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 Bounty/reward system?

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Groot
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PostSubject: Bounty/reward system?   Wed Mar 21, 2012 12:50 pm

ok heres an idea, don't know if its already been thought of but i didn't find any posts suggesting such a thing

how about a bounty hunting system, say for example

WANTED:

DEAD & ALIVE

SCHRODINGER's CAT

REWARD x

and if someone kills the target, they can be rewarded
targets could be players or NPC's

would be cool for PVP, always wanted to be a space bounty hunter
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Danice123
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PostSubject: Re: Bounty/reward system?   Wed Mar 21, 2012 1:00 pm

Sounds like something that doesn't need a mod to be accomplished.
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Groot
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PostSubject: Re: Bounty/reward system?   Wed Mar 21, 2012 1:03 pm

perhaps not but if a mod was made for it (perhaps not for the initial release) it could be improved (a GUI to show a wanted list)
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Tiel+
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PostSubject: Re: Bounty/reward system?   Wed Mar 21, 2012 2:24 pm

If Futurecraft makes roles more easy to fill, than more people will expand how they play. Bad example for some, but look at WoW. Without all those convoluted GUIs and such I doubt anyone would play anything other than a sword swinging meglomaniac. I think the mod should include some sort of datapad upon spawn that will let you do things and act something like ComputerCraft except more...techy.
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Groot
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PostSubject: Re: Bounty/reward system?   Wed Mar 21, 2012 2:35 pm

maybe a little tab, that you could open and close, to browse the wanted list and choose your "target"
perhaps a design like the mission menu off Fallen Earth (F2p off steam)
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Danice123
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PostSubject: Re: Bounty/reward system?   Wed Mar 21, 2012 5:20 pm

Interesting... A datapad thing... It could read data off a server database, which would then allow for different information within each server. Trade, alliances, rules and things like that could also be managed...
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r2fart2
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PostSubject: Re: Bounty/reward system?   Wed Mar 21, 2012 8:20 pm

If the mod adds data pads. They should only be able to manage stuff on a small scale. It would seem a little over powered if you could just manage your intergalactic empire from a Iphone55555.
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Keon
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PostSubject: Re: Bounty/reward system?   Wed Mar 21, 2012 9:13 pm

"Siri, fire the novaliths."

"I'm sorry, Keon. I can't do that."

Certainly how I want to control my empire.
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The Schmetterling
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PostSubject: Re: Bounty/reward system?   Thu Mar 22, 2012 2:21 am

I want all the devices in my empire directly linked to my central processing system, so all I have to do is sit in my throne, and can use AG to be any-(and every)-where at once.
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PostSubject: Re: Bounty/reward system?   Thu Mar 22, 2012 12:55 pm

I was thinking not as a controlling device, but as an informational device. It downloads information from each server and would show things like who owns it etc...
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The Schmetterling
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PostSubject: Re: Bounty/reward system?   Thu Mar 22, 2012 4:31 pm

Yes, something like that could prove a useful link between in game role play, and important out-of-character information.
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GLaDOS
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PostSubject: Re: Bounty/reward system?   Thu Mar 22, 2012 7:42 pm

Prototype wrote:
ok heres an idea, don't know if its already been thought of but i didn't find any posts suggesting such a thing

how about a bounty hunting system, say for example

WANTED:

DEAD & ALIVE

SCHRODINGER's CAT

REWARD x

and if someone kills the target, they can be rewarded
targets could be players or NPC's

would be cool for PVP, always wanted to be a space bounty hunter


I did a experiment with multiple "Schrodingers Cats". I also proved him wrong. They all died.
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Laibach
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PostSubject: Re: Bounty/reward system?   Thu Mar 22, 2012 8:11 pm

Im pretty sure that wasn't the point

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GLaDOS
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PostSubject: Re: Bounty/reward system?   Thu Mar 22, 2012 9:38 pm

CoalMiningAlchemist wrote:
Im pretty sure that wasn't the point






...Oh...
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Cool3303
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PostSubject: Re: Bounty/reward system?   Sat Mar 24, 2012 11:22 pm

Yeah but to be honest the actual mobs aren´t a match for laser cannons and more even giants would die immediately
so you need new mobs
different types could be:
The SpacePirat (somehow classic)
The Alien Queen
The Robot Boss
The Jango Fett (Starwrs!!!)
and so on
off course they should have some minions
okay other mission types could be :
Destruction (Obvious)
Assasinate (kill ....Silent)
Kill (don´t destroy anything)

And the a few one for teams:
Conquer (Every fighting mod needs this)
Same like single but with more requirements
Special Bosses

could also you use group parcours like in portal2
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Keon
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PostSubject: Re: Bounty/reward system?   Sat Mar 24, 2012 11:50 pm

Or not.
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GLaDOS
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PostSubject: Re: Bounty/reward system?   Sun Mar 25, 2012 12:44 am

Cool3303 wrote:
Yeah but to be honest the actual mobs aren´t a match for laser cannons and more even giants would die immediately
so you need new mobs
different types could be:
The SpacePirat (somehow classic)
The Alien Queen
The Robot Boss
The Jango Fett (Starwrs!!!)
and so on
off course they should have some minions
okay other mission types could be :
Destruction (Obvious)
Assasinate (kill ....Silent)
Kill (don´t destroy anything)

And the a few one for teams:
Conquer (Every fighting mod needs this)
Same like single but with more requirements
Special Bosses

could also you use group parcours like in portal2


1. Group parcours? What does that even mean? 2. Jango is too awesome. And copyrighted.
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