| Strigiforme Industrial(Updated) | |
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+16Commander Kobialka hyperlite blockman42 xanex21 Admiral Rekiin The Schmetterling Grand Imperial Thunder Keon Pat Best Laibach Tiel+ GLaDOS Last_Jedi_Standing Groot Commander Error ACH0225 20 posters |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Strigiforme Industrial(Updated) Sun May 20, 2012 12:03 am | |
| I had to. When you are dealing with a ship that's 500 blocks long, you have to cut a few corners for time, especially when you're as busy as I am. | |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Strigiforme Industrial(Updated) Sun May 20, 2012 1:46 am | |
| - ACH0225 wrote:
- I had to. When you are dealing with a ship that's 500 blocks long, you have to cut a few corners for time, especially when you're as busy as I am.
So build the ends and use MCEdit to fill the space in between. That's what I've started to do for uniform segments, and it ends up looking much more streamlined. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Strigiforme Industrial(Updated) Sun May 20, 2012 8:27 am | |
| I made a hollow sphere as the base, and I am going to build off it. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Strigiforme Industrial(Updated) Sun May 20, 2012 2:04 pm | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Strigiforme Industrial(Updated) Sun May 20, 2012 4:36 pm | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Strigiforme Industrial(Updated) Sun May 20, 2012 8:00 pm | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Strigiforme Industrial(Updated) Sun May 20, 2012 9:30 pm | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Strigiforme Industrial(Updated) Mon May 21, 2012 3:41 pm | |
| I really would like to know, what sort of ship should I do next. Also, any criticism on my stuff is welcome. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Strigiforme Industrial(Updated) Mon May 21, 2012 3:59 pm | |
| Make a sleek strike cruiser designed for hit and run raids. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Strigiforme Industrial(Updated) Mon May 21, 2012 4:16 pm | |
| Well, I suppose so. I am finishing up a smallish frigate that looks like the child of a Mass Effect relay and a UNSC frigate. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Strigiforme Industrial(Updated) Mon May 21, 2012 4:35 pm | |
| Anyway.....
ACH0, I like your style when it comes to the decoration, however, the overall shape of the ships look bad. Don't worry, I have the same problem. Difference is, I go OCD until I get it right, then I start detailing. I'm not saying that you should use geometric shapes, in fact don't, but your ships need to be more streamlined, and less bulbous. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Strigiforme Industrial(Updated) Mon May 21, 2012 6:03 pm | |
| I see. I think, if bulbousness is ugly, then the strike bomber or the transport are the best.
Last edited by ACH0225 on Mon May 21, 2012 6:12 pm; edited 1 time in total | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Strigiforme Industrial(Updated) Mon May 21, 2012 10:25 pm | |
| - Last_Jedi_Standing wrote:
- I hate to do this, because I'm enjoying the conversation, but this is an off-topicness warning. Should I try to split out the off-topic bits?
NOOOO I will turn this around! "So, whens the new blimp thing gonna be finished" | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Strigiforme Industrial(Updated) Mon May 21, 2012 10:34 pm | |
| - Last_Jedi_Standing wrote:
- I hate to do this, because I'm enjoying the conversation, but this is an off-topicness warning. Should I try to split out the off-topic bits?
Please, the conversation is awkward and highly disturbing. Stop the heresy, remove the off topic bits. Block, it isnt a blimp, that's the base that I am using. I will have a new small frigate out soon. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Strigiforme Industrial(Updated) Mon May 21, 2012 11:02 pm | |
| - Sir Tielton wrote:
- ACH0225 wrote:
- Last_Jedi_Standing wrote:
- I hate to do this, because I'm enjoying the conversation, but this is an off-topicness warning. Should I try to split out the off-topic bits?
Please, the conversation is awkward and highly disturbing. Goal achieved. I see. You will stop. I have something you might be interested in. But first, how do you feel about Halo? | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Strigiforme Industrial(Updated) Mon May 21, 2012 11:27 pm | |
| - ACH0225 wrote:
- Last_Jedi_Standing wrote:
- I hate to do this, because I'm enjoying the conversation, but this is an off-topicness warning. Should I try to split out the off-topic bits?
Please, the conversation is awkward and highly disturbing. Stop the heresy, remove the off topic bits.
Block, it isnt a blimp, that's the base that I am using. I will have a new small frigate out soon. Sorry and cool. I can't wait to see it! | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Strigiforme Industrial(Updated) Tue May 22, 2012 9:42 am | |
| - ACH0225 wrote:
- Last_Jedi_Standing wrote:
- I hate to do this, because I'm enjoying the conversation, but this is an off-topicness warning. Should I try to split out the off-topic bits?
Please, the conversation is awkward and highly disturbing. Stop the heresy, remove the off topic bits.
Block, it isnt a blimp, that's the base that I am using. I will have a new small frigate out soon. OK. I'll try to remove them. EDIT: They're gone. Of course, you might not like the new thread any better... | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Strigiforme Industrial(Updated) Mon May 28, 2012 1:21 pm | |
| Sketch of the Beauty of Annihilation added | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Strigiforme Industrial(Updated) Mon May 28, 2012 3:19 pm | |
| Yes, that is a very appealing design. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Strigiforme Industrial(Updated) Mon May 28, 2012 3:59 pm | |
| In my opinion don't bother with that one. Try gettin a better design. | |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Strigiforme Industrial(Updated) Mon May 28, 2012 4:34 pm | |
| - Iv121 wrote:
- In my opinion don't bother with that one. Try gettin a better design.
^ | |
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Captain stufuzzycat Sergeant
Posts : 826 Join date : 2012-05-02 Age : 25 Location : At my computer, pwning s*** up with my warfrigate
| Subject: Re: Strigiforme Industrial(Updated) Mon May 28, 2012 5:55 pm | |
| - Prototype wrote:
- to play xbox, to use tools, to give a thumbs up as a hand (wing) signal, to press caps lock on a keyboard, thumbs are very valuable.
You use your thumb to press caps lock? How does that even work? | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Strigiforme Industrial(Updated) Mon May 28, 2012 8:39 pm | |
| - Avenger_7 wrote:
- Iv121 wrote:
- In my opinion don't bother with that one. Try gettin a better design.
^
Deal with it. I am doing that design. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Strigiforme Industrial(Updated) Tue May 29, 2012 12:53 am | |
| - ACH0225 wrote:
- Avenger_7 wrote:
- Iv121 wrote:
- In my opinion don't bother with that one. Try gettin a better design.
^
Deal with it. I am doing that design. It's not "deal with it" , it's not like I'll I'm threatened by that ship or stuff ... I'm trying to warn you not to waste your time on a project that in my opinion won't work. Besides what's the point in asking for opinion if you say "don't give a s*** " . | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Strigiforme Industrial(Updated) Tue May 29, 2012 4:00 am | |
| - ACH0225 wrote:
- Y?
I've seen worse, however, there is no variation whatsoever in it. Have a look at the structure of Pat's ships to see a good body-shape. | |
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