| Tactical Profficiency(TM) Industries | |
|
+4The Schmetterling hyperlite Tiel+ Eliuser12 8 posters |
|
Author | Message |
---|
Eliuser12 Newbie
Posts : 57 Join date : 2012-07-04 Location : Under your feet... Unless you're flying.
| Subject: Tactical Profficiency(TM) Industries Thu Jul 05, 2012 5:56 pm | |
| Okay guys, I have little to no experience of making ships, but alot with building. The first ship in this post was my SECOND ship ever built in minecraft. It's not bad, but I feel it's lacking interior-wise aethestetically. If you have suggestions, please put them. Otherwise, these ships are mostly meant to be practical. The Touchdown class frigate: - Spoiler:
Presenting, the Touchdown class frigate! For those of you who are here just for the specifics: Class: Frigate Specialty: Ground Combat Support Capabilties: Troop drops, Strafe runs, Orbital Drops Size: 50m Long, 18m wide, 13m tall Propulsion: Small Omni Grade Sub-light engines Weapons: Two Omni Grade S86 Thermal Laser Cannons, Two Dex Grade S31 Laser Turrets, One Dex Grade S45 Gauss Cannon, One Falcon Grade S123 Missle Silo, and two Strafe Type bombing bays. Capacity: One pilot, Eight soliders, Two Gunners, and one co-pilot/administrator. Presenting the Touchdown class Frigate! This ship is perfect for a variety of roles! It is perfectly capable of taking on enemy fighters and pinnaces, As well as it boasts bombing bays on both sides of the ship, allowing it to take out structures and veichles with slight ease. It also boasts the ability to drop soliders from orbit via the secondary airlocks on either side, as well as from within the atmosphere from the main airlock. Due to the variety of weapons though, the ship's ventilation, while quite impressive and useful for both the weapons and occupants- is a huge weak point. Covering it with armour would not only cause the weapons to overheat, but the ship itself to melt after a while. Regardless, if you so wish we can install an extra layer of armour for 1,000 extra credits.* * not responsible for melting ships and overheated weapons Observation Deck View from outside ship: Observation Deck View from inside ship: Overhead view of ship: Airlock: Troop Deployment airlock: Inside of Troop Deployment Airlock: Rear observation window: Port Observation window: Portside Bomb Bay: Engines: The Obsidian and NetherBricks relate to my theory on how it is possible to live in the nether, relating to netherack infinetly heating, obsidian abosrbing explosive energy, and Nether Brick's ability to disperse heat from the Netherack as well as Obidian. The obsidian is also another layer of armour. The walls are two blocks thick in all places that don't have obsidian or nether brick, whitch are three blocks thick.
And the second ship, The Saboteur class Fighter: - Spoiler:
Class: Fighter Specialty: Tactical and Covert Ops Capabilities: Disable larger ships, Track faster ships, and lead wings. Size: 12 Meters long, 11 Meters Wide Propulsion: Dex Grade Sub-Light engines Weapons: One Experimental Omni Grade Antimatter Cannon, One S5 Projectile Overheater Capacity: One Pilot Presenting the Saboteur class Fighter! This fighter is unlike anything you've ever seen - it can cripple anything from a frigate to a carrier in a single shot. That is thanks to our experimental Omni Grade Antimatter Cannon! If this monster hits a ship's shield, the shield is gone, leaving the ship wide open to attack! (Not garunteed in one shot, garunteed in two) But, if it's shield is already down, it can cripple it! Simply activate cloak, fly behind a ship's engines (Out of the range a scanner would detect you, of course) uncloak, fire, and re-cloak! The Cockpit: The Aforementioned Antimatter Cannon: The engines: The Built-in Engine Monitoring Holoframe: The Signal Lights:
The Space Station Overwatch One, or SSOW1: - Spoiler:
Last edited by Eliuser12 on Tue Jul 10, 2012 4:44 pm; edited 2 times in total | |
|
| |
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Tactical Profficiency(TM) Industries Thu Jul 05, 2012 6:01 pm | |
| This is pretty good. Me gusta. Except for the cobble everywhere | |
|
| |
hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Tactical Profficiency(TM) Industries Thu Jul 05, 2012 6:03 pm | |
| I like it too. It is finally one that is not too bulky for me. | |
|
| |
Eliuser12 Newbie
Posts : 57 Join date : 2012-07-04 Location : Under your feet... Unless you're flying.
