| A problem I thought off: | |
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+16hiloser12221 Last_Jedi_Standing Laibach Dux Tell31 Shiva Beaner blockman42 Danice123 Keon Pat Best GLaDOS fr0stbyte124 hyperlite The Schmetterling ectrimble20 edvardbetsever 20 posters |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: A problem I thought off: Mon Feb 20, 2012 8:42 pm | |
| - Keon wrote:
- fr0stbyte124 wrote:
- Futurecraft will not have WMDs. It would melt PCs.
That's only if you do them in detail! If you just have a thing that melts the server and turns everything into lava, you can do that. Let me rephrase this then. Futurecraft will not have WMDs. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: A problem I thought off: Mon Feb 20, 2012 8:44 pm | |
| - fr0stbyte124 wrote:
- Keon wrote:
- fr0stbyte124 wrote:
- Futurecraft will not have WMDs. It would melt PCs.
That's only if you do them in detail! If you just have a thing that melts the server and turns everything into lava, you can do that. Let me rephrase this then.
Futurecraft will not have WMDs. That's better! I agree. | |
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hiloser12221 Newbie
Posts : 58 Join date : 2012-02-03
| Subject: Re: A problem I thought off: Mon Feb 20, 2012 11:17 pm | |
| well will there be bombs with big explosions? or will we be limited to tnt as our only explosion... | |
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tonyri Newbie
Posts : 126 Join date : 2011-09-04 Age : 29 Location : Wisconsin, USA
| Subject: Re: A problem I thought off: Mon Feb 20, 2012 11:28 pm | |
| I also have an idea. I call it the "Break the Game" machine. You take a really long tube, put a MAC with a large projectile in one end, and at the the other end put another MAC facing the opposite direction. Then, you power each to full and fire at the same time. They should impact each other. Depending on how expensive of a server you have, this should either blue screen the server, or corrupt the map and crash every client that tries to load the damaged chunk. Seem legit? | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: A problem I thought off: Tue Feb 21, 2012 12:36 am | |
| - tonyri wrote:
- I also have an idea. I call it the "Break the Game" machine. You take a really long tube, put a MAC with a large projectile in one end, and at the the other end put another MAC facing the opposite direction. Then, you power each to full and fire at the same time. They should impact each other. Depending on how expensive of a server you have, this should either blue screen the server, or corrupt the map and crash every client that tries to load the damaged chunk. Seem legit?
LHC IN SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE! Sure, why not? | |
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Beaner Newbie
Posts : 89 Join date : 2012-01-27 Location : Under a cat or four.
| Subject: Re: A problem I thought off: Tue Feb 21, 2012 7:24 am | |
| [quote="Last_Jedi_Standing"] - SilentFall wrote:
- Last_Jedi_Standing wrote:
- Mutant, zombie kitties.
Evil flying zombie kitties With the cooldown, I meant something like a timer of when you could shoot again. A week or so, usually. But that's scrapped, since we don't have nice lasers anymore. | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 112 Location : Coruscant
| Subject: Re: A problem I thought off: Tue Feb 21, 2012 11:49 am | |
| [quote="SilentFall"] - Last_Jedi_Standing wrote:
- SilentFall wrote:
- Last_Jedi_Standing wrote:
- Mutant, zombie kitties.
Evil flying zombie kitties Raging, murderous, piratical tentacled kitties. Even the Death Star only took about half an hour to recharge after a full-strength shot. Unfortunately, it does look like we won't be able to destroy planets. I'll have to settle for turning them into lifeless, radioactive deserts.
Last edited by Last_Jedi_Standing on Tue Feb 21, 2012 9:34 pm; edited 1 time in total | |
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Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
| Subject: Re: A problem I thought off: Tue Feb 21, 2012 2:24 pm | |
| - tonyri wrote:
- I also have an idea. I call it the "Break the Game" machine. You take a really long tube, put a MAC with a large projectile in one end, and at the the other end put another MAC facing the opposite direction. Then, you power each to full and fire at the same time. They should impact each other. Depending on how expensive of a server you have, this should either blue screen the server, or corrupt the map and crash every client that tries to load the damaged chunk. Seem legit?
And make the projectiles out of tnt! | |
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tonyri Newbie
Posts : 126 Join date : 2011-09-04 Age : 29 Location : Wisconsin, USA
| Subject: Re: A problem I thought off: Tue Feb 21, 2012 10:52 pm | |
| - Danice123 wrote:
- tonyri wrote:
- I also have an idea. I call it the "Break the Game" machine. You take a really long tube, put a MAC with a large projectile in one end, and at the the other end put another MAC facing the opposite direction. Then, you power each to full and fire at the same time. They should impact each other. Depending on how expensive of a server you have, this should either blue screen the server, or corrupt the map and crash every client that tries to load the damaged chunk. Seem legit?
And make the projectiles out of tnt! :0 | |
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GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 54 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Re: A problem I thought off: Tue Feb 21, 2012 11:38 pm | |
| So... This means my Nyan Cat Nuke isn't being implemented? I blame Atlas and P-Body. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: A problem I thought off: Tue Feb 21, 2012 11:40 pm | |
| - daman200 wrote:
- So... This means my Nyan Cat Nuke isn't being implemented?
I blame Atlas and P-Body. But thermonuclear troll faces are. | |
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Beaner Newbie
Posts : 89 Join date : 2012-01-27 Location : Under a cat or four.
| Subject: Re: A problem I thought off: Wed Feb 22, 2012 10:22 am | |
| - Keon wrote:
- daman200 wrote:
- So... This means my Nyan Cat Nuke isn't being implemented?
