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+5fr0stbyte124 The Schmetterling ACH0225 Keon GLaDOS 9 posters |
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GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 54 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Release Dates Thu Feb 16, 2012 9:57 pm | |
| Just a (probably stupid) little opinion I had. If you released a 0.01 alpha version now, you could probably satisfy the public until you can put some machines in it. Nothing special, just something like the zepplien mod to satisfy our crave for flying around in huge ships until you implement inter-server travel and life support,power, really anything. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Release Dates Thu Feb 16, 2012 9:59 pm | |
| - daman200 wrote:
- Just a (probably stupid) little opinion I had. If you released a 0.01 alpha version now, you could probably satisfy the public until you can put some machines in it. Nothing special, just something like the zepplien mod to satisfy our crave for flying around in huge ships until you implement inter-server travel and life support,power, really anything.
Except we can't fly. That's what Frost said, but we all know they have a private server where they have fights and build up their fleet. I wish we had zeppelin MP. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Release Dates Thu Feb 16, 2012 10:01 pm | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Release Dates Thu Feb 16, 2012 10:26 pm | |
| I did some searching. There is literally no mp version of anything like that. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Release Dates Fri Feb 17, 2012 1:30 am | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Release Dates Fri Feb 17, 2012 2:22 am | |
| You would not want to play my test version right now. It would be just like normal minecraft, except for displaying a lot of unlabeled debug information. I'll put something out once ships fly, but until then there's not much to upload. I guess I could update my occlusion cull routine and let people benchmark that some more. Don't need the data though. Otherwise, I got nothing. | |
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Pat Best Marine
Posts : 1497 Join date : 2012-01-30 Location : I am here. I am there. I am everywhere.
| Subject: Re: Release Dates Fri Feb 17, 2012 9:11 am | |
| If you beat Zeppelin mod to multiplayer flying ships, people will love you ( until zeppelin comes out ) | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Release Dates Fri Feb 17, 2012 11:30 am | |
| Flying MP ships will be the biggest mod period. And then they say: "And now we get space and inter-server travel."
Where did ectrimble go to? He used to be posting a lot. I hope he didn't get run over by a spaceship. That would be bad.
Last edited by Keon on Fri Feb 17, 2012 1:29 pm; edited 1 time in total | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Release Dates Fri Feb 17, 2012 1:18 pm | |
| - Keon wrote:
- Flying MP ships will be the biggest mod period. And then they say: "And now we get space and inter-server travel."
Where did ectrimble go to? and shiva, they haven't posted in a while... EDIT: I just saw what mackeroth posted, disregard this | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Release Dates Fri Feb 17, 2012 4:37 pm | |
| frost post another culling link to download. It helps my minecraft alot. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Release Dates Fri Feb 17, 2012 4:40 pm | |
| - fr0stbyte124 wrote:
- You would not want to play my test version right now. It would be just like normal minecraft, except for displaying a lot of unlabeled debug information.
I'll put something out once ships fly, but until then there's not much to upload. I guess I could update my occlusion cull routine and let people benchmark that some more. Don't need the data though. Otherwise, I got nothing. HE SAID WE WOULD GET SOMETHING WHEN SHIPS FLY!!!1!!11!one1! I shall hold you to it. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Release Dates Fri Feb 17, 2012 4:45 pm | |
| - Keon wrote:
- fr0stbyte124 wrote:
- You would not want to play my test version right now. It would be just like normal minecraft, except for displaying a lot of unlabeled debug information.
I'll put something out once ships fly, but until then there's not much to upload. I guess I could update my occlusion cull routine and let people benchmark that some more. Don't need the data though. Otherwise, I got nothing. HE SAID WE WOULD GET SOMETHING WHEN SHIPS FLY!!!1!!11!one1! I shall hold you to it. he said it was a proof of concept, it wont be used that system anyway | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Release Dates Fri Feb 17, 2012 5:22 pm | |
| - CoalMiningAlchemist wrote:
- Keon wrote:
- fr0stbyte124 wrote:
- You would not want to play my test version right now. It would be just like normal minecraft, except for displaying a lot of unlabeled debug information.
I'll put something out once ships fly, but until then there's not much to upload. I guess I could update my occlusion cull routine and let people benchmark that some more. Don't need the data though. Otherwise, I got nothing. HE SAID WE WOULD GET SOMETHING WHEN SHIPS FLY!!!1!!11!one1! I shall hold you to it. he said it was a proof of concept, it wont be used that system anyway Yes but afterwards he promised it. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Release Dates Fri Feb 17, 2012 6:06 pm | |
| - hyperlite58 wrote:
- frost post another culling link to download. It helps my minecraft alot.
Okay. Here you go. - Code:
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http://www.mediafire.com/?27t0n6qm4qrnzje For some reason the GUI will always say fast cull and wireframe are off, even when they are on. Since I'm doing the GUI incorrectly anyway I'm not going to worry about why that might be. Fast Cull starts enabled, and you can see if it is working when in wireframe mode, so it's not a big problem. Let me know if there are any crashes, though. | |
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Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
| Subject: Re: Release Dates Sat Feb 18, 2012 4:30 pm | |
| Check out my dev log. I have posted a link to a release of what I've been working on. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Release Dates Sat Feb 18, 2012 4:36 pm | |
| just to see what happens, i'm going to try to put danices and frostbytes stuff together I don't thing it will work | |
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Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
| Subject: Re: Release Dates Sat Feb 18, 2012 4:42 pm | |
| I bet it will. We are working on two totally different things. As long as frost doesn't touch ChunkLoader it will work fine. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Release Dates Sat Feb 18, 2012 7:22 pm | |
| The main classfile modded is RenderGlobal, but there is also a small change to WorldRenderer. | |
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