| Keon's Dev Log | |
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+22Burnttoaster ACH0225 Ivan2006 Commander Kobialka hyperlite Tell blockman42 Iv121 r2fart2 Dux Tell31 Commander Error Tiel+ Red Fang Last_Jedi_Standing hell2o xanex21 fr0stbyte124 The Schmetterling Danice123 Laibach Shiva Keon 26 posters |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Fri Mar 02, 2012 12:49 am | |
| Okay, it says that Schematic files are based off of NBT files. Does this mean they are NBT files, or are they slightly different? If so, in what ways?
Heh, never worked with that much binary before. | |
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Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
| Subject: Re: Keon's Dev Log Fri Mar 02, 2012 12:56 am | |
| from your earlier post it looks like they are NBT files | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Fri Mar 02, 2012 1:23 am | |
| - Danice123 wrote:
- from your earlier post it looks like they are NBT files
Actually I had a breakthrough 5 minutes ago. It turns out they were zipped. Now they actually make sense. So, I will be working on decripting this now. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Fri Mar 02, 2012 1:44 am | |
| Breakthrough! I understand .schematic files now!
I need Mackeroth's permission to go further.
While I'm waiting, I'll manually make myself a house schematic. With BLAZES!!! (Only to test my knowledge, of course.) | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Keon's Dev Log Fri Mar 02, 2012 3:57 am | |
| 14z(2z-5)+2z(4z-9)= 28z... Hmm? I was doing some Maths homework. It was really boring because I was working out the answers faster than I could write them.
What exactly is it you're asking, it doesn't seem specifically clear? | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Fri Mar 02, 2012 11:14 am | |
| - Dr. Mackeroth wrote:
- 14z(2z-5)+2z(4z-9)= 28z...
Hmm? I was doing some Maths homework. It was really boring because I was working out the answers faster than I could write them.
What exactly is it you're asking, it doesn't seem specifically clear? My current idea is to use .schematic files. That way, people can still build in game, and for the cad idea, worldedit and mcEdit both have exporting to schematic. So people can build in their singleplayer, multiplayer, worldedit, or MCEDIT. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Fri Mar 02, 2012 11:45 am | |
| Okay, my status will be posted at the end of the OP from now on, unless I need to bump or ask questions. Still waiting on Mackeroth's approval. | |
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Shiva Admin
Posts : 489 Join date : 2011-08-30 Age : 30
| Subject: Re: Keon's Dev Log Fri Mar 02, 2012 12:12 pm | |
| Just get to work, Keon. Consider approval given unless Mac says otherwise - just show us what you're made of. | |
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Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
| Subject: Re: Keon's Dev Log Fri Mar 02, 2012 4:19 pm | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Fri Mar 02, 2012 4:25 pm | |
| Okay. Once I have access to eclipse I'll start going. Danice, that looks good, I'll open it later. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Keon's Dev Log Fri Mar 02, 2012 4:50 pm | |
| - Keon wrote:
- Okay. Once I have access to eclipse I'll start going. Danice, that looks good, I'll open it later.
you need help? or you just cant download it? or You're waiting on MCP? or they just hate you? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Keon's Dev Log Fri Mar 02, 2012 5:24 pm | |
| Okay, that makes things a lot clearer Keon. Sure, go ahead. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Fri Mar 02, 2012 8:48 pm | |
| - coalminingalchemist wrote:
- Keon wrote:
- Okay. Once I have access to eclipse I'll start going. Danice, that looks good, I'll open it later.
you need help?
or you just cant download it?
or You're waiting on MCP?
or they just hate you? Or am I not at home. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Keon's Dev Log Fri Mar 02, 2012 9:44 pm | |
| oh
why can I never see the obvious? | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 1:56 am | |
| Alright, I have run into a wall. Does anybody know a way to get blockActivated to open a GUI without overwriting base classes (I need to get mc passed to it to open a GUI, I think.)? Otherwise, I have to edit EntityPlayer. Otherwise, progressing rather smoothly, should have a chest with two buttons out soon and a text bar out soon. Hopefully. | |
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Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 12:55 pm | |
| Do it through modloader
ModLoader.OpenGUI(entityplayer, new Gui()); | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 12:56 pm | |
| - Danice123 wrote:
- Do it through modloader
ModLoader.OpenGUI(entityplayer, new Gui()); That's what I needed. Thanks. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 3:23 pm | |
| I (*)can't Believe this is getting done so fast the overall progress I mean, of the entire mod and this
Last edited by coalminingalchemist on Sat Mar 03, 2012 3:28 pm; edited 1 time in total | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 3:26 pm | |
| - coalminingalchemist wrote:
- I Believe this is getting done so fast
the overall progress I mean, of the entire mod
and this No it isnt. My GUI isn't displaying. And that is bad. It goes fast for you. But not me D:{ But by all means continue thinking it is going fast. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 3:28 pm | |
| I mean like 10 times faster than I thought it would go | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 3:33 pm | |
| - coalminingalchemist wrote:
- I mean like 10 times faster than I thought it would go
I don't do Fr0sts job. That stuff is amazing work, and if I did it it would go 1000 times slower than your slowest estimate could ever go. I guess I should figure out what is up with that gui. But, in other news, I invented the ultimate greifer tool. I'll distribute it if anybody wants it. I created... The Hole. Craftable with dirt, made when I played with my code from the shipyard. Keon Corporation is not responsible if the world explodes through using this product. I can make a sequal that deletes system32, if that's what you want. | |
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Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 3:43 pm | |
| Send me the code! I'm curious. And if you can't get your gui to show up I could take a look at it if u want. Or there's always my git, I have several guis that work (for me) on there. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 3:49 pm | |
| what have you created O_O
No I mean I seriously underestimate minecraft mods and modders
not sure why | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 3:50 pm | |
| - Danice123 wrote:
- Send me the code! I'm curious. And if you can't get your gui to show up I could take a look at it if u want. Or there's always my git, I have several guis that work (for me) on there.
The Hole's code? Oh, it just has a script that onBlockPlaced deletes every block in a huge radius and then places more Holes at the edges. | |
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Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
| Subject: Re: Keon's Dev Log Sat Mar 03, 2012 4:08 pm | |
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