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| | Ship Construction | |
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+4Buggy1997123 GLaDOS Commander Error crookster100 8 posters | Author | Message |
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crookster100 Newbie
Posts : 1 Join date : 2012-01-12
| Subject: Ship Construction Thu Jan 12, 2012 12:08 pm | |
| Okay, I saw this on the Minecraft forms and I just have to ask, how customizable are the ships going to be? Because I would really like a fleet of old republic hammer head cruisers. | |
| | | Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Ship Construction Thu Jan 12, 2012 2:36 pm | |
| The current though it they're built (like a building) and then are turned into a spaceship by the spaceship Core block.
Basically, it's only requirement is to hold air. | |
| | | GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 53 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Re: Ship Construction Thu Jan 12, 2012 10:52 pm | |
| Ya know air isn't TOO important. See? I'll hold my breath. 1,2,3,4,5,6.7..8...9.....10... ARGHH NO AIR *dies* | |
| | | Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: Re: Ship Construction Fri Jan 13, 2012 12:31 pm | |
| - daman200 wrote:
- Ya know air isn't TOO important. See? I'll hold my breath. 1,2,3,4,5,6.7..8...9.....10... ARGHH NO AIR *dies*
Yknow, thats something i never really got(and its in real life, not movies or anything), someone inhales a (relativily) non toxic, but 'not oxygen' gas that prevents air from getting to the lungs, and boom, as soon as they arn't getting air at all, that someone, according to apparently everyone, is instantly DEAD. No chance of revival, instantly every cellular function just freezes the second someone can't get enough air because, oh idk, they were stupid and tried dusting, or they inhaled helium while trying to sound funny, or there was a gas leak. For whatever reason, the second someone isn't getting oxygen through their lungs because some other gas filled it, their dead. Forget the possibliy of cpr, or just getting the gas the %#$^ out of the guy's lungs(aka, breathing), or the cellular processes that can keep going for days after death, or the fact that the bloodstream holds sufficent oxygen to prevent braindeath for a few minutes. Nope, none of that. Dead. Instantly. | |
| | | ectrimble20 DEV
Posts : 441 Join date : 2011-11-07
| Subject: Re: Ship Construction Fri Jan 13, 2012 4:45 pm | |
| - Buggy1997123 wrote:
- daman200 wrote:
- Ya know air isn't TOO important. See? I'll hold my breath. 1,2,3,4,5,6.7..8...9.....10... ARGHH NO AIR *dies*
Yknow, thats something i never really got(and its in real life, not movies or anything), someone inhales a (relativily) non toxic, but 'not oxygen' gas that prevents air from getting to the lungs, and boom, as soon as they arn't getting air at all, that someone, according to apparently everyone, is instantly DEAD. No chance of revival, instantly every cellular function just freezes the second someone can't get enough air because, oh idk, they were stupid and tried dusting, or they inhaled helium while trying to sound funny, or there was a gas leak. For whatever reason, the second someone isn't getting oxygen through their lungs because some other gas filled it, their dead. Forget the possibliy of cpr, or just getting the gas the %#$^ out of the guy's lungs(aka, breathing), or the cellular processes that can keep going for days after death, or the fact that the bloodstream holds sufficent oxygen to prevent braindeath for a few minutes. Nope, none of that. Dead. Instantly. These are know as INSTA-OXY-KILLS! | |
| | | The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Ship Construction Fri Jan 13, 2012 5:03 pm | |
| - Buggy1997123 wrote:
- Yknow, thats something i never really got(and its in real life, not movies or anything), someone inhales a (relativily) non toxic, but 'not oxygen' gas that prevents air from getting to the lungs, and boom, as soon as they arn't getting air at all, that someone, according to apparently everyone, is instantly DEAD. No chance of revival, instantly every cellular function just freezes the second someone can't get enough air because, oh idk, they were stupid and tried dusting, or they inhaled helium while trying to sound funny, or there was a gas leak. For whatever reason, the second someone isn't getting oxygen through their lungs because some other gas filled it, their dead. Forget the possibliy of cpr, or just getting the gas the %#$^ out of the guy's lungs(aka, breathing), or the cellular processes that can keep going for days after death, or the fact that the bloodstream holds sufficent oxygen to prevent braindeath for a few minutes. Nope, none of that. Dead. Instantly.
That's just people panicking when somebody drops to the floor and is not breathing. In those situations, not many people really think "quick, everybody get out of the way! This person needs CPR!" | |
| | | GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 53 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Re: Ship Construction Fri Jan 13, 2012 9:17 pm | |
| Oh. So when I saw that dying guy yesterday it wasn't a good idea to scream "HE MIGHT BE A ZOMBEH!!!" And shoot him through the face.
Darn. | |
| | | ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Ship Construction Sat Jan 14, 2012 12:34 am | |
| For ship construction, would it be possible to construct a frigate inside another ship, like a dreadnought, and then launch it from the hanger, where it was made? Or would the ship-ception ship just become a part oof the dreadnought? | |
| | | fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Ship Construction Sat Jan 14, 2012 1:26 am | |
| A ship would have to specialize as a carrier class, and then either multiclass for fighter-construction or you buy parts from a manufacturer and then assemble them yourself on the flight deck, is how it's (probably) going to work. | |
| | | The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Ship Construction Sat Jan 14, 2012 2:12 am | |
| - fr0stbyte124 wrote:
- A ship would have to specialize as a carrier class, and then either multiclass for fighter-construction or you buy parts from a manufacturer and then assemble them yourself on the flight deck, is how it's (probably) going to work.
Sort of right. Some sort of specialization as a carrier is probably necessary, but any ship should have the ability to carry smaller ships. I have a lot of ideas spinning around my head for how it should work: what parts are modules, what specialization would allow you to do, etc. Currently though (not in the future, probably), ships can dock. This means that when a larger ship's docking blocks (like pistons) connect with a smaller ship's docking blocks, the larger shp controls the smaller. This works for ships of any sizes. | |
| | | fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Ship Construction Sat Jan 14, 2012 5:04 am | |
| - Dr. Mackeroth wrote:
Sort of right. Some sort of specialization as a carrier is probably necessary, but any ship should have the ability to carry smaller ships. Carry, sure, but to launch and retrieve ships in presumably battle conditions would naturally require dedicated facilities, not to mention everything needed for repairs. Putting hangars inside a ship seems like a pretty major investment. How about this: we make hangars availiable early on in the large ship class tree, and then you can spec for fighter deployment after that to unlock stuff like launch tubes and rapid recovery. Also yeah, external docking should definitely be standard issue. | |
| | | The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Ship Construction Sat Jan 14, 2012 5:25 am | |
| - fr0stbyte124 wrote:
- Dr. Mackeroth wrote:
Sort of right. Some sort of specialization as a carrier is probably necessary, but any ship should have the ability to carry smaller ships. Carry, sure, but to launch and retrieve ships in presumably battle conditions would naturally require dedicated facilities, not to mention everything needed for repairs. Putting hangars inside a ship seems like a pretty major investment.
How about this: we make hangars availiable early on in the large ship class tree, and then you can spec for fighter deployment after that to unlock stuff like launch tubes and rapid recovery.
Also yeah, external docking should definitely be standard issue. Yeah, I agree. Currently I am thinking that for each of the (new) class of ship, there will be three distinct sub-classes: light, medium, and heavy. The ships have no direct size limit, but rather are limited by the types of engine and power generators their class and sub-class can support. Again, ideas are flying around, so many great ideas are lost when a new one comes forward. I am really only saying this so I can keep track of my ideas. | |
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