| Subject: Re: Tactical Profficiency(TM) Industries Thu Jul 05, 2012 6:05 pm | |
| - Tiel wrote:
- This is pretty good. Me gusta. Except for the cobble everywhere
What you're reffering to is either the iron blocks the ship is primarily made of, or the obsidian that is located in vital places that would cripple the ship if lost. Btw, if you have knowledge of a texturepack for ships, I would be grateful, as Doku and Vanilla texturepacks are pretty bad for spaceship building. (Avoiding double post) @hyperlite Yeah I saw some of the other ships, and usually I see a post from a user Hyperlite saying "Well it's a little bulky here and there and everywhere..." Honestly, I started to laugh at how many times you've done that. | |
|
| |
hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Tactical Profficiency(TM) Industries Thu Jul 05, 2012 6:15 pm | |
| Yeah I am not the nicest guy on here. Not the meanest (I don't think) | |
|
| |
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Tactical Profficiency(TM) Industries Thu Jul 05, 2012 6:15 pm | |
| | |
|
| |
Eliuser12 Newbie
Posts : 57 Join date : 2012-07-04 Location : Under your feet... Unless you're flying.
| Subject: Re: Tactical Profficiency(TM) Industries Thu Jul 05, 2012 6:26 pm | |
| - Tiel wrote:
- This one is my favorite thus far
-le snip-
That, my friend, I am going to be making a ship with. | |
|
| |
The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Tactical Profficiency(TM) Industries Thu Jul 05, 2012 8:13 pm | |
| - Eliuser12 wrote:
- Tiel wrote:
- This is pretty good. Me gusta. Except for the cobble everywhere
What you're reffering to is either the iron blocks the ship is primarily made of, or the obsidian that is located in vital places that would cripple the ship if lost. Btw, if you have knowledge of a texturepack for ships, I would be grateful, as Doku and Vanilla texturepacks are pretty bad for spaceship building.
(Avoiding double post)
@hyperlite
Yeah I saw some of the other ships, and usually I see a post from a user Hyperlite saying "Well it's a little bulky here and there and everywhere..." Honestly, I started to laugh at how many times you've done that. Default is fine if you know how to use it. Just don't use Geru Doku. It is a fantasy texturepack. Use it for castles, not space ships. I use Dark Matter, someone else might have said that... Your ship is what I have come to expect for a beginner. Several people have built their first ships with a design like that, including a friend of mine, who then nuked the world... | |
|
| |
Laserbilly Infantry
Posts : 584 Join date : 2012-04-19
| Subject: Re: Tactical Profficiency(TM) Industries Thu Jul 05, 2012 8:33 pm | |
| That frigate sure can do a lot! | |
|
| |
Eliuser12 Newbie
Posts : 57 Join date : 2012-07-04 Location : Under your feet... Unless you're flying.
| Subject: Re: Tactical Profficiency(TM) Industries Thu Jul 05, 2012 9:37 pm | |
| - Laserbilly wrote:
- That frigate sure can do a lot!
