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 Using Metaworlds and Flans mods

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Keon
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PostSubject: Using Metaworlds and Flans mods   Sun Dec 29, 2013 10:45 pm

Look, FC is vaporware. If we want it to get off the ground, we need to base it off of something.

Metaworlds mod provides flying ships. Flans gives us all the work Proto has done for us, no reworking needed. Wrap the two together, and we've cut tons of work out of our game. That way, we can get FC off the ground.

What do you think?

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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hyperlite
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PostSubject: Re: Using Metaworlds and Flans mods   Sun Dec 29, 2013 10:46 pm

No.
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Tiel+
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PostSubject: Re: Using Metaworlds and Flans mods   Sun Dec 29, 2013 10:47 pm

I agree with metaworlds. The guy explicitly says his goal is to make a platform for others to build off of - there's no shame in taking him up on that.

Flan's, on the other hand...ew. Proto's work is solid, but the mod itself is buggy as heck and no fun at all to play. Plus it already has a following...Futurecraft should be it's own gig, not some lol3yearstomake modpack.
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PostSubject: Re: Using Metaworlds and Flans mods   Sun Dec 29, 2013 10:48 pm

Tiel+ wrote:
I agree with metaworlds. The guy explicitly says his goal is to make a platform for others to build off of - there's no shame in taking him up on that.

Flan's, on the other hand...ew. Proto's work is solid, but the mod itself is buggy as heck and no fun at all to play. Plus it already has a following...Futurecraft should be it's own gig, not some lol3yearstomake modpack.

Seconded.
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PostSubject: Re: Using Metaworlds and Flans mods   Sun Dec 29, 2013 10:50 pm

Both'll require a serious amount of retooling before we can integrate them with the other components of the mod (and each other, for that matter). But if we can use them as a base, it'll be a start.
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Keon
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PostSubject: Re: Using Metaworlds and Flans mods   Sun Dec 29, 2013 10:53 pm

Hyperlite, thanks for the interesting and valid contribution to our discussion.


Basically, I get what you mean about flan's mod, and I'm a bit iffy about it as well. Metaworlds is having some problems, but assuming they'll get fixed, it should be a solid platform.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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hyperlite
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PostSubject: Re: Using Metaworlds and Flans mods   Sun Dec 29, 2013 11:06 pm

You're welcome, I try my best.
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Tiel+
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PostSubject: Re: Using Metaworlds and Flans mods   Sun Dec 29, 2013 11:13 pm

hyperlite wrote:
You're welcome, I try my best.

you totally fucking ditched our euiv game today to make that detailed and thought-provoking post?

you're dead to me.
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PostSubject: Re: Using Metaworlds and Flans mods   Sun Dec 29, 2013 11:15 pm

Yeah I hoped FC would have better everything than Flan's. Haven't tried Metaworlds, but looks good from what I've seen, no shame in using some of it.
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PostSubject: Re: Using Metaworlds and Flans mods   Mon Dec 30, 2013 12:21 am

MercurySteam wrote:
Yeah I hoped FC would have better everything than Flan's. Haven't tried Metaworlds, but looks good from what I've seen, no shame in using some of it.
That ^^
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PostSubject: Re: Using Metaworlds and Flans mods   Mon Dec 30, 2013 7:41 am

I really wouldn't use Flans mod, however I would use turbomodelthingy and the shape functions Manus made. Although the way Flans mod splits each model up into various parts that do different things is quite good, I'd keep that, or at least have something along those guidelines. However driving physics is fucking awful.
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PostSubject: Re: Using Metaworlds and Flans mods   Mon Dec 30, 2013 8:26 am

YES.


FOR THE FUCKS SAKE,YES!

we need to get this off ground!
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Saravanth
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PostSubject: Re: Using Metaworlds and Flans mods   Mon Dec 30, 2013 10:00 am

Light, calm your buttocks.
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PostSubject: Re: Using Metaworlds and Flans mods   Mon Dec 30, 2013 10:51 am

Ensmallened metaworld+gulliver mod ensmallening=Yippie kay yay!
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PostSubject: Re: Using Metaworlds and Flans mods   Mon Dec 30, 2013 1:42 pm

Prototype wrote:
I really wouldn't use Flans mod, however I would use turbomodelthingy and the shape functions Manus made. Although the way Flans mod splits each model up into various parts that do different things is quite good, I'd keep that, or at least have something along those guidelines. However driving physics is fucking awful.

Good point.
That could also help us with our 'custom model'-API we had planned.


All in all, whether this is even valis depends on how much it would work together with fr0stbyte's plans.
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PostSubject: Re: Using Metaworlds and Flans mods   Mon Dec 30, 2013 2:40 pm

Well, if Proto says no flan's, I guess I have to listen to that. I'd like to do a poll once again. Do we have any modders, coders, modelers, etc? Frost is busy, so even if you just know the very basics of modding, please say so.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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Ivan2006
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PostSubject: Re: Using Metaworlds and Flans mods   Mon Dec 30, 2013 3:01 pm

I and a friend of mine may learn java at school within this year and are planning to get started with MC modding relatively soon after that, but until then, the only person I know of would be my dad and
a) he's not interested
b) he hasn't used java forover 20 years
c) he's about as busy as fr0st
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Commander Error
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PostSubject: Re: Using Metaworlds and Flans mods   Mon Dec 30, 2013 3:35 pm

I'd agree with Tiel; Metaworlds looks good but Flan's is very iffy.

And I can't see Fr0st complaining TOO much about having a lot of his work done for him.
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PostSubject: Re: Using Metaworlds and Flans mods   Mon Dec 30, 2013 4:16 pm

I can texture, maybe. I own photoshop, but haven't tried texturing before.
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PostSubject: Re: Using Metaworlds and Flans mods   Mon Dec 30, 2013 4:55 pm

MercurySteam wrote:
I can texture, maybe. I own photoshop, but haven't tried texturing before.
Same, plus as y'all've seen I can do some basic modeling in Wings and that you haven't seen in Blender (the Blender ones are better, I guarantee it).
I can also do some crash courses in coding if ya need it that bad.
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PostSubject: Re: Using Metaworlds and Flans mods   Mon Dec 30, 2013 5:41 pm

Ivan2006 wrote:
I may learn java at school within this year
MercurySteam wrote:
I can texture, maybe. I own photoshop, but haven't tried texturing before.
Vinyl wrote:
I can also do some crash courses in coding if ya need it that bad.

Those apply to me as well.
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PostSubject: Re: Using Metaworlds and Flans mods   Mon Dec 30, 2013 6:25 pm

Desdenova wrote:
Ivan2006 wrote:
I may learn java at school within this year
MercurySteam wrote:
I can texture, maybe. I own photoshop, but haven't tried texturing before.
Vinyl wrote:
I can also do some crash courses in coding if ya need it that bad.

Those apply to me as well.

I probably won't have enough time to learn much modeling or anything beyond making things pretty.
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PostSubject: Re: Using Metaworlds and Flans mods   Mon Dec 30, 2013 7:00 pm

Whatever problems Flan's Mod may have, it is the best vehicle system Minecraft has ever seen. That doesn't make it great, but it does make it useful. Better it than nothing.

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PostSubject: Re: Using Metaworlds and Flans mods   Mon Dec 30, 2013 7:02 pm

And actually one of the only few. Why not try and make a better one? With actual physics, fitting our planets' gravity's situation?
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PostSubject: Re: Using Metaworlds and Flans mods   Mon Dec 30, 2013 7:20 pm

Flan got guns right, that much I know.
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