I blame Atlas and P-Body. But thermonuclear troll faces are. Just imagine being able to build a nuke that, instead of a shroom cloud, would be a troll face! Next up pony bombs. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: A problem I thought off: Wed Feb 22, 2012 11:46 am | |
| - SilentFall wrote:
- Keon wrote:
- daman200 wrote:
- So... This means my Nyan Cat Nuke isn't being implemented?
I blame Atlas and P-Body. But thermonuclear troll faces are. Just imagine being able to build a nuke that, instead of a shroom cloud, would be a troll face!
Next up pony bombs. No, kitten reactors, remember? Anyway, treadmills should be a power supply. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: A problem I thought off: Wed Feb 22, 2012 12:01 pm | |
| - SilentFall wrote:
- Keon wrote:
- daman200 wrote:
- So... This means my Nyan Cat Nuke isn't being implemented?
I blame Atlas and P-Body. But thermonuclear troll faces are. Just imagine being able to build a nuke that, instead of a shroom cloud, would be a troll face!
Next up pony bombs. https://www.youtube.com/watch?NR=1&feature=endscreen&v=wndnyZGLTxM | |
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Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: Re: A problem I thought off: Wed Feb 22, 2012 3:42 pm | |
| Actually, maybe it would be a good idea to make sure the game knows what to do if a planet is empty. If planets are finite(and they will be) then you just know that someone will try to see what happens when you remove every block, and succeed. | |
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tonyri Newbie
Posts : 126 Join date : 2011-09-04 Age : 29 Location : Wisconsin, USA
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GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 54 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Re: A problem I thought off: Wed Feb 22, 2012 6:05 pm | |
| They should die if they remove too many blocks. There wouldn't be enough gravitational pull on the atmosphere to keep it in place, thus removing oxygen. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: A problem I thought off: Wed Feb 22, 2012 7:08 pm | |
| - Buggy1997123 wrote:
- Actually, maybe it would be a good idea to make sure the game knows what to do if a planet is empty. If planets are finite(and they will be) then you just know that someone will try to see what happens when you remove every block, and succeed.
Bedrock. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: A problem I thought off: Wed Feb 22, 2012 7:10 pm | |
| - Keon wrote:
- Buggy1997123 wrote:
- Actually, maybe it would be a good idea to make sure the game knows what to do if a planet is empty. If planets are finite(and they will be) then you just know that someone will try to see what happens when you remove every block, and succeed.
Bedrock. I think they're getting rid of the bedrock layer | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: A problem I thought off: Wed Feb 22, 2012 7:24 pm | |
| - CoalMiningAlchemist wrote:
- Keon wrote:
- Buggy1997123 wrote:
- Actually, maybe it would be a good idea to make sure the game knows what to do if a planet is empty. If planets are finite(and they will be) then you just know that someone will try to see what happens when you remove every block, and succeed.
Bedrock. I think they're getting rid of the bedrock layer That is more complex than necessary. Just have it there at 10 kilometers. We don't need mining to china. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: A problem I thought off: Wed Feb 22, 2012 7:29 pm | |
| - Herobrine (PS: It's Keon) wrote:
- CoalMiningAlchemist wrote:
- Keon wrote:
- Buggy1997123 wrote:
- Actually, maybe it would be a good idea to make sure the game knows what to do if a planet is empty. If planets are finite(and they will be) then you just know that someone will try to see what happens when you remove every block, and succeed.
Bedrock. I think they're getting rid of the bedrock layer That is more complex than necessary. Just have it there at 10 kilometers. We don't need mining to china. OR DO WE????backslash????!?1!/!?11?!?!?1?!?one?!?!?!?!? | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: A problem I thought off: Wed Feb 22, 2012 7:34 pm | |
| - CoalMiningAlchemist wrote:
- Herobrine (PS: It's Keon) wrote:
- CoalMiningAlchemist wrote:
- Keon wrote:
- Buggy1997123 wrote:
- Actually, maybe it would be a good idea to make sure the game knows what to do if a planet is empty. If planets are finite(and they will be) then you just know that someone will try to see what happens when you remove every block, and succeed.
Bedrock. I think they're getting rid of the bedrock layer That is more complex than necessary. Just have it there at 10 kilometers. We don't need mining to china. OR DO WE????backslash????!?1!/!?11?!?!?1?!?one?!?!?!?!? S@u@$B%^M^i"Lt ^t&"O:" :"m>Y? <>M)#I^$n#%d #C*O/*N.t+"%rO$#l, P#^u@N#y# H@%^uM$A^n^ No we don't. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: A problem I thought off: Wed Feb 22, 2012 7:35 pm | |
| - Dr.Mackeroth wrote:
- CoalMiningAlchemist wrote:
- Herobrine (PS: It's Keon) wrote:
- CoalMiningAlchemist wrote:
- Keon wrote:
- Buggy1997123 wrote:
- Actually, maybe it would be a good idea to make sure the game knows what to do if a planet is empty. If planets are finite(and they will be) then you just know that someone will try to see what happens when you remove every block, and succeed.
Bedrock. I think they're getting rid of the bedrock layer That is more complex than necessary. Just have it there at 10 kilometers. We don't need mining to china. OR DO WE????backslash????!?1!/!?11?!?!?1?!?one?!?!?!?!? S@u@$B%^M^i"Lt ^t&"O:" :"m>Y? <>M)#I^$n#%d #C*O/*N.t+"%rO$#l, P#^u@N#y# H@%^uM$A^n^
No we don't. oh man when I saw your name I thought: OH S### ITS MACKEROTH luckily its not | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: A problem I thought off: Wed Feb 22, 2012 7:37 pm | |
| I know. Mackaroth Does Not Approve. Shame On You. I can't do it well. | |
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GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 54 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Re: A problem I thought off: Wed Feb 22, 2012 7:38 pm | |
| If you do that, I don't think that Mackeroth will be happy, KEON. | |
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