| Plot and Set design for Futurecraft Movie | |
|
+7Tiel+ ACH0225 GLaDOS Last_Jedi_Standing Commander Error Grand Imperial Thunder Keon 11 posters |
|
Author | Message |
---|
Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Plot and Set design for Futurecraft Movie Sat Feb 25, 2012 11:23 pm | |
| Post ideas for plot here, they will be compiled and then solidified into a coherent plot.
1: Galactic War 2: Uplifted, or something like it.
Last edited by Keon on Sun Feb 26, 2012 5:12 pm; edited 1 time in total | |
|
| |
Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 4:32 pm | |
| I have two Ideas for this one in which we are in the middle of a massive intergalactic war and the second we are on the dawn of the futurecraft era and many new worlds are interacting and forming together and fighting each other.
The first will excite people and will make them want to join for an exciting war. While the second will show an up and coming mod full of potential for hours of fun and new ways to enjoy minecraft. | |
|
| |
Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 4:34 pm | |
| - Dr. Thunder, Tunnel wrote:
- I have two Ideas for this one in which we are in the middle of a massive intergalactic war and the second we are on the dawn of the futurecraft era and many new worlds are interacting and forming together and fighting each other.
The first will excite people and will make them want to join for an exciting war. While the second will show an up and coming mod full of potential for hours of fun and new ways to enjoy minecraft. I prefer the first one. Or we could do a time lapse with 30 second clips of each level of technology, from basic to most advanced. | |
|
| |
Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 4:54 pm | |
| If you need ships, Last_Jedi_Standing Industries can provide them. Or at least designs for them. At the moment, I can only build in singleplayer. | |
|
| |
Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 5:13 pm | |
| I like the idea of a civilization that is newly space-faring, and then once they are they are immediately drawn into a huge galactic war. | |
|
| |
GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 54 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 5:14 pm | |
| - TheLordofError wrote:
- Dr. Thunder, Tunnel wrote:
- I have two Ideas for this one in which we are in the middle of a massive intergalactic war and the second we are on the dawn of the futurecraft era and many new worlds are interacting and forming together and fighting each other.
The first will excite people and will make them want to join for an exciting war. While the second will show an up and coming mod full of potential for hours of fun and new ways to enjoy minecraft. I prefer the first one.
Or we could do a time lapse with 30 second clips of each level of technology, from basic to most advanced. Excellent idea. Maybe building a house, mining some, finding a new mineral, then fades out to mining much faster with mining machines, building first rockets, a few fighters, getting ready to launch, then fades to Steve (or more spacey skin) at the head of a huge flagship, which warps suddenly to a gigantic battle. As they are battling, the title comes up at the top of the screen: FUTURECRAFT. | |
|
| |
Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 5:18 pm | |
| - GLaDOS wrote:
- TheLordofError wrote:
- Dr. Thunder, Tunnel wrote:
- I have two Ideas for this one in which we are in the middle of a massive intergalactic war and the second we are on the dawn of the futurecraft era and many new worlds are interacting and forming together and fighting each other.
The first will excite people and will make them want to join for an exciting war. While the second will show an up and coming mod full of potential for hours of fun and new ways to enjoy minecraft. I prefer the first one.
Or we could do a time lapse with 30 second clips of each level of technology, from basic to most advanced.
Excellent idea. Maybe building a house, mining some, finding a new mineral, then fades out to mining much faster with mining machines, building first rockets, a few fighters, getting ready to launch, then fades to Steve (or more spacey skin) at the head of a huge flagship, which warps suddenly to a gigantic battle. As they are battling, the title comes up at the top of the screen: FUTURECRAFT. As the intro or a teaser, I love it. Again, as long as phase jumps look like SoaSE. | |
|
| |
GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 54 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 5:28 pm | |
| Phase jumps can look however they want. Never played SoaSE. | |
|
| |
ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 5:30 pm | |
| - Last_Jedi_Standing wrote:
- If you need ships, Last_Jedi_Standing Industries can provide them. Or at least designs for them. At the moment, I can only build in singleplayer.
