| Project "Black Moon" | |
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+12The Schmetterling Last_Jedi_Standing TacticalSheep5 Keon superninjakiwi Laserbilly Commander Kobialka oFTWoHMANoFTWo Son of Wolves ACH0225 blockman42 Iv121 16 posters |
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Should we use advantureCraft ? | Yes it would be cool to have special blocks, scripts, better mob spanners etc. | | 22% | [ 5 ] | No the mod will not be popular there and it's more challenging without it. | | 30% | [ 7 ] | I have no idea what it is and I should probably go to the link below | | 9% | [ 2 ] | SPACE COOKIEZ ! | | 39% | [ 9 ] |
| Total Votes : 23 | | Poll closed |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Project "Black Moon" Tue May 08, 2012 2:31 pm | |
| Well it doesn't ? I mean it should have to do anything with futurecraft. I'm not giving any specifics about the universe - want it to be futurecraft it will be futurecraft, don't want it it won't be. This global setting is less relevant to our story and I want to concentrate on the story of this city. | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Project "Black Moon" Tue May 08, 2012 2:35 pm | |
| And that was just a sample, a kinda tester backstory. Notice the lack of year timestamps, no specific weapons, no specific ships, just a few references to FC. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Project "Black Moon" Tue May 08, 2012 3:02 pm | |
| Actually there's none. As I said it has nothing to do with futurecraft unless you want to believe its futurecraft... | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Project "Black Moon" Tue May 08, 2012 4:14 pm | |
| He he, LJSI was mentioned! | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Project "Black Moon" Wed May 09, 2012 9:08 pm | |
| Is this being built on a server or individually? | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Project "Black Moon" Thu May 10, 2012 2:06 am | |
| Well we don't have a server, but the map is suppurated into different parts. Anyone who wants to help may grab one and start working. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Project "Black Moon" Thu May 10, 2012 3:31 am | |
| I'm workin on some stuff for the tex pack. Did you know that cauldrons are actually trash bins that you can place in the streets ? If you have any special requests you'll have to tell me now. | |
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superninjakiwi Infantry
Posts : 744 Join date : 2012-04-10 Age : 26 Location : Your ship, stealin all ur cargoes
| Subject: Re: Project "Black Moon" Thu May 10, 2012 12:02 pm | |
| i'm not gonna work on anything because of the fact that i can't find textures that work, nor can i think of any. good day.*signs out* | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Project "Black Moon" Thu May 10, 2012 1:07 pm | |
| What do you mean "cant find textures" ? They are in the middle of the OP ... Its 32x32 and therefor you MUST USE MCPATCHER TO APPLY HD TEXTURES MOD or INSTALL OPTIFINE that includes this in it. DO NOT INSTALL BOTH IN THE SAME TIME. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Project "Black Moon" Sat May 19, 2012 4:51 am | |
| So how's things going ? I'm done with about 2/3 of the sector. I'm planning to make it 5 mins long if you rush through it , means like 10 mins pure fun not including the "final stand" included in each sector which will be like 5 mins, depending on what I come up with. If every sector will be like this one the whole map will be like 60 mins or more which is quite impressive ! | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Project "Black Moon" Sat May 19, 2012 12:01 pm | |
| - Iv121 wrote:
- So how's things going ? I'm done with about 2/3 of the sector. I'm planning to make it 5 mins long if you rush through it , means like 10 mins pure fun not including the "final stand" included in each sector which will be like 5 mins, depending on what I come up with. If every sector will be like this one the whole map will be like 60 mins or more which is quite impressive !
I can start the old town next week, my mouse is broken and I need another one. | |
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Commander Kobialka Sergeant
Posts : 996 Join date : 2012-03-08 Age : 25 Location : Somewhere the government won't find me.
| Subject: Re: Project "Black Moon" Thu May 24, 2012 11:59 am | |
| - blockman42 wrote:
- Iv121 wrote:
- So how's things going ? I'm done with about 2/3 of the sector. I'm planning to make it 5 mins long if you rush through it , means like 10 mins pure fun not including the "final stand" included in each sector which will be like 5 mins, depending on what I come up with. If every sector will be like this one the whole map will be like 60 mins or more which is quite impressive !
