| How we should create music. | |
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Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: How we should create music. Tue Apr 17, 2012 9:32 pm | |
| I have an idea for how we could create a soundtrack; instead of using whole, premade music tracks, we have a bunch of smaller tracks that are randomly, but constantly played.
This would help keep the music fresh sounding(if we wanted to mix it up, we could just add a few more of the small tracks), and music could be adapted by changing the weighted chance of certain tracks.
Issues could include making the tracks go together well, but one fairly popular game already does exactly this and it works very well. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: How we should create music. Tue Apr 17, 2012 9:52 pm | |
| Yea... Just have random combinations, and a few set and full tracks for certain situations, like killing an assualt ship or something. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: How we should create music. Wed Apr 18, 2012 2:15 pm | |
| What game does this fairly well and is popular?
I'd like to see some HEEEAVILY weighted Artem Bank in there. | |
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Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: Re: How we should create music. Wed Apr 18, 2012 4:40 pm | |
| - Legion wrote:
- What game does this fairly well and is popular?
I'd like to see some HEEEAVILY weighted Artem Bank in there. Star SonataThe new version of it uses primarily prerecorded music, but still uses the randomly generated music in some places. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: How we should create music. Wed Apr 18, 2012 7:30 pm | |
| Spore had an extreme version of this. It sounded very spacy. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: How we should create music. Wed Apr 18, 2012 7:41 pm | |
| - Keon wrote:
- Spore had an extreme version of this. It sounded very spacy.
I found the music from Spore... too calming for our tastes. We need more awesomeness. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: How we should create music. Wed Apr 18, 2012 8:24 pm | |
| Definently, but the music should be random, 10 or so second tracks mixed together. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: How we should create music. Wed Apr 18, 2012 8:34 pm | |
| - ACH0225 wrote:
- Definently, but the music should be random, 10 or so second tracks mixed together.
I'd say 30 seconds to a minute. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: How we should create music. Wed Apr 18, 2012 9:22 pm | |
| Dragon rider plays when phase jumping. | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: How we should create music. Wed Apr 18, 2012 9:24 pm | |
| - Keon wrote:
- Dragon rider plays when phase jumping.
And the Imperial March whenever you walk onto the bridge. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: How we should create music. Wed Apr 18, 2012 9:28 pm | |
| Nah.
But how do we get the feel? I mean, if I want to be an evil empire, how do I play evil music?
Obviously, our music must be impartial.
Tempo can speed up as combat occurs.
So, it is up to us. How random should the music be? I mean, fully procedural music might be kinda cool, and it would use much less data. The downside is it can sound dumb. | |
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Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: Re: How we should create music. Wed Apr 18, 2012 10:53 pm | |
| It works rather well actually, I'll record you a sample from Star Sonata tommorow. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: How we should create music. Wed Apr 18, 2012 10:54 pm | |
| Fully procedural, or 10 second things mushed together? | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: How we should create music. Wed Apr 18, 2012 11:18 pm | |
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Commander Kobialka Sergeant
Posts : 996 Join date : 2012-03-08 Age : 26 Location : Somewhere the government won't find me.
| Subject: Re: How we should create music. Thu Apr 19, 2012 7:03 pm | |
| - Buggy1997123 wrote:
- I have an idea for how we could create a soundtrack; instead of using whole, premade music tracks, we have a bunch of smaller tracks that are randomly, but constantly played.
This would help keep the music fresh sounding(if we wanted to mix it up, we could just add a few more of the small tracks), and music could be adapted by changing the weighted chance of certain tracks.
Issues could include making the tracks go together well, but one fairly popular game already does exactly this and it works very well. I can make sound tracks. | |
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Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: Re: How we should create music. Sun Apr 22, 2012 6:11 pm | |
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