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 A problem we have.

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fr0stbyte124
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Hierarch Fenway
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PostSubject: A problem we have.   A problem we have. Icon_minitimeSat Dec 01, 2012 8:13 pm

We cannot get people on the team because we have no official guidelines, and we fail to respond. We've lost so many talented devs this way.

We must fix it.
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fr0stbyte124
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PostSubject: Re: A problem we have.   A problem we have. Icon_minitimeSun Dec 02, 2012 11:43 am

I think it's more them realizing they have nothing to do.
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ACH0225
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PostSubject: Re: A problem we have.   A problem we have. Icon_minitimeSun Dec 02, 2012 7:53 pm

Why cant we get a ton of the non-Copernicus stuff out of the way whilst we wait for Fr0st? Some of the code won't play nice, but it will be better than nothing.
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torrentialAberration
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PostSubject: Re: A problem we have.   A problem we have. Icon_minitimeSun Dec 02, 2012 8:13 pm

ACH0225 wrote:
Why cant we get a ton of the non-Copernicus stuff out of the way whilst we wait for Fr0st? Some of the code won't play nice, but it will be better than nothing.

Someone was working on my building materials pack idea. Don't know how that's going, though. Keon was working on shipyards, but that's fizzled out I think. No one's doing anything right now because what we have is an unorganized clusterf***. We need organization above all if FC is ever going to be anything more than a fanciful hope and some roleplaying.
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hyperlite
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PostSubject: Re: A problem we have.   A problem we have. Icon_minitimeWed Dec 05, 2012 5:25 pm

We are too lazy to do anything right now in my opinion, and what we do do is ineffective most of the time.
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The Schmetterling
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PostSubject: Re: A problem we have.   A problem we have. Icon_minitimeWed Dec 05, 2012 5:37 pm

The first and only time I tried to organize Futurecraft, Erictrimble went of his head at me.
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hyperlite
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PostSubject: Re: A problem we have.   A problem we have. Icon_minitimeWed Dec 05, 2012 6:28 pm

Are you willing to talk about what actually happened now?
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PostSubject: Re: A problem we have.   A problem we have. Icon_minitime

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