Futurecraft Forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Futurecraft Forums

A forum dedicated to communication and innovation!
 
HomeLatest imagesSearchRegisterLog in
Welcome, one and all, to the Futurecraft Forums!

 

 Keon's Dev Log

Go down 
+22
Burnttoaster
ACH0225
Ivan2006
Commander Kobialka
hyperlite
Tell
blockman42
Iv121
r2fart2
Dux Tell31
Commander Error
Tiel+
Red Fang
Last_Jedi_Standing
hell2o
xanex21
fr0stbyte124
The Schmetterling
Danice123
Laibach
Shiva
Keon
26 posters
Go to page : Previous  1, 2, 3, 4 ... 9, 10, 11  Next
AuthorMessage
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeSat Mar 03, 2012 4:31 pm

Well, progress. It gives a fake saving chunks and then crashes.
If I don't figure it out, i'll give it to you in area 604, Danice.

And as for how the MP will work, all shipyard things will a: Be owned by the server owner, or b: will be uploaded as a packet.


Last edited by Keon on Sat Mar 03, 2012 5:27 pm; edited 1 time in total
Back to top Go down
Danice123
DEV
DEV
Danice123


Posts : 607
Join date : 2012-01-06
Age : 30
Location : The Dankins

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeSat Mar 03, 2012 4:35 pm

Well your probably just deleting all the chunks so there is nothing to save... Also its a never ending loop so minecraft hates those.
Back to top Go down
http://wbcentral.com
hell2o
Newbie
Newbie



Posts : 41
Join date : 2012-01-31

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeSat Mar 03, 2012 4:47 pm

I think I've spotted a problem: you said that players would be able to create they're own design's in mc edit which implies that the files are saved client-side, which means that when the player is not online the server will not be able to access those files which means it couldn't build when the players offline.

I'm not sure if you said the designs would be able to be made into items if so then if the files are saved server side then what would happen if you took the design from one server to another? the same problem would arise if you tried to take the ship yard between servers.


Last edited by hell2o on Sat Mar 03, 2012 5:06 pm; edited 1 time in total
Back to top Go down
Laibach
General
General
Laibach


Posts : 2024
Join date : 2012-01-23
Age : 73
Location : Frozen Fields

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeSat Mar 03, 2012 4:50 pm

I don't think hes doing that type of code, and If it were me, I would put the saved .schematics in a folder in the world save folder
Back to top Go down
Danice123
DEV
DEV
Danice123


Posts : 607
Join date : 2012-01-06
Age : 30
Location : The Dankins

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeSat Mar 03, 2012 5:45 pm

hell2o has a point. But its pretty easy to fix. Load the ship into a NBT and send it to the server. Probably could set it up to load from a file.

And as for loading a build ship into a NBT file, I threw together a bit of code that would do it. One might want to also include metadata, but thats easy to add.

Code:
   public static NBTTagCompound loadShip(World world, int x1, int y1, int z1, int x2, int y2, int z2, String name)
   {
      NBTTagCompound tag = new NBTTagCompound();
      NBTTagCompound data = new NBTTagCompound();
      NBTTagCompound volume = new NBTTagCompound();
      // set volume data
      volume.setInteger("x", x2 - x1);
      volume.setInteger("y", y2 - y1);
      volume.setInteger("z", z2 - z1);
      // set data data
      int a;
      int b;
      int c;
      ChunkCoordinates pos;
      for(a = x1; a <= x2; a++){
         for(b = y1; b <= y2; b++){
            for(c = z1; c <= z2; c++){
               pos = new ChunkCoordinates(a, b, c);
               data.setInteger(Integer.toString(pos.hashCode()), world.getBlockId(a, b, c));
            }
         }
      }
      tag.setCompoundTag("data", data);
      tag.setCompoundTag("volume", volume);
      tag.setString("name", name);
      return tag;
   }
Back to top Go down
http://wbcentral.com
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeSat Mar 03, 2012 6:01 pm

Thanks, Danice. That looks helpful. Anyway, if I can't get this working, I'll post the code in area 426.
Back to top Go down
Laibach
General
General
Laibach


Posts : 2024
Join date : 2012-01-23
Age : 73
Location : Frozen Fields

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeSat Mar 03, 2012 6:10 pm

OR WILL YOU???

(since it "doesn't exist")
Back to top Go down
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeSat Mar 03, 2012 6:28 pm

coalminingalchemist wrote:
OR WILL YOU???

(since it "doesn't exist")

Neh, area 426 is Private Communications Between Keon and Danice.
Area 783 is Discussion of Coalminingalchemist's Overuse of the Phrase Or Will You?.
Area 1 is where we vote on important matters concerning the council, such as whether to release our full version to you.
Back to top Go down
Last_Jedi_Standing
Moderator
Moderator
Last_Jedi_Standing


Posts : 3033
Join date : 2012-02-19
Age : 112
Location : Coruscant

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeSat Mar 03, 2012 6:32 pm

Keon wrote:
coalminingalchemist wrote:
OR WILL YOU???