Yeah, for a frigate. It's got more of a drop-ship role in my opinion. The orbital drop requires everyone to have a spacesuit on though, or they'd suffocate, due to the simplicity of the airlock. Also, the pressure from the main drop airlock would kill you from space, so you'd have to drop each solider individually. Also, protocols for Tactical Profficiency's clients often involve either dropping two soliders from orbit as forward recon, or having them stay behind while the other six do the mission. The "Dex" grade weapons are rotational, while the "omni" grade weapons only shoot in one direction. "Omni" Sub-light engines turn much slower than "Dex" engines, but maintain more speed. I'm likely to make a larger version with better airlocks, a better troop deployment system, a forecastle (Crew's quarters) of some sort, and an easy-loaded bomb bay that fires multiple bombs off at once and is much easier to reload. Also going to make the engines and missle silo look much better. But, that is going to take a while. In the meantime, I'm making another ship to fit into this texturepack I'm trying for shipbuilding, and it looks quite nice. Well, that's saying the shape of it does, I don't know how I like it in the texturepack. Sorry for long post, those of you with short attention spans. In a while, I'm going to hit the hay. | |
|
| |
hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Tactical Profficiency(TM) Industries Thu Jul 05, 2012 9:59 pm | |
| Iv121's first ship looked similar to that. Go and look what he has done now. | |
|
| |
Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Tactical Profficiency(TM) Industries Fri Jul 06, 2012 12:45 pm | |
| There is no shame in using MCedit. The only thing it will do is save your time. It won't design for you. | |
|
| |
Eliuser12 Newbie
Posts : 57 Join date : 2012-07-04 Location : Under your feet... Unless you're flying.
| Subject: Re: Tactical Profficiency(TM) Industries Fri Jul 06, 2012 6:35 pm | |
| New Fighter Ship, the Saboteur! Really, this didn't take long at all, but I'm glad with the outcome, and I finally have something to go inbetween my first ship and the large cruiser seen in the background of some of these pictures! - Spoiler:
And I am really starting to like the in-site image hosting! | |
|
| |
The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Tactical Profficiency(TM) Industries Fri Jul 06, 2012 7:48 pm | |
| - Eliuser12 wrote:
Yeah, I'm using Taln Inco.'s Texturepack. I'm going to make a ship in it and see if I like it enough. If I do, I'm going to begin work on some bigger ships.
Also, I don't know about you guys, But I hand-build all my ships. On a larger scale, that makes them messy. I usually build a section and then copy it as much as I can. On my dreadnought and more recent cruiser, I cloned the top half, flipped it, and stuck it on the bottom. I also did that with the left and right of the top sides, so I only had to build a quarter of the hull. I then do the detailing by hand, copying using MCedit as necessary. Except for massive interior areas, or things that require portal blocks to be placed, I build them by hand. | |
|
| |
Eliuser12 Newbie
Posts : 57 Join date : 2012-07-04 Location : Under your feet... Unless you're flying.
| Subject: Re: Tactical Profficiency(TM) Industries Fri Jul 06, 2012 7:50 pm | |
| - Mackeroth? wrote:
- Eliuser12 wrote:
Yeah, I'm using Taln Inco.'s Texturepack. I'm going to make a ship in it and see if I like it enough. If I do, I'm going to begin work on some bigger ships.
Also, I don't know about you guys, But I hand-build all my ships. On a larger scale, that makes them messy. I usually build a section and then copy it as much as I can. On my dreadnought and more recent cruiser, I cloned the top half, flipped it, and stuck it on the bottom. I also did that with the left and right of the top sides, so I only had to build a quarter of the hull. I then do the detailing by hand, copying using MCedit as necessary. Except for massive interior areas, or things that require portal blocks to be placed, I build them by hand. Now I want to go mess around in MCEdit... | |
|
| |
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Tactical Profficiency(TM) Industries Fri Jul 06, 2012 7:54 pm | |
| Yeah, but copying too much makes a ship look bland and unappealing. There has to be a balance. Personally I find MCedit pretty clunky so I only use it when I have to mirror a portion, like an external wing or engine. Worldedit is much more intuitive, it comes with Singleplayer Commands. Should check that out. | |
|
| |
Eliuser12 Newbie
Posts : 57 Join date : 2012-07-04 Location : Under your feet... Unless you're flying.
| Subject: Re: Tactical Profficiency(TM) Industries Fri Jul 06, 2012 7:56 pm | |
| - Tiel wrote:
- Yeah, but copying too much makes a ship look bland and unappealing. There has to be a balance. Personally I find MCedit pretty clunky so I only use it when I have to mirror a portion, like an external wing or engine. Worldedit is much more intuitive, it comes with Singleplayer Commands. Should check that out.
