| Fr0stbyte's Development Log | |
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+42torrentialAberration Iv121 eazymc Tell Richard_cypher USMC1000 Delta mitchster Potato Ivan2006 Krade Kielaran superninjakiwi ipel4 Commander Kobialka Keon Hierarch Fenway Tiel+ TacticalSheep5 ACH0225 Last_Jedi_Standing hyperlite Dux Tell31 Laibach filtratedbread r2fart2 blockman42 xanex21 VelouriumCamper Danice123 Misticblade7 GLaDOS JoshzPruitt ectrimble20 elmeerkat tonyri Eternal Equinox Conscript Gary Buggy1997123 Shiva The Schmetterling fr0stbyte124 46 posters |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Fr0stbyte's Development Log Tue Oct 02, 2012 5:35 pm | |
| Are you claiming I cannot acquire a television before Novembre? Besides, it would probably be livestreamed anyways. | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Fr0stbyte's Development Log Tue Oct 02, 2012 5:38 pm | |
| No I though you both are wrong species . | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Fr0stbyte's Development Log Tue Oct 02, 2012 9:20 pm | |
| $20 says all the nonsense will be deleted. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Fr0stbyte's Development Log Tue Oct 02, 2012 9:54 pm | |
| - hyperlite wrote:
- $20 says all the nonsense will be deleted.
40$ says hyperlite is secretly a chicken and we should all pick him up | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Fr0stbyte's Development Log Tue Oct 02, 2012 10:09 pm | |
| - hyperlite wrote:
- $20 says all the nonsense will be deleted.
I'd take you up on that bet, but I'd be the one doing the deleting. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Fr0stbyte's Development Log Tue Oct 02, 2012 10:47 pm | |
| - eazymc wrote:
- I don't know what incentives Frost has for pushing out code like some sort of delicious frosting from a tube, but when I push out more, I get monthly incentives for more projects done base on how much money I make the company.
It's a small company. My incentive is not going driving my employer out of business. Still, I do get paid nicely, and the hours are mostly self-imposed. - ACH0225 wrote:
- So, if fr0st is presenting in a trade show, might it be televised, may we gaze upon the beauty of our glorious leader?
Unless you are a member of the amusement parks and attractions industry, you'd probably find it pretty unremarkable. Also I won't be there myself. Busy manning the battle stations back in St. Louis. - hyperlite wrote:
- $20 says all the nonsense will be deleted.
Eventually, sure. But it should be fine for a day or two. Btw, good news on the major project today. Finally finished that scheduling algorithm I was talking about back in August. Took a ton of layered heuristics and a clever bit of set reduction I finally worked out just a few days ago, but now the new module is not only more sophisticated than the previous system, but also at least 500x faster. Probably my best performance upgrade to date. | |
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torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
| Subject: Re: Fr0stbyte's Development Log Tue Oct 02, 2012 10:58 pm | |
| - fr0stbyte124 wrote:
Btw, good news on the major project today. Finally finished that scheduling algorithm I was talking about back in August. Took a ton of layered heuristics and a clever bit of set reduction I finally worked out just a few days ago, but now the new module is not only more sophisticated than the previous system, but also at least 500x faster. Probably my best performance upgrade to date. Yay, successful completion of a thing! | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Fr0stbyte's Development Log Mon Oct 08, 2012 9:13 pm | |
| - catsonmeth wrote:
- fr0stbyte124 wrote:
Btw, good news on the major project today. Finally finished that scheduling algorithm I was talking about back in August. Took a ton of layered heuristics and a clever bit of set reduction I finally worked out just a few days ago, but now the new module is not only more sophisticated than the previous system, but also at least 500x faster. Probably my best performance upgrade to date. Yay, successful completion of a thing! get ready for Futurecraft v.0000000000000000000000000000000000000000000000000002 | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Fr0stbyte's Development Log Tue Oct 09, 2012 1:50 am | |
| - blockman42 wrote:
- catsonmeth wrote:
- fr0stbyte124 wrote:
Btw, good news on the major project today. Finally finished that scheduling algorithm I was talking about back in August. Took a ton of layered heuristics and a clever bit of set reduction I finally worked out just a few days ago, but now the new module is not only more sophisticated than the previous system, but also at least 500x faster. Probably my best performance upgrade to date. Yay, successful completion of a thing! get ready for Futurecraft v.0000000000000000000000000000000000000000000000000002 I'm not too sure he's actually talking about Futurecraft... | |
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Captain stufuzzycat Sergeant
Posts : 826 Join date : 2012-05-02 Age : 25 Location : At my computer, pwning s*** up with my warfrigate
| Subject: Re: Fr0stbyte's Development Log Tue Oct 09, 2012 9:47 am | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Fr0stbyte's Development Log Tue Oct 09, 2012 1:25 pm | |
| "Busy till November" I said. I don't think it's November just yet. | |
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kokonus Newbie
Posts : 43 Join date : 2012-10-04 Age : 28 Location : nether(lands)
| Subject: Re: Fr0stbyte's Development Log Tue Oct 09, 2012 1:52 pm | |
| - fr0stbyte124 wrote:
- "Busy till November" I said. I don't think it's November just yet.
