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 Strigiforme Industrial(Updated)

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Commander Kobialka
hyperlite
blockman42
xanex21
Admiral Rekiin
The Schmetterling
Grand Imperial Thunder
Keon
Pat Best
Laibach
Tiel+
GLaDOS
Last_Jedi_Standing
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ACH0225
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ACH0225
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeSun May 20, 2012 12:03 am

I had to. When you are dealing with a ship that's 500 blocks long, you have to cut a few corners for time, especially when you're as busy as I am.
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Avenger_7
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeSun May 20, 2012 1:46 am

ACH0225 wrote:
I had to. When you are dealing with a ship that's 500 blocks long, you have to cut a few corners for time, especially when you're as busy as I am.

So build the ends and use MCEdit to fill the space in between. That's what I've started to do for uniform segments, and it ends up looking much more streamlined.
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ACH0225
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeSun May 20, 2012 8:27 am

I made a hollow sphere as the base, and I am going to build off it.
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ACH0225
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeSun May 20, 2012 2:04 pm

A new ship is revealed.
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blockman42
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeSun May 20, 2012 4:36 pm

The fighter is meh....
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ACH0225
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeSun May 20, 2012 8:00 pm

Good for you.
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ACH0225
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeSun May 20, 2012 9:30 pm

MOAR ships!
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ACH0225
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeMon May 21, 2012 3:41 pm

I really would like to know, what sort of ship should I do next. Also, any criticism on my stuff is welcome.
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Tiel+
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeMon May 21, 2012 3:59 pm

Make a sleek strike cruiser designed for hit and run raids.
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ACH0225
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeMon May 21, 2012 4:16 pm

Well, I suppose so. I am finishing up a smallish frigate that looks like the child of a Mass Effect relay and a UNSC frigate.
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The Schmetterling
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeMon May 21, 2012 4:35 pm

Anyway.....



ACH0, I like your style when it comes to the decoration, however, the overall shape of the ships look bad. Don't worry, I have the same problem. Difference is, I go OCD until I get it right, then I start detailing. I'm not saying that you should use geometric shapes, in fact don't, but your ships need to be more streamlined, and less bulbous.
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ACH0225
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeMon May 21, 2012 6:03 pm

I see. I think, if bulbousness is ugly, then the strike bomber or the transport are the best.


Last edited by ACH0225 on Mon May 21, 2012 6:12 pm; edited 1 time in total
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blockman42
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeMon May 21, 2012 10:25 pm

Last_Jedi_Standing wrote:
I hate to do this, because I'm enjoying the conversation, but this is an off-topicness warning. Should I try to split out the off-topic bits?

NOOOO

I will turn this around!

"So, whens the new blimp thing gonna be finished"
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ACH0225
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeMon May 21, 2012 10:34 pm

Last_Jedi_Standing wrote:
I hate to do this, because I'm enjoying the conversation, but this is an off-topicness warning. Should I try to split out the off-topic bits?

Please, the conversation is awkward and highly disturbing. Stop the heresy, remove the off topic bits.

Block, it isnt a blimp, that's the base that I am using. I will have a new small frigate out soon.
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ACH0225
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeMon May 21, 2012 11:02 pm

Sir Tielton wrote:
ACH0225 wrote:
Last_Jedi_Standing wrote:
I hate to do this, because I'm enjoying the conversation, but this is an off-topicness warning. Should I try to split out the off-topic bits?

Please, the conversation is awkward and highly disturbing.

Goal achieved.

I see. You will stop. I have something you might be interested in. But first, how do you feel about Halo?
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blockman42
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeMon May 21, 2012 11:27 pm

ACH0225 wrote:
Last_Jedi_Standing wrote:
I hate to do this, because I'm enjoying the conversation, but this is an off-topicness warning. Should I try to split out the off-topic bits?

Please, the conversation is awkward and highly disturbing. Stop the heresy, remove the off topic bits.

Block, it isnt a blimp, that's the base that I am using. I will have a new small frigate out soon.

Sorry and cool. I can't wait to see it!
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Last_Jedi_Standing
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeTue May 22, 2012 9:42 am

ACH0225 wrote:
Last_Jedi_Standing wrote:
I hate to do this, because I'm enjoying the conversation, but this is an off-topicness warning. Should I try to split out the off-topic bits?

Please, the conversation is awkward and highly disturbing. Stop the heresy, remove the off topic bits.

Block, it isnt a blimp, that's the base that I am using. I will have a new small frigate out soon.
OK. I'll try to remove them.

EDIT: They're gone. Of course, you might not like the new thread any better...
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ACH0225
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeMon May 28, 2012 1:21 pm

Sketch of the Beauty of Annihilation added
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Tiel+
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeMon May 28, 2012 3:19 pm

Yes, that is a very appealing design.
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Iv121
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeMon May 28, 2012 3:59 pm

In my opinion don't bother with that one. Try gettin a better design.
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Avenger_7
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeMon May 28, 2012 4:34 pm

Iv121 wrote:
In my opinion don't bother with that one. Try gettin a better design.

^
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Captain stufuzzycat
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeMon May 28, 2012 5:55 pm

Prototype wrote:
to play xbox, to use tools, to give a thumbs up as a hand (wing) signal, to press caps lock on a keyboard, thumbs are very valuable.

You use your thumb to press caps lock? How does that even work?
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ACH0225
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeMon May 28, 2012 8:39 pm

Avenger_7 wrote:
Iv121 wrote:
In my opinion don't bother with that one. Try gettin a better design.

^

Deal with it. I am doing that design.
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeTue May 29, 2012 12:53 am

ACH0225 wrote:
Avenger_7 wrote:
Iv121 wrote:
In my opinion don't bother with that one. Try gettin a better design.

^

Deal with it. I am doing that design.

It's not "deal with it" , it's not like I'll I'm threatened by that ship or stuff ... I'm trying to warn you not to waste your time on a project that in my opinion won't work. Besides what's the point in asking for opinion if you say "don't give a s*** " .
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The Schmetterling
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PostSubject: Re: Strigiforme Industrial(Updated)   Strigiforme Industrial(Updated) - Page 3 Icon_minitimeTue May 29, 2012 4:00 am

ACH0225 wrote:
Y?

I've seen worse, however, there is no variation whatsoever in it. Have a look at the structure of Pat's ships to see a good body-shape.
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