| Power System Layout | |
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+15xanex21 Buggy1997123 tonyri Grand Imperial Thunder fr0stbyte124 Keon Shiva Laibach The Schmetterling GroundBurg_Coder13 Beaner ectrimble20 Pat Best GLaDOS Danice123 19 posters |
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Commander Kobialka Sergeant
Posts : 996 Join date : 2012-03-08 Age : 25 Location : Somewhere the government won't find me.
| Subject: Re: Power System Layout Fri Mar 09, 2012 4:45 pm | |
| - Keon wrote:
- tonyri wrote:
- Keon wrote:
- tonyri wrote:
- I'm going to need to know what other machines and engines we will be using for the mod so that I can set values. If someone can start posting different engines and parts, I can try and see what the values would be.
Shipyard Core, would take power. What would this do? It would build ships from schematic files, using resources provided in a chest. Think about the dreadnoughts though! If you want to build a dreadnought with the shpyrd core and it was taking materials from chests, HOW MANY CHESTS WOULD YOU NEED! The sheer number of BLOCKS a dreadnought takes to build is too big to fit in chests. This could of course be solved if an auto-miner or something of the sort were added to the mod. How many of those though would it take, and dow long? I would rather build it with my bare hands! I'm working on a dreadnoght design right now in my singleplayer flat land btw. I will be uploading pics soon in the ship design forum. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Power System Layout Fri Mar 09, 2012 4:48 pm | |
| the shipyards are for mass production, you have to build it by hand first, I think
there might be an MCedit type thing later though | |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Power System Layout Wed Mar 14, 2012 6:09 pm | |
| - Kobialka wrote:
- Keon wrote:
- tonyri wrote:
- Keon wrote:
- tonyri wrote:
- I'm going to need to know what other machines and engines we will be using for the mod so that I can set values. If someone can start posting different engines and parts, I can try and see what the values would be.
Shipyard Core, would take power. What would this do? It would build ships from schematic files, using resources provided in a chest. Think about the dreadnoughts though! If you want to build a dreadnought with the shpyrd core and it was taking materials from chests, HOW MANY CHESTS WOULD YOU NEED! The sheer number of BLOCKS a dreadnought takes to build is too big to fit in chests. This could of course be solved if an auto-miner or something of the sort were added to the mod. How many of those though would it take, and dow long? I would rather build it with my bare hands! Perhaps make an input slot in the station core, that builds the ship as resources are added? In other words, it could use instantaneous resources, but when it runs out it will temporarily stop and build again when more are added. Also, are there going to be multi-block construct reactors? Maybe something like this model Tokamak fusion reactor I made for my ships: - Spoiler:
EDIT: sorry for URL only, embed isn't working how I want it to and I'm too lazy to fix it... | |
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Tau Infantry
Posts : 517 Join date : 2012-01-16 Age : 24 Location : Ancapistan
| Subject: Re: Power System Layout Fri Mar 23, 2012 12:31 pm | |
| - Danice123 wrote:
- True but the problem becomes when energy moves so fast within the network, coal that produces 100 watts at 10 watts a tick is used up in half a second. So the numbers become huge really quickly. But then again large numbers are cool... It really doesn't effect the system as much as the display of the system to the user, and we can tweak that if its really necessary.
Also for unit, how about kveys? kveykva = lightning in the AL. Haha Maybe I should arm the Wyrda with a kveykva cannon and go find Alagaësia and give the Riders a ZPM and a dreadnought and watch them do something epic with it. - Spoiler:
Win!
Last edited by ZeoNet on Sun Mar 25, 2012 11:14 am; edited 2 times in total | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Power System Layout Sat Mar 24, 2012 4:34 pm | |
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Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
| Subject: Re: Power System Layout Sun Mar 25, 2012 4:13 pm | |
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GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 53 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Re: Power System Layout Sun Mar 25, 2012 4:40 pm | |
| - ZeoNet wrote:
- Danice123 wrote:
- True but the problem becomes when energy moves so fast within the network, coal that produces 100 watts at 10 watts a tick is used up in half a second. So the numbers become huge really quickly. But then again large numbers are cool... It really doesn't effect the system as much as the display of the system to the user, and we can tweak that if its really necessary.
Also for unit, how about kveys? kveykva = lightning in the AL. Haha Maybe I should arm the Wyrda with a kveykva cannon and go find Alagaësia and give the Riders a ZPM and a dreadnought and watch them do something epic with it.
- Spoiler:
Win!
Then they will see you coming and use the Eldunari to crash your ship. | |
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Tau Infantry
Posts : 517 Join date : 2012-01-16 Age : 24 Location : Ancapistan
| Subject: Re: Power System Layout Mon Mar 26, 2012 8:28 pm | |
| - GLaDOS wrote:
- ZeoNet wrote:
- Danice123 wrote:
- Huge gigantic dragons.
Also for unit, how about kveys? kveykva = lightning in the AL. Haha Maybe I should arm the Wyrda with a kveykva cannon and go find Alagaësia and give the Riders a ZPM and a dreadnought and watch them do something epic with it.
- Spoiler:
Win!
Then they will see you coming and use the Eldunari to crash your ship. Not if i have an anti-Eldunarì jammer pod, worth 30,000,000 crowns. On topic, what is the official unit of power going to be? Seriously, I think we should define how many watts are equal to a kvey, then define the amount of energy that basic electrical components consume, then go from there. EDIT: If my anti-Eldunarì jamming pod happens to fail, I can just ram the Wyrda into Ellesméra (or Farthen Dur, depending on which is closer) and eject. That's what Wheatley would do. | |
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GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 53 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Re: Power System Layout Mon Mar 26, 2012 9:42 pm | |
| The Riders have a different home. Plus the elves combined would have enough power to stop your ship, if you count Arya and Firnen. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Power System Layout Mon Mar 26, 2012 10:16 pm | |
| The Eldunarì are gone. All the elves could not stop a giant ship going at max speed, at least without draining life from the forest, which they would not like to do. | |
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Tau Infantry
Posts : 517 Join date : 2012-01-16 Age : 24 Location : Ancapistan
| Subject: Re: Power System Layout Mon Mar 26, 2012 11:04 pm | |
| I've found our power generator! Buttered Cat ParadoxWho said I was going to try to destroy the Riders? I'm fine with obliterating the dwarves' greatest city.. | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Power System Layout Thu Mar 29, 2012 1:23 pm | |
| Zeonet, I have already suggested that power instead of the ZPM. Find another paradox power generator. | |
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