| FutureCraft release+ | |
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+12Grand Imperial Thunder Keon Laibach Avenger_7 lukas_schjodt GLaDOS The Schmetterling VelouriumCamper ectrimble20 ACH0225 fr0stbyte124 TinkerPox 16 posters |
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TinkerPox Newbie
Posts : 198 Join date : 2012-01-19 Age : 24 Location : (Tacokingbob)
| Subject: FutureCraft release+ Fri Jan 20, 2012 8:18 am | |
| I know this mod is very big and such, but if you can make it beta and release it by April 1st 2012, I will donate $20-$50. You will also need to put these things in. Robots,3 turrets,all infantry weapons,hover-tank,all onboard systems,one special weapon,fighter,escape pod,dropship,small frigate, and and other large ship of your choice.You also need to put a donation page on the mineraft forum! | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: FutureCraft release+ Fri Jan 20, 2012 8:21 am | |
| Haha, you're a funny guy. I like you. | |
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TinkerPox Newbie
Posts : 198 Join date : 2012-01-19 Age : 24 Location : (Tacokingbob)
| Subject: Re: FutureCraft release+ Fri Jan 20, 2012 8:23 am | |
| - fr0stbyte124 wrote:
- Haha, you're a funny guy. I like you.
I am serious! | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: FutureCraft release+ Fri Jan 20, 2012 11:36 am | |
| - tacokingbob wrote:
- fr0stbyte124 wrote:
- Haha, you're a funny guy. I like you.
I am serious! First off, why April 1st, second, not beta, alpha, and third, you DO realize they're rewritting more than half the code of minecraft. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: FutureCraft release+ Fri Jan 20, 2012 11:48 am | |
| - tacokingbob wrote:
- fr0stbyte124 wrote:
- Haha, you're a funny guy. I like you.
I am serious! Well then I'll be serious too. Firstly, we will not sacrifice the quality of this mod to meet any sort of arbitrary deadline. If that means running on Valve time, so be it. We may release demos and test versions (sooner than you might think) to collect data and keep people entertained, but the important releases will be done when they are done. Secondly about money. I haven't talked to any of the other FutureCraft staff about this and point-of-fact it has not been brought up by anyone of us at all. I think that speaks volumes about our collective stance on the matter. If we start taking donations at some point it will almost certainly be going towards server upkeep. For now we don't have a server and I would feel bad about taking people's money while the mod is still vaporware, on the off-chance that it will come in handy later on. If any FutureCraft staff disagree with this, feel free to chime in. | |
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ectrimble20 DEV
Posts : 441 Join date : 2011-11-07
| Subject: Re: FutureCraft release+ Fri Jan 20, 2012 11:52 am | |
| Shoot, feel free to donate to the "give money to ECTrimble" foundation anytime you'd like But on a serious note, I completely agree with Frost on that stance. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: FutureCraft release+ Fri Jan 20, 2012 12:12 pm | |
| It's not what you think. The "give money to ECTrimble" foundation is a charity in which Ectrimble gives puppies to impoverished families who have no means to take care of them. Which seems kind of dickish, now that I think of it. | |
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ectrimble20 DEV
Posts : 441 Join date : 2011-11-07
| Subject: Re: FutureCraft release+ Fri Jan 20, 2012 1:49 pm | |
| Hey, at least the puppies have some place where they don't have to starve alone! I'm doing gods work! | |
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VelouriumCamper Newbie
Posts : 12 Join date : 2012-01-23 Location : Somewhere in the gooey, gooey centre of the Earth. It's like Caramel.
| Subject: Re: FutureCraft release+ Mon Jan 23, 2012 3:29 am | |
| A modding team with morals, drive, real intelligence AND a sense of humour. My faith in humanity (or rather the Minecraft modding community) has been restored.
I agree though. Accepting money isn't something that anyone with decency would do when their creation lacked enough substance for the money to make any real difference. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: FutureCraft release+ Mon Jan 23, 2012 4:49 am | |
| You would make for a poor venture capitalist... | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: FutureCraft release+ Mon Jan 23, 2012 5:46 am | |
| - fr0stbyte124 wrote:
- You would make for a poor venture capitalist...
Noticed that I haven't responded to any of this... | |
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GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 54 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Re: FutureCraft release+ Mon Jan 23, 2012 1:01 pm | |
| I was hoping this would work. | |
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lukas_schjodt Newbie
Posts : 44 Join date : 2012-01-14 Location : behind you...
| Subject: Re: FutureCraft release+ Sun Apr 01, 2012 4:49 pm | |
| well they did release a VERY early beta the 1st april... | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: FutureCraft release+ Sun Apr 01, 2012 6:41 pm | |
| I like how some people don't understand jokes pertaining to April first | |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: FutureCraft release+ Sun Apr 01, 2012 8:44 pm | |
| - ACH0225 wrote:
- I like how some people don't understand jokes pertaining to April first
heh...I only downloaded it to see what the joke was, I'm not expecting a functional alpha release until fall - winter at the very, VERY earliest... | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: FutureCraft release+ Sun Apr 01, 2012 8:58 pm | |
| I'm thinking more like mid to late spring. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: FutureCraft release+ Sun Apr 01, 2012 11:24 pm | |
| I would post optimistic rambling but Its still the 1st | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: FutureCraft release+ Sun Apr 01, 2012 11:32 pm | |
| - fr0stbyte124 wrote:
- I'm thinking more like mid to late spring.
Full release no way! I better start getting that shipyard done. | |
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Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: FutureCraft release+ Sun Apr 01, 2012 11:37 pm | |
| I think taco doesn't know that futurecraft was released ten years in the future and we are all time travelers. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: FutureCraft release+ Sun Apr 01, 2012 11:44 pm | |
| Hey, that means he's 22 now! | |
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monkeymadxd Newbie
Posts : 17 Join date : 2012-02-27 Age : 111 Location : mars
| Subject: Re: FutureCraft release+ Mon Apr 02, 2012 3:53 pm | |
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Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
| Subject: Re: FutureCraft release+ Mon Apr 02, 2012 10:23 pm | |
| - fr0stbyte124 wrote:
- I'm thinking more like mid to late spring.
Not to be pushy or anything, but we are all basically waiting on you. Once project Copernicus is finished then the real development can be started. Take your time and make it amazing, but I'm idling until you release something. Its really hard to put together a power system for engines that you don't know how they will be powered . | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: FutureCraft release+ Mon Apr 02, 2012 10:45 pm | |
| I keep telling you all. Get lasers working. | |
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Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
| Subject: Re: FutureCraft release+ Mon Apr 02, 2012 10:49 pm | |
| LAZORS!?!?!
That was ectremble's domain. Unfortunately... | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: FutureCraft release+ Mon Apr 02, 2012 11:53 pm | |
| - Danice123 wrote:
- fr0stbyte124 wrote:
- I'm thinking more like mid to late spring.
Not to be pushy or anything, but we are all basically waiting on you. Once project Copernicus is finished then the real development can be started. Take your time and make it amazing, but I'm idling until you release something. Its really hard to put together a power system for engines that you don't know how they will be powered . I know! I am so sorry about that. I'm working on the graphical part right now, but I really need to get the worlds part working soon, even if it ends up just being proxy entities again. | |
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