| Keon's Dev Log | |
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+22Burnttoaster ACH0225 Ivan2006 Commander Kobialka hyperlite Tell blockman42 Iv121 r2fart2 Dux Tell31 Commander Error Tiel+ Red Fang Last_Jedi_Standing hell2o xanex21 fr0stbyte124 The Schmetterling Danice123 Laibach Shiva Keon 26 posters |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 4:31 pm | |
| Well, progress. It gives a fake saving chunks and then crashes. If I don't figure it out, i'll give it to you in area 604, Danice.
And as for how the MP will work, all shipyard things will a: Be owned by the server owner, or b: will be uploaded as a packet.
Last edited by Keon on Sat Mar 03, 2012 5:27 pm; edited 1 time in total | |
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Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 4:35 pm | |
| Well your probably just deleting all the chunks so there is nothing to save... Also its a never ending loop so minecraft hates those. | |
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hell2o Newbie
Posts : 41 Join date : 2012-01-31
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 4:47 pm | |
| I think I've spotted a problem: you said that players would be able to create they're own design's in mc edit which implies that the files are saved client-side, which means that when the player is not online the server will not be able to access those files which means it couldn't build when the players offline.
I'm not sure if you said the designs would be able to be made into items if so then if the files are saved server side then what would happen if you took the design from one server to another? the same problem would arise if you tried to take the ship yard between servers.
Last edited by hell2o on Sat Mar 03, 2012 5:06 pm; edited 1 time in total | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 4:50 pm | |
| I don't think hes doing that type of code, and If it were me, I would put the saved .schematics in a folder in the world save folder | |
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Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 5:45 pm | |
| hell2o has a point. But its pretty easy to fix. Load the ship into a NBT and send it to the server. Probably could set it up to load from a file. And as for loading a build ship into a NBT file, I threw together a bit of code that would do it. One might want to also include metadata, but thats easy to add. - Code:
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public static NBTTagCompound loadShip(World world, int x1, int y1, int z1, int x2, int y2, int z2, String name) { NBTTagCompound tag = new NBTTagCompound(); NBTTagCompound data = new NBTTagCompound(); NBTTagCompound volume = new NBTTagCompound(); // set volume data volume.setInteger("x", x2 - x1); volume.setInteger("y", y2 - y1); volume.setInteger("z", z2 - z1); // set data data int a; int b; int c; ChunkCoordinates pos; for(a = x1; a <= x2; a++){ for(b = y1; b <= y2; b++){ for(c = z1; c <= z2; c++){ pos = new ChunkCoordinates(a, b, c); data.setInteger(Integer.toString(pos.hashCode()), world.getBlockId(a, b, c)); } } } tag.setCompoundTag("data", data); tag.setCompoundTag("volume", volume); tag.setString("name", name); return tag; } | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 6:01 pm | |
| Thanks, Danice. That looks helpful. Anyway, if I can't get this working, I'll post the code in area 426. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 6:10 pm | |
| OR WILL YOU???
(since it "doesn't exist") | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 6:28 pm | |
| - coalminingalchemist wrote:
- OR WILL YOU???
(since it "doesn't exist") Neh, area 426 is Private Communications Between Keon and Danice. Area 783 is Discussion of Coalminingalchemist's Overuse of the Phrase Or Will You?. Area 1 is where we vote on important matters concerning the council, such as whether to release our full version to you. | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 6:32 pm | |
| - Keon wrote:
- coalminingalchemist wrote:
- OR WILL YOU???
(since it "doesn't exist") Neh, area 426 is Private Communications Between Keon and Danice. Area 783 is Discussion of Coalminingalchemist's Overuse of the Phrase Or Will You?. Area 1 is where we vote on important matters concerning the council, such as whether to release our full version to you. You forgot Areas 19, 105, and 679-713. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 7:46 pm | |
| I demand admittance to area 783
OR DO I???
ok now its just stupid | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Sun Mar 04, 2012 9:28 pm | |
| That is what a shipyard looks like. Or many shipyards. the 9th slot in my inventory is their texture. I will post my updates in the "What is Keon Doing" rather than here. So look there. | |
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Red Fang Recruit
Posts : 201 Join date : 2011-12-03 Age : 98 Location : In my cave full of treasure.
| Subject: Re: Keon's Dev Log Sun Mar 04, 2012 9:30 pm | |
| - Keon wrote:
That is what a shipyard looks like. Or many shipyards. the 9th slot in my inventory is their texture.
I will post my updates in the "What is Keon Doing" rather than here. So look there. Lol, you weren't kidding when you said it was just a smiley face. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Sun Mar 04, 2012 9:33 pm | |
| A star with a smiley face on it! | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Keon's Dev Log Sun Mar 04, 2012 10:44 pm | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Keon's Dev Log Mon Mar 05, 2012 12:21 am | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Mon Mar 05, 2012 1:11 am | |
| OP soon to be updated with pictures of Keon Shipyards.
EDIT: OP updated. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Keon's Dev Log Mon Mar 05, 2012 11:46 am | |
| wow, it looks great so far, and yes, I do read this, I follow all of the dev logs! | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Mon Mar 05, 2012 11:50 am | |
| - coalminingalchemist wrote:
- wow, it looks great so far, and yes, I do read this, I follow all of the dev logs!
Oh, good. Anyway, adding buttons and a text field to the GUI. Then to make them do something. Edit: Mackeroth, I just reread your post about the holographic stuff. I am not doing the cad thing, as I said before, but the Flight Sim is a interesting idea. Once Copernicus comes out, that will be something I will put in. | |
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Shiva Admin
Posts : 489 Join date : 2011-08-30 Age : 30
| Subject: Re: Keon's Dev Log Mon Mar 05, 2012 12:03 pm | |
| Epic stuff, Keon, epic stuff. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Mon Mar 05, 2012 12:06 pm | |
| POWER OVERWHELMS ME! I AM YOUR GOD! Why did you have to take away the green shade? . Okay, I have to go, more work later. | |
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Shiva Admin
Posts : 489 Join date : 2011-08-30 Age : 30
| Subject: Re: Keon's Dev Log Mon Mar 05, 2012 12:07 pm | |
| Because green is tied to Coder, Dev. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Keon's Dev Log Mon Mar 05, 2012 12:07 pm | |
| Y U NO CODER??
you were doing great...
EDIT: oh congratulations then XD | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Keon's Dev Log Mon Mar 05, 2012 12:08 pm | |
| Congrats Keon | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Keon's Dev Log Mon Mar 05, 2012 12:49 pm | |
| Nice, Keon. Good luck on yer coding adventures. Possible texture for your shipyard core: | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Keon's Dev Log Mon Mar 05, 2012 1:04 pm | |
| lol, he already has one from gemcollecter/redfang | |
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