Aaw*idea* then Ill do a time jump.... | |
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Iv121 General
Posts : 2396 Join date : 2012-02-05 Location : -> HERE ! <-
| Subject: Re: Fr0stbyte's Development Log Tue Oct 09, 2012 1:53 pm | |
| Objective: Build a time machine.
objective added !
EDIT: Damn you idea stealer ! | |
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Tell Recruit
Posts : 220 Join date : 2012-02-25 Age : 109 Location : Winterhold
| Subject: Re: Fr0stbyte's Development Log Tue Oct 16, 2012 5:19 pm | |
| 16 more days till November! | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Fr0stbyte's Development Log Tue Oct 16, 2012 7:09 pm | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 27 Location : AFK
| Subject: Re: Fr0stbyte's Development Log Tue Oct 16, 2012 7:54 pm | |
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hyperlite Captain
Posts : 1529 Join date : 2012-01-18
| Subject: Re: Fr0stbyte's Development Log Tue Oct 16, 2012 9:44 pm | |
| Owls and your Psittacosis.
(Psittacosis is a disease caused by the bacteria, Chlamydia psittaci.)
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Fr0stbyte's Development Log Tue Oct 16, 2012 10:27 pm | |
| Humans and your bad tasting inside shoulder joints. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Fr0stbyte's Development Log Wed Oct 17, 2012 3:29 am | |
| - ACH0225 wrote:
- Humans and your bad tasting inside shoulder joints.
ACH, you shouldn't eat human bones. They have a nasty habit of splintering, like chicken bones. They can be quite dangerous. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Fr0stbyte's Development Log Wed Oct 17, 2012 7:59 am | |
| It's the flesh there! It tastes awful! I was only allowed to eat that bit when my town-clutch was taken to your world. | |
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Guest Guest
| Subject: Re: Fr0stbyte's Development Log Wed Oct 17, 2012 10:02 am | |
| - The Schmetterling wrote:
- ACH0225 wrote:
- Humans and your bad tasting inside shoulder joints.
ACH, you shouldn't eat human bones. They have a nasty habit of splintering, like chicken bones. They can be quite dangerous. Butterflies and your awful colouring. |
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Julo Recruit
Posts : 204 Join date : 2012-07-06 Age : 28 Location : Somewhere in Space
| Subject: Re: Fr0stbyte's Development Log Wed Oct 17, 2012 12:03 pm | |
| - caltech117 wrote:
- The Schmetterling wrote:
- ACH0225 wrote:
- Humans and your bad tasting inside shoulder joints.
ACH, you shouldn't eat human bones. They have a nasty habit of splintering, like chicken bones. They can be quite dangerous. Butterflies and your awful colouring. Forum members and your awful perpetual nagging. | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Fr0stbyte's Development Log Wed Oct 17, 2012 1:18 pm | |
| - The Schmetterling wrote:
- ACH0225 wrote:
- Humans and your bad tasting inside shoulder joints.
ACH, you shouldn't eat human bones. They have a nasty habit of splintering, like chicken bones. They can be quite dangerous. You know, as far as I´ve heard, humans can carry a wide variety of poisonous materials and chemicals inside their body, so they are not healthy either. | |
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Chapter Master Addeptis Recruit
Posts : 248 Join date : 2012-08-29 Age : 27 Location : Probably being eaten bye tyranids on a unknown planet.
| Subject: Re: Fr0stbyte's Development Log Wed Oct 17, 2012 11:02 pm | |
| I dare you to try and eat a space marine. Either you die from all the metal and or"extra liquids" that work my extra body parts such as my extra heart my enhanced hearing and various other body parts. That's if you can kill one that is | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Fr0stbyte's Development Log Wed Oct 17, 2012 11:13 pm | |
| Pretty simple. Shoot one, tear the armor off, rip off the head, eat.
I am curious though, can you still scream if I tear your head off? | |
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