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 Futurecraft Movie.

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Last_Jedi_Standing
Iv121
Laibach
GLaDOS
Commander Error
Tiel+
r2fart2
fr0stbyte124
Beaner
Grand Imperial Thunder
The Schmetterling
ACH0225
Keon
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What should the trailer be?
Animated!
Futurecraft Movie. - Page 2 Vote_lcap14%Futurecraft Movie. - Page 2 Vote_rcap
 14% [ 3 ]
Machinima!
Futurecraft Movie. - Page 2 Vote_lcap48%Futurecraft Movie. - Page 2 Vote_rcap
 48% [ 10 ]
Live Action!
Futurecraft Movie. - Page 2 Vote_lcap19%Futurecraft Movie. - Page 2 Vote_rcap
 19% [ 4 ]
None!
Futurecraft Movie. - Page 2 Vote_lcap0%Futurecraft Movie. - Page 2 Vote_rcap
 0% [ 0 ]
Let's just film my kitty!
Futurecraft Movie. - Page 2 Vote_lcap19%Futurecraft Movie. - Page 2 Vote_rcap
 19% [ 4 ]
Total Votes : 21
 
Poll closed

AuthorMessage
GLaDOS
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeFri Feb 24, 2012 5:50 pm

And my skin is a android. No need for a spacesuit.
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Keon
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeFri Feb 24, 2012 8:41 pm

Alright, who wants to film before, who wants to film after?
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Tiel+
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeFri Feb 24, 2012 8:51 pm

Keon wrote:
Alright, who wants to film before, who wants to film after?

What?
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Keon
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeFri Feb 24, 2012 9:00 pm

Tiel wrote:
Keon wrote:
Alright, who wants to film before, who wants to film after?

What?

Should we film before or after the mod comes out?
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Tiel+
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeFri Feb 24, 2012 9:05 pm

AH! I'd like to film before, as soon as I can figure out how to make my stuff into .schematics. I figured out the other day that you just need to disable HUD and move around real slow to simulate the ship is moving. You do, of course, need to delete the ground so there's no points of reference for the viewer's mind. Works like a charm jocolor
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Laibach
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeFri Feb 24, 2012 9:52 pm

Tiel wrote:
AH! I'd like to film before, as soon as I can figure out how to make my stuff into .schematics. I figured out the other day that you just need to disable HUD and move around real slow to simulate the ship is moving. You do, of course, need to delete the ground so there's no points of reference for the viewer's mind. Works like a charm jocolor

I think you just copy it, and when you do, it will ask if you wan to save it, in teh top right corner, select an area and then copy it

wow thats written more bad then my paper is bad are
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Tiel+
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeFri Feb 24, 2012 9:57 pm

In MCEdit, I'm trying to select the ship to export as a schematic but the selection box always goes haywire.
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Laibach
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeFri Feb 24, 2012 10:02 pm

Tiel wrote:
In MCEdit, I'm trying to select the ship to export as a schematic but the selection box always goes haywire.

thats just MCedit :/
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GLaDOS
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeSat Feb 25, 2012 12:15 am

But then it looks rather jerky. It can only move one block at a time. Even without a point of reference it's not pleasing to the eye. Unless the ship is absolutely ginormous, it will be noticeable.
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Tiel+
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeSat Feb 25, 2012 12:32 am

I can't post links, but copy paste this behind



Focus on the center of the video. Without the ground or other distractions this seems feasible.
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Commander Error
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeSat Feb 25, 2012 9:41 pm

Very Nice. I'm going to work up some sets for a ship bridge, engine room, mess hall, quarters, and hangar bay. They'll be inside a bow of black wool to simulate SPAAAAAAACE.
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Keon
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeSat Feb 25, 2012 9:45 pm

There is a texturepack called Greenscreen, it changes glowstone into green, and then we can do hyperspace and everything. So, when you want greenscreen of space, you want glowstone.
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Tiel+
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeSat Feb 25, 2012 9:46 pm

Actually, couldn't you replace dirt, bedrock, and grass textures with transparency and just film on superflat? Hmm..
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Laibach
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeSat Feb 25, 2012 9:57 pm

Tiel wrote:
Actually, couldn't you replace dirt, bedrock, and grass textures with transparency and just film on superflat? Hmm..
yes, I'll do that now

EDIT: this should be what you wanted, some other texture might be weird though, although they're probably fine

link:

http://www.mediafire.com/?ffj3mxpygdgviyy

ok... I'm having the same porblem macks link gave me

its pretty easy to do what i did, just delete bedrock grass and dirt with paint.net or better


Last edited by coalminingalchemist on Sat Feb 25, 2012 10:06 pm; edited 2 times in total
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeSat Feb 25, 2012 10:01 pm

Keon wrote:
There is a texturepack called Greenscreen, it changes glowstone into green, and then we can do hyperspace and everything. So, when you want greenscreen of space, you want glowstone.

Links?
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Tiel+
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeSat Feb 25, 2012 10:02 pm

google.com
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Keon
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeSat Feb 25, 2012 10:07 pm

Tiel wrote:
Actually, couldn't you replace dirt, bedrock, and grass textures with transparency and just film on superflat? Hmm..
You can, but void does wierd stuff to lighting. I will be cameraman, I can experiment and Mack can tell me what he needs.
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Keon
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeSat Feb 25, 2012 10:10 pm

Here is link: Sir Clicky wants you to Click.
Anyway, I will just modify a texture pack, just as others do.
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeSat Feb 25, 2012 10:11 pm

Built the set for a open, bright, shiny, happy brdge. Now on to the dark, red, alien one.
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Keon
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeSat Feb 25, 2012 10:11 pm

TheLordofError wrote:
Built the set for a open, bright, shiny, happy brdge. Now on to the dark, red, alien one.

Like the bad guy bridge?
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeSat Feb 25, 2012 10:14 pm

Keon wrote:
TheLordofError wrote:
Built the set for a open, bright, shiny, happy brdge. Now on to the dark, red, alien one.

Like the bad guy bridge?

Yus, sir. Unless the Aliens are the Good Guys.
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Tiel+
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeSat Feb 25, 2012 10:20 pm

Bear in mind that while you'll skip out on the interior, you still need to build the exterior and important rooms.
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Keon
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeSat Feb 25, 2012 10:22 pm

Tiel wrote:
Bear in mind that while you'll skip out on the interior, you still need to build the exterior and important rooms.

The exterior of the aliens will be more important, seeing as interior is only used for espionage and if we see stuff from the aliens.
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeSat Feb 25, 2012 10:24 pm

Tiel wrote:
Bear in mind that while you'll skip out on the interior, you still need to build the exterior and important rooms.

Interiors first. The ship models will be undersized to converve space and hollow to conserve time.

Greenscreens will make up the outsides of the sets. I.E. all sets are in green boxes.
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ACH0225
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PostSubject: Re: Futurecraft Movie.   Futurecraft Movie. - Page 2 Icon_minitimeSat Feb 25, 2012 10:25 pm

Can we conscript Teddy for music?
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