of a world?
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Keon
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 12:19 am

Pat22 wrote:
A worldship being... a ship built with the purpose of accommodating life?

So like, biodomes, hydroponics, living quarters and all the elements of a world?

A ship the size of a world used primarily for colorization and living. But still, the major thing is the size. Or we can just say: A very big ship.
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Pat Best
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 12:56 am

But.... you do realize that Minecraft worlds are several times planet Earth in size?

Making a worldship is pure madness!
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Keon
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 1:30 am

We are talking of making worlds 40 by 40 km. That's not that far off, and even 10 km by 1 km would be scarily large.
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Pat Best
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 1:43 am

Oh, worlds wouldn't be the unlimited awesomeness they are now?

This may cause a problem resource-wise in the long term, no?
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The Schmetterling
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 3:25 am

Pat22 wrote:
Oh, worlds wouldn't be the unlimited awesomeness they are now?

This may cause a problem resource-wise in the long term, no?

It's designed to.
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fr0stbyte124
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 4:23 am

Worlds are finite so that you can view them from space. The size we picked is roughly what would look good for the largest landmasses. Because the fractal noise has a finite number of octaves, continents will never be larger than they already are, and to make the world any larger will just result in a planet of (relatively) tiny islands uniformly distributed across its surface.
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The Schmetterling
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 5:22 am

fr0stbyte124 wrote:
Worlds are finite so that you can view them from space. The size we picked is roughly what would look good for the largest landmasses. Because the fractal noise has a finite number of octaves, continents will never be larger than they already are, and to make the world any larger will just result in a planet of (relatively) tiny islands uniformly distributed across its surface.

That too.
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Keon
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 11:29 am

And you can drill very very deep. Like crazy deep.
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Cool3303
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 12:59 pm

Or you could cover The Planet with Solar Cells and Mass Generators (just create Hydrogen and fuse it until you got Steel this would Produce additional Energy (Like Chem Craft)
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Pat Best
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 1:05 pm

But then where would I build my amazing cities? My state-of-the-art ship yard? My ground-to-air defenses? My underground facilities?
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 1:08 pm

On the World Ship??? (stupid question)
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Pat Best
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 1:09 pm

I don't want a world ship, I want a world, with ships.
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Cool3303
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 1:14 pm

OMG you Want a World well I thought you just wan't Many Many Ships
Okay what is about conquering One with your superior Resource gain?
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 1:46 pm

Cool3303 wrote:
Or you could cover The Planet with Solar Cells and Mass Generators (just create Hydrogen and fuse it until you got Steel this would Produce additional Energy (Like Chem Craft)
The "nothing runs when there is no player in the area" thing Minecraft does is still going to happen. Even with planets being finite in size, the number of chunks is still going to be in the millions.
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 1:56 pm

Okay I can See your Point Fr0stbyte but actually you could use (oh no an Evil word)
Bots (okay it is out) or you Build an Minecraft Rail Road go activate The Things through Passing by and is back To reaktivste them After The Decay Time
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Pat Best
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 2:01 pm

That would be a MASSIVE railroad network to connect all 40x40 km of land ( if I remember right, 1 block is 1 meter, so that's 40 000 blocks by 40 000 blocks, for a total of 1 600 000 000 blocks to cover, that's 1 billion 6 hundred million blocks, and we're talking only about the uppermost surface layer here.
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Cool3303
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 3:07 pm

To cover everything can Be Done by (oh no evil word again) Bots
And The Rails can Be 2048 Away from each other Cause this is The Range The Chunks are load /Run so it wouldn't Be that much work To make a Chunk Loading Network with Devices just program The Bot for 1Block over The Generation Level this will prevent it from stoping His work
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TinkerPox
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 5:00 pm

Also pat22 can you make a LARGE ship or a dreadnought/super dreadnought with a MAC tnt laucher cannon that has like a barrel but it doesn`t explode in the barrel?
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Laibach
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PostSubject: Re: Pat Best's Ships   Pat Best's Ships - Page 2 Icon_minitimeFri Feb 03, 2012 5:06 pm

Cool3303 wrote:
To cover everything can Be Done by (oh no evil word again) Bots
And The Rails can Be 2048 Away from each other Cause this is The Range The Chunks are load /Run so it wouldn't Be that much work To make a Chunk Loading Network with Devices just program The Bot for 1Block over The Generation Level this will prevent it from stoping His work


WHAT ARE YOU EVEN TRYING TO SAY

and why is bot an evil word?
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