(since it "doesn't exist")

Neh, area 426 is Private Communications Between Keon and Danice.
Area 783 is Discussion of Coalminingalchemist's Overuse of the Phrase Or Will You?.
Area 1 is where we vote on important matters concerning the council, such as whether to release our full version to you.
You forgot Areas 19, 105, and 679-713.
Back to top Go down
Laibach
General
General
Laibach


Posts : 2024
Join date : 2012-01-23
Age : 73
Location : Frozen Fields

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeSat Mar 03, 2012 7:46 pm

I demand admittance to area 783

OR DO I???

ok now its just stupid
Back to top Go down
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeSun Mar 04, 2012 9:28 pm

Keon's Dev Log - Page 3 2012-010

That is what a shipyard looks like. Or many shipyards. the 9th slot in my inventory is their texture.

I will post my updates in the "What is Keon Doing" rather than here. So look there.
Back to top Go down
Red Fang
Recruit
Recruit
Red Fang


Posts : 201
Join date : 2011-12-03
Age : 98
Location : In my cave full of treasure.

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeSun Mar 04, 2012 9:30 pm

Keon wrote:
Keon's Dev Log - Page 3 2012-010

That is what a shipyard looks like. Or many shipyards. the 9th slot in my inventory is their texture.

I will post my updates in the "What is Keon Doing" rather than here. So look there.

Lol, you weren't kidding when you said it was just a smiley face.
Back to top Go down
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeSun Mar 04, 2012 9:33 pm

A star with a smiley face on it!
Keon's Dev Log - Page 3 Shipco10
Back to top Go down
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 27
Location : AFK

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeSun Mar 04, 2012 10:44 pm

eh.
Back to top Go down
Laibach
General
General
Laibach


Posts : 2024
Join date : 2012-01-23
Age : 73
Location : Frozen Fields

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeMon Mar 05, 2012 12:21 am

Keon wrote:
Keon's Dev Log - Page 3 2012-010

That is what a shipyard looks like. Or many shipyards. the 9th slot in my inventory is their texture.

I will post my updates in the "What is Keon Doing" rather than here. So look there.



http://www.fortunecity.com/lavendar/poitier/135/woohoo.wav
Back to top Go down
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeMon Mar 05, 2012 1:11 am

OP soon to be updated with pictures of Keon Shipyards.

EDIT: OP updated.
Back to top Go down
Laibach
General
General
Laibach


Posts : 2024
Join date : 2012-01-23
Age : 73
Location : Frozen Fields

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeMon Mar 05, 2012 11:46 am

wow, it looks great so far, and yes, I do read this, I follow all of the dev logs! Very Happy
Back to top Go down
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeMon Mar 05, 2012 11:50 am

coalminingalchemist wrote:
wow, it looks great so far, and yes, I do read this, I follow all of the dev logs! Very Happy

Oh, good. Anyway, adding buttons and a text field to the GUI. Then to make them do something.

Edit: Mackeroth, I just reread your post about the holographic stuff. I am not doing the cad thing, as I said before, but the Flight Sim is a interesting idea. Once Copernicus comes out, that will be something I will put in.
Back to top Go down
Shiva
Admin
Shiva


Posts : 489
Join date : 2011-08-30
Age : 30

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeMon Mar 05, 2012 12:03 pm

Epic stuff, Keon, epic stuff.
Back to top Go down
https://futurecraft.forumotion.com
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Keon


Posts : 3076
Join date : 2012-01-17
Location : Hahahaha.

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeMon Mar 05, 2012 12:06 pm

POWER OVERWHELMS ME! I AM YOUR GOD!

Why did you have to take away the green shade? Crying or Very sad .

Okay, I have to go, more work later.
Back to top Go down
Shiva
Admin
Shiva


Posts : 489
Join date : 2011-08-30
Age : 30

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeMon Mar 05, 2012 12:07 pm

Because green is tied to Coder, Dev.
Back to top Go down
https://futurecraft.forumotion.com
Laibach
General
General
Laibach


Posts : 2024
Join date : 2012-01-23
Age : 73
Location : Frozen Fields

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeMon Mar 05, 2012 12:07 pm

Y U NO CODER??

you were doing great...

EDIT: oh congratulations then XD
Back to top Go down
Tiel+
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
Tiel+


Posts : 5497
Join date : 2012-02-20
Age : 27
Location : AFK

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeMon Mar 05, 2012 12:08 pm

Congrats Keon pirat
Back to top Go down
Commander Error
Sergeant
Sergeant
Commander Error


Posts : 1237
Join date : 2011-12-07
Age : 28
Location : Look up.

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeMon Mar 05, 2012 12:49 pm

Cool Nice, Keon. Good luck on yer coding adventures.

Possible texture for your shipyard core:
Keon's Dev Log - Page 3 Shipya10
Back to top Go down
Laibach
General
General
Laibach


Posts : 2024
Join date : 2012-01-23
Age : 73
Location : Frozen Fields

Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitimeMon Mar 05, 2012 1:04 pm

lol, he already has one from gemcollecter/redfang
Back to top Go down
Sponsored content





Keon's Dev Log - Page 3 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 3 Icon_minitime

Back to top Go down
 
Keon's Dev Log
Back to top 
Page 3 of 11Go to page : Previous  1, 2, 3, 4 ... 9, 10, 11  Next

Permissions in this forum:You cannot reply to topics in this forum
Futurecraft Forums :: Development :: Development Logs-
Jump to: