| caltech117 development log | |
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+7Keon hyperlite alucardtowel Buggy1997123 fr0stbyte124 The Schmetterling Starrider543 11 posters |
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Guest Guest
| Subject: caltech117 development log Mon Oct 17, 2011 5:35 pm | |
| OK i am just about done with ore generation i will need the textures.
i will update weekly
naquadah ore:done ingot:unfinished generation:done
naquadria ore:done ingot:unfinished generation:done
neodrynium ore:done ingot:unfinished generation:done
plutonium ore:done ingot:unfinished generation:done
platinum ore:done ingot:unfinished generation:done
more to come
ps i am using modloader
i am waiting fo 1.9 so when i am finished then there is only 1.10
Last edited by caltech117 on Fri Nov 04, 2011 6:09 pm; edited 3 times in total |
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Starrider543 Newbie
Posts : 8 Join date : 2011-09-05
| Subject: Re: caltech117 development log Mon Oct 17, 2011 8:24 pm | |
| I am so glad that dev blogs are going up. It helps those of us who are impatient (mostly everyone) deal with the fact that the mod will take forever to finish. Because of the lack of dev blogs when my friend and I found this, he doesn't think that it was being developed. I hope that this will attract more support. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: caltech117 development log Tue Oct 18, 2011 1:12 am | |
| Good. Don't forget to change Obisidan to adamantium (still let in generate in the same way).
You are using Mod Loader, aren't you? I will try and get the textures to you as soon as possible.
And for God's sake man, make sure you spell the tool-tips right! | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: caltech117 development log Tue Oct 18, 2011 2:30 am | |
| What's this about obsidian? | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: caltech117 development log Wed Oct 19, 2011 3:36 am | |
| - fr0stbyte124 wrote:
- What's this about obsidian?
I decided, long ago, that obsidian really should be either: 1) Removed. 2) Have its values adjusted downward greatly. 3) Replaced by another block. This is because in reality, obsidian is GLASS; fragile, volcanic, glass | |
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Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: Re: caltech117 development log Thu Oct 20, 2011 5:57 pm | |
| I would try to make you some textures as practice, but all of those look the same, or allmost the same. I can still try, but I would need to know roughly what color you want them to be. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: caltech117 development log Fri Oct 21, 2011 5:29 am | |
| Got the textures you need: They are in the same order as you mentioned them in your original post. | |
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Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: Re: caltech117 development log Fri Oct 21, 2011 1:52 pm | |
| - Dr. Mackeroth wrote:
- Got the textures you need:
They are in the same order as you mentioned them in your original post. Wow... those are good textures, far better then anything I could even try to make. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: caltech117 development log Fri Oct 21, 2011 3:58 pm | |
| - Buggy1997123 wrote:
- Dr. Mackeroth wrote:
- Got the textures you need:
They are in the same order as you mentioned them in your original post. Wow... those are good textures, far better then anything I could even try to make. Why, thank you... | |
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alucardtowel Newbie
Posts : 2 Join date : 2011-10-22
| Subject: Re: caltech117 development log Sat Oct 29, 2011 2:53 am | |
| hey would it be possible to get the rarity of the different materials and there rough tier | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: caltech117 development log Fri Nov 04, 2011 3:50 pm | |
| Caltech, you have taken too long. I will be replacing you in the modding. | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: caltech117 development log Wed Feb 22, 2012 8:01 pm | |
| You think Caltech left only because he got demoted? Do you think he made a new account and is among us as a top poster? I want to find out. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: caltech117 development log Wed Feb 22, 2012 8:09 pm | |
| - hyperlite58 wrote:
- You think Caltech left only because he got demoted? Do you think he made a new account and is among us as a top poster? I want to find out.
Stop that. That was my secret! Just kidding. Edit: I'll take over for him, if you want. He's adding ores, bars, and generating them? Or is he doing anything interesting? And stop the necroposting. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: caltech117 development log Wed Feb 22, 2012 10:37 pm | |
| - Cthulhu (Keon) wrote:
- hyperlite58 wrote:
- You think Caltech left only because he got demoted? Do you think he made a new account and is among us as a top poster? I want to find out.
Stop that. That was my secret! Just kidding.
Edit: I'll take over for him, if you want. He's adding ores, bars, and generating them? Or is he doing anything interesting?
And stop the necroposting. talk about necroposting THE THIN VENEER OF CIVILISED POSTING HAS BEEN REMOVED now to stay alive until mack gets back Yeah i think its just ores etc. | |
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Emperor_Revan Recruit
Posts : 249 Join date : 2012-03-31 Age : 111 Location : Aboard the Dov-Class Super Star Destroyer Glories Wake
| Subject: Re: caltech117 development log Wed Apr 11, 2012 10:37 pm | |
| - Keon wrote:
- hyperlite58 wrote:
- You think Caltech left only because he got demoted? Do you think he made a new account and is among us as a top poster? I want to find out.
Stop that. That was my secret! Just kidding.
Edit: I'll take over for him, if you want. He's adding ores, bars, and generating them? Or is he doing anything interesting?
And stop the necroposting. what is necroposting? | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: caltech117 development log Wed Apr 11, 2012 10:40 pm | |
| - lordjacob1 wrote:
- Keon wrote:
- hyperlite58 wrote:
- You think Caltech left only because he got demoted? Do you think he made a new account and is among us as a top poster? I want to find out.
Stop that. That was my secret! Just kidding.
Edit: I'll take over for him, if you want. He's adding ores, bars, and generating them? Or is he doing anything interesting?
And stop the necroposting. what is necroposting? NNNEEECCCRRROOO!!! It's posting in threads that have been dead for a long time, bringing them back to the top unnecessarily. People who do it (like you, ironically) are called necroposters. At least one of the mods really hates it. | |
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Emperor_Revan Recruit
Posts : 249 Join date : 2012-03-31 Age : 111 Location : Aboard the Dov-Class Super Star Destroyer Glories Wake
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Emperor_Revan Recruit
Posts : 249 Join date : 2012-03-31 Age : 111 Location : Aboard the Dov-Class Super Star Destroyer Glories Wake
| Subject: Re: caltech117 development log Wed Apr 11, 2012 10:51 pm | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: caltech117 development log Wed Apr 11, 2012 11:02 pm | |
| It takes more than 10 minutes to be a necro post. | |
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Emperor_Revan Recruit
Posts : 249 Join date : 2012-03-31 Age : 111 Location : Aboard the Dov-Class Super Star Destroyer Glories Wake
| Subject: Re: caltech117 development log Wed Apr 11, 2012 11:36 pm | |
| - fr0stbyte124 wrote:
- It takes more than 10 minutes to be a necro post.
just wondering... what you just wrote, is that considered a necropost? it was over 10 minutes. sorry for this necropost USER WAS BANNED FOR NECROPOSTING\ **edit** is that a mod edit up there in red? /\
Last edited by lordjacob1 on Thu Apr 12, 2012 5:27 pm; edited 1 time in total | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: caltech117 development log Thu Apr 12, 2012 4:19 am | |
| - lordjacob1 wrote:
- fr0stbyte124 wrote:
- It takes more than 10 minutes to be a necro post.
just wondering...
what you just wrote, is that considered a necropost? it was over 10 minutes. sorry for this necropost
USER WAS BANNED FOR NECROPOSTING User was not banned, I checked.No. I consider anything over a week, that doesn't have a good reason to be revived (e.g. a DEV log [hint hint]) a necro-post. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: caltech117 development log Thu Apr 12, 2012 6:41 am | |
| You mean like finding cool's ships and writing how genius they are . NO srsly he is ahead of our time , I can assure you that you'll see more of those ships in the future ! (And I'm serious about that one - it's much easier to make his ships than good ships ) | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: caltech117 development log Thu Apr 12, 2012 4:38 pm | |
| - Iv121 wrote:
- You mean like finding cool's ships and writing how genius they are . NO srsly he is ahead of our time , I can assure you that you'll see more of those ships in the future ! (And I'm serious about that one - it's much easier to make his ships than good ships )
If I see any ships like his, I will destroy the ship, find out what planet it came from, and destroy the planet. | |
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Emperor_Revan Recruit
Posts : 249 Join date : 2012-03-31 Age : 111 Location : Aboard the Dov-Class Super Star Destroyer Glories Wake
| Subject: Re: caltech117 development log Thu Apr 12, 2012 5:16 pm | |
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