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 Keon's Dev Log

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Burnttoaster
ACH0225
Ivan2006
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Tell
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Keon
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Keon


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Keon's Dev Log - Page 9 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeFri Jun 22, 2012 11:20 am

My bad. Have you ever acted as though you were a human, for whatever reason.
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ACH0225
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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeFri Jun 22, 2012 12:19 pm

Why would I? I either act like myself, or don't mention personal stuff.
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Burnttoaster
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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeSat Jun 23, 2012 4:25 pm

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The Schmetterling
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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeSun Jun 24, 2012 5:40 am

He should become an actor...


Anyway, how long do you suppose this would take, Keon?
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Keon
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Keon


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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeSun Jun 24, 2012 10:09 am

Mackeroth? wrote:
He should become an actor...


Anyway, how long do you suppose this would take, Keon?
depends on what you want and how much I work. I would say I can have a copy of a boat by tomarrow, retextured to be a fighter. For a flying fighter shooting, I don't know.

And of ACH, yes.

ACH, is it impossible to visit your dimension?
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ACH0225
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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeSun Jun 24, 2012 12:04 pm

Keon wrote:
Mackeroth? wrote:
He should become an actor...


Anyway, how long do you suppose this would take, Keon?
depends on what you want and how much I work. I would say I can have a copy of a boat by tomarrow, retextured to be a fighter. For a flying fighter shooting, I don't know.

And of ACH, yes.

ACH, is it impossible to visit your dimension?

No, it's possible. We visit your dimension frequently. We need to take supplies from other dimensions because of the placement of our solar system. The only way to get here is by using a Yttrium Space-Time-Dimensional Disruptor, which there are a few of on your planet.
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Delta
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Keon's Dev Log - Page 9 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeSun Jun 24, 2012 4:47 pm

Keon wrote:
Mackeroth? wrote:
He should become an actor...


Anyway, how long do you suppose this would take, Keon?
depends on what you want and how much I work. I would say I can have a copy of a boat by tomorrow, retextured to be a fighter. For a flying fighter shooting, I don't know.

And of ACH, yes.

ACH, is it impossible to visit your dimension?


how about porting it to flans mod, for temporary use Smile
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http://arsln100.forumotion.com
The Schmetterling
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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeSun Jun 24, 2012 6:51 pm

Aqueous wrote:
Keon wrote:
Mackeroth? wrote:
He should become an actor...


Anyway, how long do you suppose this would take, Keon?
depends on what you want and how much I work. I would say I can have a copy of a boat by tomorrow, retextured to be a fighter. For a flying fighter shooting, I don't know.

And of ACH, yes.

ACH, is it impossible to visit your dimension?


how about porting it to flans mod, for temporary use Smile

That would be a good idea, but Flan doesn't want us to use his code.


Last edited by Mackeroth? on Sun Jun 24, 2012 9:45 pm; edited 1 time in total
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ACH0225
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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeSun Jun 24, 2012 7:29 pm

Why ever not? And besides, how do you even know that!
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Keon
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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeSun Jun 24, 2012 8:45 pm

ACH0225 wrote:
Why ever not? And besides, how do you even know that!

Cool. Can you pick me up and show me the alternate dimensions? And not kill me?

Also, in techne, don't name parts the same thing. D:{
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ACH0225
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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeSun Jun 24, 2012 9:09 pm

Keon wrote:
ACH0225 wrote:
Why ever not? And besides, how do you even know that!

Cool. Can you pick me up and show me the alternate dimensions? And not kill me?

Also, in techne, don't name parts the same thing. D:{

Hahahaha... No. Besides, the portals are at fixed coordinates.

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The Schmetterling
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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeMon Jun 25, 2012 7:11 am

Shiva talked to Flan. Flan said we're crazy. After that, I refused to download his mod.
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fr0stbyte124
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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeMon Jun 25, 2012 9:50 am

I would be interested in hearing exactly what he said, but I don't really blame him. From his standpoint, we're nothing but vaporware, and he's got no reason to invest.
And in any case, I'm sure he's not denying anyone the use of his multiplayer API, just his source code, which is plenty reasonable.
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Keon
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Keon


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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeTue Jun 26, 2012 12:13 am

ACH0225 wrote:
Keon wrote:
ACH0225 wrote:
Why ever not? And besides, how do you even know that!

