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 Using Metaworlds and Flans mods

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Hierarch CMA
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PostSubject: Re: Using Metaworlds and Flans mods   Tue Dec 31, 2013 12:24 am

I'm an "advanced beginner"( I know OOP and that stuff well, but I have next to no knowledge about libraries other than System.out(string); or whatever it's called) in Java. If I actually sat down for a month and finished the book I had on it I could probably do anything outside Fr0st's domain, but I have to finish highschool and crap so the earliest I could help would be this summer. I do remember making a re-textured copy of the furnace once, I don't remember how I did it.

Also, I would taint the code with my evil ways. Bugs for the Bug god,
Final boolean x = "Crashes for the";
int x = "crash throne";
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Delta
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PostSubject: Re: Using Metaworlds and Flans mods   Tue Dec 31, 2013 2:35 am

I'm toying with programming... just not java...
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Caramell
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PostSubject: Re: Using Metaworlds and Flans mods   Tue Dec 31, 2013 5:15 am

I can make textures that aren't completely horrible.
Also I can do simple models in techne, but I can't turn the java files into class files.
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MrTargareyan
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PostSubject: Re: Using Metaworlds and Flans mods   Tue Dec 31, 2013 7:35 am

I can do basic wings modelling, but that's probably not very useful as my models are all really high poly and not very good compared to Tiel's or proto's.
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Ivan2006
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PostSubject: Re: Using Metaworlds and Flans mods   Tue Dec 31, 2013 8:02 am

I can make programs that show you graphs of predetermined mathematical functions.
In ObjectPascal.
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