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 Maybe we don't need to use wired power?

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Red Fang
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PostSubject: Maybe we don't need to use wired power?   Fri Jan 13, 2012 9:50 pm

http://www.minecraftforum.net/topic/328725-100wireless-redstone-v15/

The wireless redstone mod is something that could be useful in this mod. Just think, a huge reactor and receivers near power consumers instead of having to wire an entire ship. This certainly would make building ships a WHOLE lot easier.
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PostSubject: Re: Maybe we don't need to use wired power?   Fri Jan 13, 2012 9:59 pm

Well, if you read some of the concepting behind powering ships, I think Doc's idea works even better (in theory anyway) than a wireless system.

Technically, a wireless system is open exploiting by your enemy, they might be able to jam it or even harness it against you.

Doc's idea was to have a node. Basically you wire your generator into the ship itself, then us a node block where you need a power outlet in the ship, then wire what you need powered into the node. This would keep you from having to run a wire all the way from the generator to the computer system, it would be in effect as though the ships walls were wired as you might see in a real ship.

We're not 100% set on what we are doing for power either, so it will be something to debate.
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PostSubject: Re: Maybe we don't need to use wired power?   Fri Jan 13, 2012 10:40 pm

Just make sure you don't use a sentient system. Or else you're getting a GLaDOS+Skynet problem.
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PostSubject: Re: Maybe we don't need to use wired power?   Sat Jan 14, 2012 12:29 am

Maybe have to craft the blocks with wire to make wired blocks that look the same but carry power, so that you dont have Generator A linked up to Engine B or vice versa, or even worse....... Nuclear launch point A linked up to Reactor A when Reactor A should be powering Engine A, while poised above the motherworld.
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PostSubject: Re: Maybe we don't need to use wired power?   Sat Jan 14, 2012 1:35 am

ACH0225 wrote:
Maybe have to craft the blocks with wire to make wired blocks that look the same but carry power, so that you dont have Generator A linked up to Engine B or vice versa, or even worse....... Nuclear launch point A linked up to Reactor A when Reactor A should be powering Engine A, while poised above the motherworld.



You are forgetting one very important fact:

FOR YOUR MISSILES TO FIRE, THEY NEED TO RECEIVE A COMMAND FROM A CONTROL CHAIR
(OR COMPUTER). NO ACCIDENTAL FIRES ARE POSSIBLE.

Unless you just manage to "accidentally" type in the password to turn
on the chair/computer, go through the sub-directories in the computer/control
chair's device list, find the one which says "Missile tubes", press
the pop-up message saying "you are not presently being attacked, are you
sure you wish to fire?" then have the missile tubes loaded with the
completely unnecessary nuclear missiles.
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PostSubject: Re: Maybe we don't need to use wired power?   Sat Jan 14, 2012 9:01 am

Dr. Mackeroth wrote:
ACH0225 wrote:
Maybe have to craft the blocks with wire to make wired blocks that look the same but carry power, so that you dont have Generator A linked up to Engine B or vice versa, or even worse....... Nuclear launch point A linked up to Reactor A when Reactor A should be powering Engine A, while poised above the motherworld.



You are forgetting one very important fact:

FOR YOUR MISSILES TO FIRE, THEY NEED TO RECEIVE A COMMAND FROM A CONTROL CHAIR
(OR COMPUTER). NO ACCIDENTAL FIRES ARE POSSIBLE.

Unless you just manage to "accidentally" type in the password to turn
on the chair/computer, go through the sub-directories in the computer/control
chair's device list, find the one which says "Missile tubes", press
the pop-up message saying "you are not presently being attacked, are you
sure you wish to fire?" then have the missile tubes loaded with the
completely unnecessary nuclear missiles.

Then again, you haven't seen what I am capable of yet...

He has. Shocked
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PostSubject: Re: Maybe we don't need to use wired power?   Sat Jan 14, 2012 5:04 pm

GemCollector wrote:


He has. Shocked



You would still have to be a complete idiot to "accidentally"
fire the nuclear missiles. And you would have to have the password, which most
idiots don't.
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PostSubject: Re: Maybe we don't need to use wired power?   Sat Jan 14, 2012 5:29 pm

Dr. Mackeroth wrote:
GemCollector wrote:


He has. Shocked



You would still have to be a complete idiot to "accidentally"
fire the nuclear missiles. And you would have to have the password, which most
idiots don't.

Speaking of which, wouldn't the person who crafted the nuclear missile then make a launch code for that missile? Or is there another way of doing this that I have missed?
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PostSubject: Re: Maybe we don't need to use wired power?   Sat Jan 14, 2012 5:39 pm

GemCollector wrote:

Speaking of which, wouldn't the person who crafted the nuclear missile then make a launch code for that missile? Or is there another way of doing this that I have missed?

There is no "lauch code". There is a password of the computer/control chair, nothing more.
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PostSubject: Re: Maybe we don't need to use wired power?   Sat Jan 14, 2012 5:43 pm

Dr. Mackeroth wrote:
GemCollector wrote:

Speaking of which, wouldn't the person who crafted the nuclear missile then make a launch code for that missile? Or is there another way of doing this that I have missed?

There is no "lauch code". There is a password of the computer/control chair, nothing more.

That makes it easy.
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PostSubject: Re: Maybe we don't need to use wired power?   Sat Jan 14, 2012 6:16 pm

Easy to do what?
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