I can supply some Managarmr class cruisers, and Huginn and Muninn classes of stealth ships. I also can world edit them to you. | |
|
| |
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 5:33 pm | |
| | |
|
| |
Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 5:35 pm | |
| | |
|
| |
Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 5:37 pm | |
| | |
|
| |
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 5:38 pm | |
| me gusta. How did you achieve the effect? | |
|
| |
Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 5:39 pm | |
| - Tiel wrote:
- me gusta. How did you achieve the effect?
By the gods, you read the descriptiion, where it said "Hyperspace effect is NOt mine"? Greenscrrened. The ship is overlaid on top of a hyperspace effect. Ship's a still image. | |
|
| |
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 5:40 pm | |
| | |
|
| |
Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 5:41 pm | |
| - TheLordofError wrote:
- Tiel wrote:
- me gusta. How did you achieve the effect?
By the gods, you read the descriptiion, where it said "Hyperspace effect is NOt mine"?
Greenscrrened. The ship is overlaid on top of a hyperspace effect. Ship's a still image. Is the hyperspace a movie clip, a effect, or what? Is there a way you can speed it up? And what did you use to make that? | |
|
| |
Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 5:42 pm | |
| - Tiel wrote:
- :/
Sorry, but I have no patience for people who disregard the description, which generally states the answer to their upcoming question. | |
|
| |
Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 5:45 pm | |
| - Keon wrote:
- TheLordofError wrote:
- Tiel wrote:
- me gusta. How did you achieve the effect?
By the gods, you read the descriptiion, where it said "Hyperspace effect is NOt mine"?
Greenscrrened. The ship is overlaid on top of a hyperspace effect. Ship's a still image. Is the hyperspace a movie clip, a effect, or what? Is there a way you can speed it up? And what did you use to make that? Effect. Adobe Premiere Pro. | |
|
| |
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 5:51 pm | |
| - TheLordofError wrote:
- Tiel wrote:
- :/
Sorry, but I have no patience for people who disregard the description, which generally states the answer to their upcoming question. Your description said nothing about your 'greensccrn' at all, just that the hyperspace effect wasn't yours. I asked how you did it, and you told me that it was an overlay. There's no need to be rude. | |
|
| |
Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Plot and Set design for Futurecraft Movie Sun Feb 26, 2012 6:02 pm | |
| - Tiel wrote:
- TheLordofError wrote:
- Tiel wrote:
- :/
Sorry, but I have no patience for people who disregard the description, which generally states the answer to their upcoming question. Your description said nothing about your 'greensccrn' at all, just that the hyperspace effect wasn't yours. I asked how you did it, and you told me that it was an overlay. There's no need to be rude. My apologies. You said "Effect" which put me in mind of the hyperspace effect. | |
|
| |
Burnttoaster Recruit
Posts : 205 Join date : 2012-01-16
| Subject: Re: Plot and Set design for Futurecraft Movie Mon Feb 27, 2012 12:21 am | |
| | |
|
| |
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Plot and Set design for Futurecraft Movie Mon Apr 09, 2012 12:52 am | |
| | |
|
| |
hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Plot and Set design for Futurecraft Movie Mon Apr 09, 2012 3:02 pm | |
| No reason for the necro huh? | |
|
| |
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Plot and Set design for Futurecraft Movie Mon Apr 09, 2012 3:37 pm | |
| No, I just wanted to know what happened to this. I could've sent a PM but the best option would be to bump this thread so others can see it. | |
|
| |
The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Plot and Set design for Futurecraft Movie Mon Apr 09, 2012 4:42 pm | |
| - Burnttoaster wrote:
- if your going to have any city scene I suggest use the the dark matter texture pack I use for my ship it make city's look very futuristic
I notice it when I saw this city on the server I go on the admin ported in
some of the city is damaged because I go on a war server and the city is used for air bombing practice
Could you put up a download for the city, it is amazing! | |
|
| |
Sponsored content
| Subject: Re: Plot and Set design for Futurecraft Movie | |
| |
|
| |
| Plot and Set design for Futurecraft Movie | |
|