Thinking about surface-air or air-air weapons;
What would be the best way to do SA systems?
1) Each gun is manually fired, manually loaded, and manually built.
Advantages: Easy targeting, easy build
Disadvantages: Needs 1 player per gun
2) Each gun is linked to a Fire Control (FireCon) system that designates targets and fired the guns automatically.
Advantages: Needs only 1 player (on/off function)
Disadvantages: Much harder to code
3) There are no AA weapons, only hand-held things like missiles, railguns, etc.
Advantages: Easy to code.
Disadvantages: need a lot of players for effective fire.
On the subject of missiles:
My ideas, just ramblings.
1 - Each fighter carries up to 6 missiles for Anti-Fighter/Anti-Ship
2 - Larger ships use them as Ship-Ship weapons
3 - Handheld missiles don't "Target lock" and must be fired Mark 1 eyeball.