Cool. Can you pick me up and show me the alternate dimensions? And not kill me?

Also, in techne, don't name parts the same thing. D:{

Hahahaha... No. Besides, the portals are at fixed coordinates.


Got any that link to California or Oregon?
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ACH0225
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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeTue Jun 26, 2012 12:18 am

Keon wrote:
ACH0225 wrote:
Keon wrote:
ACH0225 wrote:
Why ever not? And besides, how do you even know that!

Cool. Can you pick me up and show me the alternate dimensions? And not kill me?

Also, in techne, don't name parts the same thing. D:{

Hahahaha... No. Besides, the portals are at fixed coordinates.


Got any that link to California or Oregon?

No. I might throw together a Paint image with the(approximate) locations of the portals.
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Keon
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Keon


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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeTue Jun 26, 2012 12:20 am

ACH0225 wrote:
Keon wrote:
ACH0225 wrote:
Keon wrote:
ACH0225 wrote:
Why ever not? And besides, how do you even know that!

Cool. Can you pick me up and show me the alternate dimensions? And not kill me?

Also, in techne, don't name parts the same thing. D:{

Hahahaha... No. Besides, the portals are at fixed coordinates.


Got any that link to California or Oregon?

No. I might throw together a Paint image with the(approximate) locations of the portals.

Okay, do so. Also, I want a map of your planet.
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ACH0225
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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeTue Jun 26, 2012 12:21 am

Keon wrote:
ACH0225 wrote:
Keon wrote:
ACH0225 wrote:
Keon wrote:
ACH0225 wrote:
Why ever not? And besides, how do you even know that!

Cool. Can you pick me up and show me the alternate dimensions? And not kill me?

Also, in techne, don't name parts the same thing. D:{

Hahahaha... No. Besides, the portals are at fixed coordinates.


Got any that link to California or Oregon?

No. I might throw together a Paint image with the(approximate) locations of the portals.

Okay, do so. Also, I want a map of your planet.


Ugh. Fine. But the applications we owls use don't connect with human ones, therefore, I will use Paint for that too.
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Keon
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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeThu Jun 28, 2012 12:28 am

Keon's Dev Log - Page 9 2012-015
Keon's Dev Log - Page 9 2012-015

Fighterboat. I finally figured out where to put the texture. Now it renders. It works like a boat. And I can boat around in my fighter.
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ACH0225
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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeThu Jun 28, 2012 12:31 am

Aqua fighter!
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Keon
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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeThu Jun 28, 2012 10:36 am

and, as always, the glitches. It pilots sideways, and breaks into planks and sticks. It's bouding box is too small. You sit in the wrong place.
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Delta
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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeThu Jun 28, 2012 10:24 pm

wonderful now use magic to fix the bugs and make it fly
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http://arsln100.forumotion.com
Keon
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Keon


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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeWed Jul 04, 2012 10:59 am

Can't code till sunday, I am on a trip and my computer is a netbook that can barely run Notepad. Oh, and the monitor is so small that in eclipse the actual code viewport is about this size:

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

And I don't have my code from which to work. I should really use Github or Dropbox or something.
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Tiel+
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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeWed Jul 04, 2012 8:31 pm

Keon wrote:
Can't code till sunday, I am on a trip and my computer is a netbook that can barely run Notepad. Oh, and the monitor is so small that in eclipse the actual code viewport is about this size:

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

And I don't have my code from which to work. I should really use Github or Dropbox or something.

What model is your netbook?
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Last_Jedi_Standing
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Keon's Dev Log - Page 9 Empty
PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeWed Jul 04, 2012 10:10 pm

Tiel wrote:
Keon wrote:
Can't code till sunday, I am on a trip and my computer is a netbook that can barely run Notepad. Oh, and the monitor is so small that in eclipse the actual code viewport is about this size:

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

And I don't have my code from which to work. I should really use Github or Dropbox or something.

What model is your netbook?
Snap-Tite.
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Keon
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Keon


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PostSubject: Re: Keon's Dev Log   Keon's Dev Log - Page 9 Icon_minitimeMon Jul 09, 2012 5:07 pm

Hmmm. Does anybody know if entities are programmed to handle pitch, yaw, and roll? I can't find roll anywhere.
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