Now I have to check that out... Anyone else looking forward to 1.3? And did frostbyte mean it when he said "Next tuesday", or was he just joking again? | |
|
| |
hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Tactical Profficiency(TM) Industries Fri Jul 06, 2012 8:21 pm | |
| He was joking, Futurecraft won't come out until Thursday.
Whoever edited this grow up.
Last edited by hyperlite on Sat Jul 07, 2012 11:31 am; edited 1 time in total | |
|
| |
The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Tactical Profficiency(TM) Industries Sat Jul 07, 2012 6:33 am | |
| The fighter requires a different weapon, it sort of sticks up form the top. Other than that, good fighter. How are you finding the texture-pack? | |
|
| |
Eliuser12 Newbie
Posts : 57 Join date : 2012-07-04 Location : Under your feet... Unless you're flying.
| Subject: Re: Tactical Profficiency(TM) Industries Sat Jul 07, 2012 9:22 am | |
| - Mackeroth? wrote:
- The fighter requires a different weapon, it sort of sticks up form the top. Other than that, good fighter.
How are you finding the texture-pack? Texturepack is great, really, at least for exterior. The weapon on top is the Antimatter cannon, which you would imagine, is big. Admitadbly, it's a little big for the fighter. I still like how the fighter came out. | |
|
| |
Eliuser12 Newbie
Posts : 57 Join date : 2012-07-04 Location : Under your feet... Unless you're flying.
| Subject: Re: Tactical Profficiency(TM) Industries Mon Jul 09, 2012 10:35 pm | |
| I've created a lookout station capable of docking one ship, which has to be a cruiser or smaller. I like how it came out, imo. Desc is tommorow... - Spoiler:
Here's a daytime photo, as of request of Signore Laserbilly: - Spoiler:
Last edited by Eliuser12 on Tue Jul 10, 2012 4:30 pm; edited 1 time in total | |
|
| |
Laserbilly Infantry
Posts : 584 Join date : 2012-04-19
| Subject: Re: Tactical Profficiency(TM) Industries Tue Jul 10, 2012 1:45 pm | |
| - Eliuser12 wrote:
- I've created a lookout station capable of docking one ship, which has to be a cruiser or smaller. I like how it came out, imo.
Desc is tommorow...
- Spoiler:
I think it looks good for such a little structure, but the image is a bit hard to make out. Could you post a day-time photo? | |
|
| |
Eliuser12 Newbie
Posts : 57 Join date : 2012-07-04 Location : Under your feet... Unless you're flying.
| Subject: Re: Tactical Profficiency(TM) Industries Tue Jul 10, 2012 4:26 pm | |
| - Laserbilly wrote:
- Eliuser12 wrote:
- I've created a lookout station capable of docking one ship, which has to be a cruiser or smaller. I like how it came out, imo.
Desc is tommorow...
- Spoiler:
I think it looks good for such a little structure, but the image is a bit hard to make out. Could you post a day-time photo? Will do, Aesthestic background was in mind when I took the picture. | |
|
| |
Laserbilly Infantry
Posts : 584 Join date : 2012-04-19
| Subject: Re: Tactical Profficiency(TM) Industries Tue Jul 10, 2012 5:46 pm | |
| - Eliuser12 wrote:
- Laserbilly wrote:
- Eliuser12 wrote:
- I've created a lookout station capable of docking one ship, which has to be a cruiser or smaller. I like how it came out, imo.
Desc is tommorow...
- Spoiler:
I think it looks good for such a little structure, but the image is a bit hard to make out. Could you post a day-time photo? Will do, Aesthestic background was in mind when I took the picture. Yeah, I get it. Same thing with mine. | |
|
| |
Julo Recruit
Posts : 204 Join date : 2012-07-06 Age : 28 Location : Somewhere in Space
| Subject: Re: Tactical Profficiency(TM) Industries Wed Jul 11, 2012 4:39 am | |
| I like the weapon on your Little fighter. | |
|
| |
Sponsored content
| Subject: Re: Tactical Profficiency(TM) Industries | |
| |
|
| |
| Tactical Profficiency(TM) Industries | |
|