I can start the old town next week, my mouse is broken and I need another one. THANK GOD I'M NOT THE ONLY ONE WHO IS HAVING PROBLEMS WITH THIS PROJECT. | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Project "Black Moon" Thu May 24, 2012 7:43 pm | |
| - Kobialka wrote:
- blockman42 wrote:
- Iv121 wrote:
- So how's things going ? I'm done with about 2/3 of the sector. I'm planning to make it 5 mins long if you rush through it , means like 10 mins pure fun not including the "final stand" included in each sector which will be like 5 mins, depending on what I come up with. If every sector will be like this one the whole map will be like 60 mins or more which is quite impressive !
I can start the old town next week, my mouse is broken and I need another one. THANK GOD I'M NOT THE ONLY ONE WHO IS HAVING PROBLEMS WITH THIS PROJECT. I might start today or tomorrow, if anyone want to know... | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Project "Black Moon" Thu May 24, 2012 11:27 pm | |
| Started the first house XD | |
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Commander Kobialka Sergeant
Posts : 996 Join date : 2012-03-08 Age : 25 Location : Somewhere the government won't find me.
| Subject: Re: Project "Black Moon" Fri May 25, 2012 11:32 am | |
| - blockman42 wrote:
- Started the first house XD
competition... hm.... I finnished.... 1 building.... BEAT THAT | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Project "Black Moon" Sat May 26, 2012 2:38 am | |
| I did 4 out of 5 mins (if you rush through, it will take twice as long when there are zombies around) , I REALLY HOPE YOU GONNA BEAT THAT SOON !!! | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Project "Black Moon" Sat May 26, 2012 9:22 pm | |
| right now I'm about 10% done: planning for the residential area is done (there will be 15 house and 1 apartment complex). | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Project "Black Moon" Sat May 26, 2012 11:12 pm | |
| Iv, I would like to make the park. How big should it be? And where will the roads going into and out of it go? | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Project "Black Moon" Sun May 27, 2012 3:34 am | |
| - Mac wrote:
- Iv, I would like to make the park. How big should it be? And where will the roads going into and out of it go?
It should be around 5 mins long if you rush through it. It's built out of small grass fields with bushes and stuff. There are no roads coming in for now besides the main road that leads to the centre of the park. The centre of the park is a big open area with a statue or stuff in the middle. When you are done with it build some tents, wooden MG Nests and stuff around. Behind the statue put some stone platforms for the assault gunships. No need to put monsters for now. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Project "Black Moon" Sun May 27, 2012 3:52 am | |
| I may of once again overdone it: - Spoiler:
As you can see, I'm studying hard for my exams. That is the center. There will be more rugged forest-park land around the structure, and the what-its-faces' camp. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Project "Black Moon" Sun May 27, 2012 3:54 am | |
| I'll blow some areas of it up later. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Project "Black Moon" Sun May 27, 2012 4:36 am | |
| - Mac wrote:
- I'll blow some areas of it up later.
Please use the banhammer to do so and film the whole ambush. No, seiously: don´t blow anything up. If you don´t like the columns, demolish them, but avoid collateral demage. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Project "Black Moon" Sun May 27, 2012 4:41 am | |
| - Ivan2006 wrote:
- Mac wrote:
- I'll blow some areas of it up later.
Please use the banhammer to do so and film the whole ambush. No, seiously: don´t blow anything up. If you don´t like the columns, demolish them, but avoid collateral demage. The city was bombarded and ravaged by war, they will be damage. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Project "Black Moon" Sun May 27, 2012 4:50 am | |
| - Mac wrote:
- Ivan2006 wrote:
- Mac wrote:
- I'll blow some areas of it up later.
Please use the banhammer to do so and film the whole ambush. No, seiously: don´t blow anything up. If you don´t like the columns, demolish them, but avoid collateral demage. The city was bombarded and ravaged by war, they will be damage. [system:] unable to translate >german< because of grammar fail exception | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Project "Black Moon" Sun May 27, 2012 5:16 am | |
| - Ivan2006 wrote:
- Mac wrote:
- Ivan2006 wrote:
- Mac wrote:
- I'll blow some areas of it up later.
Please use the banhammer to do so and film the whole ambush. No, seiously: don´t blow anything up. If you don´t like the columns, demolish them, but avoid collateral demage. The city was bombarded and ravaged by war, they will be damage. [system:] unable to translate >german< because of grammar fail exception Sorry. I do make mistakes, I am only a human, you know. | |
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